LYNX: Announcing a New Standalone VR/AR/MR Headset with an Independent, Open Ecosystem

LYNX is an exciting new, standalone mixed reality headset, by a startup company founded a couple of years ago by Stan Larroque:

Lynx was founded 2 years ago by Stan Larroque and a dedicated team of innovators in electronics, software, optics and hardware. We believe our ecosystem deserves a versatile and open device like Lynx, for all uses from games & entertainment to professional training and education at a very affordable price point.

The LYNX R1

The LYNX headset uses the Snapdragon Qualcomm XR2 chip, and is a standalone consumer device, built for both virtual reality (VR), augmented reality (AR), and mixed reality (MR). It features hand tracking, and supports OpenXR, Unity, Unreal, Godot, SteamVR, and CloudXR. Here’s the complete technical specifications, if you’re interested.

An exploded view of the LYNX-R1 headset

But the best part of this new headset is that it will be an independent, open ecosystem which respects user privacy! That’s right, you don’t have to sign up for an account on the Facebook social network to use this device! For that reason alone, I am terribly excited about this product, and I fully expect to contribute to the Kickstarter, which will be announced sometime later this month (you can sign up to be notified by email here on the LYNC website).

Speaking of money, Mozilla Hubs’ Brian Peiris tweeted that the price of the LYNX-R1 headset will be US$499!

Here’s the one-minute Kickstarter reveal video, which dropped three days ago:

For further information about this potentially game-changing product, please visit their website, or follow the project and its founder, Stan Larroque, on social media: Reddit, Twitter, LinkedIn, or YouTube (I also note with joy that they are not on Facebook…hallelujah!).


Thank you to Rainwolf for the heads up!

HitMotion: Reloaded Is the First Fitness Game Using Pass-Through Mixed Reality on the Vive Focus Plus

If you are interested in following the goings-on in the world of virtual reality, one of blogs you should read regularly is by an Italian guy named Tony Vitillo (a.k.a. SkarredGhost), whose blog, The Ghost Howls, often has reviews of products and interesting news reports about the VR industry. I admire Tony for daring to follow his dream to turn his love for VR into a full-time business!

And recently Tony’s company, New Technology Walkers, announced HitMotion: Reloaded, the first fitness game using pass-through mixed reality on the Vive Focus Plus headset:

New Technology Walkers today announces that its first game “HitMotion: Reloaded” has been released worldwide on Viveport M. This is the first fitness game in pass-through mixed reality ever released and at the beginning will be exclusive for the Vive Focus Plus, the only device offering this functionality in a reliable way. The price is $5.59/€4.99/RMB39.90.

The game had been announced by NTW’s co-founder Antony “Skarredghost” Vitillo during the Vive Ecosystem Conference 2019 in Shenzhen, China as one of the launch titles for the Vive Focus Plus. In these months, the game has gone through a complete overhaul, passing from the free tech demo released in March to a complete game distributed worldwide now.

Here’s a 30-second promotional trailer for the new game:

One advantage of using the Vive Focus Plus wireless headset is that the game can use the pass-through mixed-reality feature to avoid you accidentally punching holes in any of your walls, or breaking any furniture! Given the rise of VR headset accidents (leading to the posting of mishaps to places like the VRtoER subReddit group), this is potentially a major selling point for HitMotion: Reloaded.

However, the Vive Focus Plus is still a newer headset, so not that many people own it yet, and HitMotion is not yet available for any other models of VR headsets. Whether or not it will be appearing on other headsets depends heavily on how much they will be able to improve their pass-through vision. I don’t think we can expect to see this game appearing for the popular Oculus Rift or HTC Vive headsets anytime soon.

This is another example of an expanding market for VR use: personal fitness. Many people are already working out, getting fit, and losing weight using VR apps such as Beat Saber. I wish Tony every success in his endeavour, and I look forward to seeing what other VR/AR/XR fitness apps will be appearing in the future.

If you want more information about HitMotion: Reloaded, here is their website, their Facebook page, and their Instagram. You can also follow Tony on Twitter.