InSpaze: One of the First Social Apps for the Apple Vision Pro (Plus a Tantalizing Look at Apple’s New Spatial Personas)

The HelloSpace team (makers of InSpaze) met with Apple CEO Tim Cook in late March (source: Twitter)

In its emphasis on the term spatial computing (instead of virtual reality or augmented reality), some observers have commented that there is a somewhat puzzling lack of social VR/AR apps for the Apple Vision Pro. Well, I recently learned (from the very active r/VisionPro community on Reddit) that there is a social app for the AVP, called InSpaze. Here’s a 15-minute YouTube video giving you an idea of what is possible now:

Please note several interesting things about this video: First, when you see the hands of the person capturing this video in his Apple Vision Pro (using the built-in video recording features), they are actually his real hands via pass-through, not an avatar’s hands!

Second, one of the features of InSpaze is real-time voice translation! One of the participants spoke a sentence in Chinese, which was translated into English and displayed as a subtitle under his Persona (at the 6:45 minute mark in this video).

There are people in this video participating around the table via their own Vision Pro headsets, in which their avatar appears as the still-in-beta-testing Personas (which is based on a scan of their real-life face, as a part of setup). While the Personas feature of the AVP can still be a bit unsettling, with uncanny valley vibes, and they appear currently in InSpaze only via a flatscreen view right now, Apple has just announced (and released) Spatial Personas, which look like this:

So, I expect it will only be a matter of time before Spatial Personas are added to InSpaze, replacing the locked-in-flatscreen look that current AVP participants have in InSpaze with a three-dimensional version. Mind blowing! It’s certainly a refreshing change from a Zoom call!

Also, note that iPhone and iPad users, running the InSpaze app, can also participate in InSpaze rooms! iPhone and iPad users actually have a cartoonified version of their real-life face, which honestly kind of matches the cartoony look of the AVP Personas. I couldn’t help but notice that one of the iPhone participants was standing outside, and the wind was blowing his hair around, which looked really weird combined with his cartoony face! Another guy (the one speaking Chinese) was behind the wheel of his car (let’s hope he wasn’t driving!).

InSpaze is already available on the Apple Store, for the Apple Vision Pro, iPhone, and iPad. It is made by a company called HelloSpace (website; Discord; Twitter/X). Apparently, it’s been quite a hit among AVP users, who seem to appreciate having a way to connect with each other in virtual space! In fact, in the first video up top, they talk about how Apple employees themselves like to use InSpaze to connect with their customers.

Things are happening so fast in this space that it’s been hard to keep on top of all the developments! I do find that a daily visit to the r/VisionPro subreddit is a very good way to stay abreast of everything that’s going on with this rapidly-evolving technology. I’m still patiently waiting for when we Canadians can pre-order the Apple Vision Pro (hopefully sometime this spring or summer). And I’m quite envious of the Americans who have already gotten their hot little hands on a unit!

I want one. I waaaant one!

EDITORIAL: Two Recent YouTube Videos Take Aim at Mark Zuckerberg, Meta, and Meta’s Virtual Reality Hardware and Software Development

Horizon Workrooms get savaged in a highly critical review video by The Verge, a sign of the growing antipathy toward’s Meta virtual reality hardware and software strategy

This is worth negative ten billion dollars. I would pay ten billion dollars to never use this again. I wanted to have hope that we could do this, and it would be fun, but I mean, you guys agree that this one of the most buggy software experiences, ever.

—Alex Heath, The Verge (transcribed audio excerpt from the video below)

I’m still percolating, alas, but I did want to share with my readers a couple of YouTube videos which caught my attention.

The first, a 15-minute editorial video by The Verge‘s Adi Robertson, discusses Meta’s new Quest Pro VR headset and its Horizon Worlds and Horizon Workrooms social VR experiences. She and her colleagues did not hold back in their criticisms of both, particularly the Horizon platforms (the quote at the top of this blogpost comes from another writer for The Verge, as a group was kicking the tires on Horizon Workrooms).

The Verge staff make it very clear that they are less than impressed with what is on offer from Meta, and that they do not believe that remote workteams will be using either the Quest Pro or Horizon Workrooms, over a Zoom call.

The popular virtual reality YouTuber ThrillSeeker goes even further in the following 15-minute video, which has already racked up over 400,000 views:

In it, he takes Mark Zuckerberg and his team at Meta to task for dropping the ball with their virtual reality hardware and software strategy to date:

How in the hell did it go so wrong that Meta and Horizon have become the laughingstock of hundreds of videos and publications, and that Quests, for the most part, are just sitting on shelves collecting dust?

Meta, I understand that you are a massive corporation…and that running a business like Facebook, WhatsApp, Instagram, and Oculus is probably incredibly difficult.

But you have somehow managed to turn one of the coolest things I have ever seen in my life, into one of the lamest jokes in tech.

—ThrillSeeker

Among many other criticisms, he accuses Meta (rightfully) of focusing on wireless VR headsets to the exclusion of high-end PCVR (that is, headsets like his and my beloved Valve Index, which require a good desktop computer with a powerful graphics card, and can run a lot of applications which wireless headsets would struggle with.

What I find so fascinating about both these videos is that they are emblematic of a rising tide of antipathy against Meta, as it tries to repivot to become a metaverse company, sinking tens of billions of dollars a year into a VR/AR strategy that might take a decade or longer before it goes truly mainstream (that is, beyond the early adopters and the hardcore gamers). Both videos mention the recent massive layoffs at Meta, a further sign that all is not well with the company as it struggles to find the next big thing after social networking.

Mark Zuckerberg is placing a very expensive bet on virtual and augmented reality and the metaverse, but will that big bet pay off, and when? Stay tuned.

FIVARS: The Festival of International Virtual and Augmented Reality Stories Runs February 21st to 28th, 2022

Established in 2015, FIVARS (short for the Festival of International Virtual and Augmented Reality Stories) is a Canadian festival focused on curating the best immersive story-driven VR/AR/MR/XR content from around the world, with the aim of exploring and nurturing this platform for new narrative forms. Their website states:

As with the modern cinema experience, through Virtual Reality, we can explore truth, happiness, sadness, and the science fiction that will be tomorrow’s science fact. 

The difference is that, unlike modern cinema where you explore these worlds through a window, with Virtual Reality you can now transport into the center of the action, standing inside of the world you wish to explore. Just like real life, if you try to look away from what is in front of you, you will now see what is behind, below, above, to the right or left of you. 

The real-time response of your head’s movement creates a powerful sense of physical immersion that allows you or your intended audience to connect to the content on a deeper, more visceral level.

FIVARS (Festival of International Virtual and Augmented Reality Stories) openly encourages viewers to enjoy and connect to stories in this newly emergent narrative form, while challenging content creators to showcase ideas that defy and transcend the status quo.

At the festival, there is also an opportunity to share conversations both with our team and other industry members in attendance to discuss how to take part in this snowballing revolution in tech, entertainment, research and information sharing.

The 9th FIVARS festival is a browser-based immersive virtual festival featuring 360 video projects from around the globe online, rwhich runs from February 21st to 28th, 2022, with additional private in-person showcases for interactive content.

  • Immersive festival featuring Virtual Reality, 360 Film and Dome Experiences in browser-based immersive theater–available on desktop, mobile, tablet or in VR headset
  • In-person interactive content (by appointment only in select cities, stay tuned for more information)
  • Talks & Panels with content creators and industry experts from around the world

And it’s not too late for creators to submit entries to the festival! The Late Deadline is January 25th, 2022, and the Extended Deadline is February 15th, 2022. More details are available via the FIVARS website.

Tickets are available to purchase via EventBrite. It promises to be an exciting event!

UPDATED! The Lynx R-1 Kickstarter Campaign Starts Today

Not too long ago, I first wrote about Lynx, a brand new, open ecosystem, standalone mixed reality headset (i.e. both virtual reality and augmented reality), by a French startup company founded a couple of years ago by Stan Larroque.

Today, I learned that the Kickstarter crowdfunding campaign for this device is launching today, at 7:00 p.m. CEST (which works out to noon here in Winnipeg). According to the email I received:

After months and months of work on the Lynx R-1, we are so proud to tell you that our product development (both R and D) is finished.

The Lynx R-1 is the finest hardware platform for Mixed Reality. It’s a great product for playing AR and VR games and browse the Metaverse, but also for applications in education, training and simulation that will change forever the way we interact with virtuality.

Lynx is a powerful alternative to headsets on the market that are products coming from ad companies like Facebook. Our business model is just not built on your data.

Remember this video? It was in February. Imagine what the experience feels like today after our tuning iterations and optimizations. We invited some content creators to come in our office in Paris during October to test and review with the community the Lynx R-1 headset. In the mean time, Stan, our CEO, will share with you the latest about the company tomorrow right before the launch of the Kickstarter campaign.

You can view the pre-launch Kickstarter page here (there’s not much to see yet!).

There will also be a Kickstarter launch livestream on YouTube, starting at 11:00 a.m. Winnipeg time (Central Standard Time), which you can watch here:

I’m eager to see this new headset!

For further information about this potentially game-changing product, please visit their website, or follow the project and its founder, Stan Larroque, on social media: RedditTwitterLinkedIn, or YouTube.

UPDATE 11:45 a.m.: In answering questions in the second half of the livestream video above, I learned that people wearing glasses can indeed use the Lynx R-1, and in virtual reality mode, there is a detachable foam faceplate which also accommodates glasses, and blocks out the light from the sides (something that I was wondering about myself).

Also, the company announced that virtual reality vloggers Cas and Chary and Sebastian Ang of MRTC will be among the first to review the Lynx R-1 headset. This is good news, as both channels are known to offer good, in-depth, unbiased reviews of VR/AR/MR/XR hardware and software.

The livestream has now concluded, and the Kickstarter page is due to launch within the hour! I’m so excited!

UPDATE 12:00 p.m.: And the Kickstarter page is now live! Here’s the video from the Kickstarter page:

UPDATE Oct. 6th, 2021: As of this morning, the Lynx R-1 Kickstarter has exceeded its target crowdfunding goal of €300,000, with 525 backers so far, and the campaign still has 34 days left to run! I am proud to say that I put my money where my mouth is, and I am one of those initial backers:

I expect there’s going to be some twists and turns in the Lynx saga before I get my product, but I am so firmly opposed by how Facebook/Oculus is doing business that supporting this project was an easy decision for me. And it would appear that at least 524 other people agree with me! Félicitations à Stan et à son équipe!