Visiting the Wonderful Worlds of ケセドCHESED in VRChat

On Wednesday evening, I joined the XR Social Club in their weekly explorations of VRChat, and our hosts took us on a tour of three of the wonderful worlds created by a Japanese user known as ケセドCHESED. These are, without exception, beautifully crafted worlds, many featuring fireworks, shooting stars, or even aurora borealis!

The first, called simply CHESED’s Cave, is a cozy bar with a hot tub, and several outlooks over a landscape with fireworks! The particle effects are particularly well done, and everybody in our tour group marveled at the work on display. This is somebody who has some serious skills in world-building! It’s got all the hallmarks of a comfortable gathering spot, even though it is in a cave.

A look at the bar in CHESED’s Cave

The second world was the Sakura Ryokan, a wonderfully detailed Japanese inn with a communal bathing area, as well as a lovely spa carved into the rock behind it, where you can relax in the water, under a night sky filled with stunning fireworks.

The communal baths at CHESED’s Sakura Ryokan

We wrapped up our tour at CHESED’s Sea of Clouds, a cozy home built into the side of a cliff, where you can watch the fireworks amid the gently moving clouds:

Watching the fireworks at CHESED’s Sea of Clouds

Afterwards, entranced by the detail and beauty of these worlds, I went on a solo exploration of several other of ケセドCHESED’s worlds, including CHESED’s Tea Party, where you traverse a long pathway of vines, in order to reach an oversize, food-laden table! Flocks of seagulls fly under a rainbow to complete the serene scene.

CHESED’s Tea Party

Carlos Austin, our videographer, shot the following livestream of our adventures yesterday, which you might be interested in:

To see a list of all ケセドCHESED’s worlds, just visit his/her profile, and click on the plus sign next to Worlds to see all the worlds he/she has created. Also, almost all of these worlds are tagged “chesed”, to make them easier to find.

Enjoy! Many thanks to VR_Christine of the XR Social Club in VRChat for introducing me to these fantastic worlds!

UPDATE 12:36 p.m.: Carlos was kind enough to share a group photo he took at Sakura Ryokan (VR_Christine, who discovered all these worlds, is the big hot dog at the centre).

The XR Social Club meets Wednesday evenings at 6:00 p.m. PST/8:00 p.m. CST/9:00 p.m. EST in a private instance of their club. New members are always welcome! The best way to join is to friend a current member of the club (such as me, my username is ryanschultz) and request an invitation near the start time. See you there!

UPDATED! Drug Culture in Social VR and Virtual Worlds: Some Explorations on 4/20 of Its Expression and Representation in the Metaverse

Photo by GRAS GRÜN on Unsplash

I have a confession to make: I have never smoked marijuana. (And no, I haven’t been tempted since my country, Canada, legalized cannabis three years ago.) When it comes to drugs, I am an utter square, a clueless noob, a babe in the woods. Instead of associating with the druggies in high school, I hung out with the kids you used to hang out in the library (which might explain why I became a librarian, come to think of it).

In fact (aside from my prescription medications (which I take for a list of ailments that only seems to grow longer the older I get), the only recreational drugs I have ever (ab)used are caffeine, alcohol, and tobacco (and the latter consisted of a mere handful of cigarettes smoked during my gay bar days, in a failed effort to look cool).

So I am probably the least likely person to write up a blogpost examining drug culture in social VR and virtual worlds. However, since I am (at least, by my own account) somewhat of an expert on social VR and virtual worlds, I thought it would be interesting to explore and examine those places in the metaverse which celebrate getting high. Why not?

So fasten your seatbelts, and let’s take off! 😉

Second Life

A natural starting point for our explorations is the venerable virtual world of Second Life, where there are no shortage of places featuring drugs (and which, no doubt, people have visited while high).

A quick search on “420” under Places in the Search menu pulled up Commune Utopia, a bohemian, hippie commune since 2011. There were only a few people hanging around, dancing to the music and just chilling out:

Commune Utopia in Second Life

A similar, laid-back vibe pervades the Free Spirit Farms hippie and bohemian community, The notecard you receive upon arrival states:

The idea behind Free Spirit Farms, is to surround ourselves with like minded people who consider themselves, or are free spirited, bohemian, modern day hippies.

Cool, man. However, it would appear that there were only a grand total of three avatars on the entire sim—hardly a Woodstock in the making!

All alone at the spawn point of Free Spirit Farms

One nice thing about Free Spirit Farms is that (if you join the Free Spirit Farms group for free), you can set this place to be your home location in Second Life, unpack boxes, etc.

A keyword search on “drugs” under Places threw up the usual inner-city crime roleplay sims, plus the aptly named Little Brown Mushroom, an absolutely deserted nightclub with a trippy 1960’s, 70’s and 80’s music list and a suitably druggy theme.

A Very Strange Tip Acid Experience Amusement Park was likewise deserted. If there were avatars celebrating 4/20 in Second Life, I completely failed to find them!

So I turned to what I considered my most likely spot to find drug culture in the metaverse:

VRChat

Once again doing keyword searches on “420” and “trip” under the Places menu brought up a few interesting worlds. “Drug” and “drugs” pulled up absolutely zero worlds (which led me to think that perhaps VRChat was censoring the terms). However, a search for “420” pulled up the promising-sounding “420 Forest”.

The 420 forest was nice enough, a winding path through a coniferous forest, lit by green fireflies, leading to a cozy central campfire, but like the places I investigated in SL, it too was absolutely and utterly deserted:

The 420 Forest World was deserted

I did find the Create a Trip world, one of many wonderful worlds created by TheArchitect. Create a Trip was certainly trippy in a kaleidoscopesque sort of way (but you’ll need to bring your own music, and your own drugs for that matter):

I was seriously striking out here, people. It occurred to me that perhaps, square that I am, I simply did not know the right people who could direct me to the right places? It also occurred to me that, on this high holiday of April 20th (see what I did there?), perhaps most aficionados of drug culture would be toking out in real life, instead of messing around in the metaverse?!??

Undaunted, I determined to persevere, and I moved on to… where? Where could I go next? I certainly wasn’t going to find any drug culture in Rec Room. AltspaceVR? Sansar? It would be next to impossible to find a 420 world in Sansar, even if one existed. So I decided to put my Valve Index headset back on my noggin, and headed into AltspaceVR. Perhaps the home of the BRCvr virtual Burning Man festival might provide some 420 content?

AltspaceVR

Success! SUCCESS!!! I finally encountered a group of 420 people in the BRCvr world, just in the final moments before they were shutting down for the day, and indeed shutting down the virtual playa in BRCvr completely, in order to build the next virtual Burning Man world for 2021! Here are a few snapshots I took using the in-world camera:

So, as you can see, there were indeed some people celebrating 420 in social VR!

What 420/drug culture worlds have you experienced in social VR and virtual worlds? I’m quite sure I missed more than a few worlds that were designed to feel like a trip, but as I said up top, I am not an expert. Anybody have any drug-themed metaverse locations for me to explore? Feel free to leave a comment below, thanks!

Photo by GRAS GRÜN on Unsplash

UPDATE 9:07 p.m.: Well, this evening I discovered that WOMBO had uploaded a whole whack of new song clips, just to mark 4/20, so I plugged a selfie of my main male Second Life avatar, Heath Homewood, into the app, and, well…I got to see what Heath would look like, stoned! (More info on WOMBO here.)

I am way, waaay too easily amused, folks.

UPDATE April 21st, 2021: I have been informed that NeosVR does have some drug-related content:

Ahh, I see you didn’t find our drug simulators. Neos has various types of object which simulate intoxicants. There’s also a shisha setup and a vape inside Neos Essentials.

And then I had to Google “shisha” to find out what that referred to (seriously, I didn’t know; it’s another word for a hookah). Apparently, NeosVR also has a series of colourblind vapes, which I assume would simulate various forms of colour blindness. Interesting!

VRChat Lays Out Their Developer Roadmap for the Next Year

PLEASE NOTE: My blog is still on indefinite hiatus; I have made a single exception for this blogpost. After this, I am returning to my self-imposed break from blogging.


Yesterday, VRChat held a two-hour developer-oriented livestream on Twitch, in which they laid out their roadmap for the next twelve months: what’s ahead?

Kent Bye did his usual excellent summarizing of the livestream in a series of tweets on Twitter, but I also wanted to write up a bit about what was said, and what it means. The Twitch livestream (which really gets rolling at about the 9:00-minute mark) covers quite a lot a territory, so please consider this just a summary! At times there was a lot of technical jargon thrown around, particularly with respect to server issues, so be forewarned before watching the livestream!

Ron, VRChat’s chief creative officer, and Tupper, the community manager for VRChat, were the hosts who shared the next year’s roadmap with us, with a plea to keep in mind that things can change, as often happens in software development projects! Other VRChat staff joined to talk about projects they were working on.

They report that VRChat Plus (i.e. premium accounts) has so far been amazing, with lots of support. VRChat Plus on Oculus is coming soon, and VRChat Plus gifting is coming as soon as possible.

There was a discussion of the server growing pains encountered as the number of concurrent users has risen over time. Here’s a picture of the VRChat server team, in VRChat!

Tupper then talked about some of the persistent bugs that the team is attempting to fix: audio bugs, problems in the Social menu, avatar load hitching, etc. (starting around the 27-minute mark in the livestream). He created something called the Bug List Bodyslam (seen in the bottom left hand corner of the following image), a graphical representation which helped determine which bugs were highest priority:

Did you know there was a bug called the “head-pat alignment”? 😉 (VRChat users often greet each other by patting each others’ heads.)

The Art team (Rocktopus and Technobabel) talked about the new user interface (UI). Aspects of the new UI have already been released (i.e. some of the features in VRChat Plus), and will be rolled out gradually over time, instead of one big UI overhaul. There will be a new Quick Menu, which will look like this (video at the 38:00 mark):

A sneak peek at the new Quick Menu

The next section was about improvements to avatar dynamics. bones, etc. Kiro, a client-end engineer for VRChat, joined Tupper for this part of the presentation. Among the new features are avatar-to-avatar interaction: avatars actually being able to touch themselves and each other, sparking visual or audio effects! Please watch the video at 55:30 mark in the Twitch livestream to see this feature in action.


There was much, much more which I have not touched upon in this blogpost, so I would recommend you read Kent Bye’s series of tweets for a better summary, or set aside a couple of hours and watch the Twitch livestream itself. I really do wish that other social VR platforms on the marketplace would do something like VRChat’s annual developer livestream. Some do (e.g. Sinespace), and others don’t (several companies which I will not name).

It’s wonderful to see a company like VRChat respond to its community and lay out its future plans in this way!

The Perks of Virtual World/Social VR Premium Memberships: Are They Worth It? What Do You Get?

Second Life (which I still consider to be the perfect model of the mature, fully-evolved virtual world that the companies creating the newer social VR platforms would be wise to study) has two levels of membership: Basic (free), and Premium. How Premium membership in Second Life works: for US$99 a year (or $32.97 quarterly, or $11.99 monthly), you get a set of benefits and perks over free, Basic user accounts:

Second Life Premium Membership (source)

VRChat is another platform that decided to offer a comparably-priced paid premium membership level last December, called VRChat Plus (which I first wrote about here). Now, upon first reading of the perks such a membership would offer me (see below), I was less than impressed (probably because I have been spoiled by all the goodies Second Life Premium memberships offer me in comparison).

Among the (relatively) small number of features for VRChat Plus users is the ability to set a user icon to display in a circle next to your user name:

But in conversation with Voices of VR podcaster Kent Bye last night via Zoom, he raised a point that I had hitherto failed to consider, Given my well-documented, one-man, scorched-earth campaign against Facebook and Oculus for, among other things, forcing Oculus headset users to get Facebook accounts and their toxic advertising-based business model which scrapes and strip-mines users’ personal data, why would I not support an alternative way for VRChat to earn a profit?

I stopped to think of what VRChat would be like with Facebook-like advertising, and I positively shuddered in revulsion. So this evening, I pulled out my credit card and ponied up for a VRChat Plus membership (US$99.99), so I now have the familiar “red Ryan” logo displayed next to my username in world (which has sort of become an icon for my brand, as I use it everywhere else, too). If it helps other users in VRChat recognize who I am, then I think it’s worthwhile.

My familiar “red Ryan” user icon

So, I have decided to do a quick survey of the major social VR and virtual world platforms, and find out whether or not they offer a paid premium service, and if so, what you get for your money.

Second Life

My alt Moesha Heartsong, sitting on the porch of her lovely Victorian Linden Home on the continent of Bellisseria (one of the many nice perks you get with your Second Life Premium membership)

Second Life Premium membership (currently priced at US$99 a year) offers you the following benefits:

  • A weekly L$300 stipend (basically enough to buy a nice outfit or pair of shoes for your avatar every week)
  • A L$1,000 sign-up bonus for first-time Premium users (can only be used once)
  • Priority entry when regions/sims are full of avatars (in other words, if a Basic user and a Premium user both try to get into a packed sim at the same time, the Premium user gets priority; this comes in handy at crowded shopping events, and I have made use of this perk often!)
  • A 1024m² virtual land allotment for use towards a nice starter Linden Home or a parcel on the Second Life mainland; this is another benefit I do take advantage of!
  • Expanded live-chat customer support (which I have used on occasion!)
  • Premium virtual gifts (frankly, kinda useless to me)
  • Exclusive access to Premium areas and experiences (such as building sandboxes)
  • Increased cap on missed IMs (which I never use)
  • Increased group membership limits (I make use of my groups ALL THE TIME! A freebie fashionista can NEVER have too many free group slots for store groups, freebie groups, etc. Basic accounts have 42 group slots, but Premium has 70;)
  • Voice morphing (never used it, myself; most SL users never use voice, anyways)
  • UPDATE 11:36 p.m.: Animesh (animated mesh) creator Medhue tells me that SL Premium members can attach two animesh items (e.g. pets such as Medhue’s delightful animesh cihuahua), while Basic members can only attach one.

Basically, I have three Premium accounts, with two lovely Linden Homes between them (which I think is the major benefit of a Premium membership). More group space and priority access to overcrowded sims are also perks I tend to use a lot.

Sansar

Sansar offers three levels of premium subscriptions (unchanged from when Linden lab owned the platform), which give you:

  • A 45-day free trial of the Marvelous Designer software (used to create avatar clothing in Sansar)
  • Purchase discounts on Marvelous Designer for when you do decide to buy it
  • An increase in the number of Sansar worlds you can create (frankly, I’m not sure most people bother beyond the free Basic account, which lets you create up to 25 worlds)
  • Expedited user support options

Sinespace

The Unity-based Sinespace virtual world/social VR platform, created by Sine Wave Entertainment, offers a truly overwhelming number of Premium levels to choose from:

Premium users can create larger regions/worlds, have a larger number of regions active at one time, and get priority support and user-created content processing and approval, among other benefits.

AltspaceVR

Surprisingly, Microsoft-owned AltspaceVR doesn’t seem to offer any premium accounts (that may change in the future, though).

VRChat

VRChat Plus offers you the following perks (with more promised soon):

  • A nameplate icon: With VRChat+, you can personalize your nameplate with an icon you create! Snap a pic in VRChat or upload your own image on our website.
  • You can send a picture with an invitation to a friend to join you at your location
  • Free slots for up to 100 favourite avatars (as opposed to 25 for basic users)
  • “A limited edition VRCat Badge to display on your profile” (Really? Really?!??)
  • A higher trust ranking in VRChat’s Safety and Trust System

As I said up top, this list is a bit sparse, especially compared to what Second Life offers (and yes, you can be an anime girl in SL, just as easily as you can in VRChat!), but of course, there’s zero VR support in Second Life.

Rec Room

Rec Room offers something called Rec Room Plus at US$7.99 a month, which includes the following benefits:

  • You get 6000 tokens (r6000) monthly, delivered in installments of r1500 per week
  • One four-star gift box per week
  • A 10% discount in Rec Room stores that accept tokens
  • Exclusive access to the RR+ section of the item store
  • 100 saved outfit slots
  • The ability to sell premium inventions/keys for tokens

NeosVR

NeosVR uses Patreon levels to hand out perks to various levels of paying users (more info). For example, at my current “Blade Runner” level ($6 per month), I get:

  • Access to private channels on the official Discord Server
  • Patreon supporter badge in Neos
  • Early access to Linux builds
  • Early Access to Patreon only content (exclusive experiences, work in progress experiences before they’re public)
  • A Neos Mini account with 25 GB of storage
  • Your name in the stars! (your name will appear in the sky in the Neos hub)
  • 30 Neos Credits (NCR) monthly, accumulates

(Note that there is an even less expensive level, the “Agent Smith” level, at just $1 a month. Please check out the NeosVR Patreon page for more details.)

ENGAGE

The ENGAGE educational/corporate/conference social VR platform offers a free, “lite” version, and a premium, “plus” version for €4.99 a month, which gives you space to save your presentations, among other benefits. (They also offer enterprise and educational rates on request.)

Blockchain-Based Virtual Worlds (Cryptovoxels, Decentraland, and Somnium Space)

Of course, the various blockchain-based virtual worlds sell everything using whatever cryptocurrencies they support (for example, a custom, non-randomly-generated avatar username in Decentraland will set you back 100 MANA, Decentraland’s in-world cryptocurrency (which is about US$36 at current exchange rates). It’s just a completely different model than the “freemium” ones offered above.


Thanks to Kent Bye for giving me the idea for this blogpost!