Tivoli Cloud VR Shuts Down

Yesterday, Caitlyn Meeks posted the following message to the Tivoli VR Discord server, which has now shuttered most of its channels:

Hey Folks!! It’s been a while! Obviously the two of us have been pretty distant from the platform of late, as we have been living our lives and evaluating our priorities. Anyway, no point dilly-dallying around it: we’re taking good old Tivoli Cloud VR offline.

We’ve had a great time, we’ve met terrific people in the community, written some great code. It’s quite an experience operating a multiuser VR platform, complete with backend services, and sustaining it in operable condition over a couple of years, especially for a two person team. We’ve decided we’d rather make new things, fun things, and see where creativity, serendipity and fortune take our little hearts.

We will be publishing the entirety of the Tivoli code base on Github where it will be freely available, including our backend and metaverse services, Blender tools, awesome assimp importer, and much more, to folks who continue to further the Excellent High Fidelity code base.

To those who participated and contributed, thank you so much. You’re all so unique and creative in your own ways, and it’s been delightful to get to know each and every one of you who we’ve met on the platform. A huge thank you to the original High Fidelity team who made Tivoli possible by open sourcing the original.

We’ll be moving the Squirrel Nut Cafe over to VRChat and probably hang around there once in a while for old time’s sake. For fans of the platform, we suggest you check out the new Overte fork. They’ve got some smart people, and the right vision. And perhaps they’ll pick up some of the code we are making available from our codebase.

If you’ve got files on Tivoli Files or content we are hosting on our servers, let us know and we’ll do our best to recover them for you. Just DM me directly. Once that’s done, all personal data will be deleted and destroyed.

Big love from both of us!

Caitlyn, Maki, Eentje and the rest

Tivoli Cloud VR was one of two successor platforms to the old, now-shuttered social VR platform built by Philip Rosedale’s company, High Fidelity (the other was Vircadia, which is still running).

I’m feeling pretty gutted that Tivoli Could VR has ceased operations, but I also understand just how hard it can be to get a social VR platform up and running, even if you are starting with the open-source software code from the old High Fidelity platform. I wish Caitlyn, Maki, and everybody on the Tivoli Cloud VR team every success in their future endeavours!

One of my many fond memories of Tivoli Cloud VR was talking to an AI-powered toaster around this tropical beach campfire, which every so often would shower down a rain of waffles! Good times.

What was the website URL now points directly to their GitHub. I hope that somebody makes good use of that open-source code to build something even more remarkable.

Note: I have been aware of the Overte fork of the Vircadia social VR platform for some time, but I wanted to wait until they had a website set up before blogging about them. There’s actually a bunch of developments with respect to both Vircadia and Overte that I have been wanting to write about, so expect a blogpost soon!

LinguaVirtua: Coming Soon—Learning a Foreign Language Using Social VR

LinguaVirtua is a Taiwan-based company offering foreign language classes using the social VR platform Vircadia. (Vircadia is the volunteer-run product founded on the open-source code of the original High Fidelity social VR platform which folded in early 2020.) According to a company blogpost:

We used Vircadia, an open-source VR platform that allows people to build and explore VR worlds, to build a virtual version of our LinguaVirtua meetups. Learn more about Vircadia here: https://vircadia.com/

If you’re interested in learning languages in a fun and informal way, VR is the best option – best of all, you get to meet and socialize with other language learners, right in the comforts of your own home!

I chatted with the organizer via Discord (his name is Ryan, too!), and he told me:

I’m the creator of LinguaVirtua. Currently we’re not holding regular language meetups in Vircadia, but we have been planning to. We have had a few experimental language meetups inworld and they were a lot of fun. We’ve been holding regular events on Discord and I was hoping to get at least a small percentage of our 2,300 Discord members to join our language meetups in Vircadia…

I’ve been hosting offline language meetups for several years across Singapore, Philippines and Taiwan, and since Covid-19 platforms such as Discord and Vircadia have really helped allow us to continue since we couldn’t meet in person. It also gave us an opportunity to become more international as we now have people joining from all over the world.

On overhead view of the LinguaVirtua village in Vircadia

While we wait for LinguaVirtua to relaunch in Vircadia, you might be interested to know that LinguaVirtua also runs an active Discord server with over 2,300 members, featuring both text and voice channels in many different languages.

For further information about LinguaVirtua, please visit their website, or follow them on social media: Facebook, Twitter, Instagram, LinkedIn, and YouTube.

The Project Athena Fork of High Fidelity Now Has a New Name: Vircadia

The company’s new logo

Project Athena (which I first wrote about here) is one of at least three forks of the open-source High Fidelity software code that have sprung up since Philip Rosedale’s company essentially pulled the plug on January 15th, 2020.* (The other two forks are Tivoli Cloud and an as-yet-unnamed project by Kitely.)

In a blogpost published today to announce the first alpha release of Vircadia, developer Kalila L. wrote:

The team has been hard at work to produce the first release of Vircadia, codename “Project Athena”. It’s a bit rough around the edges but it serves a great many functions effectively to fulfill various needs. We provide both desktop and VR, knowing full well that desktop is the gateway drug to VR.

What is Vircadia?

In short, Vircadia is a social metaverse platform and engine. It is completely open source and decentralized while still maintaining its always connected functionality. Think VRChat or Second Life except with far less restriction on your ownership and control. As a result, your creativity in the worlds have no bounds.

Because of the high efficiency and of the platform servers, the cost to run your own instance is very low. A basic world can run on a $10/mo server from DigitalOcean, which you can scale up as needed for events or to support more of your friends in the virtual world.

Vircadia is the only open source full-featured desktop and VR solution available which enables enterprise customization and security while simultaneously paving a way for every day social use.

What you do with it is up to you.

I spent some time this morning interviewing Kalila L. via text chat in Discord, and here is an edited version of that interview:


Ryan: So, why the rebranding?

Kalila: So, there were concerns about competing against say Intel’s Project Athena, and since Google is tougher on new entries it would take forever to climb past [Intel’s project], we figured it would be:

  1. Easier to pick a name completely unique to us; and
  2. Get one that’s short and sweet, so when you say it… it refers to us, no matter what.

Ryan: How big is your development team? How many people are working on this project and how many are former HiFi staff?

Kalila: The core team is six people, the wider development group is over 20 people. The core team has two former HiFi staff, the wider group has active (still working there!) and former staff. We are all volunteers, as always.

Ryan: How do you plan to differentiate Vircadia from the other two known forks of the open-source HiFi codebase?

Kalila: So the main selling point is: FOSS (Free and Open Source), an Apache 2.0 license means that we’re the only one that businesses can use if they want to protect their investments while keeping the door open for returning contributions, if they desire.

Vircadia scales, so we can support any business, large or small. Even just one or two people who want a co-working space for their little startup, or maybe your IRL work group needs a place to meet and share presentations. We currently have multiple small business/professional people looking into implementing the platform as we speak.

Secondly, we have a huge focus on open-ended ecosystems, so every vital component is open source and deployed, even the in-development launcher. It’s all there, so you have a secured social future.

Thirdly, our focus is UX and working towards making it a usable experience for enterprise and social in these troubling times.

This is alpha! So there will be bugs (and I’m sure you remember that HiFi left us with their own bugs…), but! No one who is FOSS (Apache 2.0) is as feature complete as us. So Vircadia is the best option if you need a deployable social platform.

Ryan: So could you share what you hope your roadmap/timeline will be for the rest of this year for Vircadia? You said it was alpha.

Kalila: I mentioned a lot about the open source and its licensing in the blog post so that can help explain that. So, our timeline is currently where we want to shorten the release cycle, so our next release will have less neat stuff, but we still want to get the same amount of updates/features/fixes out in the same amount of time.

Shortening the release schedule just means we get those interim points of progress out to everyone faster! We want to merge in many new features but I’ll give you more on that later, we’re still ironing out which features we want to add in and which we want to wait on. But I can say it’s pretty awesome what we’ve got in store on a technical level which will result in better, more vibrant worlds for all.

Our plans are to really grow the platform by focusing on groups and people who would like to use it for their various purposes such as holding meetings or get-togethers. But as always, all are welcome and our true goal is fully decentralized, social living metaverse.


If you want more information about Vircadia, you can

I have added the tag “Vircadia” to all my previous blogposts about Project Athena, and moved the link to the project from the P’s to the V’s on my alphabetical, comprehensive listing of social VR platforms and virtual worlds. Thanks for Kalila L. for answering all my pesky interview questions! 😉


Vircadia’s new icon

* I did also ask today in the Vircadia Discord channel if I could still use my original High Fidelity user account to connect to Vircadia, and I was told that existing HiFi accounts can still access the original platform. However, I learned today that this relies heavily on High Fidelity’s infrastructure remaining active, and that it might be shut down at any time without warning (although the company actually did promise to keep it up until the last registered place/domain name expires, which will be closer to the end of this year). Kalila L. tells me that Vircadia has a new user account system under development.