You enter the library, and there on each side are several rows of school desks facing a large screen on which a philosophy professor from Yale, Shelly Kagan, is giving a lecture about death.
In the centre is a teleporter with a book floating above it. When you step on it, it takes you to an upper floor of the library, where the book stacks are.
There’s not really much to do here except watch and listen to Dr. Kagan’s lecture. It would be nice to have some actual books you could pull off the shelf and read! But this is indeed the first library in Sansar. (I did manage to find the Ready Player One key that transports you to Aech’s Basement in yesterday’s Sansar Top 5 key hunt.)
I was a teenager in the 1980s, and I can tell you that visiting Aech’s Basement was like taking a step into a time machine! The same wood paneling on the walls, the same old-fashioned red telephone with an actual dial sitting on the bar…it’s uncanny! I almost tripped over the Hot Wheels tracks laid out on the floor!
The experience is full of many nods to 1980s pop culture, and there are several spots where you can click a play button to hear Aech talk about some of them. It’s almost like Aech is giving you a personal tour!
The basement is rather dimly lit, so these pictures are not the greatest. You really do owe it to youself to come visit Aech’s Basement and experience it for yourself! It’s so well done!
Visiting Aech’s Basement was like taking a trip back in time to my own teenage rec room, and I enjoyed this experience tremendously. Job well done, Sansar Studios!
Small and simple can be beautiful. There’s no better example than The Farm, a Sansar experience created by Warm Winter Arts. It’s probably the smallest experience you can visit in Sansar, but it’s beautifully and painstakingly done. Just a dirt road in the middle of a rock-strewn farmer’s field, all overgrown with grass.
There’s a computer set up at the side of the road on an old beaten wooden table, connected to a battery and a solar panel, with a cheeky sign saying, “Free WiFi $20/hr.” Somebody left their teddy bear, too!
Today’s Pick of the Day is a Sansar experience which I first learned about when Torley did a Twitch livestream from it: STONE(D), by theoxyz. Obviously a play on words, the title underscores the many “captured” rocks you see in this artistic experience.
You arrive in the middle of a circle made by an intimidatingly large rotating pendulum (don’t worry, it won’t hit you!):
There are a number of intriguing art installations, all set against an inky black sky and the light of a full moon. There’s a haunting, moody, brooding soundtrack.
Be sure to wander around and see all the installations! They’re all very well done and capture an overall feeling of alienation and isolation.
One of the often-heard complaints in Sansar is that there is no designated central meeting area. Sinespace has their Welcome Centre with greeters, AltspaceVR has their campfire where you can chat and toast marshmallows, and for a while High Fidelity used a Welcome Wagon concept, rotating between six different HiFi domains every two hours (I think they’ve replaced that with a single location now, though). Some people felt that having a common gathering spot would make it easier for avatars to meet each other.
Jenn, the Community Manager for Sansar, and Ebbe, Linden Lab’s CEO, both rightfully pointed out that there was nothing stopping any of us from creating such a space ourselves. And so David Hall has decided to create the Avalon Lounge, a comfortable, spacious lobby with helpful teleporters to other popular fantasy and sci-fi Sansar experiences.
It’s a large circular space on three levels. Flying cars arrive and depart from the uppermost level (these are actually teleporters to two of C3rb3rus’ experiences, 2077 and Darkwood Forest).
On the two lower levels, there are teleporters to other experiences located around the perimeter. Each has a sign indicating the destination.
And these are some wonderfully creative teleporter portals that David has made! Check out the video of them in action:
A nice touch is the addition of various objects around the lounge which remind you of other popular Sansar destinations, such as a statue I recognized from the Urban Art Experience, and arcade games from 2077. Thoughtful additions, and evidence of the care that David took in pulling all this together.
Vanity Fair is wearing an appropriate astronaut outfit created by the talented Nya Alchemi:
C3rb3rus has, once again, created a jaw-dropping experience in Eternity! A giant mechanical horse with glowing green eyes gallops in place within an intricate cage, mesmerizing to watch, bathed in an eerie purple light:
Beyond the horse is an oversize orrery, with planets revolving in endless orbits before a gigantic wall of spinning gears:
The gears extend along a catwalk. The overall effect is one of time inexorably marching onward, much like the mechanical horse which gallops forever.