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Erica joy Baker, Director of Engineering at GitHub, recently tweeted her dismay at discovering that, upon deactivating her Facebook account, her Oculus Quest became unusable:
I deactivated my Facebook, as I often do. It made my Oculus Quest 100% unusable. Not “hard to use” or “unpleasant to use.” Unusable.
My Oculus Quest didn’t degrade gracefully after I deactivated my Facebook account. Instead, the home app went into an ANR loop. When the Quest came back up after I hard rebooted it, the home app loaded, but blocked me using anything until it could connect to my Facebook account again.
So true and so sad. I can’t believe VR tech (which is getting better) is dominated by one company whose track record clearly suggests they will cause harm to those who would use these devices. What a bad situation.
And I replied:
This is why we need to promote and support open source social VR solutions such as Tivoli Cloud VR and Vircadia (based on your HiFi code). Thank you for your part in building that universe of possibility, Philip.
And it’s true; Philip Rosedale’s decision to make the original High Fidelity social VR platform software code available for other developers to build upon has already led to two separate, distributed open-source successors to HiFi, both of which I have written about before on this blog: Tivoli Cloud VR and Vircadia (which I would strongly encourage you to check out, if you haven’t already done so). I have recently had a guided tour of both platforms, and both look very promising!
Facebook already has too much power and control over the current and future development of social virtual reality, unnecessarily forcing users of its Oculus VR devices to create accounts on its Facebook social network (so that their personal data can be further strip-mined and sold to corporations and campaigns for profit).
We need to actively promote and support metaverse alternatives to the Facebook ecosystem, which do NOT track our every click, like, relationship, glance, and gesture.
*Full disclosure: I am an embedded reporter for Sinespace, writing sponsored blogposts about the people, news and events on that virtual world/social VR platform.