GranddadGotMojo has just released what I believe to be the first line of playable musical instruments in Sansar. He has listed them all for sale in his store, GotMojo Interactive Music:
There’s a steel pan drum, a regular drum set, a Hammond organ, a grand piano, a Moog synthesizer, a drum machine—even a boombox with 40 jam tracks! And he has also put working models of all his instruments in his new Sansar experience, called GotMojo Interactive Musical Instruments:
To try them out, stand on the red pad in front of each musical instrument. Give it a few seconds to load, and then use your keyboard to play musical notes! Granddad explains:
The Stand Alone Instruments are played using the PC Keyboard. The top row of numbers 1 to 0, the keypad numbers 0 – 9, the Shift Key plus the top row numbers 1 to 0 and the Shift Key plus the keypad numbers 0 to 9. This means that you can play up to 40 notes using the PC keyboard.
For example, here is a chart on the wall showing you what keys control various sounds on the drum kit:
Alfy, who has been busy bringing in musical artists to perform at his Arena Live Music Stage in Sansar, has announced a new competition called the Voices of Sansar! The contest seems to be directed towards Second Life performers, but really it’s open to anybody who wants to compete.
The grand prize, according to Alfy, is L$50,000 (although why the prize would be awarded in Linden dollars when the contest is in Sansar is bit of a mystery to me. Maybe because right now it’s easier to pay avatars in Second Life than in Sansar? That must be it. Anyways, it works out to US$200, which is a nice prize.
Over the past several years I have noticed myself using Second Life for a particular, rather peculiar purpose, one that I certainly didn’t intend to use it for at first, and one that I’m sure Linden Lab didn’t forsee either. I find myself dressing up my avatar, visiting a club, turning up the sound on my speakers, and then heading for the sofa to put my feet up with my iPad to read or browse Reddit and simply listen to some music. In other words, Second Life has become my radio station!
Sometimes I’m in the mood for some classic, romantic standards, and so I throw on an elegant ballgown and some expensive-looking jewelry, and strike a pose at the side of the dancefloor at Frank’s Place Jazz Club (despite the name, they don’t play jazz that often). I never go to Frank’s to dance; I go to listen to the music. I don’t need to be sitting at my computer to do that. As long as I meet their formal dress code, I can stand there and listen as long as I want; sometimes I plant myself there all day while I am doing other things!
Other times, I’ll decide to throw on a daring little minidress and visit FMD to listen to a stream of music that would not be out of place in a hip, fashionable modern club scene. It’s not music I would listen to on a regular radio station at all, but sometimes I’m in the mood for something different.
Note: This is the first in a new category of blogposts about events in High Fidelity, which I have decided to call “High Fidelity Hijinks”. (I’m not sure I’ll keep the name, but it works for now. It’s sufficiently alliterative.)
Yesterday evening I visited the Rust domain in High Fidelity, where I joined about thirty other avatars who were dancing to music spun by DJ Phlash. Apparently, he performs every Friday from 4:00 p.m. to 5:00 p.m. Pacific Time.
The evening was notable for the presence of High Fidelity CEO Philip Rosedale (he’s on the far left in the picture above), the founder of Second Life. The avatars present were able to dance by clicking on the coloured square tiles beneath them (unfortunately, you could only do this in desktop mode; it didn’t work when in a VR headset).
I also was able to use HiFi’s new ability to directly pay another avatar in order to “tip” DJ Phlash 100 HFC (High Fidelity Coins, the in-world currency in HiFi). I really have no idea if that amount was too much or not enough; it’s kind of hard to judge what a currency is worth when it’s so brand-new, and there are so few things to buy!
Inspired by an 40.000 year old boneflute, found in a cave in Southern Germany, I built this island with musical instruments that are somehow familiar, but seem to have taken a bit weird development on this offshore place. It’s a work in progress, come back again! All music and sounds are produced by Mikki Miles.
You arrive on a deserted island. To your left is what appears to be a tall tower, and to your right is a tree. As you come closer to the tower, you realize that it is, in fact. an oversize, ivy-covered flute, which plays a somewhat mournful tune as you approach and stand before it.
When you come nearer to the tree, you see that it is growing violins! It also plays music.
As Mikki Miles says in his description, this Sansar experience is a work in progress, so do plan to come back to see new musical creations in future!
While we are talking about musical instruments, I also wanted to showcase a particularly clever musical instrument that Galen has created and scripted, called a theremin. It’s an electronic musical instrument controlled by moving your hands around it without actually touching it.
Here is a short video I made of me playing Galen’s theremin at his Metaverse Machines Showroom (you’ll need a VR headset and hand controllers to be able to do this):
Mikki Miles is a master musical instrument maker in Second Life (in-world store, SL Marketplace). Here is a picture of my medieval roleplay avatar in SL, aptly named Scarborough Fair. She is standing in a tavern at the Conquest of Elysium sim, playing her Lute Signature EX, which was created and scripted by Mikki Miles. I just love Mikki’s instruments! I own and play many of them.
Well, Mikki Miles has come to Sansar, and he has created a wonderful experience called Musica. It’s very simple but wonderfully done! You materialize in the centre of a ring of seven spotlit instruments: an upright piano, a double bass, a drum, a trio of alphorns, a harp, a tiny calliope, and an acoustic guitar.
Each instrument is playing one part of a seven-part harmony. As you approach each musical instrument, you can hear its sound more clearly. When you return to the centre spot, you can hear the entire melody in all seven parts! So simple! So wonderful!
What really adds to the playful atmosphere are animated white musical notes, rests, and clefs which bounce joyfully around in the sky above the instruments.
Go visit Mikki Miles’ Musica, and enjoy the performance! If this is just Mikki’s first experience, I predict many great things to come!