Sansar Labyrinth Contest Winners

Sansar has announced the winners of its Labyrinth Contest!

First place, and a grand prize of US$5,000, went to The Secret of Mount Shasta, by Abramelin Wolfe:

Secret of Mount Shasta.jpg

Second prize, a one year’s subscription to either Maya or Zbrush, went to Ebucezam, by Tron. Third place, with a prize of an Oculus Rift headset and Touch controllers, went to Horizon Maze, by Ecne.

I do have a bone to pick with Linden Lab; they still haven’t published an official list of contest entries so we can go explore them all! The following list is courtesy of Gindipple:

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Sansar Atlas Hopping, Episode 40!

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The Crystal Cave in Witchy’s Upside Down

Today we visited the following experiences, all created by Beverly Zauberflote:

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Bedouin Nights 2 Jun 2018.png
Bedouin Nights

Here is Drax’s livestream:

And here is Strawberry’s livestream from Twitch (she has switched to Twitch from YouTube for her livestream):

https://www.twitch.tv/videos/268617324

My Top Twenty Sansar Experiences

Today, I noticed that we have hit a significant milestone: One thousand published Sansar experiences in the Sansar Atlas (right now we are at 1,005):

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Back in November, I presented a list of what I then considered to be the Top 16 Sansar experiences. It’s time to update that list, and here is my (purely subjective) list of the Top 20 Sansar experiences which you can visit today. (This list is in alphabetical order.)

 

114 Harvest 29 Nov 2017

1. 114 Harvest by Draxtor Despres and Ria Bazar is my overlooked gem, a wonderfully inviting suburban California experience with an astounding attention to detail. This is the starting point for our weekly Atlas Hopping adventures, and the scene for many events such as Drax’s birthday party. Well worth a visit to marvel at all the work Ria has done in putting this experience together.

 

2077 17 6 Jan 2018

2. 2077 by C3rb3rus is a simply stunning achievement. Never have I been in any VR experience that feels so much like the world of the classic sci-fi movie Blade Runner! Be sure to take the elevator to the penthouse apartment!

 

Accuracy Training Module 19 Nov 2017

3. Accuracy Training Module by Nebulae: This is a simply designed but addictively fun game, put together with basic scripting to keep track of scoring on both sides and declaring a winner. Nebulae demonstrated the power that is evident even in the limited set of scripting abilities we currently have in Sansar, showing us what is possible with unlimited imagination.

 

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4. Art of Drew Struzan: The Studio Experience by the Hollywood Art Museum: Drew Struzan is an American artist known for his more than 150 movie posters, which include all the films in the Indiana JonesBack to the Future, and Star Wars film series. You’ve certainly seen his work before if you’ve ever stepped foot into a movie theatre! This is a well planned and designed museum experience, complete with a  detailed recreation of Struzan’s actual art studio, captured using a combination of laser scanning and photogrammetry.

 

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5. Colossus Rising by Sansar Studios: This sprawling experience really makes you feel as if you are in the game world of Riven or Myst. Animated rudimentary cable cars allow you to move from place to place as you try to solve the mystery: what happened to the occupants of this strange, windy,  desert land?

 

Combat Zone 6 7 May 2018

6. The Combat Zone by Gindipple the programmer and Nya Alchemi the mesh content creator is a fun, fast, first-person-shooter capture the flag game with a Desert Storm feel. HoverDerby now has some serious competition in the esports department!

 

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7. The Creator Academy: The Hall of Materials by Sansar Studios is a beautifully-designed space for you to learn about rendering materials, and audio and physics materials. There are examples of all these types of materials, and interactive exhibits where you can press buttons to try out different combinations of materials and see what they look like.

 

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8. Felsenmeer by Silas Merlin: A good example of one person’s artistic expression, Felsenmeer is full of great sculpture and great art in a fantastic environment.

 

HoverDerby 4 19 Feb 2018

9. HoverDerby by the HoverDerby team (Galen, Jasmine, and Drax): A common complaint I hear about Sansar is that it’s pretty, but there isn’t a lot to do yet. Experiences like HoverDerby are going a long way to counteract the suggestion that there isn’t anything to do in Sansar! HoverDerby was the first competitive team sport in Sansar, and every Sunday you can enjoy (or participate in) a truly fun and fast-paced game!

 

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10. Little Giant by Ria Bazar is an enchanting, childlike Sansar experience where you meet Lilly, a precious three-year-old whose world is full of magic and adventure.

 

HAM 5 9 Dec 2017

11. Lost Art of Star Wars by the Hollywood Art Museum is a perfect example of how to present a virtual exhibit in Sansar. It’s a wonderful gallery of many never-before-seen pieces collected by curator Greg Aronowitz. Where else can you engage and interact with such a unique collection of Hollywood history like this? Get up close to sketches and early production designs, listen to the history behind pieces, and pick up and throw an X-wing starfighter!

 

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12. Maxwell Graf’s series of experiences: As Maxwell himself says, “Starting with Lagnmoor, to Neptunes’ Revenge, to Rune, to AntFarm, to Respite – you go on a journey from one to the next,” so I am selecting all five of his experiences as one entry. I’m impressed at what he was able to achieve with his ship-in-a-storm scene in Neptune’s Revenge. And nobody else does landscapes better! (UPDATE June 18th: It turns out that only Rune and AntFarm remain of these five original Sansar experiences; the rest have been taken down.)

 

NASA Apollo Museum 19 Nov 2017

13. NASA APOLLO MUSEUM by Loot Interactive: A well planned and laid-out museum, filled with useful information, with a teleport to the surface of the first Moon landing!

 

Paranomral Investigation 19 Nov 2017

14. Paranormal Investigation by Abramelin Wolfe: Another good example of scripting and animations to add to the overall atmosphere of the experience. The sense of foreboding is very strong in this mysterious house. I particularly liked the Ouija board and the flying books!

 

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15. Pop Loves Scotch is described by its creator, Steve, as “a VR poem, for Jon’s father and my own”.  Jon is the American spoken-word poet Jon Goode, and Steve uses Jon’s moving narrative of living with his alcoholic father to devastating effect in an absolutely outstanding Sansar art experience.

 

Ready Player One 12 8 Jan 2018

16. Ready Player One: Aech’s Garage by Sansar Studios is a completely faithful recreation of a scene from the Steven Spielberg movie. I understand that it took Intel, HTC Vive, Warner Brothers, and Sansar Studios of Linden Lab six weeks of work to pull all this together, and that work shows. This is a highly-detailed, mind-blowing Sansar experience, particularly in VR, and well worth your time to explore and discover all the clever references to 1980s pop culture!

 

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17. The Silence by Omiluo is a small but exquisitely detailed Sansar experience of a Japanese barbershop with an evocative atmosphere, well worth your visit.

 

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18. Skye Naturae Virtualis by Alex Bader: You arrive in a shady grove of trees, with the sun shining through the branches to illuminate a trail through the woods. The dappled light effect is wonderful! You follow the path which leads between the rocks, and you will discover a small placid lake ringed by trees and fields of daisies, with a small footbridge.

Urban Art 19 Nov 2017

19. The Urban Art Experience, by Charmarley Nightfire: This experience was a great idea: create a street gathering together all the great urban art from around the world! Every time I come here I find some other work of art that I never knew about before.

 

Egypt Office 19 Nov 2017

20. Voyage Live: Egypt by Sansar Studios: An impressive collection of interconnected experiences, allowing you to inspect three different ancient archaelogical worksites. The main office is also carefully decorated with various curiosities.

 


So, what Sansar experiences did I forget to mention, that you feel should have made my Top 20 list? Please leave me a comment or send me a message in-world, thank you!

Cody LaScala and His Project

Me and Cody Lascala in Sansar 26 May 2018
Cody LaScala (right) and I in Sansar

My introduction to Cody LaScala was via Draxtor Despres’s documentary Our Digital Selves: My Avatar Is Me, where he was one of 13 individuals with differing abilities interviewed by Drax. Cody LaScala is someone who comes quite often into Sansar, and I have gotten to know him over the past few weeks as he has attended Atlas Hopping.

After today’s Atlas Hopping, Cody invited me to join him in Second Life so we could talk about his project: he wants to start up a movie studio in SL!

Cody Lascala and me 26 May 2018
Cody LaScala (right) and I in Second Life

And I have offered Cody my help in getting this project off the ground. I am a born Second Life shopper, and I can assemble a really detailed, well-put-together avatar like nobody’s business! Surely that skillset could come in handy when starting up a movie studio!

Cody’s story can be read here. He has severe cerebral palsy as the result of a near-drowning in a swimming pool when he was just one year old. But Cody is much more than just his disability!

Virtual worlds like Sansar and Second Life provide a sort of level playing field for people with disabilities like Cody, allowing them to present themselves to others as they wish. For many people with differing abilities, virtual worlds may offer them the first opportunity in their lives to be able to self-disclose their disabilities when and where they wish, rather than having people just see a disabled person first and foremost. In Sansar or Second Life, other people don’t see a wheelchair first, they just see Cody!

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Picture of Cody LaScala in real life (taken from Cody LaScala’s Triumphant Story on the NAPA Center website)

So, we are embarking on a wonderful adventure. Perhaps you’d like to join Cody in his dream of founding a movie studio in Second Life? The more the merrier! Just send me a message via this blog or in-world in either Sansar or Second Life (I also told Cody I would support his project by blogging about it today). Sound off in the comments! Thanks 🙂

Guest Editorial by Galen: A Tale of Two Sansars

It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of Light, it was the season of Darkness, it was the spring of hope, it was the winter of despair, we had everything before us, we had nothing before us, we were all going direct to Heaven, we were all going direct the other way – in short, the period was so far like the present period, that some of its noisiest authorities insisted on its being received, for good or for evil, in the superlative degree of comparison only.

Charles Dickens – A Tale of Two Cities

This is what it feels like sometimes to be a creator in Sansar, the Social VR platform being built by Linden Lab (LL), creator of Second Life (SL). It seems like everyone considering Sansar is at a polar extreme about its prospects for eventual success. The only thing it seems we can all agree on right now is that Sansar is pretty cool, but nowhere near “done” enough to grow its nascent community of residents.

Not that LL hasn’t tried. LL has fostered several deals to tie existing popular media properties into Sansar in hopes of drawing people in. The prime example was the combined Intel CES and Ready Player One project. Also noteworthy are the popular Twitch streamer UmiNoKaiju, the Art of Drew Struzan gallery, and Mission Log, complete with a reproduction of the original Star Trek Enterprise bridge.

And not that we residents haven’t tried. My colleagues and I have worked very hard to create and foster the HoverDerby team sport. Alfy has been working hard on his live music events and new Voices of Sansar live competition. Longtime SL bloggers Draxtor Despres and Strawberry Singh have teamed up to bring us their weekly Atlas Hopping YouTube show and more than a few other broadcasts about Sansar. The nearly 1000 experiences listed in Sansar’s Atlas speak to the attempts of many of us to draw people in.

New World Notes blogger W. James Au recently broke the story about Sansar’s low concurrency rates using data collected by Sansar resident and scripter Gindipple, creator of The Combat Zone paintball experience. Gindipple started collecting data from Sansar’s own API in mid-February. The most prominent conclusion one can draw from his data is that the number of people visiting publicly listed experiences in Sansar rarely exceeds 50 people at any one time. And that the per-day peak has not been growing in the past 3 months that Gindipple has collected this data.

This is a sensational conclusion, you must admit. It leads more than a few people within Sansar and outside to draw very pessimistic conclusions. Maybe Sansar will never grow. Or maybe it will be overtaken by other social VR platforms like High Fidelity or VRChat before it ever gets off the ground. Maybe the poor stats of all the social VR platforms means that the world isn’t ready for social VR yet. Maybe it never will be.

But I’m an optimist. I think it’s too soon to sound the death knell for social VR, and certainly for Sansar or any of its other promising competitors. I’ve been collecting data from the same source as Gindipple since March. When I study it more closely I see a different picture.

First, a word about data. I get one very small three-dimensional lens to look through: head-count in each listed experience at this current moment in time. I take a snapshot every ten minutes of all this right-now data and add it to my database. Looked at over time, you start to get a very rich picture of where Sansar is today. Let me give some examples of what I see.

Experiences

This first graph is striking:

Fig01

Figure 1 – Number of listed experiences since the start

Starting from my first day of recording (3/25/2018), I have kept track of how many experiences are listed each day. Thankfully, every experience listing comes with the date it was first created, so I was able to back-fill my data with an estimate of how many there were on each day going back to the beginning of Sansar. Please note that any experiences that were deleted or delisted along the way would not be represented in this historical view; hence the early history is a slight underestimate.

The very first experience added to Sansar and still around when I started collecting data was Midgar, created 12/20/2016. The data says it has not been updated since 3/2/2018, but I suspect that the owner hasn’t meaningfully worked on it since last year. And since each resident gets to create and maintain up to 3 experiences without paying a subscription fee, it probably will be around and unchanging forever.

Since then, you can see an explosion in the number of experiences listed. But the growth doesn’t follow a simple exponential or linear pattern as you might expect. There are pronounced upticks in growth along the way. One big one starts around 6/30/2017. At a product meetup that day, then Community Manager Jenn announced an experience building contest was beginning with a top cash prize of $10k and other awards. That jump in experiences tapers off just after the 7/25 submission deadline.

The second big jump begins around 7/29/2017, right as Sansar finally opened to the public. Looking past that jump, from 8/22/2017 to 5/22/2018, at least 380 new experiences have been created and listed at a fairly steady rate of about 1.4 new experiences each day.

What can we conclude from this one graph? Sansar’s user-generated content is steadily growing now and showing no sign of slowing yet. At this rate we should hit the 1000 listed experiences mark by the time this post gets published. Second, LL’s first big content creation contest worked very well. With about $36k in prizes, Sansar’s contest triggered the creation of up to 192 new experiences for an average cost to LL of $188 per experience. LL clearly could not have created that much new content by paying its own staff or outside contractors that rate. Third, the new experiences were perfectly timed to greet the flood of newcomers to Sansar when it opened up. Fourth, it’s clear that the opening did bring in a bunch of new talent, given the steady growth of new content since then.

Overall concurrency

Take a look at our next series of graphs:

Fig02

Figure 2 – Minimum, maximum, and average daily concurrency

The top line represents the peak concurrency (number of people visiting experiences at one time) recorded that day. I take snapshots every 10 minutes of concurrency, so these are approximate. The bottom line represents the minimum concurrency. Not surprisingly, this is nearly zero most days. The real surprise is that there are some days when it is not, a reflection of the fact that Sansar’s residents are global. And the middle line represents what I’ll call “traffic” from now on. I compute this by averaging the concurrency in each 10-minute snapshot over one whole day.

Figure 2 shows a fairly clear pattern: no real growth of traffic in the past 2 months. Figure 3 shows the same thing smoothed out by week instead of by day:

Fig03

Figure 3 – Minimum, maximum, and average weekly concurrency

It’s difficult to glean much from this, other than that how many people visit and how long they stay on average have stayed steady each day. Right now Sansar’s traffic hovers around 10, which is equivalent to having 10 people logged into Sansar all day with no variation. The daily (and weekly) peaks reflect the events that occur each day.

Events

Let’s dig a little deeper. Let’s pick one single day —  Tuesday, 5/15 — and analyze it. Here’s what the concurrency was during each 10-minute snapshot across all experiences:

Fig04

Figure 4 – Concurrency during all of 5/15/2018

Here’s where it becomes apparent that the traffic (average concurrency) value of 9 for the day does little justice to understanding this particular day. The real question is: what was happening on 5/15? Was everyone at one place? Was there a big event that day for over half the day?

In fact, the data lets us find out what was going on along the way.

Fig05

Figure 5 – HoverDerby’s concurrency during 5/15/2018

Figure 5 shows the same top line (blue) with Sansar’s total concurrency, but also shows the concurrency specifically for HoverDerby, one of my own projects. Here are concurrency numbers from some other experiences from that day:

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Figure 6 – The Beach (by C3rb3rus) during 5/15/2018

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Figure 7 – eSports Hangout (by Aleks) during 5/15/2018

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Figure 8 – RPO: Aech’s Garage (by Sansar Studios) during 5/15/2018

When we combine all 4 of the above experiences together, it becomes apparent that they explain most of the day’s traffic:

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Figure 9 – All 4 above experiences’ concurrencies combined during 5/15/2018

Yes, there were other experiences that had events and visitors that day. 33 of them had at least 2 simultaneous visitors at least once that day and 93 of them had at least 1 visitor. Here’s the top ten popular experiences for that day:

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Figure 10 – Top 10 experiences during 5/15/2018 sorted by average concurrency

Note the occupancy rates, which indicates what percent of the day that experience had at least one visitor present. And the number of people who favorited each experience. The “At” column represents the (first) time when the experience saw its peak concurrency for the day, which typically represents when some event was in full swing. The “Pct of Total” column reflects how much of the total traffic for all of Sansar went to that experience that day. The Beach, for example, gobbled up 31% of Sansarians’ online time that day. And these top 10 experiences represent nearly 80% of all visitors’ time spent in Sansar that day.

30% of the day’s traffic went to experiences with peaks of 1 or 2 visitors. Arguably, this was mostly individuals and couples exploring 80 of Sansar’s roughly thousand listed experiences.

Looking back at figures 5 – 8, you can see the events that occurred in each experience. HoverDerby had its two daily practice sessions. The Beach had an all-day party. The eSports Hangout hosted the daily Community Meetup event. I don’t believe Aech’s Garage had any particular event, but it had a 6-hour bump in visitorship. I suspect two people were there greeting visitors, who are almost always Sansar newbies.

I can look at any particular day and figure out roughly what was going on with Sansar’s community using this same analysis. Almost every day I do this, I find there are several events going on that represent most of the day’s traffic.

Here’s another interesting graph reflective of the community’s daily activities:

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Figure 11 – Number of experiences each day with at least N peak visitors

The top line (blue) is the number of experiences that had a peak of exactly two visitors each day. The line below it (red) is those that had a peak of 3 to 4 visitors. And so on down to a peak of 30+ visitors. Let’s smooth the data out a bit:

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Figure 12 – Number of experiences each week with at least N peak visitors

This is the same graph, but per week (ignoring the current incomplete week). It still looks a bit like spaghetti, but look more closely. The 5-9 (orange) line shows a clear trend upward. So does the 3-4 (red) line. Even the 10-19 (green) line is generally trending up. Experiences with peaks of 20 or more are generally flat or trending downward over time.

What can we conclude from this? There are more events going on and people are going to them in smaller clusters. If the average concurrency isn’t changing much over time, this means that each person has more event options to choose from. One can conclude that Sansar culture is growing in diversity.

Case study: HoverDerby

There are lots of interesting questions that can be answered with the basic experience concurrency per snapshot time in aggregate, but it helps to consider single cases. I’ll take HoverDerby because it’s of personal interest to me, as one of its owners. And because I have additional data available. Consider a first graph:

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Figure 13 – Min / max / average weekly concurrency at HoverDerby

This period starts from the week before HoverDerby’s premiere episode on YouTube. Naturally, the opening saw a lot of traffic. It’s important to point out that this combines traffic from both the main arena experience and the viewing lounge where we prefer non-players to be during our shows. Let’s take a closer look at the traffic (average concurrency) from day to day:

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Figure 14 – Min / max / average daily concurrency at HoverDerby

The first thing that jumps out is that every Sunday, our YouTube-broadcast game days, get the highest traffic. The vertical grid lines in the above graph all fall on Sundays.

The second thing that is apparent from these two graphs is that, like Sansar as a whole, HoverDerby isn’t seeing much growth yet in our own traffic. However, it would be a mistake to assume that the people seen in these graphs represent a stable, unchanging population.

Since 5/10 I’ve started collecting data on individual visitors to the main HoverDerby arena. Here’s a first look at unique visitors:

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Figure 15 – Unique vs regular visitors to HoverDerby per day

Almost every day lately we are getting 20 – 60 different people visiting. The blue line is the total number of uniques. The red line represents our regulars. That is, people who have visited before. That leaves everyone between the red and blue lines as first-time visitors to HoverDerby, or 10 – 30 first-timers most days, or around 140 first-timers per week. When I attend practices, I almost always personally welcome 2 – 4 newbies to Sansar and help at least one with basic how-to advice. Some of them eventually become regulars.

Conclusion

I don’t want to weave a fiction here. The reality is that Sansar’s concurrency numbers are not really growing. There is a fairly persistent core of active residents. Some fade out while others join to take their place. The concurrency story at High Fidelity is very similar:

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Figure 16 – High Fidelity’s peak concurrency per day vs Sansar’s (source: SteamDB)

The blue line is HiFi’s peak and the red line is Sansar’s. To help untangle these, HiFi’s average peak is 13 and Sansar’s is 11. Both are lackluster.

However, I don’t think these numbers tell the whole story of either platform. The data I’ve laid out shows that content is growing, events are becoming a prominent part of daily life, and more experiences are capturing at least small crowds each day.

Perhaps most significantly, Sansar has a steady stream of first-time visitors each day. Concurrency numbers say nothing about this fact. People are finding Sansar and giving it a try in healthy numbers. Clearly, most of them are choosing not to stay. Why they aren’t is a critical question for both LL and Sansar’s residents to try to answer better. My current estimate is that maybe 200 first-timers are showing up each week. We need to convince more of them to stay.

I’d love to see Linden Lab publish some of their own data and summaries. In the meantime, I’m grateful for them sharing the small trickle of very useful data that I’ve been able to harvest and mine for insights. Sunshine is good. Some recent feature enhancements are making it possible to collect and summarize even more information. I have collected only two months of data so far. Expect more insights very soon. And I hope to see more of the same kinds of analyses for other social VR platforms soon, too.

UPDATED! Editorial: So, What Is It Going to Take to Get People to Visit Sansar—And Keep Them Coming Back?

Star Trek Mission Log 22 May 2018

At this week’s Star Trek Mission Log Live event, something was nagging me in the back of my mind while I was mingling and chatting with the other people present, and watching the broadcast.

It was the thought that this event, as fun as it was, was probably not getting the attention—or the audience—that Linden Lab was hoping for. The number of people present was less than 30, if I remember correctly. (I must confess that I got bored, and I left the event early, before the podcast hosts showed up in Sansar’s recreation of the bridge from the original Star Trek.)

And the deal to set up game-watching experiences within Sansar for the Overwatch League appears to have fallen through. Wagner James Au of the blog New World Notes was the first to report the bad news:

Thanks to a sharp reader, I just noted a belated (and curious) update to the original VentureBeat post announcing the Overwatch team partnership:

Update: Sansar does not have a formal partnership with the teams or the Overwatch League. Sansar conducted preliminary discussions with the San Francisco Shock and Houston Outlaws to create VR watch spaces, but the previously announced activities are not moving forward at this time as there was a misunderstanding.

Hat tip: Wurfi. Apparently something fell apart after the press release was published…

In the same blogpost, Wagner notes that user concurrency figures for Sansar have only gone up very slightly from before, citing the statistics that Gindipple keeps:

At best we can probably say there’s been a very small growth in usage since these gamer outreaches. I’m personally surprised by this, because I expected growth of at least a few hundred. That may still happen if the gamer personalities do more to ramp their fans into Sansar, but so far, sadly, that’s not happening.

I’ve also had some misgivings about Linden Lab’s deal with UmiNoKaiju, which I doubt has had much impact so far on user concurrency figures, either. And the Ready Player One movie tie-in did little to nothing to attract new users, from what I can tell.

So, what is it going to take to get people to come visit Sansar? I honestly don’t know. I wish I knew. Frankly, I am starting to get worried. I’ve already been prodding Linden Lab to think outside the box in terms of promoting Sansar. But I don’t have any new ideas myself as to how they should go about doing what appears to be an increasingly difficult task: attracting new users to Sansar and keeping them coming back for more.

And I worry: what happens, if another year goes by and the user concurrency figures for Sansar have not budged? Will Linden Lab decide to pull the plug, and refocus on Second Life, which is the cash cow that is currently funding Sansar’s development? How long will Linden Lab continue to plough money into a project with (so far) limited success? Is there some future date in Ebbe Altberg’s mind when, if usage figures do not improve, he’s going to cease development on Sansar, some point where he decides that he’s simply throwing good money after bad? The thought terrifies me.

There’s a small, but highly active and engaged user community already in Sansar, which is a joy and a delight to me. But it doesn’t seem to me that we are attracting a lot of new people to Sansar events and experiences. Yes, there’s usually one or two new faces every Saturday at Atlas Hopping. But so far, there hasn’t been a flood of new users, despite efforts to create engaging new in-world games like the Combat Zone and HoverDerby.

We might—just maybe—have to steel ourselves to the possibility that Sansar will not be a success on the same level as Second Life. And that’s a highly unpleasant thought to me.

What do you think? Please sound off in the comments…let me know what you think.

UPDATE May 25th: I cross-posted this blogpost to various VR-themed groups on Facebook, and I got quite a few comments back. Summarized, they fall into three broad categories:

  • Make Sansar available via Steam or Oculus Home: “How about starting by putting it in a store people actually shop at, like Steam or Oculus for one. Many probably don’t know it exists or what it is.”
  • Make Sansar run faster/better: “It takes forever to download a world, and half the time it either crashes or just says it can’t join while loading. They need to fix those bugs.”
  • Allow adult content: “Adult content. That’s the only way it’ll have a shot. SL would’ve been 6 feet under years ago without the adult stuff.”

2nd UPDATE, May 25th 3:37 p.m.: Ebbe Altberg, CEO of Linden Lab, left this comment on the official Sansar Discord channel:

And, we are still in beta. We are trying things with various partners and learn and iterate. We are not yet piling on for growth. But each revolution things get better. But we also discover issues and iterate again.

Join the Hosts of the Star Trek Mission Log Podcast on the Bridge of the Enterprise from the Original Star Trek TV Series, Tonight!

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This evening is the official launch of a brand-new, officially-sanctioned Sansar experience: the bridge of the Enterprise from the original Star Trek TV series!

Here are the details from the event listing:

John Champion and Ken Ray – the hosts of Mission Log on the Roddenberry Podcast Network – are headed to Sansar! What better place to talk Star Trek than the bridge of the Enterprise? Built by a serious Trekker, you can watch Mission Log Live at 7pm Pacific/10pm Eastern on the main view screen on the original series bridge! Then a few minutes after the show, John and Ken will hit the bridge.

This week: Why are we here and where is here anyway? What sparked your interest in virtual reality? What do you see for VR going forward? Of course, you can bring your own topics as well. We’re just hanging out on the bridge, and hoping you’ll join in.

Dress code: There is none, though free Mission Log and Roddenberry shirts are available NOW in the Sansar store!

You can join this event in Sansar desktop mode too – you don’t need a VR headset!

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It starts at 7:00 p.m. Sansar Time/Pacific Time at this location. You can pick up an official Star Trek Mission Log T-shirt from the Sansar Store:

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