Version 3.0 of the Kalhene Anya and Alexa Bodies: A Great Second Life Bakes-on-Mesh Bento Head and Body Package Gets Even Better!

I have been following the progress of the Kalhene Bento, Bakes on Mesh bodies (the Anya female body and the Alexa transgender body) for some time now, and I am mightily impressed with how often the creator issues updates. We are already at version 3.0 of the Anya body, which I have found to be 99% compatible with apparel and footwear designed for Maitreya Lara mesh bodies (the only area where I have sometimes encountered problems is the wrist area on certain long-sleeved tops).

For only L$1,695, you get not only a Maitreya-Lara-compatible Bento mesh body, with a top-notch HUD, you also get a Bento mesh head, plus pretty much everything else you need to get started—skins, eyes, hair, a starter wardrobe, even an AO to control the eyes, head, and hands! All you need to add is a body AO and you’re all set!

Let’s draw up a side-by-side comparison chart, showing you what you get for your money: column A is the Kalhene Anya version 3.0 head and body, and Column B is the Maitreya Lara version 5.3 mesh body with a Catwa brand of Bento mesh head (the most popular combination):

Kalhene Anya 3.0Maitreya Lara 5.3
Base Cost of Mesh BodyL$1,695L$2,750
Petite Breast OptionIncludedL$599 extra
Flat Chest OptionIncluded L$499 extra
Bento Hands and NailsIncluded; Fingernails come in 36 colours and patterns, and 3 stylesIncluded; Fingernails come in 19 colours and 5 styles
Mesh Feet3 feet heights controlled by HUD (flat, medium, and high)5 feet heights controlled by HUD (flat, kitten, medium, high, and point)
Bento Mesh HeadIncludedNot Included (Catwa heads cost L$5,000)
Starter HairstyleIncluded (2 styles)Not Included
Starter SkinIncluded (5 skin tones in regular and flat-chested versions)Included (22 skin tones)
Starter WardrobeBikini (12 colours), Dress (8 colours), Shirt (4 colours), Leggings (4 colours), Flat Shoes (5 colours, 2 styles), High Shoes (5 colours, 3 styles). Apparel comes in versions to fit both regular and flat-chested versions.Bra and Panties by Erratic (9 colours) and Zaara (black)
TOTAL COSTL$1,695L$8,848 (not including cost of hair and a starter wardrobe)
Comparison Chart: Kalhene Anya versus Maitreya Lara with a Catwa head

Also, because the included skin tones that come the Maitreya Lara body and your choice of Catwa head will not match, you will also have to shell out for skin appliers from your favourite skin store (or a Bakes on Mesh skin, since both Maitreya and Catwa now support BoM). You could easily spend well over L$10,000 before you’re done with the Maitreya/Catwa combination, whereas you could take that extra money and put it towards apparel, footwear, hairstyles, and Bakes on Mesh skins, cosmetics and tattoos if you opt for the Kalhene Anya mesh body.

Here’s a look at the HUD that comes with version 3.0 of the Anya body. Note that unlike earlier versions, there are now three feet heights, controllable by the HUD (instead of separate mesh bodies): flat feet, mid-height feet, and high heel feet.

There’s a pretty complete set of alpha selections on the HUD, which compares quite favourably with those of the major mesh body brands, and of course you can also use the alphas that come with the clothing you buy. If you do need a set of alphas to use with clothing that does not come with them, you can pick up a free set from Little Black Dress at this SLURL (just click on the bag on the floor).

The separate clothing HUD allows you to change the colour and style of the included hairstyle (bangs/no bangs), as well as all of the included starter wardrobe items, including the metals and gemstones on the included set of rings, the ability to show or hide the rings on each finger, and the colour and style of two kinds of shoes, flat and high (including the flats shown here; other options include sandals and pumps). Black and white pantyhose and tights (in all three feet heights and four different transparency levels) are included in the package, too.

Here’s a look at a completely styled version of the Anya mesh avatar, showing you where on the body and clothing HUDs I made selections:

As you can see, you can create and style a complete avatar look using only the elements in the Anya package! However, I also wanted to show you how this body would look with a different head and skin (the Anya head and body are separate attachments, and of course you can mix and match them with other BoM-compatible heads and bodies as you wish).

This avatar is wearing:

  • Mesh Head: Strong Face gift Bento mesh head from The Genus Project (free group gift)
  • Mesh Body: Anya version 3.0 from Kalhene (L$1,695; Kalhene has a a small store located opposite the N-Core Design footwear store (here’s the SLURL)
  • Skin: Brielle by Amara Beauty (a former free group gift; group is free to join)
  • Hair: Beyoncé hair by enVOGUE (a L$1 gift from a previous year’s Hair Fair)
  • Gown: Azahara ballgown in red by Scandalize (which I picked up using the recent group gift of L$400 store credit; the Scandalize group costs L$100 to join, but if you hurry, you can join for free and pick up a second L$400 store credit offer! I believe today is the final day you can join the Scandalize group for free.)
  • Jewelry: I pulled this old set from my inventory; they came from a store that has long since left the grid!

TOTAL COST OF THIS AVATAR LOOK: L$1,696 (L$1,695 for the Kalhene Anya mesh body, and L$1 for the hair)

UPDATED! Comparing and Contrasting Cryptovoxels and Decentraland: A Look at the First Two Blockchain-Based Virtual Worlds

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It’s only natural to want to look at the similarities and differences between the first two blockchain-based virtual worlds to launch, Cryptovoxels (CV) and Decentraland (DCL). While Decentraland is still in closed beta testing, I was among the first group of people who was invited to visit and explore this new platform. Therefore, I have decided that now would probably be a good time to compare and contrast the two virtual worlds, in an effort to provide the best information to current and potential investors in both platforms.

Most of the information I am reporting here comes from two sources:

Where information differs between these two reports, I have chosen the more recently updated version, the Crypto Cities report.


Decentraland and Cryptovoxels are two virtual worlds that currently exist on the Ethereum blockchain. Both of these virtual worlds are divided into square pieces often referred to as parcels, aligned on a grid to form a city. In both virtual worlds, land parcels are a non-fungible asset maintained in Ethereum ERC-721 smart contracts.

Project Background

Unlike many other social VR projects such as Sansar and High Fidelity, where the company has built the virtual world over time in anticipation of earning future income from users, Decentraland started with a well-timed, highly successful Initial Coin Offering (ICO) of their cryptocurrency token, MANA, in August 2017, raising US$24 million in less than a minute! This was followed by two successive auctions of virtual land parcels (called LAND), which were also very successful. Today, MANA has a market capitalization of approximately US$50 million. Decentraland is based in Argentina, and currently employs an estimated 45 people full time.

Contrast this with Cryptovoxels, which started in 2018 as a part-time project by a single New Zealand software developer, Ben Nolan. Cryptovoxels has been funded to a total of approximately US$140,000 worth of Ethereum (ETH) over the course of one year of virtual land parcel sales. This profit has recently enabled Ben to be able to work on the project full-time.

Project Size and Maps

In terms of overall size of the projects, Decentraland is approximately 23 times bigger than Cryptovoxels:

Note the size of Cryptovoxels (the white square in the lower left-hand corner) superimposed on the much bigger Decentraland project map.

Decentraland itself is about half the size of Manhattan in New York City:

Cryptovoxels (white) and Decentraland (blue) superimposed on
the island of Manhattan in New York City

Jin reports on the differences between maps:

Decentraland’s atlas hasn’t changed much since the auction. The content that’s currently deployed into the world is not displayed on the marketplace map. Some wonder if this may have been a factor leading to several anomalies of parcels having sold for enormous sums of money.

We’ve analyzed the blockchain a few times since September 2018 to see how much content was deployed to Genesis City.
– In September 2018 there was ~63 parcels with content deployed
– In January 2019 there was ~100 parcels with content deployed
– In July 2019 there were 24,000 parcels deployed*

(*see UPDATE at the end of this blogpost)

The Cryptovoxels map shows content that’s currently deployed to the city as well as analytics and other useful features. Anyone can jump into the world right now and try before they buy.

Content Creation Pipelines

In Decentraland, the content creation pipeline is asynchronous and somewhat difficult to master: publishing custom content requires users to know command-line and editing JSON files. For any custom models you will have to rely on using the SDK and setting positions of objects manually through code. Earlier this year, a simple drag-and-drop editor for novice users was created, called the Builder.

The editor for Cryptovoxels appears in-world when you press the Tab key. You can edit and publish to the content server seamlessly and in real-time, similar to games like Minecraft. You can add or remove different types of blocks to build any shape you want. You can even further decorate it with images, audio, art, texts, hyperlinks, ERC-721s, GIFs, etc. Changes to the parcel are saved automatically so that if you log out and log back in you see the changes persist. 

Land Sales

Decentraland has had two massive auctions of land parcels. Parcels in Decentraland were auctioned in December 2017 at prices averaging around 1,000-2,000 MANA, where a record breaking US$28 million was spent on virtual property. All the MANA spent on LAND and staked into Districts (themed areas) was burned after the auction, lowering the overall supply of MANA. Individual parcels have been sold on the secondary markets for very high prices, with some premium lands going for as high as US$32,000 in MANA just this year. In one extreme case, I reported in February 2018 that someone had actually spent over US$120,000 on single parcel of Decentraland’s virtual land!

There was no massive auction for Cryptovoxels land parcels; the project started off as a very small community that has grown bigger over time in an organic fashion, as parcels are minted slowly outwards from The Center. CV has grown by leaps and bounds within the past few months, as can be seen from this comparative illustration:

Jin reports:

Average land sales from Cryptovoxels are beginning to catch up to the Decentraland market. However, it is worth noting that the entire market for DCL post-auction is now second hand. Cryptovoxels did not have a massive auction and instead mints new lands with procedural generation scripts for the size of each parcel and road.

Number of land parcels sold per month
(purple: Decentraland; orange: Decentraland)

Average Cost of Land Parcels

Land in Decentraland is significantly more expensive than Cryptovoxels. Currently, the lowest price for parcels in Cryptovoxels is about 20-25% that of the lowest price of parcels in Decentraland.

Average cost per land parcel per month
(purple: Decentraland; orange: Decentraland)

Client Software

Decentraland started with a client based on A-Minus in 2017, then a Babylon JavaScript client in 2018, but has since switched to a web-browser-based Unity client, which is currently in closed beta. There is also a JanusWeb client, which is unreleased. The majority of deployed content features a low-poly cartoon aesthetic but the SDK supports any glTF models that fit within the scene limitations.

Cryptovoxels has a variety of clients in development: the default Bagbylon JavaScript client (https://www.cryptovoxels.com/play), which requires a standard web browser or the Oculus Quest default browser. There is also a JanusVR client (unreleased), an Exokit client (https://github.com/exokitxr/exokit), a Substrata client (http://substrata.info), and an open source Unity client and plugin. Over this past summer, there have been experiments with importing Cryptovoxels into VRChat, the largest social VR platform in terms of user count and the best platform for a custom avatar experience.

One significant difference between Cryptovoxels and Decentraland is that Cryptovoxels supports users in VR headsets, while Decentraland does not, and it is unlikely that the platform will do so anytime in the near future.

Some Final Figures

CryptovoxelsDecentraland
Market CapUS$142,000US$35,800,000
Current/Accessible
Supply of Land
1,246 (Current)45,000 (Accessible)
Total Supply of Land3,026 parcels90,601 parcels

This blogpost would have been impossible without the tireless work of CL and Jin, from whose reports I drew most of this information. Thank you!

*UPDATE 4:16 p.m.: Apparently, Decentraland (the company) is very unhappy with this blogpost, and I have been approached by a representative of the company who tells me that “your latest article contains lots of discrepancies and out of date data”.

The company feels in particular that Jin’s portrayal of Decentraland is unfairly negatively biased, but when I asked the representative for a list of concrete examples of errors made in this report, all he could give me was one figure, “In July 2019 there were 24,000 parcels deployed“, to replace one of Jin’s statements, which I have now inserted above.

I appear to have gotten myself caught in between two sides of a dispute, with Decentraland (with whom I felt I had a very good working relationship) on one side of the argument, and Jin (with whom I have worked before without incident) on the other side. I hate being caught in the middle like this, and I don’t appreciate being caught in the cross-fire.

From my perspective, the blogpost I wrote today seems to be very even, not painting either company in a bad light in any way whatsoever. I pride myself on being as accurate as possible in my reporting, especially where facts are concerned, and if a company has a serious problem with something I have written, then I will certainly address the issue, BUT I NEED A LIST OF WHAT THE FACTUAL ERRORS ARE AND WHAT THE CORRECT FACTS ARE SUPPOSED TO BE. And so far, I have only had one factual error pointed out to me, and not “lots of discrepancies and out of date data”, which is what I was originally told by the Decentraland representative. The company seems to be very upset about how this blogpost makes them look, when I think it makes them look pretty good. I’m very confused. What did I do wrong here? This episode has just left a bad taste in my mouth.

SECOND UPDATE Sept. 13th: I have since received an apology from the DCL representative, which I have accepted. He had been at the end of a very, very long workday, and was not at his most diplomatic in asking for corrections, and I took what he said the wrong way. We are both moving on from this unfortunate episode. This is just a bump on the road forward.

There is still much left to write about Decentraland, and (as my regular blog readers already well know) I will not shy away from reporting both the good things and the bad things as they happen, at all the companies working on the various social VR platforms and virtual worlds I cover on this blog.

Sometimes we just need to take a step back and appreciate just how far we’ve come in the development of all these projects. Both Cryptovoxels and Decentraland have come a long way in a very short time, and both are truly pioneers. I look forward to seeing how both develop and evolve over time and I wish both teams the best in their future endeavours.

Comparing Blockchain-Based Virtual World Projects

I am still monitoring the various blockchain-based virtual world projects via their discussion forums on Telegram. In particular, there’s been a lot of chatter lately about the Mark Space project, which I still regard with a high degree of wariness. They may have made some cosmetic improvements to the spaces you can build, but I still don’t think they’re terribly appealing compared to what you can do in Sansar, High Fidelity, etc. Here, see for yourself:

However, a member of the Mark Space team posted the following table to their Telegram channel, comparing their product with other blockchain-based virtual worlds, which I did find of interest:

While I am already familiar with Decentraland, I’ve never or barely heard of some of these other projects before:

  • district0x
  • Metaverse (now there’s a poorly-chosen name!)
  • Cappasity
  • Spectiv
  • Prosense
  • Matryx

You know what that means, don’t you? It’s time for me to go do some investigating and exploring again! I’ll report back on what I find, and just how accurate this chart is.

I leave you with this vague and mystifying promotional video for Mark Space, which makes me wonder what exactly the company is spending their money on—an actual virtual world, or slick advertising to bring in more investors? This sort of thing raises all kinds of red flags for me.

Or, if you really want to see something trippy that pretty much has absolutely nothing to do with the actual product, check out this promotional video for Cappasity!

The level of insanity in this market is breathtaking.

An Updated Comparison Chart of the Twelve Most Popular Social VR Platforms

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I decided to update my original comparison chart of the 12 most popular social VR platforms, according to my reader survey. Note that in this chart, I excluded platforms that did not have VR support (e.g. Second Life, OpenSim-based virtual worlds, etc.).

I also did not dwell on technical details, such as the underlying game engine, user creation tools, etc. Instead, I focused on the three things of most interest to consumers:

  • How you can access the platform;
  • What options do you have for your avatar;
  • And whether you can go shopping!

This print on this chart is a little small to show up on the constrained width of this blogpost, so I saved it as a picture to FlickrJust click on the chart below (or the link above) to see it in Flickr in a larger size.

Comparison Chart of 12 Social VR Platforms 25 Nov 2018

You can also download this chart from Flickr in any size up to its original size (1488 x 920 pixels).

If you feel I’ve made any mistakes, or left anything important out, please leave me a comment below, thanks! I do hope that people who are trying to figure out which social VR spaces to explore will find this comparison chart to be a useful and handy tool.

UPDATE 2:03 p.m.: I’ve just been informed that there is an Android app for vTime. Thanks for the tip, Stephanie Woessner!