Overall, the fact that I can have an expressive, fully animated avatar inside a metaverse is blowing my mind.
Not too long ago, I was invited by Carlos Austin and Jason Moore to pay a long-overdue visit to NeosVR, where we met up with XRiEL (a.k.a. Ari Tarr), went over to Jason’s workshop, tried on some cool avatars, and rode some fun vehicles!
Here’s the full one-and-a-quarter hour video which Carlos kindly posted to YouTube:
Enjoy! As you can tell we had a lot of fun. Carlos was the cameraman capturing the shenanigans, and we were later joined by iBrews (a.k.a. Alex Coulombe). This video also makes a great introduction to NeosVR if you have never visited before! Of particular interest is Ari showing just how easy it is to rig an avatar within NeosVR:
Thanks to Jason, Ari, Carlos, and Alex for a wonderful afternoon! I had to bow out a little early (at the 50-minute mark in this video) to avoid becoming VR sick, but the antics continued after I departed!
At the 53-minute mark, XRiEL/Ari demonstrates what he can do with his avatar, wearing a Vive Eye Pro VR headset with eye tracking, the Vive Facial Tracker, plus Valve Index hand and finger trackers, and also three Vive pucks attached to his hip and both his feet. Yes, his eyes and mouth are mirroring his facial motion in real time!
14 Reasons Why Virtual Worlds are still better than Social VR Worlds
A year ago, VCARA started the VR Exploder’s Club wherein educators meet up once a month to determine whether and/or which Social VR Worlds we should establish a presence thereon after exploring different platforms together. Whether we used VR headsets or desktop versions of these platforms, we looked at criteria such as learning curve, real-time communication, interaction capabilities, and more. I will describe specific issues that have been resolved in VWs that still need attention in VR.
Drawing upon a number of representative social VR platforms chosen from my November 2019 spreadsheet(which I need to update!), she gave a great presentation on why she thinks that social VR platforms need to pull up their socks when it comes to supporting education, and why these newer platforms should not be so quick to dismiss older virtual world platforms such as Second Life!
Because the following YouTube video of Dr. Marie Vans’ presentation has a absolutely criminally low 56 views thus far, I have decided to write up a blogpost about it! And here it is! (I am going back on hiatus again after this.)
Here is the video of Dr. Vans’ hour-long VWBPE presentation, followed by a question and answer session with the audience. It’s well worth watching the entire thing!
Holy shit. This just leaped past the Uncanny Valley in my opinion. This works so well it is truly scary. Heath looks like a real person!!! Try it for yourself with a facial picture of your favourite avatar, and let me know what you think!
Here are a couple more examples:
UPDATE 2:25 p.m.: I just dropped US$$29.99 (about forty dollars Canadian) on an annual Premium WOMBO subscription, and I have decided…I am just going to self-treat my chronic clinical depression today by plugging Second Life avatar selfies into WOMBO all day. I reject your reality and substitute my own!
Of course, it’s not just Second Life that you can do this with; WOMBO works with avatars you create in any social VR platform or virtual world. Here’s an avatar I created in Sansar, singing Thriller:
And, of course, it’s not just avatar pictures, it works with any face pictures. Here is Frida Kahlo (or, more accurately, her self-portrait), singing Tunak Tunak Tun, which is the mashup I never knew I needed until today!
UPDATE March 17th, 2021: I am just having so much fun throwing Second Life selfies into WOMBO! The company keeps adding new songs, too! Here are some of the latest additions (the Borat one is an exclusive for Premium members):
UPDATE March 20th, 2021: And here are a couple more new songs available on the WOMBO app, as of today! I had actually asked (via the #song-suggestions channel on the official WOMBO Discord server) for Friday by Rebecca Black.
UPDATE March 21st, 2021: This afternoon I discovered a new mobile app called Reface, which allows you to insert your avatar’s face into movie clips and animated GIFs. Here’s an example, using the face of my main Second Life avatar, Vanity Fair:
Here’s Vanity in thean animated GIF as Marilyn Monroe. Isn’t this amazing?!??
But wait, it gets even better!Witness the resulting MP4 movie clip, where Vanity Fair’s face is superimposed upon Kate Winslet’s in a succession of clips taken from the 1997 blockbuster movie Titanic:
Reface allows you a decent handful of face swaps before it imposes a 30-minute timer to slow down your use of the free version of the app. I signed up for the Pro version, which costs US$2.49 weekly, or US$24.99 annually.
Here’s my main male avatar Heath Homewood as actor Harrison Ford:
And here’s an animated GIF I created of Heath Homewood as Freddie Mercury!
UPDATE March 22nd, 2021: Well, tonight I am howling with laughter as I put my normally sedate Second Life supermodel, Vanity Fair, through WOMBO to sing some Taylor Swift, interspersed with some very well-timed goat screaming! Tonight, this my new favourite thing!!!
And then, I got really creative and starting combing the AI tools!
I pasted Vanity Fair’s face on Kylie Jenner’s body using Reface, then put a screen capture from the resulting animated GIF through WOMBO, et voilà! Here is the result! I am having way, waaay too much fun with this!
And Heath Homewood will sing you out with yet another exclusive song clip for Premium WOMBO users…
UPDATE April 5th, 2021: Three more musical clips from the fevered minds at WOMBO!
UPDATE April 6th, 2021: Here are a couple more tunes—enjoy!
The HTC Vive lip tracker dev-kit I integrated into NeosVR really adds a whole new level of expressivity to social VR. Never before [have] I had other people in VR telling me they like to see me smile when there’s something funny, or to go to sleep when I’m yawning!
This is so cool! Of course, most people in VR headsets use hand controllers of some sort to animate thier avatar’s arms and hands. Valve Index hand controllers can even animate individual fingers (although not all platforms can take advantage of this feature).
Many people have also been experimenting for years with using the HTC Vive “pucks” (on platforms such as VRChat, the old High Fidelity, and Sansar), to animate their avatar’s full bodies, attaching them to shoulders, waists, hips, knees, and feet. But adding mouth, lips (even tongue!) movements pushes the envelope even further, and these non-verbal expressions can add so much to conversations in social VR!
It should be noted here that the quest to animate your avatar’s face has been going on for quite some time now, with a variety of different solutions. For example, Sinespace sells a product called an Avatar Facial Driver, which works using your webcam to capture your facial expressions and play them on your avatar’s face (this is for a non-VR, desktop user, though). I blogged about this back in May of 2018.
Congratulations to Tomáš and the entire team at NeosVR for pushing the boundaries in avatar expression!