Today I went exploring in Sansar, and I came across a sinister world called Susan’s Diary, designed by Sergio Delacruz (who previously created worlds such as Day 24: The Escape and the creepy Orphanage of Angels).
Susan’s Diary consists of a series of puzzles that you have to solve, to figure out what happened to Susan and her dolls. Every so often, you will encounter a stray page from her diary, which you can pick up and read for clues.
The world is masterfully done, with all kinds of touches that add to the foreboding atmosphere, like flying crows and candles you can blow out and relight! (Here’s a hint to get you started: you’re going to need that well to find the first key.)
I would have been lost without the assistance of another person who had already been through the various steps. Even so, we struggled at times to solve the puzzles. (At one step, it helps if you can read music.) The fiendishly clever puzzles reminded me of the classic games Riven and Myst (high praise indeed!).
Be sure to put on your thinking cap and pay Susan’s Diary a visit! See if you can make it all the way to the end. There’s a very satisfying and dramatic conclusion.