Now that Linden Lab has launched on Steam, we have quite a few different statistics available, some of which may which may contradict each other. Gindipple recently shared some rather encouraging statistics on the official Sansar Discord, which show an overall increasing trend in the average number of daily and monthly Sansar users:
Galen’s live statistics page also shows an encouraging increase in peak and average Sansar visitors over time:
Gindipple’s and Galen’s statistics will differ because they take samples of the user data at different times, using a publicly available API. One may sample the data more often than another; I don’t know how often Gindipple samples the data, but Galen says he takes a sample approximately every 10 minutes.
And Linden Lab CEO Ebbe Altberg said on the official Sansar Discord channel this morning:
Steam tracks [people] logged in via Steam. Gindipple]/Galen log people in [Sansar] experiences that are public. We [Linden Lab] count them all – regardless how they logged in, where they are or what they do. 3 different numbers where ours will always be the bigger, sum of all, number.
As far as I am aware, Linden Lab does not publish their statistics, which are internal to the company. (If this is incorrect, then could somebody from Linden Lab let me know, and then I will update this blogpost accordingly, thank you!)
Now that Sansar is on Steam, we can also get statistics which Steam collects. Steam Charts offers what it calls “an ongoing analysis of Steam’s concurrent players” (here’s the link for all the data it currently has on Sansar):
Obviously, there’s not a lot of data yet to see yet! 😉
Interestingly, please notice that the latter Steam graph gives a different 24-hour peak usage than the former (the top one says the peak usage in the past 24 hours is 65 users, while the bottom one says it is 75).
So now we have a wealth of different data showing us just how much Sansar is being used! This is a vast improvement over the early days in Sansar, where most of the time we had to guess how many people were using the platform.