Philip said that currently, the High Fidelity company consists of 55 people, and about 20,000 people have created user accounts so far in High Fidelity. He said, in response to a comment from Drax that most High Fidelity users are probably American, that British/European users actually make up the largest block of HiFi users.
Philip talked about a piece of code you can add to your HiFi client, called Mirror Mode, which allows you to see a copy of your avatar in-world, to see what you are wearing, etc.
The group started at the Zaru domain, and from there they went on to visit the following domains:
Each HiFi domain runs on its own server; High Fidelity is a distributed open-source virtual world. Philip said that they built the architecture so that anybody who wants to can put up their own server, which means that it can scale upwards much more easily than a centralized system. He also hinted that you might be able to access High Fidelity on your phone someday soon!
Here’s Strawberry’s livestream of the tour (she was experiencing some technical issues with lag, and she did crash at one point):
Drax also did a livestream of Philip’s tour (one of the cool HiFi features he demonstrated was the ability to befriend another avatar simply by shaking their hand in-world):
How do you find out what’s going on in the various social VR spaces/virtual worlds? Often the best way is to consult their upcoming events listings. In this blogpost I am going to link to all the various event schedules that I have been able to locate for each of the major metaverse platfrorms.
First, let’s start off with Second Life. The Events listing in the Second Life client (under Search in the Firestorm client) can be a bit overwhelming due to the sheer magnitude of events listed (there’s also a lot of store advertising spam mixed in). You can use the handy drop-down menu in the upper right-hand corner of the Search window (under the General, Moderate, and Adult checkboxes) to limit your searching to, say, live music events. There’s also an events page on the Second Life website, which doesn’t appear to have as many events listed as you can find using the client. There’s also a Featured Events listing in the Destination Guide, which can direct you the major events happening around the grid.
Sansar has an upcoming events calendar within the client software, displayed prominently on the right-hand side of the screen when you first log in. There’s also a Rolodex icon labelled Events in the upper right-hand corner of the screen, which you can click at any time to see the events listings:
High Fidelity has an upcoming events page in pinboard, agenda, or calendar month views. Unfortunately, there’s no events listing within their client, on their tablet user interface, so you’ll have to rely on the website to get your information before you go in-world.
(Update: I just discovered that there is an in-world display board of upcoming events in High Fidelity’s Start domain, which you can search for on your tablet UI under the “Go To” icon:
Sinespace has an Events section on their official blog, but it’s not updated very often. You’re better off loading the Sinespace client software and getting information from the Upcoming Events section on the left-hand side of the log in screen:
There’s also an upcoming events board located near the spawn point at the Sinespace Welcome Centre:
VRChat actually has a VRChat Events website with links to their Discord server and to an online calendar of events. This is a separate Discord server from the very busy main VRChat Discord server, with different channels for each of the regularly scheduled events happening in VRChat, including the popular Endgame talk show. There’s simply no better way to stay abreast of everything that’s happening in VRChat! There’s also an official events calendar on the VRChat website. (Surprisingly, there is no upcoming events listing within the VRChat client, a glaring omission.)
What usually happens in today’s hyper-competitive computer applications marketplace, is that one or two players in a particular market segment get big (e.g. Microsoft, MySpace, Facebook, and yes, in its own way, Second Life), and then continue to grow like a juggernaut, based on the network effect, while the smaller players in the marketplace fight each other over the leftovers. The ones who get big are usually, but not always, the early entrants into the field (Second Life is a prime example of that, although there were notable virtual worlds which were founded before it, like ActiveWorlds).
But social VR and virtual worlds are not a zero-sum game. Many consumers are frequent visitors to a number of different metaverse platforms, and many creators build and sell products in various virtual worlds. Right now, success in one VR-capable virtual world (e.g. VRChat) generates interest in other social VR spaces. As they say, “A rising tide lifts all boats”.
It’s still not clear where all this is going, but I’m willing to polish my crystal ball and make a few predictions of what will happen over the next two year period, from now until April 2020.
What I predict will happen, over the next two years, is that one of the Big Five computer companies:
Is either going to launch their own social VR/virtual world/metaverse product, OR is going to buy one of the Big Four metaverse-building companies:
Now, there’s no guarantee that any of the Big Four companies WANT to be bought out by the Big Five. Perhaps instead of a buyout, a strategic partnership deal will be inked. But I bet you anything that it’s tempting for the bigger companies to buy their way into the evolving metaverse marketplace, rather than design something from scratch.
I also predict that a LOT of the new virtual world/social VR startups we see popping up are going to fail over the next two years. There’s a lot of virtual-reality-related (and especially blockchain-related) hype taking place, and some people are investing in startups that are risky. Some smaller companies have jumped into grand virtual world-building projects without realizing the sheer magnitude of the work involved in creating a fully-featured, viable metaverse. I’m afraid that some investors are going to get burned.
I also predict that Sinespace and VRChat are going to pull ahead in terms of features, simply because they decided to build on top of the popular Unity game engine, and they can use all the cool Unity development tools that are popping up. By comparison, feature development on Sansar will be slower as they continue work in-house on their own engine.
And finally, I expect that Second Life’s 15th anniversary celebrations will entice some former users to dust off their old accounts and revisit the platform to see what’s new. It may well herald a renaissance for SL! At the very least, it will help stave off a slow decline in SL’s user concurrency figures.
*Sorry, but as I have said before, Facebook Spaces is not a palatable social VR/virtual world product. It can’t even come close to competing against what High Fidelity, Second Life, Sinespace and VRChat are currently doing. But I bet you anything that Facebook has other plans up their sleeve. They can still try to leverage off their 2-billion-plus Facebook network (not to mention 800 million Instagram users) to become a potential major disruptor in the evolving metaverse marketplace. I’m not counting them out yet!
Through the Second Life Friends group on Facebook, I found out about my new favourite thing/activity in Second Life. It’s a backpack by ScriptWorks that you wear, and when you click it, it teleports you to a random spot anywhere within Second Life! (You can set it to avoid Adult-rated areas if you wish.)
You can buy a set of 5 random teleporter backpacks on the SL Marketplace, which means that you can give them to your friends and go exploring together! A group of backpack wearers can be simultaneously teleported to any random location on the grid, estates as well as mainland sims. It is great fun and a great way to see Second Life!
In spending my time exploring the SL grid with this backpack, I have learned a few things while hopping around from sim to sim:
There are a lot of people who are land barons, who buy land, subdivide it, and rent it out to other people. I really had had no idea that it was such a big business in SL! I have visited some attractively designed communities like Cedar Creek, Lionheart, and Orchard Heights, where I was tempted to rent a beautiful home for myself.
Which got me thinking about the concepts of land and land rental in the newer virtual worlds. It’s going to be a lot harder for people to make money as land barons in places like Sansar, where you can get up to three 4km-by-4km spaces for free (and even more land if you upgrade to one of the paid subscription levels).
However, there may still be a market for people who create well-designed spaces that other people want to rent. Drax has said that he wants to rent out the currently empty houses that line the street in his 114 Harvest experience. I’d certainly be interested in renting one of those houses!
The thing is, once you own land, you want to build something on it. This, in turn, drives the economy, as people purchase houses, trees, swimming pools, etc. I used to own land in Second Life, both on the mainland and then in the planned community of Bay City, but I sold it years ago. For many years I was homeless, like many SL avatars (although I did have access to a secret spot with build rights, where I could unpack boxes and change outfits).
Then very recently, I decided to use one of my Premium accounts to get myself a Linden Home in Second Life, and right after that I went out and bought some new furniture from many of the designers whom I have met and gotten to know from my time in Sansar, like Maxwell Graf. Loz Hyde, Froukje Hoorenbeek (a.k.a. Dutchie), and Ria Bazar!
What about newer virtual worlds other than Sansar? I seem to remember visiting a domain in High Fidelity where avatars could set up homes for themselves, but I’m not sure what the status of that project is (and I’m not even sure if I could find it again!). Much like Sansar, Sinespace actually gives you a free home space which you can decorate as you wish.
Frankly, most of the people currently exploring and inhabiting the newer social VR spaces/virtual worlds are creators rather than consumers, who are going to build from scratch rather than select ready-made items from a marketplace to decorate their living space. This means that most people are going to use their own (free) land rather than rent it from a landlord. It might stay that way for quite some time, which could be bad news for wannabe land barons in the newer virtual worlds. And it could be even worse news for people who bought expensive virtual land in places like Decentraland, hoping to be able to make some money by renting it out.
I’m feeling really depressed tonight (for reasons that I’d rather not share on the blog), so I decided to put on my Oculus Rift headset and head over to Rust nightclub in High Fidelity, where DJ Phlash is spinning tunes and avatars are dancing. There are some really creative avatars, executing some really funky dancing animations! Avatar animations are one area where High Fidelity definitely has the advantage over Sansar.
(Note I have avatar nametags turned on so I can see the avatars’ names above their heads. That is an optional bit of code I picked up at the HiFi Marketplace for free which enabled me to do that.)
Me, I’m justing using the standard Matthew avatar (see above). Nothing special. I just felt like coming and listening and watching tonight. Just to get my mind off my troubles. And then I clicked on one of the dance animation balls on stage to join in on all the fun:
Depression, be banished on the disco dancefloor! The event is still going on, so come join us!
As a member of VRBA, Janus will host a node of the High Fidelity blockchain and have the ability not just to read from the ledger but to register assets and record transactions on it as well.
As a member of VRBA, Janus will recognize avatar identities created in High Fidelity, and equally personas created within Janus will transfer to High Fidelity. Users of both services will be able to control what information they share or keep private for each experience and tailor how they present themselves. Together we’ll add more features to our identity platform to help build trust as people traverse VR.
Soon High Fidelity users can bring their virtual goods to Janus, along with ownership rights — the precursor to avatars and property moving effortlessly from world to world.
Janus is also developing a Blockchain Explorer that will allow people to view and render their assets, regardless of which service they used to buy them. You’ll no longer have some of your stuff on one platform, some of it on another. It’s just your stuff, everywhere you go.
High Fidelity Coin (HFC) is our cryptocurrency for peer-to-peer transactions and purchases on the High Fidelity Marketplace. Janus will soon support HFC in its digital wallet, meaning anyone will be able to purchase Janus content using HFC. We’re creating a kind of ‘HFC free-trade zone’ between all the virtual worlds on both platforms.
Fundamentally, Janus builds a universe of virtual worlds from the decentralized platform of the web itself. The use of blockchain technology is the next logical step, as it provides a meaningful solution to an important problem: portability of identity between virtual worlds. Such portability enables many new capabilities, for example: avatars that provide a consistent appearance between worlds, or enabling transactions with cryptocurrencies or any other kind of digital asset, with transactions occurring in-world or even between-world. All of this data will exist within a decentralized, public, secure network that will itself allow open exploration and visualization (something we are very enthusiastic about working on).
Of course, there’s still a bit of skepticism in some quarters about how well blockchain technology will stand up in actual virtual world use. It’s a fascinating debate, well worth following. Philip Rosedale is obviously a big believer in the blockchain. Maybe his bet will pay off.
And maybe—just maybe—the day of the Universal Avatar isn’t as far away as it once appeared to be…
Avatar capacity limits are the bane of all virtual worlds. They impact how many avatars can attend and participate in events, such as concerts and conferences. Everybody has experienced the frustration of trying to get into an overcrowded region, and how laggy an experience can be when it is packed to capacity.
Second Life sim limits are pretty straightforward:
Full regions: 100 avatars maximum
Homesteads: 20 avatars
Open spaces: 10 avatars
Of course, event planners in Second Life use such tricks as creating “in the round” stages at the intersection of four adjoining sims in order to increase potential crowd capacity.
So, I wondered, what are the avatar capacity limits of the newer virtual worlds? How many avatars can you pack onto a Sansar experience, a High Fidelity domain, or a Sinespace region? Are there limits in place for AltspaceVR and VRChat? So I went out to ask some questions of the various companies.
Galen tells me the limit for Sansar is 30+ avatars, but that they can always fit a few extra Lindens in. That would fit well with my own personal experience, where we’ve had almost 35 avatars in some experiences for Atlas Hopping.
Most VRChat worlds are limited to 30 avatars in a single instance. I’ve been told on the official VRChat Discord server that “the hard cap is twice the number they put”. A member of the VRChat Events Discord server named Gallium says:
I’ve been in instances with 40+ users. As for limits, theoretical max, not sure. I’m sure VRChat has a max possible users per instance but I don’t know what that is. When you make a world and upload it you set the max users, last I heard this is a soft cap. Say 32. Once it hits that nobody can join from the Worlds menu, but they can join friends who are in there via the social tab. Eventually the hard cap, which is double the soft cap, will hit and then I think it diverts people to the next instance.
In AltspaceVR, they have boasted about getting a crowd of more than 1,200 people at a Reggie Watts show, but this involved broadcasting across multiple instances. It’s not clear how many avatars you can pack into a single AltspaceVR area, but given the relative simplicity of the avatars, I would expect it to be a fairly high number. I’ve been told by someone on the unofficial AltspaceVR Discord server that the limit at the central Campfire is 40, which corresponds to my own experience. But someone else added the caveat, “except that those limits can be pushed by joining through friends or getting invited”.
The limits of Facebook Spaces and vTime are hard-coded: a maximum of four avatars can be in one space together. But then they’re meant more for intimate chat than hosting events.
But the clear winners here seem to be High Fidelity and Sinespace. High Fidelity blogged about getting 90 avatars together in one domain way back in February 2017. And XaosPrincess, a user on their forums, states, “In last year’s stress tests, up to 160 avatars (all in HMD) were hosted in Zaru”. That’s pretty impressive.
But Sinespace seems to have topped even 160. Digvijay from the Sinespace Skype group told me, “Theoretically about 200 [in Sinespace]; but 100 should be a safe number without any lag, etc.”. Adam Frisby himself says:
Officially 100; tests indicate we can do 200 safely. We have regions like Struktura with 700+ avatars using our NPC system that perform well. We’re thinking of doing another load test done to try [and] hit 200.
Over 700?!?? I’m not sure how Sinespace NPCs differ from real avatars in terms of server load, so I’ll accept the 200 figure. So Sinespace seems to be the current winner in this particular “Space Race”, with High Fidelity not too far behind! It will be interesting to watch how the various social VR spaces and virtual worlds will handle increased avatar capacity, especially as they may experience the kind of surge in popularity that VRChat recently experienced.
UPDATE 8:54 a.m.: Naticus from VRChat tells me in a comment, “The current soft cap max at VRChat is 40 and the hard cap is twice that at 80.” Thanks Naticus!