UPDATED! Editorial: Facebook Announces That It Will Require All Oculus VR Headset Users to Have Facebook Accounts (and Why I Have Bought a Valve Index as My Next VR Headset)

I am angry. Make that furious. Let me tell you exactly why I am so angry.

Facebook dropped a bombshell announcement today:

Today, we’re announcing some important updates to how people log into Oculus devices, while still keeping their VR profile. Starting in October 2020:

■ Everyone using an Oculus device for the first time will need to log in with a Facebook account.

If you’re an existing user and already have an Oculus account, you’ll have the option to log in with Facebook and merge your Oculus and Facebook accounts.

If you’re an existing user and choose not to merge your accounts, you can continue using your Oculus account for two years.

After January 1, 2023, we will end support for Oculus accounts. If you choose not to merge your accounts at that time, you can continue using your device, but full functionality will require a Facebook account. We will take steps to allow you to keep using content you have purchased, though we expect some games and apps may no longer work. This could be because they include features that require a Facebook account or because a developer has chosen to no longer support the app or game you purchased. All future unreleased Oculus devices will require a Facebook account, even if you already have an Oculus account.

I have written on this blog, at length, about why I distrust Facebook and the reasons I first left the Facebook social network (here, here, here, and here). I would strongly suggest you reread them because I do not intend to rehash all my arguments here, again.

I only begrudgingly rejoined Facebook when it became clear that I would need a Facebook account to be able to use their forthcoming social VR platform, Facebook Horizon. At that time, I still naively felt that it was somehow important to include Facebook Horizon in what I hoped was going to be my continuing, comprehensive coverage of all social VR platforms on this blog.

But you know what? After today’s announcement by Facebook, I no longer feel the need to write about Facebook/Oculus products and services—and certainly not if it means letting Facebook strip-mine even more of my personal data than it already has to date. Enough is enough.

And so I have posted the following short update to my little-used, soon-to-be-deleted Facebook profile:

Today, Facebook announced that it will require *all* users of Oculus VR headsets (Rift, Quest) to create an account on the Facebook social network in order to use them. (Previous to this, you only had to create a Facebook account if you were using a few of their apps, such as Oculus Venues, or the upcoming Facebook Horizon social VR platform.)

Many of you already know that I quit Facebook (and asked them to delete all of the data it had collected on me) as my New Years resolution in December 2019. I only returned because I wanted to be able to write about Facebook Horizon, Facebook’s new social VR platform, when it launches later this year—and THAT required a Facebook account. So I rejoined, even though I have successfully broken my Facebook addiction and I rarely log in anymore.

Given today’s announcement, I have now changed my mind. I will be deleting my Facebook account again later this week, and I will no longer be buying any more VR apps from the Oculus Store. From now on, I will no longer be buying any Oculus VR headsets (my next VR headset will probably be a Valve Index).

I have had enough. This time, I am not coming back to Facebook. You can find me on Twitter (my handle is quiplash).

In addition, I will no longer be covering Facebook products and services on this blog. I now have zero intention of writing about Facebook Horizon, since after deleting my Facebook account, I will not be able to visit their social VR platform. Frankly, I no longer have any desire to see or participate in whatever Facebook is planning.

Also, I will no longer be purchasing any more VR apps from the Oculus Store, instead choosing to buy them from Steam (or directly from the developer, if possible).

I am currently the owner of an original Oculus Rift tethered VR headset (which I bought in January 2017), and an Oculus Quest standalone VR headset (which I bought as soon as they became available in May 2019). They’re well-made devices, which have not given me problems. But I can no longer in good conscience continue to support, in any way, the company that makes and sells them, from this day forward.

As Facebook has stated in their news release:

If you’re an existing user and choose not to merge your [Oculus and Facebook] accounts, you can continue using your Oculus account for two years.

And I intend to use that two-year window to sell or give away my Rift and Quest, and purchase only non-Oculus VR headset(s) from now on. At the moment, I am leaning towards the Valve Index, but we’ll see. I have time; a lot can change in two years. But I have checked and my computer is already powerful enough to run an Index:

My computer is already Valve Index ready!

UPDATE August 19th, 2020: Today, I put my money where my mouth is. I went and placed an online order for the complete Valve Index VR Kit. I am told that it will take eight or more weeks to get to me, because of coronavirus-related delays in production. That’s fine. I can wait. And I’m not going anywhere.

I will be boycotting Facebook hardware and software from this point forward. It’s time for me to kick the Facebook habit, once and for all.

UPDATE August 20th, 2020: I just wanted to update this blogpost to say that, instead of not writing about Facebook and Oculus products and services on the RyanSchultz.com blog, I will still be writing about them in future—just not from a first-person perspective, obviously. I still have lots of opinions about Facebook Inc. and their approach to business and privacy.

And I steadfastly refuse to give Facebook any more of my business, and that means I refuse to join Facebook Horizon.

Two Early Images of Facebook Horizon Have People Talking on Reddit and Twitter

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Given that Facebook Horizon has asked its alpha testers to sign strict non-disclosure agreements, it’s hardly surprising that there is next to nothing publicly known about the social VR platform Facebook plans to launch sometime in 2020. (Those who do know, can’t say anything, or they risk being booted out of the alpha, and perhaps even banned from Facebook Horizon for life.)

However, a single image has leaked out, and was posted to the Oculus Quest subReddit community on Reddit (the usernames of the avatars in this screen capture have been erased):

The original poster says:

I’m not a Alpha Tester, but I managed to find a screenshot of the Horizon alpha somewhere on the web. It’s unique, couldn’t be reverse searched, and not a promotional shot. (names removed)

Tony Vitillo (a.k.a. SkarredGhost), an Italian man whose blog, The Ghost Howls, often has reviews of products and interesting news reports about the VR industry, posted this image to Twitter, asking:

Is this a screenshot from Facebook Horizon? If it is, it looks a bit simpler than I was expecting…Will it be like this in its first release, or [are the] shaders…going to improve?

Somebody responding to Tony’s tweet posted an image from a closed Facebook group, which appears to confirm that the image is indeed legitimate (I have edited it to blur out the avatar usernames over their heads):

I do not know if somebody broke their NDA to use this image for this group, but it is already out there on Twitter, and the Facebook group is listed as Visible, which means anybody can search for, and find, this particular group. In fact, there are not one but two such groups already, this one and a second one, also Visible, with the following image (which might have been part of Facebook’s original press kit):

Given that there is so little information currently out there about Facebook Horizon, people have weighed in (on both Reddit and Twitter) about these images. Robert Scoble said:

I sure hope it is better than this. Sigh.

And Charlie Fink commented:

I should feel better about this image than I do.

Jossi Sivonen said:

What an anticlimax if so! The gfx (graphic effects) looks way better in this early teaser… (which clearly states that this AIN’T actual VR footage);

Of course, this wouldn’t be the first time that a tech company’s promotional teaser video did not resemble the final delivered product (hellooooo, Magic Leap?).

And, I must admit, based on the two “leaked” images above, Facebook Horizon does look a tad…underwhelming. (One person on the Twitter thread said that the shaders looked “cheap”.) Robert Scoble’s comment led to the following exchange:

Tony: I mean, I think that I can do this graphic myself in Unity LOL! I’m sure that a billionaire company like Facebook can do better…

David: Can you do graphics like that at [a] constant 72Hz on Quest with 50 people in a fully customized (from inside VR) world?

Tony: VRChat can do that (the world is built in Unity though), Rec Room has better graphics as well. ENGAGE the same. So, if *this* is the final graphics, it is disappointing. But we all know it is going to be better, it’s impossible [that] it is this one when version 1 will be released.

David: Of the apps you mentioned, only Rec Room has true dynamic inside-VR world creation, and its graphics are pretty much on par with this.

So, what do you think? Are you excited about Facebook Horizon? Do you think that, with Facebook’s clout and deep pockets behind it, it will be the first massively popular social VR platform? Or do you think that, like Facebook Spaces, this will also be a failure?

Please feel free to leave a comment below or, as always, you are welcome to join the freewheeling discussions, arguments, and debates about social VR and virtual worlds taking place among the over 400 people who hang out on the RyanSchultz.com Discord server, the first cross-worlds discussion forum! We’d love to see you there.

Facebook Horizon Launches its Closed Alpha

Facebook is really moving forward on the Facebook Horizon social VR platform project, despite (or perhaps because of) the coronavirus pandemic. Yesterday, they launched their platform, still in closed, invitation-only alpha. More details are here.

Somebody posted the following image to the r/OculusQuest community on Reddit, and it has sparked quite the discussion:

(If you can’t figure out what this is, it is the program information page for the Facebook Horizon app, as seen within the Oculus Quest VR headset.)

Apparently, Facebook has been very choosy about who got a highly-prized invitation to the closed alpha. Even if you did receive the two emails that Facebook sent out, and signed the NDA (Non-Disclosure Agreement), that was no guarantee that you would be accepted:

It’s still a lottery even after you sign a NDA. I noticed in one of the Facebook Horizon groups on Facebook. A guy mentioned after he returned his NDA Facebook rejected him. So it’s the luck of the draw.

One person wrote:

Ha, there were so many people the other day saying the development stopped or failed since it was removed from the Coming Soon section. Crazy folks. Facebook is not going to stop development and it’s going to kill when it does release, I can guarantee it.

To which I replied:

Well, there’s absolutely no guarantee that people will actually *use* it. Other social VR platforms have struggled mightily to attract users (e.g. High Fidelity, Sansar).

One problem is that, on Facebook Horizon, you won’t be able to be anybody but yourself, as I wrote about here.

Lots of people use social VR platforms and the older virtual worlds to be SOMEBODY ELSE, not have it tied to their real-life identities.

Interesting times…stay tuned for further news and developments!

Further Details on the Facebook Horizon Closed Alpha Test

Welp, it’s official. I will not be part of the closed alpha test of Facebook Horizon. (Boo hoo.)

But somebody who was accepted shared the following email message:

We can learn a few new things from this email:

  • There will be a non-disclosure agreement (NDA) which all alpha testers must sign before being accepted. Facebook will, unsurprisingly, keep a tight lid on any information about its new social VR platform. (I expected this.)
  • Things are moving much more quickly than I expected; it would appear that Facebook will indeed launch the closed alpha “in the next few weeks” with this first accepted group of testers, as I previously reported.

And (as I expected), my private email to Janet Lee, the Product Marketing Manager of VR/AR Experiences and the executive who appears to be in charge of this closed alpha, has gone unanswered.

But it would appear that Facebook is not letting a coronavirus pandemic get in the way of their plans to launch Facebook Horizon, as I had speculated earlier this year. Good for them. A new social VR platform could prove to be very popular in these times of global pandemic!