Sansar Pick of the Day: Moon Glider

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Moon Glider is a very soothing, futuristic Sansar experience created by Vassay. It’s very simple: you are on a large spaceship,  gliding along a blue beam of light through an alien geometric landscape under a starry sky.

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The inspiration for Vassay’s creation was the Solar Sailer from the movie Tron. Vassay says:

There’s a play area, and a meditation area on board. Also, may I ask, did you try diving? If not, you might like it :wink: Also #2, did you find three small easter egg items?

Actually, I didn’t find them! Maybe you’ll have better luck.

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Sansar Pick of the Day: Saint Isidore

Saint Isidore is, according to its creator Retro Metallic, “patron saint of the Internet and a French place for pilgrimage for avatars in Sansar”. This is a charming French seaside village, set to a selection of French folksongs, with a central plaza and a very French café, complete with a very realistic circling bird:

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This is a beautiful setting and it made me feel as if I was actually on vacation. (I am so happy to have my Highlander outfit back that I even wore it to France!)

Sansar Pick of the Day: The Combat Zone

One of the wonderful things about Sansar are the collaborations which have sprung up as people work together on projects. One example of this is The Combat Zone, where Gindipple the programmer and Nya Alchemi the mesh content creator have worked together to create a fun, fast, first-person-shooter capture the flag game with a Desert Storm feel. HoverDerby now has some serious competition in the esports department!

When you arrive at The Combat Zone lobby, you face three entrances. Enter the door with the blue light above it and you are on the Blue team, and entering the opposite door with the red light above it puts you on the Red team.

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You can pick up a gun at your compound, and use that, or you can get a paintball gun attachment for your arm ahead of time from the Sansar Store for free (male or female models, which Nya Alchemi made). Note that you can play in desktop mode just as easily as you can in a VR headset. Instructions are on the signs in the lobby.

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Scoring is pretty simple. Hitting a target dummy with a paintball gets you one point, hitting an opposing team member gets you 2 points. If you hit your own teammate by accident, you lose a point. If you capture the other team’s flag, you win 30 points. The first team to accumulate 100 points wins the game.

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Solas has made T-shirts for both male and female avatars, for both the Red and Blue teams, which are also available for free on the Sansar Store.

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But Alfy has really gone all out, creating helmets, fatigue pants and shirts, vests, ammunition belts, and combat boots to make a complete outfit, for both Red and Blue teams, and both men and women! In the picture below, I am wearing the men’s complete Blue team outfit and Nya’s paintball gun attachment. All these items are free from the Sansar Store, just search for “paintball” to find Nya’s, Solas’s and Alfy’s items for The Combat Zone.

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If you’d rather watch the game than play, from The Combat Zone entrance lobby, take the elevator in the middle (with the camel) and you are teleported to the spectators’ viewpoint, an invisible floor high above the playing field that gives you a complete birds-eye view of the entire playing field and the scoreboard.

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Gindipple tells me that he has spent about four months working on the coding for The Combat Zone. For example, he can issue God commands that completely rearrange the random placement of the buildings and palm trees on the playing field, to make it more crowded or more sparse as required.

One great part of the game is the target dummies! They are randomly-appearing flat-panel Ebbe Altberg figures (in his now-trademark dreadlocks and rainbow T-shirt) which pop up now and again for you to target with your paint balls!

Here’s Gindipple himself posing in front of a camel in game. The top bar above his head indicates his team (blue); the second green bar indicates his level of health (100%). If your health goes down to zero, you die, so try your best to evade the paintballs from the other side!

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Games are usually scheduled at 7:00 p.m. Sansar Time/Pacific Time, and Gindipple tells me that he usually gets between 8 and 12 people showing up to play.

The Combat Zone is yet another potent argument against the “Sansar is pretty but there’s nothing to do” naysayers. With the dedicated work of scripters like Gindipple and designers like Nya Alchemi, the opportunities in Sansar are indeed almost endless, and limited only by the imaginations of the creators!

Sansar Pick of the Day: Ludus, Sansar’s First Library

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Boden Linden has created an experience called Ludus, which is a large library building in a parklike setting, with a gently burbling stream. As you approach the building you hear someone talking. I assume this experience is called Ludus after the planet in the OASIS in Ready Player One where the public schools are located.

You enter the library, and there on each side are several rows of school desks facing a large screen on which a philosophy professor from Yale, Shelly Kagan, is giving a lecture about death.

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In the centre is a teleporter with a book floating above it. When you step on it, it takes you to an upper floor of the library, where the book stacks are.

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There’s not really much to do here except watch and listen to Dr. Kagan’s lecture. It would be nice to have some actual books you could pull off the shelf and read! But this is indeed the first library in Sansar. (I did manage to find the Ready Player One key that transports you to Aech’s Basement in yesterday’s Sansar Top 5 key hunt.)

Sansar Pick of the Day – Ready Player One: Aech’s Basement, a Brand New Experience by Sansar Studios

According to today’s New York Times, Steven Spielberg’s Ready Player One is officially the number one movie in the world. (I have yet to go see it, but I did listen to the audiobook version of Ernest Cline’s science fiction novel last year, so I know the story line.) Anecdotal reports are coming in on Reddit of people going out and buying virtual reality hardware after seeing the movie, which is what some people were hoping.

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Linden Lab announced on Friday that they had set up a second Ready Player One experience in Sansar, in addition to Aech’s Garage, which was announced during the Consumer Electronics Show in January. This new experience is called Ready Player One: Aech’s Basement, and it recreates the 1980s-era suburban basement rec room simulation which Aech built in the OASIS, and which served as a meeting room for the main characters in the book.

I was a teenager in the 1980s, and I can tell you that visiting Aech’s Basement was like taking a step into a time machine! The same wood paneling on the walls, the same old-fashioned red telephone with an actual dial sitting on the bar…it’s uncanny! I almost tripped over the Hot Wheels tracks laid out on the floor!

The experience is full of many nods to 1980s pop culture, and there are several spots where you can click a play button to hear Aech talk about some of them. It’s almost like Aech is giving you a personal tour!

The basement is rather dimly lit, so these pictures are not the greatest. You really do owe it to youself to come visit Aech’s Basement and experience it for yourself! It’s so well done!

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Check out the cassette tape collection behind the sofa!
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A view of the bar past the mirror
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Dungeons and Dragons!

Visiting Aech’s Basement was like taking a trip back in time to my own teenage rec room, and I enjoyed this experience tremendously. Job well done, Sansar Studios!

NOTE: You can install the Sansar software client, if you don’t already have it, at https://www.sansar.com/download. And then you can visit Aech’s Basement by selecting it from the Sansar Atlas (it’s one of the four Sansar experiences profiled in rotation along the top of the Atlas page), or just by searching for “Aech” in the Sansar Atlas, or simply by clicking this link: Ready Player One: Aech’s Basement.

Sansar Pick of the Day: Coffee with Dinosaurs

The whimsically-named Coffee with Dinosaurs by Zenpoly Baker is today’s Pick of the Day.

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This is a collection of extremely well-done dinosaur models. Uh oh, I think I’m about to become a T. Rex’s dinner!

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Sansar Pick of the Day: The Farm

Small and simple can be beautiful. There’s no better example than The Farm, a Sansar experience created by Warm Winter Arts. It’s probably the smallest experience you can visit in Sansar, but it’s beautifully and painstakingly done. Just a dirt road in the middle of a rock-strewn farmer’s field, all overgrown with grass.

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There’s a computer set up at the side of the road on an old beaten wooden table, connected to a battery and a solar panel, with a cheeky sign saying, “Free WiFi $20/hr.” Somebody left their teddy bear, too!

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Vanity Fair is wearing a piece of clothing I made last month for my brand, Ryan Schultz Virtual Fashion: the Summer Flower Dress. It’s available in the Store for only S$5!

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