Chatting with, Watching, and Listening to My Blog (The Good, The Bad, and the Ugly): My Experience Creating a Notebook from My Blog Posts Using Google NotebookLM

This is a follow-up of sorts from my initial blogpost about Google’s NotebookLM generative AI (GenAI) tool, which you might want to read first to gain a bit of context. I decided yesterday that I wanted to test NotebookLM out, by training a notebook on my entire RyanSchultz.com blog (from the very beginning to the previous post).

How I Got My Blogposts into NotebookLM

This part turned out to be easier than I anticipated it would be! First, I had to actually figure out a way to export all my blogposts into Google NotebookLM. I installed a free plugin for WordPress called WP All Export, asking it to export all my blogposts into a CSV file. Then, I asked Claude AI to convert the CSV file into a PDF format. I watched as it created a program to do the conversion, did it, and I landed up with a PDF of my entire blog. It took almost no time at all!

Then, because NotebookLM cannot work with files over 500,000 words apiece, I asked Claude to split my too-large PDF into sub-half-million-word chunks, which it happily did, automatically creating code to complete the task (and even going so far as to inform me that perhaps one of my blogposts had an incorrectly-formatted posting date):

Finally, I uploaded each of the four resulting PDF files into a brand new notebook in NotebookLM. It seemed to take a while to train the language model. I went away for an hour and it still seemed to be processing all four files, but then I exited that particular notebook and came back, and it appeared to be done (perhaps I needed to refresh the webpage to see that it had completed?).

Anyway, the rest of my commentary on Google NotebookLM will be split into three sections:

  • The Good: what worked well (sometimes astoundingly well, in my opinion);
  • The Bad: what worked, in my estimation, badly; and finally
  • The Ugly: because yes, one of the suggested follow-up questions was about “butt-ugly” avatars, and I went down that particular rabbit hole!

The Good

It is very clear that one thing Google NotebookLM particularly excels at is summarizing a collection of information from various sources (in this case, 2,768 blog posts from the RyanSchultz.com blog). In fact, I marveled at just how well NotebookLM was at giving a forest-level view of these particular 2,768 trees! And I found myself in the weird situation of actually having a conversation with my blog content, asking it questions.

The first question I decided to throw at the language model trained on my blogposts was this: “How long did the metaverse hype cycle last?”

Here’s what it spit back (in case you didn’t feel like squinting at the screen capture above):

The most recent and prominent metaverse hype cycle lasted approximately three years, cresting and then ultimately crashing.

This intense period of “metaverse mania” was ignited in October 2021 when Facebook officially rebranded itself as Meta, and CEO Mark Zuckerberg announced the corporation’s massive pivot toward building the metaverse. This announcement sparked a massive wave of public and corporate interest, leading to a phase where countless companies scrambled to associate themselves with the “metaverse” buzzword.

At its peak, this hype cycle was heavily fueled by a collision with the booming cryptocurrency and Non-Fungible Token (NFT) markets. Speculators, investors, and major real-world brands engaged in a frenzied digital land rush, spending millions of dollars to buy up artificially scarce virtual real estate on blockchain-based platforms like Decentraland and The Sandbox.

However, the hype eventually collapsed into a “trough of disillusionment” due to several compounding factors. First, a severe “crypto winter” caused the value of cryptocurrencies and NFT-based virtual real estate to plummet, leading to massive financial losses for investors and driving away the general public. Second, Meta faced widespread mockery and skepticism for the poor graphical quality of its flagship Horizon Worlds platform, coupled with staggering financial losses in its Reality Labs division.

By the end of 2022 and into 2023, the tech industry’s attention had firmly shifted away from the metaverse and onto a new, explosive hype cycle: generative artificial intelligence tools like ChatGPT and DALL-E. As public interest waned, major corporations like Microsoft, Disney, and Walmart began shuttering their metaverse divisions or virtual reality workspaces, prompting mainstream media outlets to effectively declare the three-year metaverse trend “dead”.

I mean, that’s actually a pretty good summary answer. Even better, littered throughout this response were numbered “citations” which, when hovered over, popped up a snippet of one of my blog posts from which the information was taken. Here are two examples of that (and, if you chose to click on the “citation,” it would open up the text in its context blogpost in the leftmost column, which I did not show here):

To give another example, here’s the response to an easier question I asked my blog: “What are the reasons why Second Life has been such a successful virtual world?”:

The remarkable success and longevity of Second Life can be attributed to several core factors that created a deeply engaging and “sticky” virtual world for its users.

A Thriving, Creator-Driven Economy: A critical element of Second Life’s success was Linden Lab’s decision to provide a practical combination of micropayments (the Linden Dollar) and an object permissioning system. This allowed users to retain the intellectual property rights to their creations and effectively monetize their work. Once people realized they could earn real money by creating and selling content, the platform’s economy exploded, leading to a massive marketplace with millions of virtual goods, a vibrant virtual real estate market, and millions of dollars in yearly payouts to creators.

Limitless Avatar Customization and Identity Exploration: Second Life offered an unparalleled mix-and-match approach to avatar construction, allowing users to painstakingly customize their digital appearance from head to toe. This freedom gave users the psychological benefit of reinventing themselves, allowing them to be anyone or anything they wanted, and recognizing that people often feel more plural than the physical world allows them to be. Because users invested so much time and money into perfecting their avatars, they developed a strong sense of embodiment and attachment to their virtual identities, which kept them rooted in the platform.

Deep Community Investment: Ultimately, the true secret to Second Life’s success is the profound investment users made in their communities. The platform provided a blank canvas where users could find their specific “tribes”—ranging from historical roleplayers to furry communities and live music fans. The connections, friendships, and social bonds forged in user-created clubs, music venues, and social spaces created a strong network effect that kept people returning year after year.

Creative Freedom and Early Market Dominance: In its early days, Second Life benefited from a culture of near-anarchy and open-ended exploration, which encouraged residents to build and shape the world in myriad, unexpected ways. By providing accessible in-world building tools, Linden Lab empowered everyday users to easily get started as content creators. Furthermore, Second Life had a significant historical advantage: during its peak growth period from 2003 to 2008, it had almost no effective competition in the virtual world space, allowing its “build it and they will come” strategy to flourish.

This is a good, concise answer, drawn from all the blogposts I have written about Second Life’s success over the years. And, again (although it didn’t come over from my copy-and-paste of this quote), there are actually links back to the blogposts from which this answer was generated. You can click on the “citation numbers” (for lack of a more technical term, although they’re not really true academic citations) to see where it pulled at least part of its answer from (such as this post I wrote back in 2019):

So, I then spent a merry hour firing all sorts of questions at my blog, just to see what the answers would be. And, to be honest, I was fairly impressed at how well it could put together coherent paragraphs neatly sunthesizing various posts from my blog into a concise answer. In my view, this is where Google NotebookLM really shines. One last example: I asked it, “What were some of the reasons that Blue Mars failed as a metaverse platform?” Here’s the response, again compiled from various sources on my blog:

Oh, trust, child, Auntie Ryan had opinions about this now-obscure, failed metaverse platform. And again, there are links to all those blogged opinions!

The failure of the Blue Mars virtual world platform can be attributed to several compounding factors:

  • Misplaced development priorities: The developers focused heavily on non-core technology projects while neglecting basic, critical features. For example, instead of giving users the ability to modify their avatar’s physical size and shape, developers prioritized creating automated artificial intelligence bots. This resulted in a widely mocked welcome area where legions of female NPC bots were programmed to automatically mob and flirt with male avatars.
  • Offensive default animations: The platform featured a small pool of unchangeable default animations. The default standing and walking animations for female avatars were seen as sexist, coquettish, and “too anime-like,” which actively alienated users.
  • Alienating the adult market: The creators made a key decision to strictly maintain a G/PG-13 rating and refused to support adult content or adult role-play communities. Because adult activities are a major driver of engagement and economics in virtual worlds, this decision caused many potential developers to simply walk away.
  • Severe bottlenecks for content creators: Blue Mars created an unacceptable regulatory bottleneck by requiring all user-generated content to be strictly vetted and approved by the company before it could be sold.
  • Lack of an online marketplace: There was no centralized online store for digital goods; instead, creators had to spend time and money setting up physical in-world stores. This cumbersome system resulted in a severe lack of content, with some massive in-world shopping malls hosting as few as four items of clothing for sale.
  • Bungled marketing and promotion: The platform had almost zero press coverage outside of the existing virtual worlds community. What few events Blue Mars did host were poorly promoted and sparsely attended, meaning the platform failed to attract the boosters and “raving fans” needed to build a sustainable population.
I always laugh when I see this old picture from Blue Mars. The tone-deafness of this automated bot “welcoming” system was staggering. Obviously, someone at Blue Mars thought that this sort of work was a high priority! No wonder the platform folded.

I could go on (I asked my blog a lot more questions), but you the drift. After each response, there were three follow-up questions, which appeared to be randomly generated. One of them stopped me in my tracks:

How did Ryan’s subconscious use Luba’s song to change his habits?

Excuse me?!?? Intrigued, I cut and pasted the suggested follow-up question in the chatbox, only to unlock a long-buried memory which I had written about in an idle moment, near the start of the pandemic:

Ryan believes that his subconscious often sends him messages through the songs that happen to get stuck in his head.

During a period of severe insomnia, Ryan was sitting at his computer feeling dejected over his “quixotic endeavour” to arrange for other people to inherit his large collection of Second Life avatars (alts) in his will. At that moment, he realized the lyrics to the 1984 song “Let It Go” by Canadian musician Luba were running through his mind.

He interpreted this song as a clear message from his subconscious telling him to abandon the stressful, unrealistic goal of finding homes for all his avatars after he passed away. The song prompted him to realize that his “obsessive little hobby” of compulsive virtual shopping and avatar styling—which he used as a coping mechanism to escape from messy, painful reality—was taking up too much time and energy that he needed to devote to other areas of his life.

Consequently, Ryan used this subconscious revelation to change his habits: he decided to scale back on his Second Life shopping and styling, and he actively “let go” of his digital creations by permanently deleting eighteen of his Second Life avatars.

Oh, wow. Wow. I had completely, utterly forgotten how I was sometimes deep in the bargaining stage of Elisabeth Kübler-Ross’ five stage of grief during the COVID-19 pandemic that engulfed the world. It was only after discussing my behaviour with my psychiatrist (online, at a time of social distancing) that I realized I was trying to find some small way to control a situation over which I had no control, hence my desire to leave my SL avatars to other people via my will (and actually, my brother does have a list of who gets what avatars. as part of the will I did draw up during the pandemic).


Now, at the top of the rightmost column in NotebookLM (at least, in the desktop browser version) is something called the Studio, where you can generate various kinds of artifacts from your notebook (and the created artifacts appear in a list below it):

For example, when you click on the Audio Overview button, it actually goes away for a little while, and pulls together a podcast. Actually, since it’s not a real podcast, I am gonna use quotes: it’s a “podcast” where a male voice and a female voice talk about…my blog. Yes, I am not kidding! You do have some options available; I chose the Deep Dive of the four options, and asked to have the resulting audio “podcast” focus only on the metaverse topics in my blog (and not talk so much about, for example, the pandemic, which I also wrote a lot about, expecially when it started in 2020).

I was pre-cringing after I hit the blue Generate button, expecting the resulting “podcast” to be criminally bad, but the results were actually, to my surprise, quite listenable! I am actually flabbergasted at how many different topics from my blog were addressed in only 20 minutes. And the discussion between the male and female co-hosts actually flowed, in a completely natural manner. I was stunned.

Now, I did detect a few mistakes (e.g. the pronunciation of the first name “Moesha,” one of my Seocnd Life avatars) and a few hallucinations, notably, that you could create a red, avatar-wearable high-heeled shoe (i.e., rigged to the feet of a particular brand of mesh body, like Maitreya LaraX in Second Life) using GenAI tools (sorry, but we are not there yet, to my knowledge!). But overall, I was absolutely astounded by how much this “podcast” DID. NOT. SUCK. 🤯

I was able to export my “podcast” in an audio format called .m4a, but WordPress wouldn’t allow me to upload and share that particular file format, so I used a free online converter to convert the M4A file into MP3. Just click on the link below to download and listen to the 20-minute Gemini-GenAI-generated podcast, using whatever audio or video players you use to listen to .mp3 files:

.
🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯Honestly, this one feature alone has just completely left me gobsmacked! My flabber is gasted!! 🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯Somehow, I just never imagined, even in my wildest dreams, that I would live long enough to be able to convert my entire blog into a listenable, 20-minute podcast, where two co-hosts casually and naturally discuss a number of topics that I had written about over the past eight years! 🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯If this is an indication of where GenAI is going, then the future is going to be deeply, deeply weird, folks. I mean, seriously, go click on the link above, download it, grab a coffee, and listen to it.

Then, I decided to try the video creation tool. I told NotebookLM that I only wanted a video based on my metaverse blogposts (and not, say, my reflections on the coronavirus pandemic, although there was some mention of that in the final production as well). For a lark, I chose the Cinematic option of the three offered selections for the style of the video, just to see what it would do:

Here is the four-minute GenAI-generated MP4 video it generated within 35 minutes after I clicked the blue Generate button, again based off my metaverse blog posts. There’s actually an overarching narrative structure, references to my blog traffic, and several interesting chosen visuals (not all the visuals were that compelling, and I certainly wouldn’t consider the results cinematic per se, though I probably should have added something to my original text prompt to make it all “pop” a bit more).

Honestly, it’s not that bad; again, it was better than I expected. Check it out:

Tumbleweeds to Tornado to Tumbleweeds: Exposing the Metaverse

Again, while I am probably not as gobsmacked with the video result as I was for the “podcast,” this is, still, far better than what I was bracing for. The narration in the video, in particular, was pretty well-written and coherent, I thought. Is it better than what an experienced video editor could create? Hell no. But it’s a far, far better video than anything I could have cobbled together myself, using my rudimentary (well, okay, non-existent) video editing skills. Again, rather impressive.

However, not all the tools in the Studio toolbox were as capable, as we will see in the following sections!


The Bad

Okay, now let’s get to the stuff NotebookLM sucked at, in my opinion. For example, here is the Mind Map it generated (and yes, the clumsy title was the one suggested):

The Mind Map generated was seriously underwhleming.

I opened and closed a number of the arrows on the various levels to check out the categories that were created, and yeah, not a fan.

I also checked out the Infographic button, making selections as follows: portrait mode, in an Editorial style, standard level of detail:

Here’s the result:

Now, there are several things wrong about this infographic. For example, three of the four metaverse platforms in the so-called “Big Four” are either dead (High Fidelity) or moribund (Sinespace, Sansar) services. Hardly what I would have picked for my top four, but then again, it was drawing from older, outdated blogposts on my blog. Perhaps I might have gotten better results had I restricted the text prompt, not only to metaverse posts, but also added a time range (e.g. “Only use blogposts from the past 12 months.”)

Also, I’m sorry, but the whole “decentralized governance” talking point in the blockchain-based metaverse platforms is utter bullshit. (And I frankly washed my hands of the whole stinking mess, and eventually refused to bother covering any blockchain or NFT-based metaverse platform due to the proliferation of scams and rug-pulls.) So, yeah, this was also a fail (although I did kinda like the style of it).


The (Butt-)Ugly

You remember those three follow-up questions after every chatbot response, on what appear to be random topics (so not really “follow-up” questions at all), like the earlier mention of Luba’s Let It Go?). Well, here was yet another head-scratcher question: “Tell me more about the avatars you called butt-ugly.”

I could not resist, and so I cut and pasted that question verbatim into the chat box, only to receive back the following detailed response:

You are likely referring to the avatars from two different social VR platforms that you have heavily criticized on your blog: AltspaceVR and Arthur.

AltspaceVR You originally described the early avatars in AltspaceVR as “dreadfully cartoony,” “terribly unappealing,” and “butt-ugly”. You reasoned that this was a deliberate design compromise by the developers to keep the avatars low-polygon so they could render quickly and easily across a massive range of hardware, including less powerful mobile headsets like Google Daydream and Samsung Gear VR.

Fortunately, AltspaceVR eventually released a major avatar update in July 2020 that allowed for much greater customization of hair, eyes, and skin colors. While you noted they still lacked arms and legs (likely to avoid inverse kinematics issues), you celebrated the update for finally banishing the “low-poly, dreadfully cartoony avatars” you had previously disliked.

Arthur You also used the term to describe the avatars in Arthur, a virtual office and remote collaboration space, declaring them “among the butt-ugliest avatars I have seen in any social VR platform or virtual world”. To avoid the difficult task of rigging the avatars for facial expressions, Arthur’s developers made several off-putting design choices:

  • The Eyes: The avatars wear black, Matrix-style sunglasses to avoid having to rig eye movements.
  • The Mouth: The avatars wear wraparound black microphones that cover the mouth so closely they look as if they are being gagged, completely hiding the lack of lip-syncing.
  • The Hands: You exist only from the waist up, and the avatar’s arms simply fade out into floating controllers instead of actual hands.

While Arthur’s founder claimed this design was “better than looking at dead eyes,” you strongly disagreed, calling them “creepy-looking, budget-basement, cookie-cutter avatars”. You noted that you would rather show up to a virtual meeting with messy hair and a stained shirt on a Zoom webcam than be represented by Arthur’s highly restrictive, blank-faced avatars.

i searched my blog to find a picture of Arthur’s avatars at that time:

And example avatar from Arthur

Ladies and gentlemen of the jury, I rest my case. (And, once again, something I had ranted about on my blog, and then completely forgotten about, until NotebookLM dredged it up again. By the way, Arthur still seems to be around, but I haven’t bothered to go back and check to see if they have replaced these butt-ugly avatars.)


So, although I received a rather mixed bag of results, I still found that the exercise of feeding my blog into NotebookLM actually had some concrete benefits, in my opinion. For example, it would have taken me hours of scrolling and compiling work to summarize my experience with the Apple Vision Pro from my blogposts, whereas all I needed to do was ask the NotebookLM chatbot, “What does Ryan think about the Apple Vision Pro?”

Here’s the full, unedited response:

Ryan Schultz is an overwhelming fan of the Apple Vision Pro (AVP), frequently describing the technology as “magic”. Despite its incredibly high price tag (which cost him roughly CA$7,700 for the 1-terabyte model, accessories, and taxes), he considers it “worth every single penny” and states he cannot imagine living and working without it.

Here is a breakdown of Ryan’s specific thoughts and experiences with the device:

A Leap Forward in Technology: Ryan notes that the visual clarity of the AVP is so stunning that it completely eliminates the blurry “screen door effect” common in older virtual reality headsets. He famously noted that the Apple Vision Pro makes every other VR headset he has ever used feel like a “cheap plastic View-Master toy”. He was deeply moved by the device’s 360-degree immersive “Environments,” such as Mount Hood and Haleakalā, stating that they felt so real they almost brought him to tears. He considers these Environments to be one of the device’s “killer apps”.

A Vital Productivity and Pain Management Tool: Ryan uses the headset for hours every day, primarily as a work productivity device. He considers the Mac Virtual Display to be the absolute ultimate killer feature of the AVP. By connecting it to his MacBook Pro, he can work on a massive, crystal-clear virtual screen suspended in a relaxing virtual forest or beach.

Crucially, the headset has become a pain management tool for Ryan. Suffering from deteriorating cervical joints in his neck, the Virtual Display allows him to look straight ahead at an ergonomic height rather than hunching over a laptop, providing significant pain relief and allowing him to work comfortably for four to six hours a day.

Flaws and Frustrations Despite his evangelism for the device, Ryan has documented several frustrations with the Apple Vision Pro:

  • The Purchasing Process: Because Ryan wears glasses (which cannot fit inside the AVP), he had to order magnetic Zeiss prescription lenses. A nightmare with UPS shipping delays left him with an unusable headset for weeks, making him so angry he nearly returned the entire device before he even got to use it.
  • “Crackgate”: After just seven weeks of meticulously careful use, his unit developed a spontaneous half-centimeter crack right down the middle of the front glass, a known defect he found deeply upsetting for such an expensive product.
  • Physical Discomfort: During his first few months of use, he experienced eye strain after about two hours of wear. He mitigated this by switching to a thicker light seal cushion, and the problem was entirely eliminated when he later upgraded to a newer AVP model with an M5 processor and a more comfortable dual-loop knit headband.
  • Limitations: He finds the side-to-side field of view slightly constrained (especially when watching spatial videos), and he notes that trying to share the device to give demonstrations to friends using “Guest Mode” is highly frustrating and clunky.

Ultimately, Ryan’s experience with the Apple Vision Pro cemented his belief in the future of spatial computing. He uses it heavily for media consumption, socializing in apps like InSpaze (where 3D spatial Personas “blew his mind”), and daily office work. He has declared that he is “all in” and plans to be first in line to purchase whatever Apple spatial computing device comes next.

I mean, come on. This is an accurate, concise response, stitched together from countless blogposts I have written about the Apple Vision Pro over the past year and a half. And it took me only a couple of minutes to generate! I’m sold.

The real power of Google NotebookLM is its ability to take a large amount of sheer data, and use it to create a personal language model that you can then use to ask questions of it, generate artifacts like flashcards, etc. In particular, it excels at summarizing the results in its answers, and I must confess that alone is worth the sometimes-high price of admission (i.e. fiddling with a data to get it into the service, like I did with my blogpost export and conversion, as described in the first section of this blog post above). While some of the Studio tools provided less-then-great results, others (like the “podcast”) simply blew my mind. And, like AI writer Ethan Mollick has stated, assume that this is the worst version of NotebookLM you will ever use. These generative AI tools are improving and evolving over time.

Welcome to the future…it’s gonna be deeply weird, folks. And I can certainly recommend that you give Google NotebookLM a try (there’s a free version available, which you can play around with yourself).

UPDATED! Generative Artificial Intelligence Tools for Academic Research: AI Research Assistants, AI-Powered Document Analysis Tools, and A Look at Elicit, Undermind, and NotebookLM

I freely admit that this was not the next blogpost I was planning to write, but as a follow-up to my previous detailed discussion of what I have started to call the “Big Three” of good (sometimes, good enough) general-purpose generative AI (GenAI) tools—ChatGPT, Claude, and Gemini—I wanted to write a little bit more about two particular subsets of GenAI tools which are focused on the academic research process. And, since I have two things coming up on my calendar which necessitate academic research, that is:

I figured, well, what better time to demonstrate some of these GenAI tools than with some real-world, real-life examples. from my own use of some of these new tools?

Some Definitions

Will new generative AI tools change how academic research is done? Photo by Dan Dimmock on Unsplash

These two categories of tools are:

  • AI research assistants: tools specifically designed to help researchers search, discover, synthesize, and analyze academic and scientific literature. Each of them uses large language models (LLMs, i.e. GenAI) combined with scholarly databases (e.g. PubMed for medicine; AGRICOLA for agriculture), to help users find relevant papers, extract key findings, and synthesize evidence across studies. Examples of such tools are Elicit, Undermind, Consensus, and Assistant by Scite. Keep in mind such tools are only as good as the scholarly databases they access! For example, while Consensus proudly announces partnerships with major academic publishers like Sage, Wiley, Taylor & Francis and ACS on their front page, Elicit only seems to use freely-accessible sources like Semantic Scholar and OpenAlex, as you will see below.
  • AI-powered document analysis tools: While AI research assistants search across published scholarly literature, GenAI-powered personal library/document analysis tools are built around the concept of “source-grounding” — you upload your own documents (e.g. PDFs of journal articles and conference papers, word processor documents, websites, YouTube videos, audio files, etc.) and then the GenAI tool works exclusively from those materials. They’re intended to help researchers make sense of a lot of information. The best-known of this relatively new category of GenAI tools is Google’s NotebookLM, but there are other products similar to it: Nouswise, and the open source tool Open Notebook.

To summarize the difference between the two: AI research assistants (Elicit, Consensus, etc.) help you discover literature, while AI-powered document analysis tools (NotebookLM, etc.) help you analyze and synthesize literature you’ve already collected. They occupy different stages of the research workflow.


Undermind

I currently have a Pro account with Undermind, at US$16 per month, which is one step up from their limited-use, free service. My initial question to Undermind was as follows:

I am researching the topic of the metaverse, both older virtual worlds (e.g. Second Life) and newer social VR/AR platforms (e.g. VRChat). I am interested in the history of the concept of the metaverse, and how the meaning of the term “metaverse” has evolved over time.

Undermind took this initial question, and asked a series of follow-up questions in order to clarify what I was looking for. Here’s part of that chat:

Eventually, I was able to come up with a more specific search, as follows:

The final question I finally sent Undermind off to work on was as follows:

Find academic literature on the history of platforms and user practices associated with what is now discussed as the metaverse, staying broad across decades. Focus on the history of virtual world platforms and how people used them, including older virtual worlds such as Second Life and newer social VR/AR platforms such as VRChat, while also including adjacent predecessor platforms that predate the coining and later popularity of the term “metaverse.” Emphasize user practices broadly rather than narrowing to a single type of practice, and help trace how the meaning of the term “metaverse” evolved over time in relation to these platforms and practices.

My search results were 80 papers which Undermind determined were relevant to my final question, covering a publication date range of 1970 to 2024:

Note, at the bottom of this screen capture, how Undermind actually went through and sorted these papers into eight broad categories or subtopics, in essence giving me a nice overview of these 80 published academic papers. This kind of context/overview work is something at which GenAI tools tend to excel, and it can save an academic researcher hours of work (but, of course, you still have to be the human in the loop, and actually read and digest all the papers retrieved!).

But even more important to note is how GenAI tools like Undermind mark a dramatic change in information retrieval: a shift away the from the sometimes-arduous task of using keyword searching, controlled thesaurus vocabulary, and Boolean logic to search traditional academic databases (e.g. PubMed and its MeSH or Medical Subject Headings), towards actually having a conversation with the search tool, starting with a plain English statement, and answering follow-up questions to clarify and refine that initial prompt into a final search question, then submitting it.

If you like what you see (and I did), you can click on the Generate Report button to start a new process, which prompts you:

I’d like to write a report based on papers from the search “History of metaverse platforms and practices”.

Let’s briefly discuss the content before you start writing.

And again, Undermind asks a helpful series of clarifying questions to help you figure out what you want from a report on all this research data it dredged up:

The final report (which I could save as a PDF or markdown file, using one of three citation styles), looked like this:

The resulting report had 36 citations. However, unlike the Elicit report, the Undermind report did not have a section where it got into the nuts-and-bolts of what sources it used to discover the papers used in this report, nor the method by which it selected them. So, while the initial read looked good, it would take actually getting and reading the full-text of the papers cited in this report to determine exactly how good it was.


Elicit

I also decided to spring for a Plus-level account on a tool similar to Undermind, Called Elicit (again, one step up from a free, Basic account, which offers a more limited service).

Having already done the Undermind search mentioned in the previous section of this blogpost, I decided to use the final search statement as my starting point, plugging it verbatim into Elicit to see what would happen…

…only to discover that Elicit doesn’t consider that a very concise search question, at all! (Actually, I kind of agree here. But Undermind let me do it, anyway!) However, instead of asking a series of follow-up questions like Undermind did, instead Elicit offered a series of buttons which, when pressed, rewrote the question to be much more narrowly focused, for example:

So, I clicked on the offered “Temporal and conceptual scope” button, and edited it a bit to include specific examples of what I was talking about, and hit the green Send button, using the default settings of research papers, and asking for a general review. Elicit then asks me what level of detailed answer I want (with the most detailed alternative greyed out unless I pony up more money for their Pro plan, one level up from my measly Plus plan):

I went with the Balanced report. However, I am not crazy about the limitations, especially when I could do a more traditional database search, using one of the over 650 databases offered by my university’s library service, without such petty limits as “the top 500 sources” (and, remember, that’s a ranking based on a newish GenAI computer algorithm, not keyword matching using a controlled thesaurus vocabulary and Boolean logic to construct a search strategy, the old-school way). Essentially, it’s a trade-off: a search using plain English language to start, with prompts to refine it, and a pre-limited number of sources examined—and with even more restrictions on the number of sources from which a comparative chart would be constructed (25). If you want more—and many users would want more—then you’ll have to pay extra for it.

However, for all of its limitations, the final report looked pretty good, at first. You can save a PDF version of the report, and you can even ask questions of it, via a chatbot interface (using the chat box located in the bottom-right corner of the screen capture below):

However, in doing a read of the PDF report, I was struck by several things:

  • Again, the hard limit of 25 papers from which data was extracted, which essentially makes Elicit useless to me at this level;
  • The fact that zero papers of the 500 selected were screened out by the selected criteria (see image below taken from the report: although, to be honest this technique probably would have worked much better for examining clinical research studies in, say, medicine, rather than looking for papers about metaverse platforms);
  • The search was performed against “over 138 million academic papers from the Elicit search engine, which includes all of Semantic Scholar and OpenAlex,” but again, my librarian mind kept thinking that there would be a lot of full-text content that was locked away behind academic publisher paywalls. And indeed, of the 25 sources picked for this report, only 15 sources had the full text of the article retrieved. For the other ten sources, Elicit likely relied only on the (freely-available) author-provided abstract. And indeed, many of these GenAI research tools tend to rely on scraping free sources such as Semantic Scholar and OpenAlex, rather than enter into potentially expensive agreements with academic publishers such as Elsevier and Wiley, which would give their users full access to content they own, and frankly, more complete data from which to write reports.

I actually came away from reading this report more disturbed by its limitations than I was impressed by any conclusions it was able to draw. Again, I hasten to add that my real-world test case would probably have performed much better if I had an actual real-world use case that fit Elicit better (like a systematic review of clinical medical trials, for example). It might just be that my admittedly fuzzy subject area didn’t fit the way Elicit works, at all. And that’s fine.

However, what bothered me most was that somebody without my 30-plus years of academic library experience would run this report it, read it, nod, and think that this was a good response. Even worse, an in-depth response. When, in fact, a more traditional search against a library database (perhaps executed with the expertise of a professional librarian) would give much better and more thorough search results.

Even worse, how many of those Elicit users would stop here, and run with this summary, and not actually go and read the full text of the 25 papers that were selected for the report, not to mention the countless papers NOT included? I would suspect that it’s more than a few. So yeah, this academic librariam does have some reservations about where all this is headed. However, I can also confess that the report did give me a few new ideas to think about, and some possible new directions to follow in my own academic research, which I might not have found otherwise.

UPDATE March 11th. 2026: I’ve since gone back to Elicit and realized that what I probably should have done first was just search for papers, instead of just asking it to generate a report (see the red arrow on the image above). I tried searching for papers using the question, “What are the most effective techniques for dealing with trolling, griefing, and harassment on metaverse platforms?”

The next image is a screen capture of the search results. It gave me ten research papers in a chart, with brief citation details, a GenAI-generated summary of each paper, and another GenAI-generated overview of all ten papers in a couple of paragraphs on the right-hand side of the page, with the option to chat with the papers (i.e., ask questions and get answers from the content of these research articles). There’s a button at the bottom of the chart which you can click on to load another ten papers to keep retrieving information, although the right-hand-side overal summary does not seem to update with new articles added to the chart.


NotebookLM

Now, I turn to NotebookLM, Google’s Language Model (the “LM” in the product name) which tries to do the same sort of thing to your personal research library that Google Gemini tries to do with—well, with an infinitely larger library of millions and millions of documents. The idea is the same, though: to feed a (much smaller) set of documents, audio, video, etc. into a service which then allows you to use a chatbot-type interface to ask it questions, and (hopefully) get some useful answers back. But, again, how useful NotebookLM will be to you depends entirely upon what you feed it! In computer science we have a saying, with the acronym GIGO: Garbage In, Garbage Out. If you fill NotebookLM with crappy sources, don’t be too surprised if you get crappy answers back!

I have a Google AI Pro plan, with 2 Terabytes of storage, which includes access to Google Gemini 3.1 Pro. This costs me CA$26.99 per month (approximately US$20), and frankly, I’m pretty sure I am not getting my money’s worth out of it. With that, My NotebookLM service is rated at the Pro level, which means I can have up to 500 notebooks, with each notebook having up to 300 sources. (NotebookLM Standard, the free service, lets you have up to 100 notebooks, with up to 50 sources each. You can compare the various levels of plans here.)

I have uploaded 103 documents (mostly PDFs of journal articles from my personal Zotero research library) into NotebookLM. Again, some of them are probably of lower quality than others, so the GIGO rule applies. For example, the notebook summary it seems to have automatically created veers alarmingly close to gobbledegook, and there’s even a mention of (gasp!) blockchain, and the audacity to name it as a “primary pillar necessary to facilitate real-time, multisensory interactions between users.” (WHAT THE ACTUAL FUCK?!?? Okay, I take it back, it is gobbledygook, a Frankenstein-like creation stitched together from bits and pieces of documents I had uploaded. I actually created this monster.)

There’s absolutely no explanation of how or why this summary was generated. In fact, the whole user interface of NotebookLM I found to be extremely confusing. I had to dig through the product’s Frequently-Asked Questions list to find out why some things wouldn’t load: any uploaded file over 200MB in size, any source with over 500,00 words, and any copy-protected PDF files will not load, but you don’t get any sort of error message if you try. In my limited testing thus far, you get…no response.

Even worse, this feels like a product that Google has just sorta dropped on us, with only the previously-mentioned FAQ and an email address for product support (yes, even for Pro users). I shouldn’t be surprised, I suppose. Just like I wouldn’t be surprised if Google is silently compiling notes on how people use NotebookLM*, or decide to yank it away, like so many other previous Google products and services.

*UPDATE March 11th, 2026: It turns out that I was wrong; apparently (according to a quote from Steven Johnson, a member of the NotebookLM product team, in a slide presentation I watched today by fellow librarian and GenAI expert Nicole Hennig) anything you upload to NotebookLM is only stored in the model’s short-term context memory, and it is not used in training the Gemini LLM used:

As an author, Johnson clarifies that no material uploaded to the model is used to train NotebookLM or Google Gemini; it’s only sent to the model’s context window, or “short-term memory.” Johnson explains that if you “have the right to use [the material] under copyright, you can use it inside of Notebook.” (source)

Honestly, I do need to spend some more time playing around with NotebookLM before I issue any final summary judgement on the product. In particular, I get the feeling that the GIGO rule really applies to NotebookLM! Google themselves, in their NotebookLM FAQ, states:

Sometimes NotebookLM can’t answer your question because of…

  • Information not in sources: NotebookLM answers questions based on the information provided in your uploaded sources. If the answer isn’t in the source material, it won’t provide a response.

I had a very interesting day playing with these GenAI tools, and I learned a few things. I’ll keep you posted on how things go!

Photo by Jaredd Craig on Unsplash

HOUSEKEEPING NOTES: Going Off-Topic on My Blog, and Being Clear About How I Use AI in My Blogposts

One of the advantages about having a blog with your name in the title is that you can write a blogpost about literally anything, and it’s technically not off-topic! 😜 I have been sharing a lot of personal details about my life recently, and I wanted to talk about how I do have a tendency to go off-topic on this blog.

A classic example of this is when I correctly forecast, on January 25th, 2020, that we were going to face a global pandemic, which led to many of my blogposts after that point being about COVID-19. (The financial planner I had at my bank at that time, whom I shared my prediction with when discussing the financial impact of a pandemic, was convinced that I was psychic, but all I was doing was paying close attention to the news that was coming out of China about a mysterious new virus.) Many of my readers at that time were no doubt puzzled as to why I had so suddenly shifted focus, but obviously, everybody started paying attention by March 2020, as the world shut down. (I still cannot wrap my mind about the fact that over a million Americans died from COVID-19, some of them due to the misinformation, disinformation, and crazy conspiracy theories spread widely via social media.)

This is always be, first and foremost, a blog about the metaverse.

So, what I learned from that experience is that, while you can go off-topic from time to time, you probably shouldn’t go completely overboard, like I did during the pandemic. This will, at heart, remain a blog about my passionate hobby and my research interest: virtual worlds, social VR, and the metaverse. The only recent change I have made is to explicitly include, in my blog’s tagline, a mention of artificial intelligence and generative AI (GenAI):

News and Views on Social VR, Virtual Worlds, and the Metaverse, plus Artificial Intelligence and Generative AI’s Impact on the Metaverse

And, as my tagline states, I will try to keep my writing about AI focused on how this rapidly-evolving technology is now, and will in future, impact the metaverse. There are so many other people writing about AI during this new hype cycle, sparked in 2022 by the startling results being produced by a new crop of generative AI tools. And frankly, those other writers are doing such a good job, that the best I can do is refer you to them, and urge you to follow them! But I will share, as I did recently, my own experience in learning how to use GenAI tools effectively and efficiently.

Whether we like it or not, all of us are going to be interacting with AI in the future.

What I will start to do, is be transparent about how and when I do use GenAI tools in writing a particular blogpost. We are already awash in ChatGPT-generated slop passing for content on the internet, and frankly, I think I owe it to my blog readers to tell them when I use such tools in my writing. Therefore, from now on, you will see a purple box at the top of all my blogposts, which will be:

  • Either a statement, “EDITORIAL NOTE: No generative AI tools were used in the creation of this blogpost,” or
  • A statement “EDITORIAL NOTE: I used the following generative AI tools in creating this blogpost,” followed by a list of all such tools used, where I used them, and how I used them.

You can see an example at the very top of this post. Below is a screenshot of another example of what I’m talking about, from a recent post on my blog:

The last thing I wanted to say, is that this is (as I said up top) a personal blog, and I will, from time to time, talk about off-topic things, such as the TV show Heated Rivalry and how it made me feel. I realize in that blogpost I did try to add a bit about how the concept of “coming out” is different in the metaverse, in order to try and make the post fit the tagline of my blog. However, in reading it afterwards, I felt that I kind of shoehorned that part in, and not terribly successfully at that. So from now on, when I do go off-topic, I won’t twist myself into a pretzel to try to make it about the metaverse!! Like I said up top, it’s a blog with name in the title, so whatever pops into my mind when I sit down in front of the WordPress editor window, could become an off-topic blogpost. Fair warning!

For example, I just finished binge watching all three seasons of TV series Heartstopper, so you can definitely expect an off-topic blogpost about that sometime soon!! 🏳️‍🌈
I get nowhere near the kind of traffic I got circa 2019-2022, but I still get enough traffic (and feedback) for me to keep writing my blog.

While I get nowhere near the traffic I did during the heady heydays of the 2019-2022 metaverse hype cycle, I still do get enough traffic to indicate that it’s worthwhile to keep blogging. I find I enjoy writing!

Thank you to those of you who post comments on my blogposts, and leave messages on my Contact Me page. However, I am very bad at getting back to people who leave messages via the Contact Me page, so I have a huge, huuuge backlog to dig through!!

That’s it for now. Take care!

Generative AI Update: Comparing ChatGPT, Claude, and Gemini while Researching the Metaverse Characteristics of Social VR Platforms

NOTICE: In this blogpost, I go into sometimes great detail about how these three generative AI tools work, comparing them in two ways:

– comparing how these tools work with the exact same text prompt; and
– comparing how they worked in August 2025 versus February 2026.

There’s an executive summary (Section 4) at the very bottom of this long, loooong blog post if you just want to skip to the highlights, and ranking.

If you need an introduction or a refresher, you might want to read this blogpost first: An Introduction to Artificial Intelligence in General, and Generative AI in Particular, which includes slides from lectures I gave on the topic in November and December of 2025.

SECTION 1: Introduction

In his 2024 book Co-Intelligence (still my go-to layperson’s guide to generative AI), Ethan Mollick says that one of the best ways to determine how well a particular generative AI tool works is to ask it questions about a subject that you already are an expert in. Why? Because it will be much easier for you, the human expert in the topic, to find errors and hallucinations in the answers.

Since last summer, I have been typing the exact same prompt into the “big three” general-purpose GenAI tools Ethan recommends: OpenAI’s ChatGPT, Anthropic’s Claude, and Google Gemini. I have been meaning to write a blogpost about my experiences with this first round of testing since September, but I have been too occupied with my paying job as an academic librarian to find an opportunity to do so—until now. (Please note that I have been using an em-dash, correctly, for many years before generative AI came along!)

So, today I decided to redo my original text prompt, using the latest versions of these three GenAI tools as outlined by Ethan in the latest edition of his AI Guide, which has posted to his Substack newsletter on Feb. 17th, 2026 (here’s a link).

I consider his advice to be quite valuable, as he seems to spend a lot of time working with the most popular and powerful GenAI tools, and keeping on top of the changes and advances in the technology. In this newest edition of his AI Guide, he discusses the shift from chatbots (where you have a conversation with the tool) to agents (where you give a specific, defined task with instructions to the tool, and it goes away and does the task and returns with results).

In all cases, the initial text prompt is the following:

What are some characteristics common to all metaverse platforms? How do these characteristics apply to social VR platforms? Please give me a chart comparing these characteristics for the most popular social VR platforms.

Please note that I have deliberately given the task of defining “popular,” and picking the social VR platforms, over to the generative AI tool (and I got some rather interesting results back!). Because I consider myself an expert on social VR and the metaverse, I should be able to spot inaccuracies, errors, or outright hallucinations in the responses I get back from these GenAI tools. In the next section (section 2), I compare and contrast the results I received from the above text prompt from:

  • Claude by Anthropic
  • ChatGPT by OpenAI
  • Gemini by Google

All three of these tools come with different versions. In all cases, I will use the most powerful version recommended by Ethan Mollick in his latest AI Guide I linked to above (but please note that in at least one case, I had made a mistake and not selected the correct option, as you will see below with Claude in Sections 2 and 3):

  • Claude Opus 4.6 Extended Thinking
  • ChatGPT 5.2 Thinking
  • Gemini 3.0 Pro Deep Research

In addition, in section 3 of this long blogpost, I will very briefly compare and contrast the results I received when I first ran this text prompt through all three GenAI tools on August 7th, 2025, with what I received when I ran them again on Feb. 18th, 2026.

All comparison charts in the February 2026 results in sections 2 and 3 will include some quick stats in a small table under each generative AI tool discussed, namely:

  • the number of characteristics common to all metaverse platforms (and their names); and
  • the number of social VR platforms in the comparison chart (and their names).

Section 4, the final section, contains my overall thoughts after spending a day working with these tools, and a ranking of how well I think these GenAI tools accomplished the given task.


SECTION 2: Comparing Searches Done Feb. 18th, 2026

Feb. 18th, 2026: Claude Opus 4.6 (and Cowork)

First up is Claude. I did this prompt two ways: once via the chatbot interface on the Claude website, and a second time using the Claude app and the new Cowork agent feature. (I was prompted to download and install the Claude app on my Mac, and authenticate using my email address.) First, the chatbot version:

This first report I got back compared eight metaverse characteristics between eight platforms:

8 Metaverse Characteristics8 Social VR Platforms
Persistent Virtual Environments
Real-Time Interactivity
User Identity/Avatars
Social Presence & Co-Experience
User-Generated Content
Virtual Economy
Cross-Platform Accessibility
Interoperability
VRChat
Rec Room
Meta Horizon Worlds
Resonite
Second Life
Spatial
ChilloutVR
NeosVR

Well, right off the bat, I see some problems. First, Second Life is not social VR. Second, it included both Resonite and NeosVR (although Claude told me, “I included both since NeosVR still has historical relevance, but noted it as legacy since the core team transitioned to Resonite”). However, that isn’t a good enough reason to include it in the table.

Then, I turned to the Claude app (which was suggested to me when I did the first text prompt above, so I downloaded and installed it on my MacBook Pro). Then I selected the Cowork (agent) tab along the top three tabs as suggested by Ethan, and I entered the exact same text ptompt:

After beavering away for a few minutes, it gave me the following result:

And when I click on the Open in Firefox button, I get this neatly formatted table (I’m not crazy about the chosen colour scheme, but that’s a minor quibble). It looks good at first:

However, the output, which might look impressive at first, is only as good as the quality of the sources used in its research. If the good information is locked behind a paywall (and therefore, not able to be scraped to add to its knowledge base), then the GenAI tool will use freely-available sources on the web, which can vary quite a bit in quality! There is an acronym in computer science called GIGO: Garbage In, Garbage Out, and I am reminded of this when I decide to take a closer, more critical look at the six sources listed.

All of them were non-academic sources, mostly generic market overviews from websites that I had never heard of before. The six sources included my own list of metaverse platforms on this blog (which is just a list, and doesn’t give any details about the platforms). While I’m flattered they included me, I expected something…more. And I absolutely hated that they mentioned cryptocurrencies, blockchain, DAOs, and NFTs, and included Somnium Space and Decentraland in the resulting table. While Somnium Space is social VR, Decentraland in absolutely not, and I have made my opinions on blockchain-based metaverse platforms very clear in the past on this blog.

8 Metaverse Characteristics6 Social VR Platforms
Persistence
Immersion & Presence
User-Generated Content
Built-In Economy
Social Interaction
Interoperability
Digital Ownership
Decentralized Governance
VRChat
Meta Horizon Worlds
Rec Room
Engage VR
Decentraland
Somnium Space

In fact, I was so dissatisfied with this report that I went back into the Claude Cowork app, and added a qualifier, and made sure that I had turned on Extended Thinking! (I’m almost positive I did that the first time around, but maybe I forgot, and unfortunately, once you’ve done your prompt, the results don’t tell you what modes you used in asking the original question.)

Only to get pretty much the same result: a pretty table with only six websites listed as sources! So much for being more specific and asking for Extended Thinking.

10 Metaverse Characteristics6 Social VR Platforms
Persistence
Immersive 3D Environments
User Identity & Avatars
Real-Time Social Interaction
User-Generated Content
Economy & Monetization
Cross-Platform Access
Scalability & Concurrency
Safety & Moderation
Interoperability
VRChat
Rec Room
Meta Horizon Worlds
Resonite
ChilloutVR
Engage VR

While better thatn the previous round, I am actually disappointed in the results I received from Claude Cowork. But read on; in section 3, I have an update on what I think went wrong here!

Feb. 18th, 2026: ChatGPT 5.2 Thinking

Next, I turned to OpenAI’s ChatGPT, using the ChatGPT 5.2 Thinking mode suggested by Ethan:

And I got back the following table. comparing six social VR platforms on ten metaverse characteristics:

While the resulting table might not be as pretty as the one produced by Claude Opus 4.6 Cowork, I appreciate that there are actual citations which you can hover over and click through to actually see the source material behind the comparison chart entries (and not just a list of websites checked, tacked on to the end). Also, ChatGPT seems to have checked a lot more sources than Claude, and made some sort of attempt to find authoritative sources (often, from the metaverse product’s own online documentation, as shown in this example).

10 Metaverse Characteristics6 Social VR Platforms
Shared Multi-User Spaces
Avatars/Embodied Identity
Real-Time Voice/”Hangout” Core Loop
Persistence (Account, Inventory)
User-Generated Worlds
In-World Creation Tools
Scripting
Economy & Monetization
Cross-Platform Access
Safety Governance
VRChat
Rec Room
Meta Horizon Worlds
Bigscreen Beta
Spatial
Resonite

Overall, I think that ChatGPT 5.2 Thinking gave me a better answer than Claude…but as we will see later on, it doesn’t compare to the best results I got from my day of testing and retesting. Let’s move on to the third of Ethan Mollick’s recommended, general-purpose GenAI tools, Google’s Gemini:

Feb. 18th, 2026: Gemini 3 Pro (first without, and then with, Deep Research)

The first go-round, I selected Gemini 3 Pro mode, as Ethan suggested:

And I got a resulting table comparing three social VR platforms across seven characteristics:

7 Metaverse Characteristics3 Social VR Platforms
Core Philosophy
Visual Style
Creation Tools
Hardware Access
Target Audience
Economy
“Metaverse” Strength (?!)
VRChat
Rec Rooom
Meta Horizon Worlds

I was so unhappy with this first Gemini result that I redid the prompt, this time making sure that I turned on the Deep Thinking mode, just to see if I would get better results, or even some actual citations to sources used:

Wow, what a difference!!

This time around, the task took a lot longer than either Claude or ChatGPT, and it included what appears to be extremely detailed feedback on what was happening behind the scenes (this seems to be turned on by default, and I’m not certain if this mode could have been enabled on Claude or ChatGPT):

And the report I got back was worth the longer wait:

And, at the end, not one but three comparison charts!

Here’s the quick stats, from all three tables in the final report (and notice how technical many of these “metaverse characteristics” are, compared to the other results!):

12 Metaverse Characteristics5 Social VR Platforms
Engine Core
Scripting Language
Persistence Type
Asset Pipeline
Audio Engine
Economic Model
Currency
Identity System
Tracking Support
Instance Cap
Network Model
Culling Tech
VRChat
Rec Room
Roblox
Meta Horizon Worlds
Resonite (only mentioned in one table)

SECTION 3: Comparing August 2025 Prompt Results with the February 2026 Ones

I also wanted to compare the results I when I did the testing last year (August 7th, 2025) with the results I got today (Feb. 18th, 2026) with all three GenAI tools. This was very enlightening.

Then Versus Now: Claude

You will understand why I was so disappointed with today’s results, when you see what the results were when I did the same prompt last year (dated August 7th, 2025):

The report I got back was extremely detailed, with actual citations to sources! I still don’t understand why I got such dramatically different—and worse—results. The difference is so astounding to me that I began to wonder if I had done something wrong this time around.

It was then that I realized that I had literally forgotten to turn on Research mode in the left-hand drop-down menu (previously, I had only had Web Search mode turned on):

So I went to check the Claude app, to see if there was that option available, and, of course, it was there—but under the Chat tab, not the Cowork tab!! So perhaps Cowork still has some user interface bugs to work out. Perhaps sending everything to an agent isn’t the better option; certainly, not in this case!!

Once I had selected both Research and Web Search from the left drop-down menu, and Opus 4.6 Extended from the right drop-down menu, I hit send and waited…until I got a message that I had used up all my credits on my $20-a-month plan!!!

AAAAAAAAAAAAAARGH!!!!

By this point, I was so frustrated with Claude that I simply exited the app. I had had enough frustration for one day.

The next morning, February 19th, 2026, after my daily credits reset at 6:00 pm, I once again tried my prompt with Claude Opus 4.6 Extended Thinking, with both Research and Web Search turned on (using the Gemini app I had installed on my Mac, as opposed to the web version; they appear to be identical in terms of features).

Right off the bat, I got a better response (and Claude even remembered that I was going to working on an OER about the metaverse!):

Again, similar to Google Gemini, I had a bit of wait while Claude did its thing. I actually preferred that Gemini actually gave better descriptions of what it was doing while it was going about its task, as opposed to…well, no updates from Claude other than me sitting and staring at an animated cursor!

Ten minutes later, I got the detailed report I wanted in the first place, and which Claude Cowork stubbornly refused to give me:

The response back included a concise summary taken from the sources examined:

The final report included citations to the academic literature (which I could hover over and click on to go to the source, see the red arrow below), and it cited experts in the field such as Matthew Ball and Tim Sweeney. It’s pretty much all I wanted, and it compares quite favourably to the similarly detailed report from Google Gemini, in the previous section. I am happy.

And this was the only report which had a listing of metaverse characteristics, separate from the ones used in the social VR platforms comparison chart:

Here’s the quick stats from the comparison chart. As you can see, there are some problems here, with the inclusion of platforms which are clearly not social VR (e.g. Second Life) and platforms that no longer exist (Altspace shut down on March 10th, 2023). These sort of mistakes make we wonder about the accuracy and currency of the report overall.

9 Metaverse Characteristics9 Social VR Platforms
Persistence
Synchronous Real-Time
Massive Scale/Concurrency
Cross-Platform Access
Virtual Economy
User-Generated Content
Interoperability
Avatar/Identity Systems
Immersive 3D/Spatial Computing
Open Standards/Decentralization
Spanning Physical-Digital
Ethical Goivernance/Accessibility
VRChat
Horizon Worlds (note: old name used)
Rec Room
Resonite
ChilloutVR
AlspaceVR (was shut down)
Second Life (not social VR!)
Roblox
Fortnite (not social VR!)

Then Versus Now: ChatGPT

An interesting difference between the August 2025 report from ChatGPT and today’s report is this: in last year’s report, for whatever reason, the tool asked me a follow-up question to clarify what was wanted (I did use the Deep Research feature in the 2025 report, as well):

Based on that clarification prompted by ChatGPT, I actually think I preferred the 2025 report format over this new one. So why didn’t ChatGPT 5.2 Thinking ask me any follow-up questions this time around? And that’s part of the frustration with tese tools; the way that they operate is still very much a black box, where you don’t understand how the tool is processing what you ask of it.

Then Versus Now: Gemini

The last comparison is between the Google Gemini report I produced on August 7th, 2025, and today’s report. One thing I noticed about the Aug. 7th report is how hard it tried to shoehorn in an overarching narrative into the final result, in a way that seemed a bit hamfisted, frankly. But the result was still a very detailed report with an extensive list of citations, comparable to today’s report. I prefer today’s version.


SECTION 4: Executive Summary and Ranking

This is going to be concise, I promise! Five points.

First, while we might be entering what Ethan Mollick calls “the agentic era,” my experience today shows that simply handing something off to an agent, as opposed to the back-and-forth conversation with a chatbot interface, does not always give the best result. In particular, Claude Cowork gave me terrible results, and eventually, I ran out of daily use credits to actually run the report I wanted in the first place.

Second, the user interface for these GenAI tools is awful and NON-intuitive. Hiding critical options like Deep Research under drop-down menus, and not making it clear what options have been selected when you do a text prompt, is a major problem. All three companies need to hire some good user interface/user experience staff. If I, with decades of computer experience and a goddamn computer science degree, can’t figure this shit out, God help the average non-technical user—and isn’t that what the point of generative AI is supposed to be, to make it easier for the user to do things??

Third, when these tools work, they are astoundingly good (the Gemini 3.0 Pro report with Deep Research turned on, and the Claude Opus 4.6 report with Research, Web Search, and Extended Thinking turned on). But when they don’t, they can still fail spectacularly (Claude Cowork). So you still have to be the human in the loop here, to figure out when you get a good result versus a bad one. What is frustrating is that all these GenAI tools operate in a black box, with only Gemini making some attempt at explaining what it was doing, as it was doing it.

Fourth, as Ethan himself said in his latest AI Guide:

The top models are remarkably close in overall capability and are generally “smarter” and make fewer errors than ever. But, if you want to use an advanced AI seriously, you’ll need to pay at least $20 a month (though some areas of the world have alternate plans that charge less). Those $20 get you two things: a choice of which model to use and the ability to use the more advanced frontier models and apps. I wish I could tell you the free models currently available are as good as the paid models, but they are not.

In other words, you get what you pay for. And sometimes, even the $20-a-month level isn’t enough, as seen with my experience on Feb. 18th with Claude (and yes, using the cutting-edge features does eat into your usage limits pretty quickly, as I learned to my chagrin).

Finally, I have found that the one of the best ways to see where the strengths and weaknesses of these GenAI tools is to enter the exact same text prompt into each of them, and then compare and contrast the results you get back. However, that approach is gonna cost you at least US$60 a month, so it might not be worth it to you. (And will I be doing this forever? No; at some point, I will just pick one or perhaps two tools and cancel my subscriptions to the rest of them.)

So, in this current round of testing, I would rank the results as follows (separating the results from Claude into the chatbot-generated report and the Cowork report):

  1. Google Gemini 3.0 Pro (with Deep Research turned on) provided me with a very detailed report with citations, as well as giving me a detailed play-by-play on how it was answering my query, which I really appreciated.
  2. Claude Opus 4.6 report (with Research, Web Search, and Extended Thinking turned on) also gave me a detailed report with citations, but several errors in the comparison chart made me question the overall quality and currency of the report. I also really hated how I had to futz around to get the results I really wanted!
  3. ChatGPT 5.2 Thinking is in a clear third place, in my opinion. Not bad, but not as detailed a result as Gemini and Claude provided.
  4. Claude Opus 4.6 Cowork, with perhaps the prettiest output but easly the least substantial result, using lower-quality sources of information, clearly failed at this task. For those reasons, I ranked it in last place. Ethan’s “Agentic Era” might be true for some applications, but certainly not this one!

I have found these little excursions into generative AI to be quite enlightening, and they have definitely given me some new ideas of topics to explore when I begin my research and study leave to write an OER about the metaverse. Hopefully, you found it enlightening, too. Please go subscribe to Ethan Mollick’s free Substack newsletter; he tends to update his AI Guide recommendations fairly regularly, and it’s really the best way too stay on top of a rapidly changing and evolving field!