Philip Rosedale Talks About the New Direction for High Fidelity

Philip Rosedale is always a great interview: insightful, engaged, and articulate. Here’s a perfect example, a recent 11-minute interview with GameReactor (a European videogame magazine) at the Gamelab 2019 conference in Barcelona, where he talked about his favourite topic, the metaverse, and the new direction for High Fidelity as a platform for remote workteams:

He argues that the change in the medium and the technology with virtual reality is so profound that it’s unlikely that the same big companies will dominate it, thus creating business opportunities for new companies (like HiFi!). He compares the shift from flatscreen computer use to virtual reality as being similar to the change from radio to television in the last century.

Image from IEEE Spectrum

Philip Rosedale is a true pioneer and visionary, without whom we literally would not have the metaverse landscape that I love to blog about! Even though I am still somewhat annoyed at how High Fidelity chose to handle the sudden pivot away from their original consumer audience, I can certainly understand and appreciate the company’s need to establish a beachhead in one area (remote business teams) and then use that as a base to expand into other areas. VR needs more time to mature. As he says in this interview, HiFi was early to the game. The pivot was the best possible corporate strategy to keep the company moving ahead and generating revenue while waiting for millions of consumers to adopt VR (and eventually, they will).

I do admire Philip and I wish him and his team at High Fidelity the very best (even if I do deliver the occasional critical editorial on this blog).

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New Podcast Interview with Philip Rosedale

Philip Rosedale

The Stayin’ Alive in Technology podcast’s most recent episode is a detailed, wide-ranging, hour-long interview with the virtual world visionary and Second Life and High Fidelity founder Philip Rosedale. The topics which Philip and his interviewer, former Linden Lab staffer Melinda Byerley, cover range from the very earliest days of Linden Lab to his thoughts about the so-called “3D web”. Have a listen:

Episode 6 of the Metaverse Newscast: An Interview with Sansar Creators Bagnaria and Medhue in Scurry Waters and Scurry Canyon

I’m pleased to announce that Episode 6 of the Metaverse Newscast is now available for public view on YouTube (my Patreon supporters got a sneak peek yesterday).

My producer Andrew and I paid a visit to Scurry Waters, the tropical paradise created by Medhue and Bagnaria. Scurries are animated creatures made by Medhue, who is already well known for his Zooby cat and other animated creations in Second Life. Scurry Waters is full of things to do and see: ride an airboat, shoot pistols and try to trap each other in large floating bubbles, even blow up a pirate ship!

Bagnaria and Medhue discuss their creative partnership and we even get to discussing why some virtual worlds attract an older crowd than others. We wrap up the tour at Scurry Canyon, a fun and challenging shooting game. Can you make it to the very end?

If you are looking for previous episodes of the Metaverse Newscast, you can find them on the Metaverse Newscast channel on YouTube. We are still aiming to release one episode a month.

And if you want to support the show, may I steer you over to my Patreon page, where as little as US$1 a month unlocks exclusive perks and benefits? Whether or not you are a Patreon patron, thank you for your support!

Metaverse Newscast Episode 3: My Interview with Galen in Sansar

I am happy (can you say, ecstatic!) to announce that episode 3 of the Metaverse Newscast is finally available on YouTube! (Bronze and higher-level patrons on my Patreon page have been able to watch an earlier version of this video for several days already, as a special “thank you” for financially supporting this blog and the fledgling pre-taped show. I will continue to offer Patreon patrons exclusive sneak previews of our work every month, as well as other nice perks and benefits in future. Thank you for your support!)

Actually, this was the very first episode my producer and main cameraman Andrew William recorded last August (along with Carlos Perez as second cameraman), but the way things worked out, the first two episodes about events in High Fidelity were released first.  Andrew and I have learned a lot since August about how to conduct interviews and record and edit the videos, which means that future endeavours will be even better! We are challenging ourselves to raise the bar for each new video in the series.

(By the way, we are looking for an assistant video editor for the Metaverse Newscast. It will be a volunteer position to start, but we do hope to work it up to a paid position at some point in the future. If you’re interested, please use the Contact page on my blog to send me a message. Thanks!)

But this is the very first video we recorded, and you can tell how stiff I am in my avatar! You will notice that Galen looks much more comfortable and natural during our interview than I do. (You can even tell from this photo! And I look like an insurance salesman or a Jehovah’s Witness or something…I never wear a suit in real life!)

In particular, I seem to have a great deal of trouble figuring out what to do with my avatar’s arms as I am holding the Oculus Touch hand controllers in VR! So I do apologize in advance (and I also believe that Linden Lab has also improved their inverse kinematics a fair bit since this interview was taped last summer). I swear, I will hire a personal trainer and get in some arm exercises! 😜 I’ve also discovered with experience that my avatar looks much more natural when I conduct interviews standing, instead of seated.

So, without further ado, here is my interview with the talented Sansar scripter Galen, shot in the studio created for us by Tyler Scarborough:

The next Metaverse Newscast video will be released in March 2019, and will be an interview in Sansar with the wonderfully creative avatar fashion designer Solas NaGealai, who is perhaps best known for her work in Second Life for the brands Silvan Moon Designs and Lune Bleue (the latter being a label she has expanded to Sansar).

If you missed episodes 1 and 2, you can watch them on the Metaverse Newscast channel on YouTube.

P.S. If you enjoyed this interview, Andrew and I shot a ton of extra footage in a couple of Galen’s experiences in Sansar, which we hope to issue as a follow-up show sometime later on in 2019. So stay tuned!