Exploring Sleep Worlds in VRChat

The beautiful Islands of Dreams sleep world in VRChat

In order to relax in the evenings, I have been exploring some of the tens of thousands of worlds in VRChat in my new Valve Index VR headset, and this week I have been visiting a special category of worlds known as sleep worlds.

These worlds, as their name suggests, are intended to evoke an atmosphere conducive to sleep or meditation. Often, they are a bedroom or even an entire apartment, either in an urban, rural, or fantasy setting, where you can adjust the environmental effects (rain, thunder and lightning, fog, fireflies, etc.), the lighting, and the furnishings to achieve the perfect setting for your contemplative or naptime needs.

A bed in the Rest and Sleep world in VRChat

Often, there is a music player, allowing you to play from a selection of soothing, ambient music to add to the overall atmosphere. Some rooms also have a video player and a mirror. Many times, the creators even share a link to their Patreon profile, so you can show your appreciation by sending a little money to them for their creation!

If you don’t wish to be disturbed in your sleep world, you can create a new instance of the world from the Worlds menu, then set it to Invite Only (which means that only you can invite other avatars to join you in a private instance of the world, if you wish).

Doing a keyword search under the Worlds menu for “sleep” usually gives me any number of wonderful user-created worlds to visit, and the VRChat Maps Discord server actually has a #sleep-maps channel where users post worlds suitable for sleepy times. Here are a few suggestions of worlds from that channel:

  • Phunky’s Chill & Sleep
  • Hermitage
  • Sleepy Fireflies
  • Oknuj’s Hangout n Sleep
  • Another Home
  • The Sleep Room
  • Relaxation Particles 2
  • Rest & Sleep
  • After Life Night
  • Alone & Sleep_zZ
  • Hotel Beautiful Night

One popular sleep world that I quite like is a wood-paneled bedroom with a enclosed balcony called, quite simply, The Room of the Rain. I always turn the graphics quality all the way up to High, so I can watch the rain running down the floor-to-ceiling windows! On the extensive list of world settings, there’s a special Index filter setting that makes the scene look even more realistic in my Valve Index headset.

I find the sound of the rain quite soothing, and I can adjust the volume of the rain, adding sounds for wind and thunder as I prefer to create the perfect oasis. In fact, I love this room so much that I have set The Room of the Rain as my home world in VRChat, so it is the first one I see when I start VRChat up.

The Room of the Rain

Now, I have heard reports of people who have actually fallen asleep in their VR headsets, both in VRChat and in other social VR platforms (it seems to be quite commonplace among Japanese VR headset owners). Personally, I would find it quite uncomfortable to sleep in my Valve Index, but if it works for you, hey, more power to you!

Do you have a favourite sleep world in VRChat? Please feel free to leave a comment with the name of the world on this blogpost. Thanks!

UPDATED! Pandemic Diary, January 18th, 2021

Today is officially Day 309 of my working in self-isolation from my apartment for my university library system: 309 days, or 7,416 hours, or 444,960 minutes.

I have not left my home in the past month, except to drop my trash bags into the nearest dumpster, and to start the engine on my car in the parking lot and let it run for 10-15 minutes, to make sure that my car battery doesn’t lose its charge during our bitterly cold Winnipeg winter. (As a matter of fact, I am typing the first part of this blogpost out on my WordPress app on my iPhone, sitting behind the steering wheel of my car in my apartment’s outdoor parking lot, while my car is warming up.)

I’ve actually completely lost track of how long it’s been since I’ve been in the vicinity of another human being! The province of Manitoba is still under a code-red pandemic lockdown, and I don’t expect that any of the social distancing and other restrictions will be relaxed or lifted anytime soon. Vaccination is still mostly limited to front-line healthcare workers, and it is happening here at a frustratingly slow pace, with announcements of vaccine delivery delays by Pfizer over the next few weeks to add to the delays.


My car battery recharged, I come inside from the -18°C/-1°F cold, shed my parka, gloves, and face mask, and thoroughly wash my hands, singing Happy Birthday to myself twice under my breath.*

I have been going through a rough patch these past few weeks, which started as I concluded my Christmas holidays and returned to my full-time paying job with the University of Manitoba Libraries. I know that many people are in much worse circumstances than I am during this pandemic, and I know that I am lucky to be able to work from home. But I do not feel very lucky at the moment. All of the classic symptoms of depression are present: low mood, lack of motivation, insomnia.

My brand new Valve Index VR headset and my fancy Knuckles hand controllers sit on my desktop, infrequently used since I installed them in early January.

The Valve Index VR Headset

I do believe that using my then-new Oculus Rift headset four years ago was instrumental to my recovery from my last bout of serious clinical depression, as I wrote on my blog back in May 2018:

I first got my Oculus Rift headset back in January 2017, when I was on sick leave for depression from my job, and my life was feeling pretty bleak. Shortly afterwards, I also got the Oculus Touch hand controllers to be able to handle objects in VR.

I have no scientific proof, but I do believe that using that VR headset regularly—creating art using TiltBrush and Oculus Medium, using apps like Guided Meditation VR and Nature Treks VR, and interacting with other avatars and exploring new experiences in High Fidelity and the then-closed Sansar beta—was indeed a beneficial factor in my most recent recovery from depression. The best way I can describe it was that VR got my neurons firing again!

Now, I am not feeling as depressed as I did four years ago, but I can already see the warning signs. Therefore, I intend to slip on my Valve Index and explore as many social VR platforms, games, and creative apps as I can over the next few long, cold months, as a sort of preventative inoculation against isolation, depression and acedia. And, of course, blogging about them here.

Stay tuned for reports from my virtual excursions and adventures!


*No, today is not my birthday; I only sang Happy Birthday twice because that is how long you are supposed to wash your hands for. My actual birthday is on January 23rd (hint, hint, hint).

UPDATE January 20th, 2021: Wow! Somebody sent me a $50 Amazon gift card! Thank you!! The gift is much appreciated, and will definitely be put to good use. 🙂

Valve Index: Day One

Today was the day that I finally removed my Oculus Rift VR headset, uninstalled the Oculus software from my home computer, and installed my shiny new Valve Index! Yet another step on the road to my complete emancipation from Facebook Inc.

Setup was a breeze, as I already had SteamVR installed on my computer. However, it is definitely going to take me some time to get used to the new headset and the new hand controllers. I feel as awkward as a teenager again! For now, I am sticking with a seated or standing experience, but I hope to set up room-scale VR once I have rearranged things in my apartment, and thrown out a few things. I cranked up my refresh rate from 90 up to 120 Hz, and marveled as I wandered around my new “home” space (buh-bye, Oculus Home!).

I still have to run through all of the tutorials, but my first port of call was Sansar, where I marveled anew at how beautiful everything looked. I didn’t need to reinstall the Sansar client at all; it worked as flawlessly with the Valve Index as it did with my Oculus Rift (although it doesn’t support individual finger tracking). The sound is amazing!

Today is day one of new adventures in virtual reality! I am quite looking forward to all the worlds I will visit in my Valve Index.

Editorial: Preparing to Move from Oculus Rift to Valve Index (and Why the Oculus Quest Continues to Seduce Me, Despite Myself)

My well-worn Oculus Rift (left) and my yet-to-be-unpacked Valve Index VR kit (large box)

Today, I began preparing for the removal of my Oculus Rift VR headset by uninstalling all my apps in Oculus Home. (Fortunately, I didn’t spend a lot of money on games and apps in the Oculus Store over the past four years. My interest lies more with social VR platforms, which tend to be free to install, as opposed to VR games.)

I won’t actually remove the hardware until tomorrow, after which I will uninstall the Oculus software from my personal computer. Hopefully, by this time tomorrow, I will have broken that shiny multi-coloured seal on the large black box containing my brand new Valve Index VR kit, and gotten it all set up and working properly.

As part of my housecleaning today, I also recharged and updated my Oculus Quest (the original version 1, not the Quest 2). I put it on, fully intending to uninstall all the apps I had installed on it, and prepare it for shipping to my sister-in-law in Alberta…

…and damn if the Oculus Quest technology didn’t seduce me again, a full eight months after I had last picked it up! (The space in my bedroom which I had cleared for it is currently piled high with pandemic preps.) I found myself installing and testing out the controller-free option, where the Quest just tracks your hands in space, and I found that it was great fun! Which led to me playing with a few of the installed apps…and, well, a few hours later, there I was, back in love with the magic of it all. Say what you will about Facebook, but this is a awesome little device!

Which brings me to the following uncomfortable truth: while it will be relatively easy to replace my well-worn, much-loved Oculus Rift with the Valve Index, it will not be so easy to replace my wireless Oculus Quest VR headset—at least, not anytime soon. Perhaps, in a year or two, the marketplace will throw up a competitor or two, but for now, the Quest and Quest 2 are simply in a league of their own.

And that uncomfortable truth leads to an equally uncomfortable decision: do I, on point of principle, continue with my avowed, personal boycott of all things Facebook and Oculus, and give up my Quest? Or do I hold on to it until a non-Facebook alternative comes along, knowing that all the while, I am having my personal data while using the device harvested, strip-mined, and sold to the highest bidder by Mark Zuckerberg and company? It is an ethical dilemma.

I do have a two-year window in which I will not be forced to set up an account on the Facebook social network in order to use my Oculus Quest (an option which the people who purchased Quest 2 VR headsets this year do not have). And I also know that a lot can happen in two years…

But it looks as though (for now), my sister-in-law will not be receiving my Oculus Quest, just yet.

Damn you, Mark Zuckerberg! I have been seduced by the technology, yet again…