Lethbridge College, a Lethbridge, Alberta-based college which was among the first post-secondary institutions in Canada to offer a Virtual and Augmented Reality program, is hosting a free, daylong virtual conference on February 17th, 2022, titled NEXT: Beyond the Metaverse. The event runs from 9:00 a.m. to 5:00 p.m. (in what I assume is Lethbridge time, Mountain Time Zone).
Emceed by Kent Bye, producer of the Voices of VR Podcast, the full-day event features presentations by April Speight, Spatial Computing Technology team leader, Microsoft Cloud Advocacy; Matt Todd, historian for game design, Ubisoft Quebec City; Antonia Forster, senior technical specialist, Unity Technologies; and George Bloom, executive producer Visual Effects, Metaverse and Innovation Lab, CBS Television Studios. Join them as they explore the complex topic of the metaverse, where it’s at, where it’s headed and why it’s important.
Rec Con 2021 is coming SOON™! We’re back and can’t wait to have you join us at Rec Con on September 24th, 25th and 26th, 2021. We’ve done a bunch of work to make sure Rec Con is even bigger and better this year!
Grab a friend, party up, and let’s get together to explore the Rec Room community and beyond!
Rec Con is a free community event where players from all around the world meet up for various activities, Q&As, exhibit halls, panels, special events, and more!
We’re planning special events, panels, and afterparties featuring Rec Room developers, game devs and industry speakers, YouTubers, and musical guests. This year we have exciting new technology that allows special events to be broadcasted live to hundreds of rooms – events will no longer have to be limited to 40 people!
This event is free and you don’t need to register; just look for the special ^RecCon room in Rec Room. The programming schedule and special events will be announced later in September. Some events will also be livestreamed on their YouTube channel.
This afternoon at 1:00 p.m. Pacific Time/4:00 p.m. Eastern Time, in AltspaceVR, I will moderate a candid panel discussion on the current state of social VR, where members of the Discord server associated with the RyanSchultz.com blog will discuss, debate, and perhaps even argue about the current and future state of social VR, virtual worlds, and the metaverse, and the many companies building it!
HOST: Ryan Schultz
PANELISTS: – Carlos Austin – Anabel Nowak – Rainwolf – Christina “XaosPrincess” Kinne – Jason Moore – Chris Bradley – Erik Mondrian
14 Reasons Why Virtual Worlds are still better than Social VR Worlds
A year ago, VCARA started the VR Exploder’s Club wherein educators meet up once a month to determine whether and/or which Social VR Worlds we should establish a presence thereon after exploring different platforms together. Whether we used VR headsets or desktop versions of these platforms, we looked at criteria such as learning curve, real-time communication, interaction capabilities, and more. I will describe specific issues that have been resolved in VWs that still need attention in VR.
Drawing upon a number of representative social VR platforms chosen from my November 2019 spreadsheet(which I need to update!), she gave a great presentation on why she thinks that social VR platforms need to pull up their socks when it comes to supporting education, and why these newer platforms should not be so quick to dismiss older virtual world platforms such as Second Life!
Because the following YouTube video of Dr. Marie Vans’ presentation has a absolutely criminally low 56 views thus far, I have decided to write up a blogpost about it! And here it is! (I am going back on hiatus again after this.)
Here is the video of Dr. Vans’ hour-long VWBPE presentation, followed by a question and answer session with the audience. It’s well worth watching the entire thing!