Playing Angry Birds on the Magic Leap One

Here’s a short promotional video for the upcoming Angry Birds game on the augmented reality headset Magic Leap One:

TheVerge reports:

Finnish game development studio Rovio is bringing its flagship property, Angry Birds, to one of the most forward-looking devices on the market, the Magic Leap One. First unveiled early last month, the One is the first commercially available mixed reality headset from secretive Florida startup Magic Leap, which has amassed more than $2 billion in funding to create what it thinks is the future of media. The company is not quite there yet, as my colleague Adi Robertson argued in her hands-on impressions of the headset.

But Rovio, in partnership with Swedish virtual and augmented reality developer Resolution Games, is signing on to be one of the earliest game makers to build for Magic Leap’s platform as it evolves. The result of that investment is Angry Birds: FPS (short for First Person Slingshot). The game is your standard Angry Birds experience: you’re given a set of colorful anthropomorphic birds and a slingshot, and the goal is to fling your feathered friends into increasingly elaborate wooden and stone structures to take out nefarious green pigs. Although this time around, the structures, birds, and slingshot appear as virtual and interactive 3D objects existing in the real world.

I spent about 30 minutes playing the game, and I can say that it is a remarkably intuitive, high-fidelity, and an all-around impressive display for Rovio’s first foray into AR. The company worked closely with Resolution Games, which has experience making VR games, to develop the game first as a VR title and then later as a full-fledged AR one that runs exclusively on the Magic Leap One.

Although the field of view for the One is roughly 50 degrees and still quite limited compared to, say, a VR headset, I found that to be about the perfect width and height for a full stage of Angry Birds to exist in front of you on a standard coffee table. So it’s clear Rovio and Resolution designed the game with the One’s FOV top in mind.

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UPDATED! Social: The First Social Augmented Reality Experience for the Magic Leap One

We’ve talked a lot about social virtual reality apps on this blog, and looked at numerous examples of social VR. But this one is a first: a social augmented reality (AR) app has been announced for the brand-new Magic Leap One headset!

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Just announced via twitter by Savannah Miles, who is leading the social and avatar chat team at Magic Leap, Social is the name of a newly-announced Magic Leap One experience that is coming sometime later this year. According to the product page:

Build Connections

Share experiences, follow your friends and join other creators to explore this new frontier together. Build, personalize and accessorize your own custom avatars with a suite of creation tools. Soon, you’ll be able to hangout with people from around the world in the comfort of your home.

Make Magic Together

Spatial computing is meant to be shared. Soon, Cast will let people in the same room see what you see, when and where you see it. Plus, since with Avatar Chat you’ll basically be in the same room, they’ll be able to see the same content and applications, too.

Express Yourself Like Never Before

Coming this fall, Avatar Chat will take full advantage of Magic Leap One’s perception features such as 6DoF, headpose, eye tracking and hand tracking to create a feeling of real presence. So wink, wave or throw a high five because you’re going to meet some super expressive avatars.

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UPDATE Oct. 13th: The Road to VR website reports that the Social app (renamed to Avatar Chat) is scheduled for release next month:

Magic Leap is slowly broadening its app offerings, and as a part of the company’s next steps to move forward to a fully-fledged consumer product, the company today announced at L.E.A.P. Con, the company’s first developer conference, that Magic Leap One is getting a bit more social in the next few months.

Savannah Niles, Magic Leap’s Designer Lead of User Experience, took the stage today at L.E.A.P. Con to announce that the company will be rolling out “a suite of products” to enable multiuser experiences on Magic Leap One—something that’s been missing up until now.

The opening gambit: Avatar Chat, an AR chat app that allows multiple users to connect remotely, with the ability to be represented by customizable avatars.

Image courtesy Magic Leap

In the quick clip of Avatar Chat, we saw Magic Leap One detecting gestures, eye blinks, and the ability to manually select emotions, represented by emojis.

Magic Leap One: Why Reviewers Are Disappointed with the New Augmented Reality Headset

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Magic Leap has generated a ton of media buzz and hype over the years. We’re finally getting our first independent hands-on looks at the product.

Magic Leap invited The Verge to Florida for a one-hour, hands-on demo of the Magic Leap One, an augmented reality (AR) headset that projects 3D images into reality. And the reviewer was disappointed in what she saw:

And the Magic Leap One, which is now available for sale in the United States only, is extremely pricey for new technology: starting at US$2,295, it’s easily more expensive than an entire computer set-up for the Oculus Rift or HTC Vive VR headsets. And, as the reviewer states in the video, there’s little content available for it, and what content there is demonstrates the drawbacks in the platform, such as the restricted field of view.

Another mixed review by CNET points out another serious drawback to the Magic Leap One, at least for me:

There’s one huge drawback to the entire experience of putting a Magic Leap One on my face: It doesn’t work with glasses. My handlers asked for my prescription before I arrived in Fort Lauderdale, and pop-in prescription lenses were supposed to be provided for my demo. But it turns out my prescription broke the mold. I’m -8.75 in one eye, -8.25 in the other — too strong.

The verdict? Interesting, but it’s probably best to check back in a year or two, unless you’re a fanatical early adopter. I’m quite content with my Oculus Rift headset, and I’m in no hurry to upgrade/switch.

Worldopoly: Yet Another Blockchain-Based Virtual World

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(Image taken from the cover of the Worldopoly White Paper)
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(Screen capture of an artist’s representation of Worldopoly)

Worldopoly was mentioned today on the official Virtual Universe Discord server (here’s the original tweet), so I thought I’d check it out.

All the major buzzwords are present and accounted for…

  • Augmented reality? Check.
  • Artificial intelligence? Check.
  • Blockchain? Check.
  • DAG? DAG?!?? Why, Directed Acyclic Graph, of course! Check!

This hits all the buzzword buttons! I swear, the venture capitalists must have been lining up to fund this project!

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Shut Up and Take My Money.gif

Here’s their promo video:

Worldopoly appears to be a geolocation-based game similar to Ingress or Pokémon Go. It’s based on real maps in real cities where you buy property, kind of like what Twinity used to have in the early days. In this “Meet the Team” video, the ideas behind Worldopoly are explained in more detail:

In this next video, Worldopoly is described by YouTuber and cryptocurrency promoter ActionChris as Pokémon Go, Clash of Clans, Fishbank, Cryptokitties, and SimCity all rolled into one:

Of course, there is an appeal to potential players’ greed, shilling virtual land as an investment and a money-making opportunity (just like Decentraland). One twist is that your enemies can fire-bomb the properties you own with a virtual Molotov cocktail! Of course, you can pay extra for “protection”. (rolls eyes)

I swear, the collision of so many buzzwords and so much hyperbole has the potential to create a black hole! According to this article, their initial coin offering (ICO) will end in July 2018, and Worldopoly will be available to download from the iTunes App Store and the Google Play store in November 2018.

Finally, here’s a demo of how you play the game on your mobile device (cellphone or tablet):

Frankly, the appeal of this game mystifies me. According to this last video, the developers are assuming that players are going to want to build virtual properties (and pay protection money!) in order to generate revenue from visitors…but why? Why bother? What’s the appeal? I just don’t get the concept. Maybe I’m missing something here, but to me, it just looks boring. Sorry, but I remain rather skeptical about this.

There’s already a Worldopoly app called the AirMiner that you can download for iPhone or Android, where you can collect Worldopoly tokens for later use in the game when it launches.

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When I loaded it onto my iPhone, it told me that two tokens were right nearby—in the local river! Sorry, but I’m not going swimming to retrieve them!