Second Life Steals, Deals and Freebies: Expanding the Scope of the RyanSchultz.com Blog to Include Coverage of SL Freebies!

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You know, the directions this blog has taken since I started it on July 31st, 2017 as the Sansar Newsblog have actually surprised me. I never expected this blog to take off like it has, take a hold of me like it has. Something about social VR in general (and Sansar in particular) has lit a fire under me! I don’t expect to keep up this blistering pace of regular blogposting forever, but I have discovered I genuinely enjoy blogging.

I’ve already talked about my decision early this year to broaden the focus of this blog to cover all of social VR rather than a narrower focus on just Sansar. I’ve gotten a lot of positive feedback from people who appreciate that broader coverage, who tell me that they can keep track of the ever-expanding universe of social VR platforms through my blog. I’ve really appreciated that feedback, too—thank you all!

One thing that I have noticed recently is the amount of traffic I get from my posts about Second Life (possibly because I cross-post to various Second Life Facebook groups and Google+ communities). As I said before, I never expected to cover Second Life at all; there are so many other bloggers who are just killing it with their SL coverage, so why compete?

But I have a secret talent. I just love putting together a good-looking Second Life avatar for nothing, or next to nothing. Take this avatar, for example, which cost me a grand total of L$1 to assemble:

Freebies from SL 2 10 May 2018Freebies from SL 10 May 2018

Mesh Head and Mesh Eyes: Lara mesh head from Genesis Lab (group gift; limited time free group join)

Hair: dark brown MiH Phayd hair (free from the hair wall at the Free Dove)

Mesh Body: eBody Classic body (L$1 from various freebie stores, including Ajuda SL Brasil and UniHispana Crea Community Gateway)

Gown: white and gold Lady Juliet gown by Blue Moon Enterprises (freebie from an art installation at the Ethnographia Island sim)

Choker: gold Metal Choker by SECRETS (free from the jewelry section at the Free Dove)

Shoes (not seen): Freebie flats in white from Garbaggio (free from the SL Marketplace for Slink feet; the eBody Classic has Slink-compatible feet)


So, where am I going with all this? Well, I have decided that, in addition to covering social VR, virtual worlds, and the metaverse in general (and Sansar in particular), I am also going to expand my coverage of what I call Second Life Steals, Deals and Freebies. In fact, starting today, I am creating a new separate blogpost category on RyanSchultz.com called just that!

Over the 11 years that I have been in SL, I have become quite good at finding freebies, dollarbies, and other outstanding deals. And blogging about them is my way of sharing what I have learned with all of you who, like me, still love Second Life and dressing up our avatars as inexpensively (but as stylishly) as possible!

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Coming Soon: Drax’s Our Digital Selves Documentary (Plus Another Plea to Release the Outfits!)

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Did you know that Draxtor Despres (Bernhard Drax in real life) has been hard at work on a documentary about how people with a disability use virtual worlds like Second Life, High Fidelity, and Sansar? The title of the documentary, which will be released free to YouTube on May 18th, is Our Digital Selves: My Avatar Is Me. Drax describes the film as follows:

Our Digital Selves: My Avatar Is Me tells the story of 13 global citizens and their avatars as they transcend their various disabilities by making a home in the VR metaverse.

Filmmaker Bernhard Drax travels all over the world, from California to rural South England, to explore why a diverse group of people ranging from 24 to 92 years of age find solace, inspiration and deep friendship that in a user-created digital wonderland that only exists inside their computers.

Drax sends his intrepid documentarian avatar Draxtor Despres into the virtual universe of Second Life as well as next generation VR platforms like High Fidelity and Sansar and – among many other adventures – he finds out why a 40-something Chicago native feels best represented by a colorful gecko complete with superhero cape or why Cody LaScala – confined to a wheelchair his entire life – feels his avatar should look exactly like him. The film follows researchers Tom Boellstorff and Donna Davis as they lead discussion groups and facilitate deep connection between real human beings in virtuality through artistic expression.

We follow along as they travel to Silicon Valley to find out how leading technologists design the future of online communication with disability in mind.

As Boellstorff and Davis finish up their 3-year study, made possible by a grant from the National Science Foundation entitled Virtual Worlds, Disability and New Cultures of the Embodied Self, the film presents a compressed compendium and visual guide to a seemingly unlimited array of possibilities for borderless human interaction.

Unique in its narrative approach, Our Digital Selves weaves together physical and virtual cinematography as the protagonists backstories are re-enacted via Machinima technique – real time animation – in the virtual world and next generation VR platforms.

The film will be available for free on YouTube come May 18th and has been submitted to film festivals around the world for the 2019 season.

Here’s a preview of the documentary Drax put out on YouTube about six months ago:

And here’s a great screen capture from the video (of which I saw an advance screener) of Linden Lab CEO Ebbe Altberg sitting in front of some Sansar Studios concept art for avatar outfits.

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And once again, I make my regular plea, ever since I first saw glimpses of this concept art from Sansar Studios: Release the Outfits! 😉 Don’t hold back on us, Ebbe… even with a healthy fashion market full of user-created content, a few more outfit choices from Linden Lab would be much appreciated by this Sansar fashion blogger!

Sansar Dives Into Esports with a Partnership with the Overwatch League

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Today, Linden Lab announced a partnership with multiple professional teams from the Overwatch League (OWL), including the Houston Outlaws and the San Francisco Shock. According to the press release:

This first-of-its-kind collaboration goes above and beyond what traditional two-dimensional chat and streaming allow, and will give gamers a deeper way to connect and communicate – enabling fans to interact one-on-one with popular players and personalities, stream matches in virtual watchspaces created by their favorite teams, and show their support through exclusive branded merchandise.

Sansar’s latest offering arrives right as the global demand for esports reaches a new peak, and while teams everywhere face increased pressure to deliver memorable fan experiences, VR has remained noticeably absent from the broader conversation – until now.

Sansar offers esports fans an immersive, interactive viewing experience on par with a real-life event – complete with virtual photo opps, meet-and-greets, and exclusive giveaways. Fans can use Sansar on both PC and VR to connect in their team’s branded virtual watch space, tune into live stream matches, and buy custom skins and merch. Other features coming soon include real-time stats integration, in-match player audio sharing, and more.

“We’ve seen a real need in the esports market for a deeper, more engaging fan experience – something that can go beyond normal spectatorship to really draw people in,” said Ebbe Altberg, CEO at Linden Lab. “We feel social VR is perfectly poised to meet this need, and we’re thrilled to find forward-thinking esports partners that feel the same – trailblazing teams that recognize VR’s potential and are willing to evolve and innovate to deliver world-class experiences. Their investments in Sansar are investments in their communities.”

Now, I am not an esports expert, and frankly, I’ve never heard of the Overwatch League before today. (Why, yes, I do happen to live under a rock! Excuse me while I take a swig of Geritol and shake my cane at those darn kids on my lawn!) Here’s an introduction to Overwatch, which is apparently a very popular video game:

How popular? Well, according to reports from a year ago, they have over 30 million players, and they also have a very active Reddit community. So Linden Lab is obviously hoping that there’s a market for Overwatch fans to gather together in VR and watch gamers play against each other.

Here’s more from the Esports Observer blog:

  • Linden Lab’s Sansar announces partnerships with multiple Overwatch League teams.
  • Houston Outlaws and San Francisco Shock will help to create virtual watch spaces where fans can interact with players and personalities.
  • Sansar’s future esports integration will include real-time match stats, and in-match player audio sharing.

Linden Lab, the creator of Second Life, has decided to deliver virtual reality experiences to esports fans. It will partner with multiple teams in the Overwatch League to build virtual watchspaces through their VR social media platform, Sansar.

In the announcement, it was stated that the Houston Outlaws will name its virtual clubhouse “The Hideout,” while the San Francisco Shock will have a VR arena called the “Epicenter.” With both spaces, fans will be able to buy custom team-themed skins and merch for their Sansar avatars. Both OWL teams will open their virtual hangouts with real-life launch parties in their home cities.

My ears did prick up at the mention of “skins”. We’ve been waiting for custom skins for Sansar avatars for a while now. Could that be coming soon?

NOTE: You can install the Sansar software client, if you don’t already have it, at https://www.sansar.com/download

31 Days of Vanity Fair: A Look Back at Sansar Fashions Since Dec. 18th

Tonight I wanted to show you all of the saved outfits of my “Sansar supermodel” Vanity Fair—all 31 of them! This is like a history lesson in Sansar costuming, and these are some of my favourite costumes since the official launch of the fashion market in Sansar on December 18th, 2017. (Click on each of the images to see it in a larger size.)