The current boom in NFT art has led to new partnerships between bricks-and-mortar art galleries and brokers and blockchain-based platforms, such as Cryptovoxels, Decentraland, and Somnium Space, where such art can easily be displayed and admired.
Venerable art auction house Sotheby’s has just announced via Twitter that they have set up a digital replica of its London galleries in the blockchain-based virtual world of Decentraland, as part of Natively Digital, an inaugural curated sale of Non-Fungible Token (NFT) artworks (along with a discussion room on Clubhouse today):
Artnet News reports (this site is paywalled so use the incognito mode of your web browser to see this article):
Sotheby’s virtual gallery is a twin of its New Bond Street outpost, complete with five ground-level galleries—but instead of London’s tony Mayfair enclave, it is located in Decentraland’s prime art hub, known as the Voltaire Art District (map coordinates: 52,83).
A virtual version of Sotheby’s avuncular London commissionaire Hans Lomulder…welcomes visitors at the gallery entrance, top hat and all.
The NFTs that will be for sale include both the work of early, pioneering crypto artists in the field and more recent blockbuster stars; some of the names represented in the sale are Rhea Myers, Lethabo Huma, and Larva Labs. Recently, Christie’s scored a huge win with the $16.9 million sale of 9 Cryptopunks NFTs manufactured by Larva Labs, so that listing in particular is likely to score comparable dividends for Sotheby’s.
If you want to visit the virtual Sotheby’s in Decentraland, read my step-by-step guide on how to get started, then type /goto 52,83 into chat (note that you should also be able to visit Decentraland as a guest, without setting up an account). Enjoy the art!
If you haven’t paid a visit recently to the blockchain-based virtual world Decentraland, you might be surprised by what you see. Here’s a shot of the ConsenSys headquarters shared via Twitter, which at first glance I mistook as a picture taken from Second Life! It’s clear that the first generation of blocky builds has evolved towards more realistic-looking trees and buildings.
At the heart of Decentraland, Genesis Plaza was always meant to be an experience that welcomed users to the metaverse, providing a stepping off point for the rest of the virtual world.
The Decentraland Foundation development team has been steadily making improvements to the Plaza to ensure that when users arrive in Decentraland they know where they are, where they can go and what they can do.
When you first spawn in-world (or if you type in /goto 0,0), you are deposited in a cloud platform with three large boards and a whirlpool with a diving board:
This platform is the lobby. Here you’re presented with three main information boards showing you classic games to play, upcoming and live events which you can jump straight into, and a list of locations where other users are currently hanging out:
If nothing on the boards appeals to you, you can leap into the whirlpool, and fall through to a comfortable lounge on the ground level:
A multitasking octopus bartender NPC engages you in a conversation to help you get your bearings, answering your questions:
The goal here is clear: to help orient new users, and get them exploring the grid. Here’s a recent YouTube video (7 minutes) showing you how the boards in the new plaza work, plus a better look around the ground level lounge:
Earlier this week, I had a guided tour of the blockchain-based social VR platform Somnium Space, where I was informed by my tour guide that the virtual world had just implemented teleporting. Scattered throughout the one large, contiguous virtual landscape which comprises Somnium Space were teleporter hubs, where you could pull up a map, click on the teleporter hub you wanted to travel to, press a button, et voilà! You were instantly transported to your destination.
What makes Somnium Space unusual among metaverse platforms is that you cannot simply teleport from one place to another distant location; you either must make use of the provided teleporters, or walk/run/fly/swim to your destination. (Of course, you can certainly “short hop” using a limited form of teleporting, but that is only for shorter distances, not for instantly getting from one end of a large, contiguous landmass to another.)
In other words, the teleporter hubs of the Somnium Transportation System are set up much like a modern urban subway system, where you can only travel to a particular, pre-built subway station that is situated the nearest to your intended destination, and then walk the rest of the way. Many people might remember that in the very earliest days of Second Life, there were also teleporter hubs in the days before avatars could instantly teleport themselves from one location to another!
Another thing that sets Somnium Space apart from other social VR platforms is that there are only going to be so many “public” teleporter hubs. In face, some of these hubs are going to be auctioned off as NFTs (Non-Fungible Tokens), and the successful bidders with such a teleporter hub on their properties will be able to charge a cryptocurrency fee in order to use their teleporters! (In other words, they would operate much the same as a real-life toll road or highway.)
Closely intertwined with the idea of teleporting vs. walking is the layout of a metaverse platform. Is it one large contiguous landmass, like Somnium Space, Decentraland, Cryptovoxels, and (to a certain extent) Second Life? Or is it a collection of smaller worlds, like VRChat, Rec Room, Sansar, and Sinespace? If it is the former, then means of transportation (and ease of access to transportation) becomes more important. If it is the latter, then another tool which many of the newer social VR platforms offer is the ability to create a portal—either temporary or permanent— between two worlds. (Of course, you could consider a teleporter hub a portal.)
So, keeping all this in mind (particularly the distinction between SHORT HOP teleporting and teleporting to a DISTANT location), we can create a chart outlining the transportation affordances of the various metaverse platforms:
Name of Platform (Layout)
Distance Teleport? **
Create Portals? †
Second Life (mostly one contiguous landmass, with private islands)
Sinespace (separate worlds)
Sansar (separate worlds)
NO (but you can create teleport hubs)
VRChat (separate worlds)
Rec Room (separate worlds)
AltspaceVR (separate worlds)
NeosVR (separate worlds)
Cryptovoxels (one contiguous landmass with some islands)
NO (you can add coordinates to a URL, though)
Decentraland (one contiguous landmass)
YES (/goto X,Y)
Somnium Space (one contiguous landmass)
NO (but there are teleport hubs)
NO (unless you count teleport hubs)
* – Can a user walk/run/fly/swim from one location to another? This includes SHORT HOP teleporting. ** – Can a user personally choose to teleport from one location to a second, DISTANT location? † – Can a user create a temporary or permanent portal from one location to another?
Obviously, all metaverse platforms offer some form of personal locomotion for your avatar (walk, run, fly, swim, short-hop teleporting, etc.). This is standard.
It is also clear from this table that the metaverse platforms which consist of many smaller worlds (Sinespace, Sansar, VRChat, Rec Room, AltspaceVR, and NeosVR) all prefer the creation of temporary and permanent portals to allowing users to teleport great distances on their own steam. On the other hand, all the social VR platforms and virtual worlds which consist of one contiguous landmass tend to allow some form of teleportation across great distances.
You will notice that Cryptovoxels uses a rather brute-force method of “teleporting”, which consists of appending the coordinates to the end of the URL you enter into your web browser client (which are much the same as the coordinates which form part of the SLURLs used in Second Life, but not nearly as convenient in my opinion).
So, what do you think? Have I made an error in my table? Do you have an opinion about the benefits of teleporting and portals versus walking around and exploring the landscape? I’d love to hear your opinions, so please leave a comment, thank you!
What do you do with a $69 million artwork that doesn’t physically exist?
That’s the question faced by the Singapore-based investor calling himself Metakovan, who made headlines last month when he bought the digital artwork “Everydays: The First 5000 Days” by the American artist Beeple at Christie’s.
The work is a non-fungible token (NFT) – a new type of virtual asset that has its ownership status and authenticity verified by blockchain. NFTs have exploded in popularity in 2021, with prices skyrocketing.
Metakovan, real name Vignesh Sundaresan, plans to put the artwork on display in four virtual world environments. He is working with architects to design gallery complexes that the public can enter via web browsers or virtual reality technology.
It is clear to anybody that is paying attention that the NFT (Non-Fungible Token) boom is sparking intense interest and resulting speculation in the blockchain-based virtual worlds where such NFTs can be displayed: Cryptovoxels, Decentraland, Somnium Space (all already launched and seeing more and more business) and The Sandbox (which launched its first phase on March 31st, 2021). It seems like every second room on the hot new drop-in social audio app Clubhouse is about NFTs and how to get into the market.
Market speculation in the first three blockchain-based virtual worlds has only intensified recently, with previously unheard-of trading volumes and rapidly escalating prices as bidding wars break out over virtual properties. Here is a graphic linked to from the aforementioned Reuters article, showing just how suddenly land values have jumped in Decentraland (and I’m quite sure that early investors are rubbing their hands with glee!):
And some big-name companies are being attracted to the blockchain-based virtual world marketplace (quotes are from the Reuters article up top):
In what will be one of the biggest names to join the party, videogame maker Atari told Reuters it planned to launch its own blockchain-based virtual world and would soon announce details.
Online environments are going to be “very very big”, regardless of fluctuations in the price of bitcoin, said Frederic Chesnais, head of Atari’s blockchain division and the company’s former CEO. NFT real estate could one day fetch millions of dollars, he added.
Atari, ahead of its plans to open its own blockchain-based world, has licensed a retro arcade within Decentraland and is due to open a casino.
Among the people interviewed for the Reuters article was the creator of Cryptovoxels, Ben Nolan, who expresses caution in the current feverish NFT market:
“I expect that there’ll be a crypto winter in the next couple of months, the whole NFT boom will explode and then all the value will absolutely collapse,” said Ben Nolan, founder of the virtual world Cryptovoxels.
“Doing NFTs as an investment or as a way to make money is really ill-advised.”
However he does see a future for virtual worlds and NFTs.
“Do I think most people will use virtual worlds? Probably not, but I think a lot of people will and I think NFTs are a big part of that growth,” he said.
“Actually walking around with another person in a virtual space and looking at art together is a really nice way to spend time,” he added.
We can expect that more companies will enter the blockchain-based virtual worlds marketplace, attracted by the possibility of making profits from virtual real estate—whether that real estate is used for galleries to show NFTs or not.
Interesting times! I choose to remain safely outside the fray, peering in occasionally to write the odd blogpost—emphasis on odd 😉 . The following are links to all my previous blogposts written about four of the currently available (or soon-to-be-available) platforms: