Today’s Pick of the Day is Astro Port, by Sansar user Mold3D. The experience is a futuristic spaceport, with posters advertising travel to other planets, and a passageway leading to an interactive ball-toss game. (Unfortunately, you do have to have a VR headset with hand controllers to be able to pick up and toss the balls. Desktop users do not yet have this functionality, but Linden Lab has said that they are working towards feature parity between VR and non-VR platforms.)
Here’s the video of me in a spacesuit, wandering around the Astro Port. By pressing the right thumbstick on the Oculus Touch hand controllers, I can switch from third-person mode (you can see my avatar) to first-person mode (you see from my avatar’s viewpoint) and back. I am in third-person mode when walking around the spaceport, then I switch to first-person mode when I pick up the pink neon ball, then I switch back to third-person mode to throw the ball. Cool! (My aim is terrible!)
Here’s a timely experience for the upcoming solar eclipse in the U.S.A.! Sansar user MrsAnthropy (cute name!) has created this sci-fi experience called Instability.
Well-known Second Life artist Bryn Oh (blog, Flickr profile, YouTube videos, LinkedIn profile) has blogged about her experience building the award-winning Sansar Experience An Evening at the Ballet.
She talks at length about the impact of texture sizes on experience performance.
Bryn also has some words for the people who are constantly complaining about Sansar:
So I have read a fair amount of reviews for Sansar lately and most are fairly negative, which is a bit perplexing to me. Granted Sansar has a long way to go, there are plenty of improvements needed. But to me, slagging it now is kind of like hearing a child sing while playing and saying “God that is not as good as the Rolling Stones.. they should stop singing!” or making a cake and putting the flour in a bowl only to have someone beside you say.. “That is just flour in a bowl! That is the worst
chocolate cake ever!”. Hey, I am not f***ing done, you pantload! Sansar is beta. It opened a week ago. What you see today will not be the same Sansar in a year (if it lasts), exactly how SL was when it opened and then as it grew. Do you know it used to cost money for each TP in Second Life when it opened? A lot of it is testing what works right now and they are constantly collecting feedback as to what people would like added or improved.
But I have faith that all these things will come over time, and because they don’t exist perfectly now does not, to me, mean that Linden Labs are “idiots” as some suggest, but rather that they are at the beginning of a process.
IMPORTANT UPDATE August 15th: Due to technical problems with the Strange Lights experience, today’s meetup (Tuesday, August 15th) was moved to the Astro Port experience in Sansar. We will try again tomorrow (Wednesday) at the Strange Lights experience (check your in-world Atlas for the link).
Well, Sansar has now been open to the general public for two weeks. There are now a grand total of 581 published experiences in the Sansar Atlas. (This is a very useful link! No more scrolling through the Atlas listings and counting in my head.)
Jenn, the Lead Community Manager for Sansar, has been hosting well-attended daily user meetups Mondays through Fridays in-world at 3:00 p.m. Pacific Time/Sansar Time. This week’s meetings are being held at the Sansar experience Strange Lights. I encourage you to come in-world (either or desktop or in your VR headset), meet your fellow Sansar users, and ask questions.
The above picture was taken during an in-world Office Hours meeting on July 7th, 2017, during the closed beta test of Sansar. Notice the red, yellow, and green dinosaur avatars! Linden Lab took them out of the avatar selection menus just before launching the open creator beta, leaving just the human avatars, but hopefully, someday they will bring them back again. They were great fun and very popular!