Video: A VR Skeptic Tries Out a Prototype Haptic Glove

David Hall shared the following YouTube video on the official Sansar Discord server. Destin, the creator of this video, was able to try out a new haptic glove in virtual reality. He admits he’s a VR skeptic, but the sensory feedback of this haptic glove was so realistic that he was won over. He could actually feel each of the feet of a virtual spider as it crawled over his palm!

Obviously, it’s a prototype, and not yet available for consumers. (Check out the giant size of the cable connecting the glove to the PC!) But it’s still very, very cool. Something to look forward to in future, perhaps within the next decade!

Here’s the company blurb, taken from the YouTube video description:

HaptX is a multidisciplinary team of engineers based in San Luis Obispo, CA and Seattle, WA that builds advanced haptic technology. Their first product, HaptX Gloves, brings touch feedback to VR with unprecedented realism, enabling a new category of industrial training simulations. Founded by Jake Rubin and Dr. Bob Crockett in 2012, HaptX won’t stop until you can’t tell what’s real from what’s virtual. Learn more at

For more videos from Destin, see his YouTube channel, called Smarter Every Day.


Drax Interviews Dr. Jeremy Bailenson on the Impact of Virtual Reality on Society

Jeremy Bailenson 16 Feb 2018
Jeremy Bailenson’s Avatar Being Interviewed in Drax’s Basement

Today, Draxtor Despres interviewed Dr. Jeremy Bailenson, who is a professor of communication at Stanford University and founding director of the Virtual Human Interaction Lab. He has written a newly-published book titled Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do, which is an in-depth look at virtual reality and how it can be harnessed to improve our everyday lives. Jeremy said that this interview was the longest time he had ever spent so far in a social VR app!

Drax Interviews Jeremy 16 Feb 2018.png
Drax Interviews Jeremy

Among many other things, Drax and Jeremy discussed:

  • Treatment of victims of Post-Traumatic Stress Disorder (e.g. 9/11 survivors) using virtual reality.
  • How immersive social VR makes people behave towards each other in a more social manner (use of gestures, etc.). Research seems to indicate that VR tends to change behaviours in a positive way.
  • When training a procedural skill, VR tends to outperform simply watching a video. But researchers to date are not seeing gains in STEM education in a VR headset versus non-VR-based learning.

All in all, it was a great interview! Ebbe Altberg, the CEO of Linden Lab (the company behind Second Life and Sansar), joined the interview at the very end.

Here’s the YouTube video of the interview: