In this expisode, Episode 8 of Season 1, I interview the talented Sansar Content Creator Beverly Zauberflote in several of her well-known experiences, including Bedouin Nights, Witchy’s Sandbox, and Winter Wonderland. We also pay a visit to one of her newest experiences which is she is currently working on!
Don’t forget to watch through to the very end, where the editor left in some funny bloopers, as proof that things did not always go smoothly in the making of this video!
This is very much a team effort: Andrew William as producer/editor, and me as host. And if you want to support the show, may I direct you to my Patreon page, where as little as US$1 a month unlocks exclusive perks and benefits? Whether or not you are a Patreon patron, thank you for your continued support of my blog and this show! Your support means the world to me.
Numerous people have posted the following YouTube video to various social media and community forums in the past few days: a classroom presentation by Philip Rosedale at the University of Washington in Seattle on May 21st, 2019, as part of their Reality Lab Lectures series.
Philip is a pioneer and a visionary, and he is an engaging speaker, leading his audience through a history of how he became enamored and involved with virtual worlds and virtual reality, and how he built Second Life, founding Linden Lab in 1999, and then, in 2012, starting his new company High Fidelity. You need to watch this; it’s great! (There are a few minor sound issues with the video.)
In response to a student question, he talks about how High Fidelity is working on an app where you can take a single photo of a person and create a 3D avatar from that (at the 43:30 mark). I love this idea (especially since I happen to live a long way away from the closest Doob full-body scanner!), and I hope that HiFi has not dropped this project in their recent pivot to the remote business teams market.
He also says that they already have a version of High Fidelity that runs on the Oculus Quest (at the 1:00:25 mark), but he’s not sure when they will release it. The company may decide to allow people to sideload the app, which would get around having an official release on the Oculus Store.
I’m pleased to announce that Episode 6 of the Metaverse Newscast is now available for public view on YouTube (my Patreon supporters got a sneak peek yesterday).
My producer Andrew and I paid a visit to Scurry Waters, the tropical paradise created by Medhue and Bagnaria. Scurries are animated creatures made by Medhue, who is already well known for his Zooby cat and other animated creations in Second Life. Scurry Waters is full of things to do and see: ride an airboat, shoot pistols and try to trap each other in large floating bubbles, even blow up a pirate ship!
Bagnaria and Medhue discuss their creative partnership and we even get to discussing why some virtual worlds attract an older crowd than others. We wrap up the tour at Scurry Canyon, a fun and challenging shooting game. Can you make it to the very end?
And if you want to support the show, may I steer you over to my Patreon page, where as little as US$1 a month unlocks exclusive perks and benefits? Whether or not you are a Patreon patron, thank you for your support!
Sansar user Wurfi has created a wonderful, beautiful 5-minute YouTube video that really gives you a representative sampling of the 1,396 public Sansar experiences created to date by the social VR platform’s wildly creative users (as far as I could tell, the only Sansar Studios created experiences included were Aech’s Garage from the movie Ready Player One, and the Sansar Social Hub):
Enjoy, and please be sure to share this video with your social networks!