I’m feeling really depressed tonight (for reasons that I’d rather not share on the blog), so I decided to put on my Oculus Rift headset and head over to Rust nightclub in High Fidelity, where DJ Phlash is spinning tunes and avatars are dancing. There are some really creative avatars, executing some really funky dancing animations! Avatar animations are one area where High Fidelity definitely has the advantage over Sansar.
(Note I have avatar nametags turned on so I can see the avatars’ names above their heads. That is an optional bit of code I picked up at the HiFi Marketplace for free which enabled me to do that.)
Me, I’m justing using the standard Matthew avatar (see above). Nothing special. I just felt like coming and listening and watching tonight. Just to get my mind off my troubles. And then I clicked on one of the dance animation balls on stage to join in on all the fun:
Depression, be banished on the disco dancefloor! The event is still going on, so come join us!
As a member of VRBA, Janus will host a node of the High Fidelity blockchain and have the ability not just to read from the ledger but to register assets and record transactions on it as well.
As a member of VRBA, Janus will recognize avatar identities created in High Fidelity, and equally personas created within Janus will transfer to High Fidelity. Users of both services will be able to control what information they share or keep private for each experience and tailor how they present themselves. Together we’ll add more features to our identity platform to help build trust as people traverse VR.
Soon High Fidelity users can bring their virtual goods to Janus, along with ownership rights — the precursor to avatars and property moving effortlessly from world to world.
Janus is also developing a Blockchain Explorer that will allow people to view and render their assets, regardless of which service they used to buy them. You’ll no longer have some of your stuff on one platform, some of it on another. It’s just your stuff, everywhere you go.
High Fidelity Coin (HFC) is our cryptocurrency for peer-to-peer transactions and purchases on the High Fidelity Marketplace. Janus will soon support HFC in its digital wallet, meaning anyone will be able to purchase Janus content using HFC. We’re creating a kind of ‘HFC free-trade zone’ between all the virtual worlds on both platforms.
Fundamentally, Janus builds a universe of virtual worlds from the decentralized platform of the web itself. The use of blockchain technology is the next logical step, as it provides a meaningful solution to an important problem: portability of identity between virtual worlds. Such portability enables many new capabilities, for example: avatars that provide a consistent appearance between worlds, or enabling transactions with cryptocurrencies or any other kind of digital asset, with transactions occurring in-world or even between-world. All of this data will exist within a decentralized, public, secure network that will itself allow open exploration and visualization (something we are very enthusiastic about working on).
Of course, there’s still a bit of skepticism in some quarters about how well blockchain technology will stand up in actual virtual world use. It’s a fascinating debate, well worth following. Philip Rosedale is obviously a big believer in the blockchain. Maybe his bet will pay off.
And maybe—just maybe—the day of the Universal Avatar isn’t as far away as it once appeared to be…
Avatar capacity limits are the bane of all virtual worlds. They impact how many avatars can attend and participate in events, such as concerts and conferences. Everybody has experienced the frustration of trying to get into an overcrowded region, and how laggy an experience can be when it is packed to capacity.
Second Life sim limits are pretty straightforward:
Full regions: 100 avatars maximum
Homesteads: 20 avatars
Open spaces: 10 avatars
Of course, event planners in Second Life use such tricks as creating “in the round” stages at the intersection of four adjoining sims in order to increase potential crowd capacity.
So, I wondered, what are the avatar capacity limits of the newer virtual worlds? How many avatars can you pack onto a Sansar experience, a High Fidelity domain, or a Sinespace region? Are there limits in place for AltspaceVR and VRChat? So I went out to ask some questions of the various companies.
Galen tells me the limit for Sansar is 30+ avatars, but that they can always fit a few extra Lindens in. That would fit well with my own personal experience, where we’ve had almost 35 avatars in some experiences for Atlas Hopping.
Most VRChat worlds are limited to 30 avatars in a single instance. I’ve been told on the official VRChat Discord server that “the hard cap is twice the number they put”. A member of the VRChat Events Discord server named Gallium says:
I’ve been in instances with 40+ users. As for limits, theoretical max, not sure. I’m sure VRChat has a max possible users per instance but I don’t know what that is. When you make a world and upload it you set the max users, last I heard this is a soft cap. Say 32. Once it hits that nobody can join from the Worlds menu, but they can join friends who are in there via the social tab. Eventually the hard cap, which is double the soft cap, will hit and then I think it diverts people to the next instance.
In AltspaceVR, they have boasted about getting a crowd of more than 1,200 people at a Reggie Watts show, but this involved broadcasting across multiple instances. It’s not clear how many avatars you can pack into a single AltspaceVR area, but given the relative simplicity of the avatars, I would expect it to be a fairly high number. I’ve been told by someone on the unofficial AltspaceVR Discord server that the limit at the central Campfire is 40, which corresponds to my own experience. But someone else added the caveat, “except that those limits can be pushed by joining through friends or getting invited”.
The limits of Facebook Spaces and vTime are hard-coded: a maximum of four avatars can be in one space together. But then they’re meant more for intimate chat than hosting events.
But the clear winners here seem to be High Fidelity and Sinespace. High Fidelity blogged about getting 90 avatars together in one domain way back in February 2017. And XaosPrincess, a user on their forums, states, “In last year’s stress tests, up to 160 avatars (all in HMD) were hosted in Zaru”. That’s pretty impressive.
But Sinespace seems to have topped even 160. Digvijay from the Sinespace Skype group told me, “Theoretically about 200 [in Sinespace]; but 100 should be a safe number without any lag, etc.”. Adam Frisby himself says:
Officially 100; tests indicate we can do 200 safely. We have regions like Struktura with 700+ avatars using our NPC system that perform well. We’re thinking of doing another load test done to try [and] hit 200.
Over 700?!?? I’m not sure how Sinespace NPCs differ from real avatars in terms of server load, so I’ll accept the 200 figure. So Sinespace seems to be the current winner in this particular “Space Race”, with High Fidelity not too far behind! It will be interesting to watch how the various social VR spaces and virtual worlds will handle increased avatar capacity, especially as they may experience the kind of surge in popularity that VRChat recently experienced.
UPDATE 8:54 a.m.: Naticus from VRChat tells me in a comment, “The current soft cap max at VRChat is 40 and the hard cap is twice that at 80.” Thanks Naticus!
White Moth is a High Fidelity domain created by the well-known Second Life artists Bryn Oh and Cica Ghost. I found it via the new Guide on the Tablet UI, which spotlights various domains worth visiting. I quite like the overall whimsical effect of this environment. It’s a great example of how to create an engaging experience in High Fidelity.
(These pictures were taken using the in-world Snap tool from the Tablet UI. I’m not crazy about the rounded black corners on them, but at least you don’t have to take off your VR headset to take pictures in High Fidelity. Sansar really needs to add a similar photo/video-taking tool.)