Sinespace and Breakroom: A Look Back and a Look Forward—Adam Frisby Gives His 2021 Annual Keynote

This news is a little late, so I do apologize to Adam Frisby and his team at Sine Wave Entertainment (the makers of the metaverse platform Sinespace and it corporate cousin, Breakroom). I had decided to take most of December 2021 as a vacation from this blog, in order to refresh myself to meet the new year head on!

At an Office Hours presentation in Sinespace in early December, Adam (wearing his now-signature bunny rabbit avatar!) gave his Annual Keynote, in which he talked about how 2021 went, and what’s coming up for 2022. Here are some highlights from his speech:

  • Sine Wave were originally planning a promotional push for Sinespace last February, but the ongoing pandemic threw a monkey-wrench into those plans, and work shifted to Breakroom. Companies can now go to breakroom.net, buy it off the shelf, and customize it with little-to-no involvement from the team; this means that the Sine Wave team isn’t getting as tied up dealing with Breakroom customer issues as much as they have in the past.
  • Did a lot of work on compliance and auditing their back-end processes;
  • Did a lot of crossover stuff between Breakroom and Sinespace, including well-attended talks by Philip Rosedale and Matthew Ball;
  • Made a huge effort in Quality Assurance, fixing bugs and implementing feature requests in Sinespace (e.g. adding the ability to control your avatar turning speed);
  • The design and UX team is working on user interface improvements (including the Room Editor);
  • Usability improvements (e.g. click-to-walk now steers around obstacles; fixes to inverse kinematics for feet and hips on avatars for smoother movement);
  • Developer improvements (e.g. new LUA functions);
  • New network stack is coming out very soon (designed to have hundreds and even thousands of avatars in one location at once); Adam mentioned recent load tests with 650+ avatars; the new network stack works better on WiFi and cellular connections;
  • Vehicle improvements: a smoother experience, due in a couple of weeks!
  • New terrain system;
  • New parcel system (e.g. allows you to partition a region in three dimensions entirely within the client—drag and drop zones, set rent, etc.);
  • Unity 2020 support to come out in a couple of weeks;
  • Adam gave a demo of a new mobile-centric user interface for touch-screen devices such as monitors and tablets. Beta mobile viewers are available via the Discord server today if people want to test them out.
  • Coming up for 2022 (in roughly chronological order): the new network stack; Unity 2020 upgrade; improvements to virtual reality support; a new asset format; visual scripting tools; the new Room Editor; improvements to the base avatar (e.g. body shapes; they’re trying to find a good character artist).
  • When does Sinespace finally leave beta? Adam can’t give a firm answer, but he says “next year”.

If you want to watch the entire presentation, it has been posted to YouTube in a 38-minute video (the Q&A portion afterward was unfortunately not recorded):



This blogpost is sponsored by Sinespace, and was written in my role as an embedded reporter for this virtual world (more details here). 

Sinespace/Breakroom News: Matthew Ball Metaverse Road Map Event Today; Pictures from Last Night’s Zombie Ball

Don’t forget that venture capitalist and metaverse writer Matthew Ball will be speaking at an event in Breakroom (Sinespace’s corporate cousin) today, Thursday, October 21st, 2021 at 8:00 p.m. Greenwich Mean Time/GMT or noon Pacific Standard Time/PST. You can register for the event here, through EventBrite (it’s free). When you register, you will receive an email message with a special link you must click on to load the web-based Breakroom app in your web browser (which works surprisingly well, based on past Fireside Chats in the series!). More details here.

Here are some pictures I took this morning of the venue; the first shot shows you the user interface, which I think you’ll find very similar to the layout of the Sinespace client. (One of the things I like the most about Sinespace/Breakroom is that I can adjust my avatar’s shape to more closely resemble the real-world Ryan Schultz!)


Your intrepid embedded reporter also attended the Zombie Ball last night in Sinespace—and won 1,000 Gold (Sinespace’s currency) in a random draw! Here are some pictures I took at the event; please click on each thumbnail to see it in a larger size:


This blogpost is sponsored by Sinespace, and was written in my role as an embedded reporter for this virtual world (more details here). 

Matthew Ball and the Metaverse Road Map: A Fireside Chat in Breakroom on October 21st, 2021

In case you haven’t noticed, the metaverse is suddenly having a moment.

Ever since Facebook announced that they were repivoting to become a “metaverse” company, things have gotten a little bit crazy around here. As Tony Parisi writes:

In the wake of Facebook’s new positioning as a Metaverse company, execs at a multitude of tech and media outfits have put it front and center of their strategy, or are at least saying they have a Metaverse strategy. Leading the pack are game engine companies like my employer Unity and graphics chip powerhouses such as NVIDIA. These companies are laying the groundwork by delivering miraculous real-time 3D tech on a regular basis, and they are built on solid business models delivering significant commercial value. They will indeed be foundational for the Metaverse. But these days you can’t swing a dead cat without hitting an ad agency or tech startup that has the word Metaverse in a strategy deck, too. Sensing a Next Big Thing, people don’t want to have to play catch-up like they did with the Internet or mobile. Mind you, the term Metaverse isn’t new, nor is the vision, despite various attempts at rewriting history. But now that His Eminence has given voice to it, the Metaverse exists by fiat. So let it be written; so let it be done. And everyone is pouring in.

At a time when the word “metaverse” is being flung around everywhere by everybody (including by quite a few johnny-come-latelies who really have no idea what they are talking about), it’s important to listen to people who who were around before this sudden hype cycle. Among those people is venture capitalist Matthew Ball, whose well-known article The Metaverse: What It Is, Where to Find it, Who Will Build It, and Fortnite, provides some thoughtful insight and perspective on the topic.

Matthew Ball (picture source)

And it just so happens that the next speaker scheduled in the Fireside Chats series is none other than Matthew Ball himself! According to the official announcement:

Sine Wave Entertainment is honored to welcome Metaverse visionary Matthew Ball for a virtual fireside chat within Breakroom, our metaverse platform for real-life events. Author of the influential “Metaverse Primer“, lead creator of the Ball Metaverse Index, his insights and investments have shaped the business world’s understanding of what he calls a “successor state to the mobile internet”.

Join us for a wide-ranging conversation with Matthew, co-hosted by two leading journalists of the Metaverse era [Gene Park of the Washington Post and Wagner James Au of New World Notes].

Topics to be discussed include:

• What are the key Metaverse trends to watch for in the next 5-10 years?
• Will it wind up being dominated by the Internet giants?
• Is there more to the Metaverse beyond entertainment?
• Where do blockchain and VR fit into the technology’s future?• How will the Metaverse remake culture and business?

You can register for the event here, through EventBrite (it’s free). It takes place on Thursday, October 21se, 2021 at 8:00 p.m. Greenwich Mean Time/GMT or noon Pacific Standard Time/PST. When you register, you will receive an email message with a special link you have to click on to load the web-based Breakroom app in your web browser.

It promises to be a fascinating discussion, and one you won’t want to miss!


This blogpost is sponsored by Sinespace, and was written in my role as an embedded reporter for this virtual world (more details here). 

Breakroom Special Event on July 7th, 2021: Dr. Jeevan Perera, Dr. Walter Greenleaf, and Dr. Stephen Goldberg Speak About Mental Health in the Workplace

On Wednesday, July 7th, 2021 at 10:00 a.m. PST/6:00 p.m. BST, please join the following guest speakers in Sinewave Entertainment’s Breakroom (the corporate cousin of their social VR/virtual world platform Sinespace), who will be speaking on the topic, The Coping Strategies Astronauts Use for Working in Isolation, and How to Apply Them in the Workplace:

  • Dr. Jeevan Perera, an aerospace engineer with the U.S. space program;
  • Dr. Walter Greenleaf, a neuroscientist at Stanford University; and
  • Dr. Stephen Goldberg, a psychiatrist with the Mental Health Association, Maryland.

Here’s a brief description of the talk:

With increased numbers of companies adopting hybrid/remote work models, employee well-being and mental health are fast becoming top priorities as companies race to adapt to this new working environment. So, who better to turn to for guidance than the ultimate remote workers – astronauts!

Join us on Mars, in Breakroom’s virtual world, for a free virtual event featuring some of the world’s leading authorities on mental health to discuss the impact of isolation and remote working on employee wellbeing. Hear from Dr. Jeevan Perera from the US space program, who will share his experience managing risk for large, crewed missions and discuss how astronauts prepare for long periods of isolation and their steps to protect their mental health, and how to apply them in the workplace. Dr. Walter Greenleaf, a neuroscientist from Stanford University, and Dr. Stephen Goldberg, a psychiatrist, will join Dr. Perera to discuss mental health in the workplace, its potential impact, and what companies can do to support employee well-being.  

With a large chunk of the workforce still working from home (many, like me, in self-isolation) during the current coronavirus pandemic, this event promises to be both timely and pertinent!

After all, astronauts are the ultimate in remote workers!

You can register for the event here; you will receive an email with instructions on how to access the event, accessing a special Mars world in Breakroom using your web browser (you won’t need to download a client program). See you there!

The Mars world in Breakroom, where the event will take place

This blogpost is sponsored by Sinespace, and was written in my role as an embedded reporter for this virtual world (more details here).