Dr. Miguel Barreda-Ángeles, a Communication Science researcher the Vrije Universiteit Amsterdam, is conducting a survey on the use of social VR platforms during the coronavirus pandemic. He says:
The aim of this study is to understand how people are using Virtual Reality social networks (for instance, VRChat, AltSpaceVR, etc.) during the COVID-19 pandemic. The knowledge generated can be useful for understanding the role of new communication technologies in health crises.
The survey is completely anonymous; we do not collect information that could be used to identify you. It takes about seven minutes to complete it.
FRAME is a brand new product by the company that brought you VirBELA, a separate browser-based virtual world with VR support, built with open web technology (WebXR) instead of Unity (which VirBELA uses).
When you visit their website, instead of a flat website homepage, you are loaded directly into a three-dimensional space, a tutorial room which explains what FRAME is meant to be used for. You navigate using the mouse and the arrow keys of your keyboard, or you can click on the small VR icon in the bottom right-hand corner and put on your VR headset.
You are invited to create an account, using your existing Google, Microsoft or Facebook credentials, or create a new FRAME account using your email address. After registering an account via email, I got the following welcoming message:
Thanks for signing up for the FRAME beta! Frame lets you quickly create immersive meeting spaces and presentations and then invite others in with a link. No download or install needed – right from a browser on desktop, mobile, or VR.
We encourage you to create your own FRAMES and let us know if you have any feedback if you use it to hold your own meetings or presentations. We have a Discord group where you can ask us questions, give feedback, interact with the FRAME user community, and stay up to date. Check it out!
FRAME is evolving rapidly, and as such you might find occasional hiccups in our service. Please keep in mind that FRAME is still in beta and uses some cutting-edge technology.
Finally – if you need a version of FRAME with custom features or designs that you aren’t able to build yourself in FRAME, we would be happy to discuss that with you.
We’re here to help if you have any questions or thoughts, and we can’t wait to show you what’s coming next for FRAME.
On Teooh you can create virtual events and monetize them by selling tickets. Your guests can attend as an avatar and hear speakers, socialise and network with others. All this through their laptop and mobile phone. In short, if the Sims did paid events Teooh would be it.
Teooh appears to offer several different kinds of virtual spaces for your event:
Here’a a one-minute promotional video to give you a feel:
Here’s a longer, twelve-minute video showing you a bit more of the platform:
There’s precious little technical information about Teooh on their website, and no pricing info available. All the individual customer use cases in the “For Customers” drop-down menu point to essentially the same text and images, repeated over and over for each case. Someone really needs to put some more work to this new platform’s website.
From what I can tell, this is primarily a service for desktop and mobile devices. TechCrunch reports:
Teooh won’t be available in VR, instead focusing on mobile and desktop platforms, hoping to pitch an alternative to teleconferencing software like Zoom that is more bespoke for meetups where participants can single out and chat with individual users in a virtual environment.
So, I would classify Teeoh (damn, I mean Teooh!) as a virtual world with mobile support. And frankly, I think that a nonsense word like Teooh is a terrible, terrible name for a product. (In my opinion, it ranks right up there with Twinity and Beloola for stupid platform names.) The company behing Teeoh needs to reach out to a professional branding consultant and change it.
If you want more information on Teooh, you can visit their website, or follow them on social media: Instagram, LinkedIn, and YouTube (and the link to their Twitter account from their website is broken, another sign that somebody is not paying attention to details).
It would appear that Teooh is now taking applications from parties who are interested in using the beta platform for their events; the application form is here (just click on the button “Apply for Batch #2”).
At a special event in Taipei, Taiwan, HTC cofounder and former CEO Peter Chou today revealed the first products from the new startup XRSPACE. It’s serving up both its own 5G-enabled standalone VR headset as well as a new social VR platform which appears to compete with Facebook Horizon.
Chou sees XRSpace serving the upcoming era of widespread 5G; much like smartphones first arrived on the back of the 2.5G network in the early 2000s, the former HTC CEO sees the company’s headset, Mova, and its social VR platform, Manova, taking human interaction “to a new level” and offering more connectivity on a person-to-person level. And XRSpace planning to bring it to the mass market.
Mova is a wireless VR headset like the Oculus Quest, which uses optical hand tracking instead of physical hand controllers. Engadget reports:
The Mova will ship with a single controller for gaming purposes, but it’s designed to be used with hand tracking as the primary control method. This, in theory, would lower the learning barrier for most people, and they would probably use the headset more often because of its less fiddly nature. But the company wants hand gestures to be a core interaction in its virtual world, Manova. And this is where things get different from VR headsets that we’ve seen already.
Once you’re inside one of the Manova spaces…you can toggle most common social gestures with natural movements: you can shake hands with other avatars, give high fives, do fist bumps or toast with a glass. You can even grab and throw objects, meaning you can shoot hoops or throw darts with your buddies who are actually miles away in real life. There’s also a gesture for teleportation: tap in the air with your index finger to toggle an arrow, then point at your desired spot and tap again to teleport.
The two-minute promotional video focuses on the social VR platform, called XRSPace Manova.
Employing matured XR technology, computer vision, 5G, 3D real-time interactive, and visualization of full-body avatar, MagicLOHAS achieves a healthy life that is not limited by time and place. We offer a variety of applications from meditation, body training, brain training, and more, to bring new lifestyles of health and sustainability to the mass market through virtual reality.
Here are some first pictures of the Manova social VR platform and avatars (source). I’ll tell you one thing, the Manotva avatars sure look one hell of a lot better than what Facebook Horizon is planning to offer:
Manova is a combination of private and public spaces, and during my demo, I see both. When I put on the headset, I’m in the private sphere, a minimalist home. I can sit on the couch in my living room and watch a movie by myself or invite friends to join me. The next moment, I follow my XRSpace guide to zap myself to a T-Mobile-branded sports arena to watch a basketball game from the center court line. The game is real, with real players, and I have the best seat.
The private spaces include not only your home but also classrooms and meeting rooms for those water cooler conversations or hour-long meetings that used to take place in person in real offices. The public Manova realm has a central city center hub to play games or watch big entertainment events.
For the initial launch, XRSpace has signed on six education companies that do things like teach English; game developers like Futuretown and Rovio’s Angry Birds; live-streaming companies like Insta360’s travel video; GQ and Vogue with fashion content; YC House for virtual Taiwanese real-estate tours; Bank SinoPac for corporate training; and the Taiwanese record label Wind Music.
The wireless Mova headset is expected to ship sometime in the third quarter of 2020, at a price of US$599. Apparently, only Mova headset users will be able to access the Manova social VR platform, which sounds a bit like a jazzed-up version of Oculus Home for Oculus Quest and Rift users. And it’s an intriguing approach: bundling the social VR platform with the VR headset (which, of course, is exactly what Facebook wants to do with its Oculus line of headsets and Facebook Horizon).
Mova and Manova are a package deal: XRSpace’s world is only available through its headset, and the headset won’t support other VR storefronts. XRSpace is also supposed to have its own accessory ecosystem, including optional hand controllers and tracking sensors, which are described as much smaller versions of HTC’s Vive Tracker.
I haven’t seen either product in action, so it’s possible XRSpace will deliver on its promises. That said, this seems like a significant risk for the company and anybody who buys the headset, even making the huge assumption that its hardware is on par with existing devices like the Quest.
Meanwhile, many companies have failed to launch Manova-like virtual worlds, including Second Life operator Linden Lab with Sansar and Linden Lab founder Philip Rosedale with the largely shuttered High Fidelity. Chou believes Manova can succeed where Sansar and High Fidelity failed because of its “fine-tuned” nature.
“I think the difference is they designed those things based on the PC first and then they tried to put it on VR,” he says. “They don’t have a good digital avatar and they don’t have a holistic consideration of the mass-market consumer using it.” But that’s still an iffy bet, especially for a device that costs far more than the highly capable $399 Oculus Quest.
And I have to say that Chou (XRSpace CEO and former HTC head Peter Chou) is wrong; both Sansar and High Fidelity were designed from the beginning to support the first generation of consumer VR headsets (notably the HTC Vive and the Oculus Rift). The problem happened when both Linden Lab and High Fidelity bet the farm that there would be massive consumer uptake of virtual reality by now, which so far has failed to happen. This is what led to the essential shuttering of High Fidelity and the sale of Sansar by Linden Lab to Wookey (a company which specializes in buying up distressed companies and trying to turn them around).
I wonder if Peter Chou has ever actually sat down and talked with Ebbe Altberg or Philip Rosedale…judging by his quote above, and his lack of knowledge about Sansar and High Fidelity, probably not. Both Ebbe and Philip would be the first to tell him that “fine tuning” a platform is absolutely no guarantee of its popularity and success, based on their own bitter experience.
Exclusively bundling a full-blown, high-end social VR platform with a particular, as-yet-untested brand of VR headset is a huge gamble, though. If a battle for marketshare erupts between XRSpace and Facebook, Facebook is by far the stronger opponent here. (For example, while XRSpace has the rights to offer the Angry Birds game, Facebook already owns the phenomenally successful and popular juggernaut of Beat Saber! You can bet that Beat Saber will not be appearing in Manova anytime soon.)