UPDATED! A Dispute Over Cryptocurrency Leads to Social VR Platform NeosVR Being (Temporarily) Removed from Steam

UPDATE Nov. 5th, 2021: NeosVR is now back up on Steam.

As much as it pains me to write about this story, the tagline of the RyanSchultz.com blog is “News and Views on Social VR, Virtual Worlds, and the Metaverse”, and this definitely is news.

It turns out that, due to a dispute between Valve/Steam and NeosVR over the latter’s cryptocurrencies (Neos Credits or NCR, plus other tokens called KFC and CDFT), the social VR platform has been removed from Steam. The team at NeosVR is currently hard at work to fix the problem, but I have been told that it could take as long as one to two weeks to resolve the situation. In the meantime, Neos is off Steam.

Notice: At the request of the publisher, Neos VR is no longer available for sale on Steam.

You might be forgiven if you were not even aware that NeosVR has an Ethereum-based cryptocurrency called Neos Credits (NCR), for which they have an ongoing Initial Coin Offering (ICO). More details are in their white paper.

Karel Hulec (the co-founder and CEO of Solirax, the Czech company building NeosVR), pinned the following messages to the -credits-ncr channel on the official NeosVR Discord:

We’ll be shortly removing NCR functionality from main Steam Store branch upon request by Valve to make it available again for new downloads on their platform and of course prioritizing our own launcher/updater with builds that support Credits.

We knew from the start NCR is not going to be available on all platforms Neos will be. I hope it will return to Steam builds sometimes down the line when they change the rules again. The ICO has provided a lot of funding for Neos and made it long term sustainable, opened a path for Neos to become a great open source metaverse rivaling some of the most popular ones – it is certainly worth having it in independent builds and on platforms that allow for it.

According to the FAQ list posted to their wiki:

What’s Happening?

We’re disabling NCR/KFC/CDFT functionality on the main Steam build of Neos. This will allow us to continue updating Neos via Steam. You can find the Steam build notes that made this change here.

Does this mean Neos is gone from Steam forever?

No, We’re working with Steam to get Neos re-instated with a build that does not contain NCR/KFC/CDFT. We’ll keep you up to date.

I can’t download Neos from Steam; what can I do?

Download the standalone build.

Can I still use NCR/KFC/CDFT?

Yes, for now we have a standalone build which has NCR/KFC/CDFT enabled (see video below)

In the future, we’ll be looking at other solutions such as our custom launcher, called Neosine.


What this means is: if you are a Patreon supporter of NeosVR (which includes a monthly reward of NCR), and if you use the upcoming Steam version of the NeosVR client, you would still be able to receive your NCR each month, but you won’t be able to access it unless you use the special launcher/client that’s not on Steam. In other words, you will still be getting your NCR, but you won’t be able to send it to users, cash out, or put it into Neos from an outside wallet on Steam builds of the Neos client.

Under this proposed system, NeosVR can stay on Steam (which is good for publicity of the platform, plus many people see being on Steam as a stamp of approval), but a stand-alone version of the NeosVR client with NCR enabled can co-exist.

However, this dispute between Steam and Neos is coming at the WORST possible time for Jason Moore’s MetaMovie production, Alien Rescue, which is on now. Jason basically has to tear up the instructions he sent out to the people who bought tickets. I wrote on the NeosVR Discord:

It’s just really unfortunate timing, as a whole bunch of Neos newbies will be visiting the platform over the next month for Alien Rescue, and Jason Moore is going to have to rewrite his instructions for new users. While the Discord download link is useful some people may not be comfortable navigating a) Discord and b) unzipping the client (it uses, 7zip, right? So they have to find and install an unzipper program, too).

Essentially, it means an extra couple of steps for people to download and install the client software, but it’s a pain in the ass nevertheless! As a rule of thumb, any extra step that inexperienced users have to go through to get onto your platform is a bad thing. NeosVR is going to have to work extra hard after this incident to make it easier for non-computer-geeks to use! (This is admittedly a problem for all social VR platforms, but NeosVR in particular has a rather steep learning curve for its powerful toolset.)

One bright spot amidst the gloom is that cryptocurrency speculators (who perhaps had been previously unaware that NeosVR has crypto) have been busily minting new NCR using Ethereum, since the news broke yesterday! (Please don’t ask me to explain that last sentence; I am still a relative cryptonewbie! All I know is that some people are terribly, terribly excited about this.)


For further information on this issue, I am going to refer you to the wiki page NeosVR set up here with a list of frequently-asked questions (FAQ) about the status of NeosVR on Steam, questions concerning the new launcher, and general information on how this will impact Neos Credits (NCR): Steam Changes.

As well, you can read through the past couple of days of discussion on:

Here’s a quick video of how to download and run the new non-Steam (token-enabled) build:

If you want to learn more about NeosVR, you can visit their website or their wiki, check out their Steam page, join their Discord server, or follow them on social media: FacebookTwitter, and YouTube. And, of course, you can always choose to support the project through their Patreon page (as I do).

An Experienced Second Life User Responds to Facebook/Meta’s Grand Metaverse Ambitions: “We’ve Been There, Done That…Two Decades Ago”

Will Meta trample Second Life? (image source)

I was waiting for somebody with deep roots in Second Life to write a complete, detailed response to Facebook (sorry, Meta) and its ambitious plans to build the metaverse, and lo and behold, Phaylen Fairchild rose to the challenge!

In a Medium post written yesterday, titled Facebook Meta Isn’t New. The Future Started in 2003, Phaylen (who actually was the organizer of Second Life’s sixth birthday celebration, SL6B, way back in 2009), shares her opinions about Meta’s grand plans, informed by her many years of experience in Second Life.

Her longform article is insightful, and I very strongly urge you to go over to her website and read it in full. Best of all, the author assumes that you know nothing about Second Life, which is a common trap those who write about SL for an external audience tend to fall into.

Meta offers some pretty amazing concepts such as Avatar creation, shared virtual spaces, immersive environments and user generated content that will take users far beyond the third person experience of simple status box. Facebook Meta will feature teleportation to other users rooms and customized experiences. From inside, you’re no longer an idle profile picture, but a 3-D representative of yourself. Within this world exists a new social media platform called “Horizon.” It promises detailed and expansive worlds with infinite possibilities and will essentially redefine the way we communicate, collaborate and educate.

Within the Virtual world, you can attend concerts or watch a movie with friends. You will be able to go to parties with thousands of other people around the world or watch a sporting event from the front row, listen to talk shows with your favorite celebrities or buy, sell and trade virtual digital goods. Work from your office 3000 miles away or walk with dinosaurs from 40 million years ago in real time without ever leaving your home.

If this sounds familiar, maybe it’s because you’re a fan or Ready Player One or read Snow Crash by Neal Stephenson. Or maybe… just maybe, you did this all before, if you’ve ever logged into Second Life.

Phalyen also interviews former Linden Lab CEO Rob Humble, and quotes a tweet by Robin Harper, a former Senior Vice President of Marketing and Business Development at Linden Lab, to get their perspectives on what’s happening now with Meta.

Phaylen writes:

Facebook’s transitional to Meta appears to expect that, beyond pitching itself in a well-produced video, it can forgo traditional marketing necessities by leveraging an already embedded userbase of nearly 3 billion people. As a cultural staple, literally the most formidable technological asset in the world, it hopes to parlay its simple web-based presence in our daily lives into a 3-D, immersive world, where from inside, you work, socialize, entertain and share your presence beyond a status update. But already, Meta is falling victim to the same issues suffered by those that came before and ultimately failed.

Cartoon-like avatars instead of Second Life’s extraordinary, photo realistic avatars was partly why users of Google Lively disassociated from their in-world activities. They felt like they were playing a character instead of using it as a representative of themselves. Limited content creation and a lack of open world made it feel boxed in- you were literally in a box, and the interface was unintuitive and disruptive to the user instead of fluid. Second Life boasts everything from sprawling landscapes of golden wheat fields and sparkling oceans on which to take a cruise of race sailboats, to massive cityscapes bursting with activities- even traffic. That developers at Lively thought they could follow that by isolating users to a room in outer space was an unfortunate, tone-deaf introduction as a Second Life alternative.

Comparing Meta’s avatars with Second Life avatars (image source)

In her conclusion, Phaylen explains some important differences between what Meta wants to do and what Second Life has already done, and she emphasizes something which I say often on this blog: that SL is the perfect, mature, fully-evolved model of the metaverse which newer platforms would be wise to study, learn from and emulate.

Zuckerberg and the developers of Meta, which claims it is “A long way out,” could use Second Life as a proof of concept, leveraging the best parts of it, researching the mistakes made, and using those established building blocks to bring it into the 2020’s. But everything in the video published around the web by Facebook that revealed Meta already exists- and in many cases, in a better, more satisfactory framework than they propose. In Meta, you’re not building your world, you’re essentially putting your calling card on things that already exist- such as a logo on a wall or a sign. Second Life proved that user content and world-building are key- we’re putting our signature on our space, not just in a space. There was an intimacy, a personality with what we brought in and used to build up that reflected our identity. The day Second Life launched, it was a massive empty space just waiting for Residents to build and create limited only by the boundaries of their imagination- and it was that canvas that led them to push those boundaries, and by virtue of that, inspire others. What it wasn’t was a catalog of pre-made content, copy and paste code or simply a transfer of well known video games into the virtual realm. Most of what Facebook advertised in its reveal for Meta was pre-existing games made compatible with VR headsets such as the Oculus which will be compatible with Meta- but Meta isn’t necessary to play these games in Virtual Realty or 3-D, most have already been ported to a platform where that is possible, such as Playstation of X-Box. Collaborative meetings already exist as well, with Zoom and Webex leading the charge, which begs the question, how does Meta intend to improve upon these applications rather than simply integrate them?

For old Second Life residents, the announcement of Meta wasn’t all that innovative or awe-inducing.

We’ve been there, done that… 2 decades ago.


Thank you to Neobela for the heads up!

PATREON PATRON EXCLUSIVE POST: Adult Virtual World 3DX Chat Fractures into Four Separate, Copycat, Warring Worlds

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Halloween Events in Second Life

Happy Halloween! Photo by Call Me Fred on Unsplash

In a virtual world where you can be anybody (or anything) you want, Halloween is a bigger holiday than Christmas in Second Life! Today I will be giving a quick rundown of many of the events taking place across the grid.

First, if you haven’t done so yet, be sure to visit the Halloween Shop and Hop event before Nov. 1st, 2021 to pick up some fabulous free gifts, including free store credit for a variety of stores! Here’s my blogpost showing just a few of the gifts available.

There’s also numerous Halloween-and-fall-themed hunts! You can get further information on seasonal hunts posted on the HuntSL and SL Hunts websites (two places with all the latest up-to-date information on hunts in Second Life).

SL’s Top Haunted Places Tour and Hunt is something I try to go and do every year! Starting at Shady Manor, click on the large sign to receive a folder containing five notecards with SLURLs to no less than 83 different scary and spooky places to explore! Many have at least one free gift for you to find, several spots have several, and some of them are quite nice!

For example, among the free gifts from the Crazy Cajun Hallowe’en Hangout is a mini-cauldron Mystery Brew drink, complete with a Bento drinking animation!

Second Life has posted a blogpost listing a number of official Halloween events you might be interested in. Among them are:

Many SL clubs will also be holding events on October 31st! Do a keyword search for “halloween” under the Events tab in Search in your Second Life viewer to find out what’s going on, where and when.


This avatar is wearing:

  • Mesh Head: Cleo by Akeruka (a previous group gift; the Akeruka group costs L$150 to join)
  • Mesh Body: Juliet by Altamura (a previous group gift; the Altamura group costs L$100 to join)
  • Hair: Que Bella in abyss black from Hairoin (a store which is unfortunately no longer in Second Life; I bought this many years ago and I forget what I paid for this)
  • Dress: black Karla harness dress (one of many free group gifts from DM Design; the DM Design group is free to join)

Happy Hallowe’en!