UPDATED! Review: The Legacy Male Mesh Avatar Body by The Ultimate Meshbody

The Mesh Project (TMP), which now seems to be calling itself The Ultimate Meshbody, recently held a contest where you could win the mesh avatar body of your choice (which usually retails for L$5,500, a price that I find rather expensive for a body that still doesn’t support Omega appliers, or have lots of designers creating clothing for it yet).

Well, the winners of the contest were just announced, and guess what?

I won! I was one of the 100 First Prize winners, who each receives the mesh avatar body of their choice, plus four gift cards or fatpacks from various Second Life designers.

After giving the matter some careful consideration, I decided on the Legacy male body as my prize, since I already have male avatars with the Belleza Jake and Signature Gianni mesh male bodies, and it would be useful to be able to compare all three. (I already have extensive previous experience with the Maitreya Lara, Belleza Freya, eBody Classic, and various free and paid-for Altamura female mesh bodies, so I didn’t really feel the need to add the Legacy female body to that mix.)

Also, I had quite liked the look of their predecessor (TMP) male mesh avatar, of which one of my alts had the freebie version, which was trim, fit, but not overly-muscled. The overall look of the Legacy male body demo appealed to me in a similar way. I will even go so far as to say that it’s probably the best-looking male mesh avatar body on the market right now (although Belleza and Signature would probably beg to differ with me!).

Here are some pictures I took of the demo version of that body, taken in The Ultimate Meshbody store. I decided to pair the body with the Akeruka Clay Bento mesh head (a relatively recent Akeruka group gift):

I tried to match the skin tones of the head and body as best I could, but there is still a detectable neck seam. However, The Ultimate Meshbody does provide a complete set of neck shaders to make this seam less noticeable. Here’s a look at the full body, and I must say that it’s quite impressive:

In particular, the detail on the hands and feet is just insane!

We have clearly come a long, long way from the hands and feet of the classic system avatars of 16 years ago!! I mean, I can see veins on the Legacy feet!


Then, I patiently waited for my prize to arrive…which it finally did today!

The Legacy male mesh body package includes:

  • An information card with a frequently-asked-question list;
  • Version 1.1 of the body (hands and feet are not separate);
  • Nine different body shapes;
  • Two versions of the EDIT HUD, which controls skintone, nailtone, alpha sections, etc. (one larger and one smaller);
  • An Advanced Material Editor to add a custom texture, bumpmap, or specular, or to adjust full-bright/glow on your Legacy body;
  • A package of fit deformers, which apparently allow you to wear clothing originally designed for other models of male mesh bodies, including the older mesh clothing using Standard Sizing (I haven’t tested these yet, so I can’t say anything about them);
  • A set of neckfades in 36 different colours, which are textures you apply to your avatar’s head in order to reduce the visible seam between the mesh head and the Legacy mesh body (a corresponding neckfade is applied to the body using the EDIT HUD);
  • A Create package, which “includes all the necessary in-world tools needed to make content for Meshbody” (including autohide scripts to drop in items of clothing);
  • A Premium Outfit: black briefs, four tight and four loose cashmere sweaters in four colours each, five pair of chino pants in different colours, and suede oxfords in four colours. It’s a basic, colour-coordinated capsule wardrobe to get you started (a thoughtful touch, especially since most starter mesh body packages just give you underwear).

The only problem I encountered when setting all this stuff up for the first time was trying to use the neckfades. According to the notecard included with the 36 neckfade textures:

◦ First, choose a neckfade that closely matches your current skin using the [EDIT] HUD.
◦ Next, choose the same skintone number in the unpacked folder ‘[LEGACY] Meshbody (m/f) Neckfades’.
◦ Once you’ve found the corresponding texture, apply this texture to your head by dropping the texture onto a custom slot your mesh head allows or by creating a supported applier your mesh head allows.

And I must confess that I have absolutely no idea whether or not my Akeruak Clay mesh head has a “custom slot” (I don’t think it does), or if I know how to create a “supported applier”. Seriously, this is the best you can do, guys? And given that Legacy currently sells no heads to go along with these bodies (and, as far as I know, no Omega appliers in the Legacy’s twelve skintones to use on other brands of mesh heads), this is a rather kludgy workaround. Basically, the store dumps the problem into your lap instead of trying to solve it themselves. Not impressed, especially for what you pay for this mesh body if you were to purchase it: approximately twice as much as any other male mesh body system out there on the grid.

I may just decide to live with the slight neckseam—or invest in some turtleneck sweaters! At least, more and more designers are now creating clothing specifically for the Legacy bodies, both male and female. And I also received some giftcards and fatpacks as part of my prize to get me started!

Anyway, other than that, the quality of this mesh body is truly excellent, absolutely top notch. Here is my avatar, wearing the default starter shape with no adjustments, ready to hit the beach, after I tried for an hour to find the very best match between the 6 included skintones on the Akeruka Clay Bento mesh head, and the 12 skintones that come with the Legacy mesh body:

I am quite pleased with the way he looks! Here’s how my little stud muffin looks with some clothes on:

I suppose one thing I could do is investigate to see if there are any skin appliers out there which support both Akeruka mesh heads and Legacy mesh bodies. I could also decide to open up my wallet and spring for a Catwa head, since there are very clear instructions provided in the Legacy package on how to install the neckfades on a Catwa brand mesh head. But I just don’t feel like spending another L$5,000 at the moment, not when I have a whole set of Akeruka mesh heads in my inventory that I have picked up as free group gifts over the past two years. (It offends the freebie fashionista in me!)

So, would I recommend this body?

Yes—provided the company works out a better solution to deal with the inevitable neckseam problem you will have. Yes—provided you can live with a smaller number of designers creating clothing and shoes for this body than the competition (Belleza Jake and Signature Gianni and Geralt). Yes—provided you don’t need or want to use Omega appliers (which have become sort of a universal standard in Second Life).

If you can live with all those current limitations, and if you have the cash burning a hole in your pocket, then I say yes, go for it. But there are certainly cheaper male mesh bodies out there, with better designer support and Omega applier support, which you might want to carefully consider first:

  • The Jake Belleza mesh body will set you back L$2,999 without head.
  • The Signature Gianni and Geralt mesh bodies cost L$3,500 each, without head.

Frankly, I don’t see a lot of extra oomph for the Legacy body sticker price of L$5,500 (although I admit the capsule wardrobe is nice). You could take your savings and put it towards a nice Bento mesh head, from Catwa or Akeruka or any other vendor. Or put it towards a very highly realistic-looking skin applier from Birth or Stray Dog. I still don’t think that The Ultimate Meshbody is the best value for your money (although I certainly can love it as a contest prize which I won for free!).

So, if you’re still interested, here is the SLURL to take you directly to The Ultimate Meshbody store, called The Shops (and yes, they have improved their previously horrible shopping experience somewhat). And, in a note to those who are haters based on their past experiences with The Mesh Project, they say:

Why should I support your content?
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

Well, first, we just hope you like it! We spend a lot of time, care, & love on trying to make things both beautiful, and functional but still high quality. Doing this, is truly is what we love to do, and we’re so passionate about making beautiful things for you. It is genuinely hard work, especially when we try to be perfectionists. We hope that you’ll consider supporting our work so that we can continue to spend as much time as we do on our products and keep delivering you the best. We are so sorry it took such a long time to deliver this series of bodies but with it we learned a lot and we feel more comfortably confident that we can deliver great products to you in a much shorter time period now that we’ve learned from experience. Thank you so much for those of you who have supported us since the beginning, we won’t ever forget it and we’re so thankful for your continued support & patience.

Pictures taken at Secret Beach. Speedo by Legal Insanity.

UPDATE Jan. 13, 2020: Somebody suggested to me something which I had completely forgotten about, which is that the Legacy body and Akeruka head both support Bakes on Mesh, so I suppose I could go that route if I really want to get rid of that pesky neck seam. There are more and more high-quality BoM skins out there! Here is information on the Bakes on Mesh capability of Legacy mesh bodies from their website.

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An Early Review of Oculus Link: Play Oculus Rift Apps on Your Oculus Quest VR Headset (And Will It Work with Sansar?)

Nathaniël de Jong (a.k.a. Nathie) is a Dutch YouTuber with half a million subscribers, who often posts review videos of the latest and greatest VR hardware and software on his channel.

Yesterday, he posted the following review of the Oculus Link software which allows Oculus Quest users to play Oculus Rift apps using a cable connected to a gaming-level computer with a good graphics card:

The review is esssentially a rave. The only complaint that Nathie has about the Oculus Quest/Oculus Link setup is that the headset is front-heavy (something which I can also attest to). However, there has been no shortage of headset modding advice posted to places like the Oculus Quest subReddit (for example, attaching a battery pack to the back of the headstrap, which not only redistributes the weight, but also lets you play for several hours longer!).

The Oculus Link software will be available in November 2019, and it will be free. You will need to purchase a USB 3.0 cable; you can buy your own, or you can wait until Oculus sells their own fibre cable for a “best in class” experience, for about US$80/CA$106.

I expect I will be among the first people to test Sansar via the Oculus Quest and Oculus Link, when it becomes available later this year. If it does work, it will truly be a game changer, allowing a potentially much larger audience for apps such as Sansar. And I’m quite sure that Linden Lab will be testing this out too, once Oculus Link is available.

But DON’T buy an Oculus Quest right now, expecting that it will automatically work with Sansar. It’s still too soon to tell; wait for me and others to test it out and report back before you buy. Better to be safe than sorry! Linden Lab is not recommending users purchase the Oculus Quest if they are planning on using it just for Sansar.

Please note that currently, the only VR headsets that Linden Lab officially supports for Sansar are the Oculus Rift and the HTC Vive headsets. Some users have reported that they have been able to get Windows Mixed Reality headsets to work with Sansar, but it’s not officially supported (you can get help via the official Sansar Discord). While Linden Lab has reported some work on getting Sansar to work with the Valve Index controllers, it is also not yet officially supported.

Review: Lindsey Stirling Concert in Wave

I took the afternoon off work to catch the electronic violinist, Lindsey Stirling, perform a live show in Wave at 2:00 p.m. Central Time.

Lindsey wore a full-body 3D motion capture suit and special VR gloves, which allowed her to completely animate her avatar in Wave, from her head down to her feet (including each individual finger on her hands), as she played and danced!

The concert was wonderful! She played several of the songs from her soon-to-be-released album, Artemis, for the first time before a live audience. As she played, the stage around her would transform itself into different designs, and sometimes, particle effects (like red leaves) would swirl around her. It was a mesmerizing performance!

Here is the entire performance captured on YouTube. The special effects were wonderful, and they really added to the overall fantasy atmosphere! (They updated this video, so I reposted the link below so that it should start at the very beginning of the video. If it doesn’t work for you, just scroll back to the very start of this video to catch the start of Lindsey’s performance, thanks!)

I especially liked how people’s comments were displayed as bright lights at the intervals between songs, while Lindsey talked to the crowd in attendance (you can see all their avatars in parts of this performance). I’m assuming these were the comments posted by the YouTube viewers, but I’m not sure. It was a wonderful experience!

Here’s a link that should connect you to all the different places you can watch the concert! I understand that this concert will only be available for 24 hours and after that, it’s gone. So please don’t wait to go see it!

Magic Leap One: Why Reviewers Are Disappointed with the New Augmented Reality Headset

Magic Leap One.png

Magic Leap has generated a ton of media buzz and hype over the years. We’re finally getting our first independent hands-on looks at the product.

Magic Leap invited The Verge to Florida for a one-hour, hands-on demo of the Magic Leap One, an augmented reality (AR) headset that projects 3D images into reality. And the reviewer was disappointed in what she saw:

And the Magic Leap One, which is now available for sale in the United States only, is extremely pricey for new technology: starting at US$2,295, it’s easily more expensive than an entire computer set-up for the Oculus Rift or HTC Vive VR headsets. And, as the reviewer states in the video, there’s little content available for it, and what content there is demonstrates the drawbacks in the platform, such as the restricted field of view.

Another mixed review by CNET points out another serious drawback to the Magic Leap One, at least for me:

There’s one huge drawback to the entire experience of putting a Magic Leap One on my face: It doesn’t work with glasses. My handlers asked for my prescription before I arrived in Fort Lauderdale, and pop-in prescription lenses were supposed to be provided for my demo. But it turns out my prescription broke the mold. I’m -8.75 in one eye, -8.25 in the other — too strong.

The verdict? Interesting, but it’s probably best to check back in a year or two, unless you’re a fanatical early adopter. I’m quite content with my Oculus Rift headset, and I’m in no hurry to upgrade/switch.