Two Recent Video Essays on the Metaverse: Straszfilms Looks at There.com, and Dan Olson Dissects Decentraland

I have a great deal of respect and admiration for those people who create metaverse-themed video essays and documentaries on YouTube. I simply don’t have the time and energy at this point in my life to fiddle with video editing software, and I don’t particularly consider myself photogenic enough to put my face on your screen! So today, I want to introduce you to two new (and very different!) documentaries about the metaverse, by two creators whom I admire.


A little over a year ago, I blogged about Straszfilm’s thoughtful and nostalgic video essay on Active Worlds, which can be considered the granddaddy of virtual worlds, founded on June 28th, 1995, and somehow still limping along 27-¾ years later. Well, Strasz (a.k.a. Chris Hornyak) is back with a second video essay about another almost-forgotten virtual world, There, in a video cleverly titled Nobody’s There: The First Failed Metaverse (I wrote about There on my blog here). And, as a fellow virtual worlds nerd myself, I really enjoyed it!

There has to go down as one of the worst possible names for a virtual world—something which becomes rapidly apparent when you try to search on Google for it. In his video essay, he compares and contrasts There with another virtual world started around the same time, Second Life. I recommend Strasz’s video because of his insightful commentary on why There ultimately failed, tying the discussion to Second Life and to the newer NFT metaverse platforms. Here’s a representative extract (but watch the whole 45-minute video, it’s great!):

It is utterly bizarre to me to look back on this almost two decades later for a bunch of interconnecting reasons. Obviously, the concept of buying digital goods isn’t new or interesting now. But in 2003, it absolutely was. Almost bizarrely so. It’s wild to read journalists fawning over buying Levi’s for your avatar [in There] in a time when buying actual Levi’s online was so new. It’s almost unbelievable, and I mean that in a very literal sense. So, just for a second, imagine taking that out-there idea and then deciding that you were going to build an online 3D chat program on it in 2003…While this sort of thing is a little more acceptable today, it’s still readily mocked, and for a pretty good reason. I was recently interviewed in Esquire for a story about virtual fashion in the metaverse. During that discussion, the concept of NFT clothing came up, or just metaversal clothing in general.

Fashion is expression. With it you can quickly communicate who you are to the world…Yet, in the real world, that expression is always a bit limited…On the internet, especially in 3D social places, you were free from those boundaries. You can be anything, you can wear anything. And yet, it’s in that context that folks have stood back, folded their arms, and gone, “Hey, what people really want to do is own things.” It’s so utterly bizzare to think that, in the period I’m writing this, places like Decentraland and The Sandbox are being widely mocked for the very same sort of attitude. These places took one look at past and current virtual spaces that exist, and essentially just tossed all the creativity and novelty to the side, somehow coming out the other end thinking that the most important part of a seemingly post-scarcity virtual world is owning something…

To be clear, I don’t think that there’s anything wrong with designers being paid. When someone in Second Life makes a piece of clothing for others to wear, or someone makes a model in VRChat, I think it’s important that those people get paid for their labour. Yet, when a big fashion brand comes in, it feels like you’re not paying for their handiwork, but rather the opportunity to paste a digital logo on your avatar. I mean, at least with IRL fashion, outrageous pricing is justified by craftsmanship, aesthetic leadership, small product runs, and exotic materials. But here, in this 3D space, there is limitless possibility, and we’re deciding to celebrate that by selling branded jean textures?

Of course, none of this worked. It didn’t work in There, and it isn’t working now. It would be fair to say that, in the last few months, the NFT market has just completely cratered. Just like with There, creators of these new technologies seem to have missed the part about people having to want to spend money before they, well, spend money. You have to be making something desirable before actual humans want to buy it.

There, as well as every metaverse/NFT/Web3 project or whatever, both fundamentally made the same mistake. They just didn’t pause to try and understand why people will dress up their avatars, or spend time in these spaces. It’s not just the peacock, it’s because it’s fun! It’s expression in its purest form. It’s finding your, well, YOU, then hanging out with other people who were doing the same.

In other words, it’s about the community and community-building first, with fashion as a secondary add-on, not the other way around! Second Life started as a place for people to gather, make friends, and form communities first. I was around during the big corporate boom in 2007 when companies like Playboy trooped into SL, set up shop, and tried to sell branded products. In all cases, these companies eventually left, because they didn’t understand what Second Life was all about. First you have to have places like role-play communities spring up, which then organically leads to things like stores selling medieval role-play outfits! Putting the sales cart before the community horse (for example, in Decentraland) doesn’t tend to lead to engaging metaverse platforms, which keep people coming back.


Speaking of Decentraland, last night I watched the latest documentary by Dan Olson, whose YouTube channel, Folding Ideas, is well-known for his year-old video critique on blockchain, cryptocurrencies, and non-fungible tokens (a.k.a. NFTs), titled Line Goes Up, which has racked up over 10 million views to date. Dan’s latest video essay is a nearly two-hour-long documentary about Decentraland titled The Future is a Dead Mall – Decentraland and the Metaverse, and it’s two hours very well spent!

Dan’s documentary, split into six chapters, is an intelligent dissection of the concept of the metaverse in general, and Decentraland in particular. He is obviously extremely well-read, citing a wide variety of sources, including Ryan Bolger’s concept of reified space and Johan Huizinga’s concept of the “magic circle”, in this video. Dan is someone who has clearly put a lot of research into this work, and it shows!

Like Straz, Dan casts a very critical eye upon recent corporate forays into the metaverse, remarking on Lindt’s virtual chocolate store in one section of his video as follows:

…[T]he whole of it is elevated to transcendental when you see the actual thing that they’re describing: a laggy, hideous, cheap, faux-3D website that would probably be a camp hit if it were pitched instead as a throwback to FMV video games from the 90s….The vast majority of these so-called metaverse offerings are virtual spaces only insofar as they are painted to resemble a store. We already tried this 25 years ago, and discarded it because it turns out the human brain can shop from a list of items or a grid of photos far better than in can from an imagemap photo of a display case.

However, the main part of this documentary is a devastatingly detailed critique of everything that’s wrong with Decentraland. Having followed the Decentraland saga almost from the beginning back in 2018 on my blog, I already knew most of this, but it’s a truly a joy to watch Dan do such a wonderful job of pulling everything together into such a neat package, with a bow on top! I highly recommend this documentary.

Among other topics, Dan Olson discusses the many corporate (mis)adventures in Decentraland, as well as a lawyer’s office that is really nothing more than a (presumably) expensive three-dimensional brochure with links to outside websites like Facebook. He critiques the Decentraland Report news site at great length. He also talks about marquee events such as the Metaverse Fashion Week and the Metaverse Music Festival, and he takes a whole chapter in his video essay to dissect, at length, Decentraland’s somewhat byzantine DAO or governance structure.

Dan sums up his tour-de-force opus with the following summary, again referring to Huizinga’s magic circle:

So the authors of Decentraland, its creators and users, paint a magic circle around it with a narrative of inevitability, a narrative of the metaverse, a narrative of a true, separate, new world that you will eventually move your life into. Because if your neighbours aren’t going to eventually be compelled to be here tomorrow, why would you ever want this today?

Decentraland is, at every level, a collective fairy tale. Just people playing pretend… Whether it be the Pedigree Fosterverse scraping data from Adopt a Pet, users playing lawyer in their corporate offices or purporting to be the future of news, Decentraland’s value to businesses is patently absurd. And, as we’ve seen, even its decentralized premise is a fantasy. The DAO has no authority and is comically hapless—content to play politics, all the while pretending they have a stake in a billion dollar product. And it’s not enough to convince themselves, they need to convince you. So that is what they do by any means necessary. They will pander, mislead, outright lie—whatever it takes for you to buy into their narrative. Because this only makes sense from inside the circle.

Decentraland is a farce and a tragedy. It is painted into a corner by a combination of ineptitude and inherently bad ideas, and it cannot escape its fundamental being. Whatever other ideals are spit out, whatever rhetoric about liberation or political experimentation is employed, the simple fact that it was materially born as a pre-sale of lots of “land” based on a fiction of people “moving in” sets off a chain of decisions and incentives about design and functionality that bind it, forever, to being little more than a fantasy real estate scheme, an endless world of uniquely scarce dead malls.

So, go pop some popcorn, perhaps grab some wine to go with it, and settle in for a some entertaining and enlightening videos about the metaverse! And please, leave a comment on the videos, and tell’em Ryan sent you. 😉

UPDATED! The Problem with NFTs: the Growing Push-Back from People Who Are Sick and Tired of the Current NFT Craze

If you’re tired of the current level of NFT hype, you’re not alone!
Photo by Dylan Calluy on Unsplash

There are fewer topics which provoke such a sharp divide of opinion as Non-Fungible Tokens (NFTs for short). NFT madness has reached stratospheric heights, and looks likely to rise even further. And some people have had enough.*

When Kent Bye and Molly White (who are heroes of mine, but in very different ways) both highly recommend a YouTube video, you can bet that I pay attention!

Of the two, Kent Bye is probably the better known; he is in indefatigable, intelligent host of the Voices of VR podcast, and someone whose thoughtful, philosophical insights into any and all aspects of immersive tech I value greatly (I wish I had his brain!). As for Molly, she is someone whom I first encountered because of her truly epic thread of snark about that infamous Cryptoland promo video, but she, too, is definitely someone to follow (she maintains the wonderful Web3 Is Going Just Great website, which chronicles the scandals, misdeeds, and crimes of the many crypto, blockchain, and NFT projects out there, an increasingly difficult task as the number of schemes proliferates!).

Here is the 2-hour-and-18-minute video itself, titled The Problem with NFTs, by Dan Olson, a Canadian whose YouTube channel Folding Ideas has just over half a million subscribers:

Dan starts his video by providing some historical context, discussing the financial crisis provoked by the mortgage bond crisis of 2008, and then moving on to Bitcoin, trumpeted as an end to the evil of centralized banking. Here’s a prime quote:

Rather than being a reprieve to the people harmed by the housing bubble, the people whose savings and retirements were, unknown to them, being gambled on smoke, cryptocurrency instantly became the new playground for smoke vendors. This is a really important point to stress: cryptocurrency does nothing to address 99% of the problems with the banking industry, because those problems are patterns of human behaviour.

—Dan Olson

He then talks about Ethereum, and how it was created in part to address some of the problems posed by Bitcoin. Dan provides one of the best overviews of “proof of work” versus “proof of stake” that’s I’ve encountered to date. After covering the basics of blockchain, he turns his attention to the Non-Fungible Token market, discussing the whole “code is law” premise of smart contracts at length. His highly entertaining exploratory foray into the current NFT market space is well worth the price of admission alone! Near the two-hour mark, Dan discusses Decentralized Autonomous Organizations (DAOs).

Honestly, this video is so good, and so information-dense, that I would strongly encourage you to set aside two-and-a-half hours, and watch it in full, with the subtitles on. Like me, you’ll probably rewind it several times to review some of Dan’s better arguments! Molly and Kent are right; this video is *chef’s kiss* (Dan even briefly includes screencaps of Molly’s website and that infamous Cryptoland promo video!).

But it’s the final chapter of this video where Dan is on point, and on fire:

In 2008, the economy functionally collapsed. The basic chain reaction was this: bankers took mortgages and turned them into something they could gamble on. This created a bubble, and then the bubble popped.

When you drill down into it, you realize that the core of the crypto ecosystem, the core of Web3, the core of the NFT marketplace, is a turf war between the wealthy and ultra-wealthy. Technofetishists who look at people like Bill Gates and Jess Bezos, billionaires minted via tech industry doors that have now been shut by market calcification, and are looking for a do-over, looking to synthesize a new market where they can be the one to ascend from a merely wealthy programmer to a hyper-wealthy industrialist. It’s a cat fight between the 5% and the 1%.

Ultimately the driving forces underlying this entire movement are economic disparity. The wealthy and tenuously wealthy are looking for a space that they can dominate, where they can be trendsetters and tastemakers and can seemingly invent value through sheer force of will.

This is, in my opinion, the blindspot of many casual critics. The fact that tokens representing ape PFPs are useless, yet somehow still expensive, isn’t an overlooked glitch in the system, it’s half the point. It’s a digital extension of inconvenient fashion. It’s a flex and a form of myth-making.

And that’s how it draws in the bottom: people who feel their opportunities shrinking, who see the system closing around them, who have become isolated by social media and a global pandemic, who feel the future getting smaller, people pressured by the casualization of work as jobs are dissolved into the gig economy, and want to believe that escape is just that easy. All you gotta do is bet on the right Discord and you might be air-dropped the next new hotness… This is your chance to stick it to Wall Street and venture capitalists, as long as you pay no attention to the VCs behind the curtain. The line can only go up.

It’s a movement driven in no small part by rage, by people who looked at 2008, who looked at the system as it exists, but concluded that the problems with capitalism were that it didn’t provide enough opportunities to be the boot. And that’s the pitch: buy in now, buy in early, and you could be the high tech future boot.

Our systems are breaking or broken, straining under neglect and sabotage, and our leaders seem at best complacent, willing to coast out the collapse. We need something better. But a system that turns everyone into petty digital landlords, that distills all interaction into transaction, that determines the value of something by how sellable it is and whether or not it can be gambled on as a fractional token sold via micro-auction, that’s not it.

A different system does not mean a better system; we replace bad systems with worse ones all the time. We replaced a bad system of work and bosses with a terrible system of apps, gigs, and on-demand labour.

So it’s not just that I oppose NFTs because the foremost of them are aesthetically vacuous representations of the dead inner lives of the tech and finance bros behind them. It’s that they represent the vanguard of a worse system. The whole thing, from OpenSea fantasies for starving artists to the buy-in for pay-to-earn games, it’s the same hollow, exploitative pitch as MLMs. It’s Amway, but everywhere you look, people are wearing ugly-ass ape cartoons.

(UPDATE Jan. 23rd, 2022: if you have a bit more time left after watching Dan Olson’s video, you can peruse this thread of comments on the r/Documentaries community on Reddit. Be sure to sort by Best to read the best ones first!)


I leave you with another very recent YouTube commentary video I watched a couple of days ago, this one by the incomparable Josh Strife Hayes, who has sharpened his patented snark by reporting on countless questionable MMORPG projects over the past few years (a growing cottage industry).

From now on, this 22-minute video is what I am going to send to anybody who asks me what an NFT is, because Josh so mercilessly strips it down to its bare essentials, so that everybody can see just how ludicrous the whole setup is! The NFT-owner emperor is truly wearing no clothes; in fact, he’s just holding a spot in a line-up!

If, after watching Josh’s video, you have a bone to pick with it, I’d love to hear your comments (aside from his British pronunciation of the word “fungible”, which makes me wince). Where Dan Olson slays with facts, Josh Strife Hayes prefers to devastate with sarcasm, and he’s so good at it that it’s a joy to behold.

So, it would appear that there is now a determined push-back on the current silly season of NFT hyperbole, and I for one welcome this development. Too many people—particularly baby investors—are buying into the breathless hype of ill-thought-out NFT projects, which are proliferating like the Polynesian rats introduced to Easter Island. Commentators such as Dan and Josh are doing us all a service with their bracing commentary on this madness.


*FULL DISCLOSURE: I possess zero NFTs, and I only own one cryptocurrency, the Neos Credit (NCR), which I earn as a side benefit of being a monthly Patreon patron of NeosVR social VR platform. And, in that case, NeosVR is an actual, working metaverse platform for which you can create an avatar, and which you can currently visit, explore, and build in! In other words, there’s a THERE there, unlike so many currently hyped blockchain-based projects, which are essentially handwaving and hot air. Caveat emptor!