I’m really sorry I missed this event (I’ve been busy conducting library training sessions for various classes at work all this week at the university, and I just came home last night exhausted, so I gave this a pass). But thankfully, someone has posted a YouTube recording of Kent’s entire presentation and his conversation with Jesse afterwards.
Kent Bye is an extremely information-dense speaker who hops from topic to topic with alarming ease, so you might want to set aside some time and watch this video is small bites, so you don’t get complete information overload! His twenty-minute overview presentation about virtual reality is an absolute must-watch, and the conversation afterward with Jesse Damiani is also very informative, engaging, and wide-ranging. The last half of this YouTube video is a question-and-answer session with members of the studio audience.
So set aside an hour and 40 minutes, and watch the whole thing. It’s amazing. I think that Kent Bye is one of the most informed and articulate speakers about virtual reality that I have ever encountered! Bravo, Kent. And thank you for bringing him onto the show as a guest, Jesse.
Full-body tracking is not a new feature in social VR (VRChat, High Fidelity, and Sansar all already support it), but it’s still worthwhile to watch this video by Reactant VR of the full-body tracking in NeosVR:
The vlogger talks about how NeosVR lets you adjust every aspect of how tracking works to the specific dimensions of your avatar (a feature that other platforms like VRChat don’t offer yet). His setup consists of a Vive Pro Eye headset with a Modmic 5 microphone, plus eight Vive tracker “pucks” (on his chest, elbows, hips, knees, and feet), Valve Index controllers which track individual finger movemens, and a Vive wireless adapter so he is not encumbered by a VR headset cable. It’s quite amazing to me just how expressive his avatar can be!
NeosVR shows off that full-body tracking to good effect in this new music video, which also shows you a little bit of how you calibrate your avatar beforehand so its movements look as natural as possible:
Very cool! Also, effective from this blogpost forward, I will have a new blog category just for NeosVR. (I will try to add that new category to all my previous blogposts about NeosVR, when I have time.)
I’ve been meaning to blog about this for a while now, and someone reminded me today on Twitter (in response to my recent blogpost about the state of current social VR) that there was a nearly two-hour-long YouTube video of a panel discussion held in September in VRChat, where four smaller social VR developers talked about various aspects of virtual world economies.
We’ve gathered an incredible cast of lead developers building VR platforms to discuss virtual economies. How can creative people make a living inside these worlds? What ingredients are missing to catalyze a thriving user-generated content economy? What’s the landscape look like? How can startups compete with big tech?
■ James Baicoianu: Working on Elation Engine since 2011 building web based virtual worlds and JanusWeb for past few years as a framework for anyone to easily create social VR experiences. Bai has 20+ years of web dev experience, is a webgl / threejs contributor, and a part time internet archivist.
■ Ben Nolan: Built scenevr which lead to aframe, worked at Decentraland for awhile building their first web client. Currently developing Cryptovoxels full-time, a browser based virtual world owned by users via the Ethereum blockchain.
■ Avaer: Created a minecraft clone on the web about 6 years ago, ran into browsers at the time. Took C++ background and built own web browser named Exokit just doing WebVR / WebXR. Now focused on bringing people together and incentivized to work on proper Metaverse with Exokit Web.
■ SM Sith Lord: Lead developer of Anarchy Arcade, a 3D desktop with VR support. Has been using 3D desktops for 10 years and streams to Twitch regularly to show it off on twitch.tv/anarchyarcade.
I must confess that haven’t watched all of the video myself yet, but I wanted to share it with you, in case you were interested in some of the smaller companies’ perspectives on virtual world economies (and before I forget to post about it yet again). Enjoy!