The popular monthly Uber shopping event in Second Life is celebrating its fifth anniversary, and the many vendors participating are giving away free gifts, such as the following simple but beautiful pink ballgown by Storybook:
Here I have paired Storybook’s Briar Rose gown in bubblegum pink with the Bella floral headpiece, a free gift by the Bauhaus Movement from the recent Second Life 16th birthday shopping event. They look as if they were meant to go together!
The Uber event is absolutely jam-packed, so I would recommend that you wait at least a week before you try to get in (you have until August 22nd). In the meantime, watch this unpacking video by Naria Panthar, as she methodically goes through all the gifts available, and you can take notes as to which gifts you want and what stores they are at. I did this and it saved me much valuable time. Thank you, Naria!
As always, in addition to the gown and headpiece, Vanity Fair is wearing:
You will need to install the Sansar client software on your computer and create an account to attend this party. Here’s a guide on how to get started. On the day of the event, open up Sansar and navigate to the Atlas (look for the Go button on the left-hand-side menu). Once there, click on the Gala De La Lune experience to join. The doors will open 30 minutes ahead of the event.
It promises to be a very elegant soirée. I hope to see you there!
I was very recently invited to join a Facebook group called Cefima, which was started by the Norwegian Film School. The purpose of the group is to explore immersive narratives, and a recent post to this group alerted me to a great editorial blogpost by the Norwegian architect, 3D artist and VR designer Kim Baumann Larsen.
This afternoon I spent an hour hanging out with legendary French electronic music pioneer Jean-Michel Jarre, and together we watched an amazing never seen before and impossible to do in real life VJ set with other fan girls and boys. It was a social VR experience in TheWaveVR and the DJ and VJ was Sutu Eats Flies, famous in his own right for his gigs on this emerging social music VR platform. You would think there would have been hundreds, if not thosuands of fans of Jarre’s music attending such an event that enabled anyone to walk up to the legend, to become virtually friends with him and to casually converse, but the instance I was in contained merely a couple of dozen of people.
With both Sansar and VRChat recently available on Steam, the latter being the by far largest platform for social VR, figures are emerging that show just how few people are in a social VR at a given moment. While Steam is not the only distribution platform for VR, there is Oculus of course and several of the apps can be launched outside of Steam and Oculus, the numbers are quite telling. On Steam this past Sunday 9 people were seen in High Fidelity, 12 in Altspace VR, 62 in Sansar, 79 in Bigscreen (Beta), 340 in RecRoom, and 8098 in VRChat.
He goes on to speculate on the reasons for this:
Ask most any one who is working in virtual reality where the future is for VR and most will say that while it is hard to speculate and give a definitive answer it will most certainly involve some kind of social VR. So why aren’t people flocking to these experiences then? The first problem is that VR gear is still rather expensive and the power of VR and of social VR in particular can’t be understood unless it is experienced first hand. The problem with that is that there aren’t many places one can experience it in public and most people doesn’t happen to have a friend or colleague with VR gear nearby.
The second problem is that we have become accustomed to asynchronous communication via platforms like Facebook, Twitter and SMS being the de facto way of communicating long distance and media-on-demand is how most people fit entertainment into their increasingly busy life. Meeting up virtually at specific days and times it seems requires too much of an effort.
And, I must admit, I myself had not thought too much about the synchronous nature of social VR and how we have as a society become more accustomed to asynchronous forms of communication like Facebook and Twitter. As for the cost, I do believe that that is only a temporary problem, as the cost of VR equipment keeps decreasing over time.
UPDATE Dec. 18th: Tech blogger Robert Scoble commented on a cross-posting of this blogpost to the Virtual Reality group on Facebook, raising another good reason that people don’t like social VR: the obnoxious behaviour of trolls.
I got offered a sex act within seconds of arriving in one. Most people are tired of interacting with strangers. For that reason and others.
I have blogged about this topic previously: Why Women Don’t Like Social VR. Culture and behaviour researcher Jessica Outlaw has done market research which shows that some women avoid social VR precisely because they feel vulnerable and, at times, unsafe. This is still a topic which is not really getting the attention it deserves, in my opinion.
I understand that this event was split into three instances of about 30-35 avatars per instance, with broadcasting across all instances. I, unfortunately, did not hear about this event until after it was sold out. The event description states:
Join comedian and YouTube sensation Steve Hofstetter as he brings friends and fellow comedians Maz Jobrani, Ben Gleib, Alonzo Bodden, and Mary-Lynn Rajskub into Sansar for an incredibly interactive virtual comedy experience. There will be stand-up, stories, crowd Q&As, and limited edition items for sale, so make sure to reserve your spot ASAP – tickets now on sale for $9.99!
So this demonstrates that there is a paying audience for good-quality content. A promising start indeed! The organizers made almost a thousand dollars tonight!