Sansar Pick of the Day: Value in the Virtual at ArkDes

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A real-world art exhibition in Stockholm, Sweden has a virtual counterpart in Sansar. The Architect’s Newspaper reports:

…Value in the Virtual, an exhibit by London-based Space Popular, blossoms with a polychrome array of signs, patterns, and symbols. The show has just opened at Sweden’s national center for architecture and design, ArkDes, under its new director Kieran Long. A new feature of the museum is a smaller gallery space—Boxen, a steel box designed by local practice Dehlin Brattgård—inside one of the two main exhibition halls. It is intended for fast-paced architecture shows curated by former ArchDaily editor James Taylor-Foster, and Value in the Virtual is the first display of work by a contemporary design practice in the new setup.

Entering the exhibition space, you are invited to take your shoes off (to experience the printed carpets on the floors), and once inside, to put on a pair of virtual reality goggles. They are a window into Voxen, a parallel version of the same gallery space produced for Sansar, a social virtual reality platform. During the press preview, an online visitor had already found his way there for a peek. The avatar, dressed in a black bodysuit and a Daft Punk motorcycle helmet, showed up out of nowhere, mumbled a distorted “nice to meet you,” and soon disappeared.

In this realm, you get 3-D views of some of Space Popular’s scenarios: one is a version of Stockholm where public art is updated by the minute; in another the allegorical wall mosaics of the Nobel Prize venue are adjusted to tout recent scientific achievements; and in another a selective nightclub bouncer might actually let you in after all, if you upgrade to a nicer-looking “skin.”

The Sansar experience still seems to be under construction; there is a large empty area in the back. But there is already much to see and appreciate here.

The experience description in the Sansar Atlas reads as follows:

Welcome to the virtual experience of Space Popular’s exhibition at ArkDes in Stockholm.

The exhibition “Value in the Virtual” explores the challenges and possibilities for architecture, design and city planning as buildings and cities will soon get virtual layers when VR and AR devices are increasingly used in pubic.

Visitors can see the physical exhibition at in the gallery BOXEN at ArkDes in Stockholm between the 19h of September – 18th of November. Through the physical exhibition visitors can also visit the virtual exhibition through a headset available in the centre of the space creating the possibility for cross reality interaction.

ArkDes is Sweden’s national centre for architecture and design. It is a museum, a study centre and an arena for debate and discussion about the future of architecture, design and citizenship.

Space Popular is based in London and led by Architects Lara Lesmes and Fredrik Hellberg.

Here’s a link to the Value in the Virtual at ArkDes experience.

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Sansar Pick of the Day: Galen’s Fountain

One thing that Sansar still lacks is a particle system like Second Life’s. But we’re getting closer! Today’s Pick of the Day is Galen’s clever demonstration of an object rezzer he scripted, a sort of fountain with cubes instead of water:

In his experience description he writes:

Demonstration of a recycling rezzer acting as a physical particle system. Once it gets warmed up, you’ll see it “rezzing” 200 particles per second, way beyond the technical limit of 16 per second.

Note that initial tests show the scene is touchy. It and/or your client may crash when trying to get here or leaving the scene.

Here’s the link to visit Galen’s Fountain. You can learn more about Galen’s scripts at his Metaverse Machines website. You can also visit his new Reflex4 Workshop, where he has further demonstrations of his Sansar C# scripting.

Sansar Pick of the Day: Greenwall VR, and the Sansar Lounge Contest

I’ll be honest. I’m not a big fan of computer games (except for the mind-bending, puzzle-solving kind like Myst and Obduction). That’s why I am rather mystified by the whole esports craze. I don’t get the appeal of watching other people competitively playing videogames. But I can confirm that esports viewing is a bandwagon that Linden Lab wants to get on, and a growing market of which it wants to be a part.

Linden Lab recently teamed up with OpTic Gaming (a professional esports gaming organization) and Greenwall (OpTic’s fanbase) to create an esports viewing lounge, called Greenwall VR:

Explore the Greenwall VR experience from OpTic Gaming.

Stream matches, hang out with other fans, and play games while you wait – shuffleboard, throw pong, and more!

Greenwall 1 1 Sept 2018Greenwall 2 1 Sept 2018Greenwall 3 1 Sept 2018

And, in order to promote the creation of even more Twitch, YouTube, and Vimeo livestream viewing lounges, Linden Lab has announced a new contest. The Sansar Lounge Contest runs until September 30th, and three prizes of 5,000 Sansar dollars (approximately US$50) plus an Oculus Rift VR headset with Touch controllers (estimated value US$399) will be awarded to the best Sansar lounge experience featuring streaming media in each of the following three categories:

  • Sports
  • Anime-Inspired
  • Pets

Here’s the official contest rules and conditions in all their glorious legalese.

Sansar Pick of the Day: Visit the Star Trek Memorabilia Exhibit at the Roddenberry Nexus

Roddenberry Nexus is a brand-new Star Trek exhibit in Sansar created by Roddenberry Entertainment, which is also hosting the official Star Trek 2018 convention running from August 1st to 5th in Las Vegas, Nevada:

 On September 8th 1966, Gene Roddenberry launched a television phenomenon that would forever change the face of science fiction. Star Trek: The Original Series followed the 23rd-century, interstellar adventures of Captain James T. Kirk and his crew of the Federation Starship, Enterprise. 21 years after its first airing of The Original Series, Gene Roddenberry amazed audiences by re-launching the franchise with its most successful series to date: Star Trek: The Next Generation. Fifty years after its initial airing, the Star Trek franchise includes five live-action television shows, one animated series and thirteen feature-length films.

Linden Lab has a booth at the Star Trek convention, and they are giving people demos of this Sansar experience. In this picture, my avatar is standing in front of the Gene Roddenberry Action Figure Prototype display:

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Roddenberry Nexus

There are many displays featuring items, such as communications devices and weapons, which you can pick up and inspect:

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There is a comprehensive timeline display of Star Trek insignia, emblems, symbols, and seals, by Brad Wilder, creator of the Star Trek Design Project website:

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When I first visited, the elevator wasn’t working (I’m sure it will be fixed soon). There are a second floor and a third floor with displays of costumes and storyboards from Star Trek: The Motion Picture. (I took these pictures by using the fly-cam mode; please click on each image to see it in a larger size):

 

There are more details in this VR Focus article: Learn Star Trek’s 52-Year History At The Roddenberry Nexus:

Star Trek fans might be enjoying some gameplay sessions on Star Trek: Bridge Crew The Next Generation DLC at the moment, but those interested in learning about its history can do so in a new immersive way today. Sansar and Roddenberry Entertainment have collaborated on the Roddenberry Nexus, a portal into the Star Trek universe where fans can see the best of Roddenberry’s science fiction properties.

The Roddenberry Nexus houses a treasure trove of Star Trek memorabilia, including never-before-seen art and artifacts from Star Trek’s fifty-two-year history and new stories such as the short film Instant.

Looking to further involve fans in the history and lore of the TV shows and films fans now have virtual access to its archives, from anywhere in the world whilst providing a hangout space that will serve as a venue for future Roddenberry events and fan meet-ups.

“Roddenberry Entertainment always strives to be on the forefront of innovation, going where no one has gone before,” said Eugene “Rod” Roddenberry, CEO of Roddenberry Entertainment in a statement. “Sansar Studios is a leader in VR development and we are proud to partner with them on this new initiative, combining the history and legacy of Roddenberry with their groundbreaking technology.”

If you’re a die-hard Trekkie, this exhibition is a must-see!

NOTE: You can install the Sansar software client, if you don’t already have it, at https://www.sansar.com/download. And then you can visit and explore this experience by searching for “Roddenberry Nexus” in the Sansar Atlas, or just by clicking this link: Roddenberry Nexus.

Sansar Pick of the Day: Kandy Land Maze

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Start of the Kandy Land Maze

Today’s Pick of the Day is another entry in the Sansar Labyrinth contest. The Kandy Land Maze created by KaindyBrainz features a rotating elevator as your first challenge, and then it gets even more challenging as you face a succession of sliding rooms, and then row after row of maddening revolving doors!

I must confess that I never made it to the end of this maze, but it sure was fun trying! Perhaps you’ll have better luck than I did?

Sansar Pick of the Day: Hopswater Swallet

Hopswater Swallet was the talented content creator Nya Alchemi’s entry in the recently completed Sansar Labyrinth contest, and although it did not win a prize, it is still an outstanding achievement. You arrive at the mouth of a cave lit by glowing crystals:

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Attached to the cave entrance is a parchment which reads:

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Your goal is to make it all the way through to the end of the maze, avoiding traps along the way like rolling barrels. This particular maze was great fun to navigate!

Nya put a lot of hard work into designing this experience, and it really shows. Here’s a picture of the brewery, tucked away deep within the cave:

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Pay a visit to Hopswater Swallet and see if you can make it all the way to the very end!

Sansar Pick of the Day: Ebucezam

Ebucezam won second prize in the recently completed Sansar Labyrinth contest. The Sansar experience, created by Tron, consists of a huge cube-shaped maze:

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Elevators located at various spots take you up from one level to another. Along the way, you collect crystals of various colours which allow you to operate more of the elevators.

This is a confusing maze! Despite my many efforts to follow every passage, the pink crystal eluded me, and I could not complete this puzzle. Maybe you’ll have better luck?