UPDATED: Crash Landing (and Showing Off My Shane Hollander and Ilya Rozanov Second Life Avatars)

Have you read? Heated Rivalry is Brokeback Mountain All Over Again (and How Coming Out Applies to Virtual Worlds, Social VR, and Other Forms of the Metaverse)

Six weeks ago, I wrote on this blog:

No, I will no longer be writing about Second Life, although yes, I still will be playing it.

Well, as long-time readers of my blog know by now, I am absolutely terrible at sticking to any promises I make about my blog content. Right? Right??!?

My four-week Heated Rivalry-inspired endorphin high ended when I got into a car accident last weekend (ironically, on my birthday). Both vehicles involved were damaged. I was badly shaken up, and the accident triggered some body aches, and, of course, aggravated my already-existing neck and shoulder pain. It was my first car accident in almost twenty years, and I feel like such an idiot. Now I have to fit in visits to my insurance agent, my car dealership, and a bodyshop in between visits to the physiotherapist, massage therapist, and doctors. I have been exhausted, and I have been taking some sick days to rest, relax, and recuperate. Frankly, I’ve been a bit of a mess these past few days.

To get my mind off my current troubles, and to avoid a depressive spiral, I have been doing a deep dive into the Heated Rivalry fan fiction community over at Archive Of Our Own, as well as popping in to check the latest fan art, memes, and fan fiction recommendations on both Reddit and Tumblr. And so it was, that I decided to take two of my minor male alts (i.e. alternative, non-main avatars) and transform them, as best I could, into the gay hockey players Shane Hollander and Ilya Rozanov of the hit Crave television series Heated Rivalry, based on the Game Changers series of novels by Nova Scotia author Rachel Reid. (Some people who are artists can draw fan art; I instead choose to use my 18+ years of Second Life avatar creation and styling know-how to create models for my own form of fan art.)

I posted the results in several successive Primfeed posts (which most people probably don’t have access to, since you need a Second Life account to access the posts, as I have my account set to private), as well as to Tumblr, where they have been favourably received (you have to agree to view potentially mature content to see my pictures, even though there’s no nudity or sex, and you might have to actually sign up to Tumblr to see this, I don’t know; all the pictures are reposted below, anyway).

So, I decided this evening to finally share some pictures of my works-in-progress, as well as include detailed styling notes for both my Shane and Ilya avatars. First some pictures (please click on each one to see it in a larger size):



Ilya Rozanov Styling Credits:

  • Head, Eyes, and Hairbase: LeLutka Kris head (a freebie from a previous LeLutka December event)
  • Head Skin: Varka by Gloom (Velour Ivory skin tone; this was a previous weekend sale item Dreamer Pixelmaid told me about)
  • Eyebrows: Nuve Charlie eyebrows (EvoX, light brown tintable; free group gift; the Nuve group costs L$350 to join, but you get dozens of EvoX eyebrow fatpacks!)
  • Facial Moles: Ellie beauty marks and moles for EvoX from Guapa (not a perfect match, but close enough for now)
  • Neck Moles: Izzie’s neck moles (medium)
  • Hair: WingsDG ER0714 brown pack (this was probably the hardest thing to find; I tested out a lot of hair at a LOT of different places before deciding this one came closest to Ilya’s shaggy, curly hair!)
  • Body: Meshbody Legacy Special Edition Basic (free, from the Avatar Welcome Pack)
  • Body Skin: Velour Picasso Homme fit figure in Ivory skin tone (along with chest, leg, and happy trail body hair and body moles included in the package).
  • Fingernails: Brown 4800B Natural Short Nails Male – Legacy/Athletic (available from the SL Marketplace here: https://marketplace.secondlife.com/p/4800B-NATURAL-SHORT-NAILS-MALE-Jake-Kario-Athletic-Davis-Gianni/26241982; I used the Blushed Legacy Lite fingernail and toenail alphas available for free here)
  • Toenails: Purec Nature Nails Male (free group gift; group is free to join)
  • Shape: My own, starting from the included body and eyebrow shapes included in the Varka skin package, and playing with the face, head, and body sliders to match up with internet pictures of Ilya Rozanov/Connor Storrie (still a work-in-progress, although I am very happy with this result).
  • Animation Overide: Tuty’s sLIFE Free Male AO (free)
  • Plaid Jacket: Rowers Beck Jacket #1 Legacy/Athletic (got this for free with a Rowers store credit from a previous Shop and Hop event)
  • Shorts: Hardcore (HD003ST) Men’s Slim Fit Shorts black (I bought this for free using free Hardcore store credit from a previous Shop and Hop event)
  • Hockey T-Shirt: Matching Hollander and Rozanov Ottawa Senators team T-shirts. Available on the SL Marketplace for only L$60 here: https://marketplace.secondlife.com/p/Tribute-T-Shirt-Heated-Hockey-Tees/27912865

Shane Hollander Styling Credits:

  • Head: LeLutka Eon Lite head (free, from the Avatar Welcome Pack)
  • Head Skin: Nick skin from Alexandrite (Velour Moon skin tone; this was also a weekend special deal that Dreamer Pixelmaid told me about)
  • Eyebrows: Nuve Dylan eyebrows (EvoX, black; free group gift; the Nuve group costs L$350 to join, as I said above, but you get dozens of EvoX eyebrow fatpacks!)
  • Eyes: Florest eyes from Alexandrite
  • Freckles: Voglia Freckless at 25% (a gift from a previous shopping event, which will do for now until I find the perfect Shane freckles!)
  • Hairbase: Dura black hairbase BoM EvoX (F1-01; free group gift)
  • Hair: Jack hairstyle by ADE (free group gift; group is free to join)
  • Body: Meshbody Legacy Special Edition Basic (free, from the Avatar Welcome Pack)
  • Body Skin: Velour Eros Lite for Legacy (Moon skin tone; this was a freebie from Velour from the very first LeLutka December event, six years ago)
  • Fingernails: Brown 4800B Natural Short Nails Male – Legacy/Athletic (available from the SL Marketplace here: https://marketplace.secondlife.com/p/4800B-NATURAL-SHORT-NAILS-MALE-Jake-Kario-Athletic-Davis-Gianni/26241982; I used the Blushed Legacy Lite fingernail and toenail alphas available for free here).
  • Toenails: Purec Nature Nails Male (freebie)
  • Shape: My own, starting from the included Nick body and eyebrow shapes, and playing around with the face, head, and body sliders to match up with internet pictures of Shane Hollander/Hudson Williams (still a work-in-progress).
  • Animation Overide: Tuty’s sLIFE Free Male AO (free)
  • Plaid Jacket: Hardcore (HD008JK) Men’s Jacket with Hoodie R/B (I bought this for free using free Hardcore store credit froma previous Shop and Hop event)
  • Shorts: Arcback Shorts Blue – Legacy Basic (free; I believe I picked these up at the new Avatar Shopping Island here).
  • Hockey T-Shirt: Matching Hollander and Rozanov Ottawa Senators team T-shirts. Available on the SL Marketplace for only L$60 here: https://marketplace.secondlife.com/p/Tribute-T-Shirt-Heated-Hockey-Tees/27912865

Other Credits:

  • Bed with built-in cuddle poses and animations: Dutchie’s gay sex bed (I had Shane and Ilya test out the in-store model to take the cuddle poses, but I’m pretty sure I am going to go back and actually buy this, because the animations are marvelous! UPDATE Feb. 1st, 2026: Yep, I bought it!)
  • All other pictures taken on my super-secret desert island where I can rezz objects like pose stands for a short period of time before they are automatically returned. And, no, I am not telling you where it is! One new place I can recommend is The Fitting Room (I wrote about it on Primfeed here, but my Primfeed is set to private, so you’ll need to set up a Primfeed account to be able to read that post).
The Fitting Room offers private change rooms and photo studios.

UPDATE Jan. 30th, 2026: Okay, I finally found a good, large, front-facing picture of Shane Hollander from the internet (thanks again to Dreamer Pixelmaid!), and I spent some more time fiddling with the head and face sliders to make my Shane Hollander avatar look a little bit more like Shane Hollander/Hudson Williams. Here’s what he looks like today:

I’ve still gotta work a bit on the head shape (or perhaps, use a different head than the LeLutka Eon one). UPDATE Feb. 17th, 2026: I have now decided to switch out the Eon LeLutka Lite head for the Gen LeLutka Lite head from the Avatar Welcome Pack, and I’m much happier with that one:

This is (as a drugged-up Shane Hollander in the famous hospital scene from episode 5 of the TV show would say), BET-TER. 👍😉

Also, based on a helpful suggestion from Graeme Strange on Primfeed, I found a modify/copy/no-transfer gay cuddles/sex mat, which can be made invisible, and therefore can be incorporated with any Second Life bed! While I still like the Dutchie’s bed I mentioned above, and I am probably gonna go back and buy it, the Devinz mat cost only L$1,499 and was therefore an instant buy for me. Thank you, Graeme!

I couldn’t find it on their SL Marketplace store, but here’s the vendor at the Devinz Designz PG & Adult Furniture Store (exact SLURL), plus a few poses of Shane and Ilya cuddling that I took yesterday evening using their gay sex mat (click on each picture to see it in a bigger size):


UPDATE Feb. 1st, 2026: Okay, I bought some more hockey equipment for Shane and Ilya. First, some more pictures (please click on each one to see it in a bigger size):

I already talked about the hockey T-shirts above in my avatar styling credits, but here’s what I added:

The hockey pants from Meva (which only come in a Gianni size) fit my avatar’s Legacy Basic body fairly well, with a few alphas required in the hips. upper leg and knee area. These come in a very complete fatpack to change the texture of multiple parts of the pants and knee guards, and are L$495 here: exact SLURL (the Meva store has a central spawn point, so use the Show on Map feature and follow the red arrow/beam to the menswear section).

The only decent black hockey ice skates I could find were part of a hockey gacha from Sese PA, which I bought for L$120 from a reseller here on the SL Marketplace: https://marketplace.secondlife.com/p/11-Sese-PA-Winter-Hockey-Skates-black/26694430 (again, I needed a foot/ankle alpha and a toenail alpha for the Legacy Basic body used here).

To cover the bare skin between the skates and the kneepads, I just created a new underwear layer, using a wool fabric texture, adjusting the waist and length, and tinting it dark grey.

This last gallery of pictures was taken at Brooks Arena in the Chamonix City Winter Sports Complex.

AN UPDATE, January 7th, 2025: Why My Blog Is On Hold (And Why I Am Not Making A Final Decision Until Later this Year)

A sampling of today’s news headlines from Google News. Shit is gettin’ WILD, y’all.

Today, I wrote the following post on the new Second Life social media platform, Primfeed (which you can currently only read if you already have an account on Primfeed, as I have not yet chosen to make my Primfeed profile and posts publicly viewable):


With all the batshit-crazy political news coming out of the U.S. today making me feel anxious and depressed, I have decided that, in order to preserve my mental health, I now have to abandon the very last traditional social media platform I used daily: Reddit. This means that, from now on, I am only going to be using Primfeed, and NOTHING ELSE: No Reddit, no Mastodon, no Twitter/X, no Facebook, no Instagram, no TikTok.

Corporate-run social media platforms are all becoming a toxic cesspool and dumpster fire, with negative effects on my mental health. I quit Facebook, Instagram, and Twitter years ago, and I have never bothered with TikTok. I haven’t bothered checking into Mastodon in well over half a year now. Reddit was my last refuge, but alas, no longer. I am OUT. (I announced late last year that I was shutting down my blog, but in light of me now leaving Reddit, I will have to take some time to reflect a bit more on that decision. I also need to think about whether or not I want to make my Primfeed profile public.)

It looks like 2025 is shaping up to be an even crazier and more chaotic year than 2024, and I might need to escape to my beloved Second Life now more than ever!


A quick update: last November, my doctor stepped in and put me on full-time sick leave for a couple of weeks. I then went back to work on half-time sick leave, and at the moment, that arrangement will continue until the end of April, 2025. My supervisor at work has also stepped in to address my current workload, and I am no longer working on the project of setting up the virtual reality lab at my university library system. I am just feeling incredibly burned out and utterly exhausted, still, and it is probably going to take me quite some time to rest and recover.

In light of my decision today to quit Reddit (the last traditional social media platform I was still using, albeit without setting up an account, i.e. read-only and anonymously), I do now need to re-evaluate my decision late last year to stop blogging completely. The truth is that I am still feeling tired and burned out, and I don’t have the time, energy, or inclination to blog. So I honestly don’t know where things stand for the blog right now.

My blog will remain up; I do not plan to take it down. I will also keep my associated Discord server running, as it is still being used by a good number of people. I have zero plans to take the RyanSchultz.com Discord server down. However, I have, as of January 1st, 2025, suspended charging my existing Patreon patrons (and a very big thank you to those of you who have chosen to support me financially via Patreon these past five-six years; it has been, and is still, greatly appreciated).

Right now, I need to focus on my physical, mental and emotional health, and I need to focus on returning to my paying job, full-time (minus the VR lab project). Those are my priorities at the moment. In order to help achieve that focus, I am avoiding all social media (except Primfeed), and all metaverse platforms (except InSpaze on the Apple Vision Pro, and my beloved Second Life, which reliably puts me in a comfortable flow state during the creative process, and which consistently brings me happiness, especially with so much bad news happening in my real life).

Everything else must wait, including this blog. I will not make a final decision about my blog until much later this year, once I am in a better place. Thank you for your support over the past 7+ years.

UPDATE Jan. 8th, 2025: Meanwhile, over on Elon Musk’s X (formerly Twitter):

EDITORIAL: Reports of the Apple Vision Pro’s Death Have Been Greatly Exaggerated—And We Need to Compare Apples to Apples (Pun Intended)

Many people are already talking about the death of the Apple Vision Pro…what’s the real story?

Four days ago, I blogged about a widely-circulated report by an Apple industry pundit, speculating that the computer maker was making significant cuts to the number of Apple Vision Pro (AVP) units it was planning to ship this year, and stating that demand for the brand new, high-end VR/AR headset had “fallen sharply beyond expectations.”

This report ignited no shortage of opinions on the matter, both pro and con, with some even going so far as to say that the Apple Vision Pro was “dead.” Matt Binder of Mashable, reporting on the kerfuffle, said:

In the days and weeks after its February release, Apple’s new AR/VR headset was the talk of social media. Tech reviewers raved about how using it was a glimpse into the future of home computers. And the Apple Vision Pro memes were in abundance. Who can forget the guy who wore an Apple Vision Pro at his wedding?

Then February came and went — and there’s not much talk about anymore. It turns out that there’s likely a good reason for the sudden silence around the product: the Apple Vision Pro simply isn’t selling.

So, what’s really going on? I decided to do a little digging to see what’s going on, and what it might mean for Apple and the AVP.

First, there has been no shortage of pushback on the claims made in the original Medium article written by Apple industry analyst Ming-Chi Kuo. For example, my fellow metaverse blogger Wagner James Au posted to his blog, New World Notes, citing a conversation he had with a former AVP developer Ari Bar-Zeev. Here’s a direct quote from Ari from Wagner’s blog:

I don’t work for Apple anymore and would certainly never speak for them. But I will say the analysts citing “dramatically lowered production numbers” have lost all credibility.

First the analysts said AVP was supply-limited to 180k units. Now they claim Apple is cutting production from 800k to down to 400k. We must have all imagined the report where Apple RAISED production goals first for such a cut to happen. But it makes for a good attention grabber! Let’s just look at the real numbers when they come out.

Honestly, my expectation was that every dev or enthusiast in the US who wanted one or needed one lined up to get one early on. Similar folks overseas are still waiting for their chance (and have gotten creative in the meantime).

Future growth would largely come from new apps that deploy many units for high-value use cases. Like when a certain consulting company reportedly bought 100k Quests for onboarding new employees during the pandemic…

I’ve said from the beginning that the AVP, as Apple’s first Spatial Computer, was not going to be an “iPhone moment” (which still took 5+ years to ramp) but more of a Lisa or Macintosh moment.

The Lisa was truly groundbreaking, but too expensive for most people. The first Macs still cost way more than an AVP in today’s dollars, and it also took a while before they became widely popular. But that’s the appropriate set of numbers we can look at to compare ‘apples to apples.’

To paraphrase, Ari is suggesting that we need to temper our expectations for a brand new product which has been out for less than three months. He also suggests that we need to change our perspective. We’ve become so used to Apple selling millions of iPhones and iPads and MacBooks, that we forget that it can take years before a new type of product gains traction in the marketplace.

In other words, don’t compare the 2024 Apple Vision Pro to the 2024 iPhone, or 2024 iPad, or 2024 MacBook Pro. Compare the 2024 Apple Vision Pro to the 1983 Apple Lisa (which is generally considered the first mass-market personal computer operated via a graphical user interface, something which we take for granted today). And yes, this does mean that we might be waiting for 5, 10, 15, or 20 years to see widespread adoption of concepts which the Apple Vision Pro introduced! This is a long game. (Oh, and by the way, that first Lisa personal computer cost US$9,995 in 1993, the equivalent of US$30,000 today. Throughout the history of technology, early adopters are usually among those willing to pay a steep price to be among the first.)


David Heaney of UploadVR concurs with Ari, in an article which was published the same day as Ming-Chi Kuo’s report, April 24th, 2024:

Headlines are circulating claiming Apple cut Vision Pro production by almost 50% due to weak demand. Here’s why they’re almost certainly false.

The source of these articles is a new note from supply-chain analyst Ming-Chi Kuo. Kuo’s claims sometimes turn out to be true, but not always, and his latest contradicts not only what we know about Vision Pro production, but what Kuo himself said just a few months ago.

Specifically, Kuo is claiming that Apple reduced its sales forecast for Vision Pro from a “market consensus” of 700-750K units to 400-450K units, a roughly 40% reduction.

There are two reasons this claim doesn’t make sense. Firstly, Kuo claims the decision is due to weaker than expected US demand, leading to a production cut ahead of global launch. Yet as recently as February Kuo said Apple’s US target for 2024 was 150-200K units, and in January he said Apple sold almost 200K preorders. MacRumors separately cited “a source with knowledge of Apple’s sales numbers” as saying Apple had sold 200K preorders, particularly ironic given it’s now presenting Kuo’s claim and as if it were official news.

But more importantly, in January Kuo was referencing Apple Vision Pro “achieving a shipment volume of 500,000 units” as the goal for 2024. And this isn’t just a random number – it’s what multiple sources report is Apple’s supply limit for the year, regardless of demand.

The Financial Times, The Information, and The Elec have previously reported that Vision Pro production is heavily constrained by the extremely limited supply of near-4K OLED microdisplays. All three sources reported that Sony, the supplier, can only produce enough microdisplays for less than 500K headsets in 2024. And Kuo himself agreed with this figure, saying in a September note that Vision Pro production in 2024 will be limited to “at most 400,000–600,000 units”.

Given this, why is Kuo suddenly claiming the “market consensus” was 700-750K units? It simply doesn’t make sense.

David goes on to suggest, “Don’t believe everything you read.”


I wanted to end this post by sharing some good commentary I found in a place I visit almost daily—the r/VisionPro subreddit community on Reddit (which, as I discovered today, also runs an associated Discord server). Obviously, there’s going to be some pro-Apple bias here, but it’s not just an echo chamber of apple fanboys, and there are some dissenting voices as well. Even a few doomsayers!

The feeling that I do get from avidly browsing the posts and comments on Reddit is that, for those people who have already bought the device (almost exclusively Americans, since the U.S. is currently the only country that is selling the AVP), they did their research ahead of time, and most seem to be pretty happy for it for two main use cases: productivity/business, and media consumption. This is not a gaming device, although you can certainly stream games to it, and if that is what you are looking for, you would be much better served by another headset. In particular, the people who use it to watch TV and movies rave about it, and the most common complaint is that there’s not enough content (they are clamouring for more 3D movies!). I think there’s going to be pressure on Netflix and other media companies who have sat things out thus far, to cater to a small, but well-heeled, new audience.

Also, it is now clear to me that this is not, and probably never will be, a multi-use device. This is not a device that lends itself to sharing with others, although there is a Guest Mode which allows you to give the AVP to somebody else to give them a brief taste of what it’s all about (somebody has even written up a document called How to Give an Insanely Great Apple Pro Demo).

The process to finding the best fit, so that the device is comfortable to use, is deeply personalized and often, frustrating for some new users (I mean, you literally have to scan your face with an iPhone Pro or iPad Pro as part of the purchasing process!). I have read accounts of people going through mutliple sizes of face shields (you can return them within 14 days without charge), and many different kinds of head straps, to find something that they can comfortably use. And yes, a few people have given up and sent the whole thing back for a refund.

Anyway, on to some of the more interesting comments I have seen on r/VisionPro (with links back to the comment in the comment thread for some context):

It’s an expensive, niche product from a company that people LOVE to hate, and actively root for them to fail. Apple is trying to lay a foundation, and people are patting themselves on the back for pointing out that the top-floor penthouse isn’t done yet. Meanwhile, I’m just appreciating that a company like Apple finally took the leap to make a headset that doesn’t feel like a plastic gaming device. It will take time for a new platform, that launched in one country 3 months ago, that almost nobody owns, to build up momentum and conversation. But, as always, doom & gloom is what gets clicks.

immpopjr

It is not [dead].

I am a developer, and I have just barely started scratching the surface of graphics programming. Making quality 3D software takes time, like decades’ worth of time. If you take a look at programs that truly utilize graphics processing, they are really decades-old apps: Photoshop(1987), Unreal Engine (1999), 3Dmax (1988), Blender (2002) and others. VisionOS, and developing for VisionOS is really not much different than tradition game development. Vision Pro is a totally different medium for input, and we are still looking for better ways to handle inputs. Obviously, there are controllers, but it would be really good if we could find a way to input without using any additional hardware and be cursor-level precise.

Vision OS itself is very young too. It is only 17 years old if you start counting from the iOS release, but even then, the VR part has started very recently. It is basically an iPadOS that is being run in a spherical environment with image analysis of the camera feed to interpret your hand gestures, position them in the sphere, and stitch together all the 8 cameras, and also render multiple apps simultaneously. AVP does all that in a small package while being completely silent for the most part. A lot of components in AVP have been released recently; ARM architecture in laptops started being a thing only in 2020, and it was a massive breakthrough with Apple designing them. Qualcomm only yesterday (April 24, 2024) announced Snapdragon X Elite, but there are no third-party benchmarks with it yet. AVP is a marvelous piece of tech available for $3500; prior to it, you couldn’t even buy a VR headset of this level of quality. Unfortunately, as part of being new products, it needs at least 2 years for good apps to pop up. If you’ve wasted $4000, imagine how much money tech companies are spending. You need a really good Mac (about $2000 for the cheapest Mac Studio), a Vision Pro (about $4000), and a developer costing over $120,000 per year. And you need a team of developers. Quality apps are coming; you have to give it some time.

As for now,really a device for the pro computer users. As a developer, I connect to my PC/Linux boxes using Moonlight and game at 1440p at 90FPS with WiFi 6. I lose hours playing AAA games while laying down in Mount Hood and listening to podcasts. It has phenomenal displays that nothing else compares to, screen quality-wise. It has a really good, power-efficient mobile chip (M2), iPad app compatibility, and great UX. It is one of the best things I’ve ever owned. Also, Apple already has M3 processors with hardware-level ray tracing. This would allow much more realistic rendering, and it makes me super stoked for the next iteration, whenever it will be. I am also excited to see what Meta will come up with next since there are good third-party processors that can be as power efficient as the Vision Pro.

Anyway, no, it is not dead.

sapoepsilon

In no way is this dead. There hasn’t even been a global launch. Developers need time to build great apps, and most of them haven’t even had access to buy a headset because it’s only available in the US. Once people get them, it takes time to build great apps and games, so this is a long term play.

Apple is taking feedback from developers, users, and staff, in which it will update the OS with features that will excite people to buy one. They are developing AI that they will be adding to the AVP that will excite people to buy one. There are so many things yet to come, that I think you will have at least 2 generations, similar to Hololens. Considering AVP has already sold more than the Hololens 2 did in their whole time selling them, there is a definite market there.

Edg1931

So, after all my reading and researching, my expectations are somewhat tempered, but I am still looking forward to when the Apple Vision Pro will be available for Canadians to purchase. You best believe that I will be hovering over my keyboard, waiting for the pre-order countdown clock to hit zero, with my new iPad Pro 11 ready to scan my face, and a copy of my eyeglasses prescription to hand. I’m in.

Yes, I am still willing to shell out some of my own hard-earned cash to essentially become a beta tester for a brand-new and very expensive product! Why? Because this device, and its potential, excites me. This feels like an important next step in my personal virtual reality journey, which started in December 2016/January 2017 when I bought my first VR headset, the Oculus Rift (original version). I’m all in (and may God have mercy on my soul and my wallet).

No, I will not be recommending the university library system I work for buy an AVP for the virtual reality lab project I am currently working on (I am specifying other hardware and software for that, which I am already familiar with). Why? As I said up top, the Apple Vision Pro is intended to be a personalized device, not a multi-user device. It will have a face shield, and prescription lenses, tailored to the shape of my face, my nearsightedness, and my astigmatism. The best I will be able to do is give interested users a brief Guest Mode session, but first I want to get comfortable with the device, and make sure that I have detailed, step-by-step instructions, much like this document, before I give any demos!

Wish me luck; I’m off on another adventure! And, of course, I will be blogging all about it here.

UPDATED WITH AN OFFICIAL STATEMENT FROM LINDEN LAB: Linden Lab Is Investigating Serious (and Possibly Defamatory) Allegations Made Against Some Second Life Users and Companies, and Linden Lab Staff

I follow a number of Second Life YouTubers using Feedbin (a handy tool which I wrote about here; what I like about it is that I can organize my viewing, and not have to deal with YouTube’s notorious recommendation algorithm).

Last night, I watched a video from a Second Life user who announced that they were stepping away from SL, and why. In the description of the video was a link to an anonymous article which had been published on Medium on Feb. 24th, 2024, and updated Feb, 29th, which makes some very serious and disturbing allegations against several Second Life users and companies, and some people employed by Linden Lab, the company who makes and runs Second Life.

The Feb. 29th update includes a link to this New World Notes blogpost by Wagner James Au, who has been a longtime chronicler of Second Life:

Confirmed: Linden Lab Investigating Serious Allegations Recently Posted to Social Media, Say Sources

In recent days the Second Life user community has been roiled by serious but unconfirmed allegations posted on various social media channels regarding Linden Lab operations.

I can now confirm through at least two highly credible sources that the company is indeed investigating these claims — both the accusations themselves and whether they have defamatory intent.

That’s really all that can be reported at the moment.

Wagner links to a discussion on the matter over on the r/secondlife subreddit on Reddit here. In both Wagner’s blog post and the Reddit thread, unlike the Second Life YouTube video which first led me down this rabbit hole, there is no link to the original Medium article, and I will not be sharing it here, because although the allegations made in the article are highly troubling, they are not proven, they are potentially defamatory, and the author of the article appears to be hiding behind an anonymous name and picture. (Medium has flagged the article with the warning “The following content was reported as a potential violation of Medium’s rules and is under investigation,” and the article may indeed be pulled completely from the website.)

However, the ripple effects of that Medium article are already spreading. It would appear that some Second Life users (like the content creator who first alerted me to this situation via their YouTube video) have decided that the allegations are serious enough that they will be leaving the platform, even if only temporarily.

And this morning, I noticed that one of the Second Life stores I regularly shop at, has announced via their store group:

Hello, we changed the vendor system and old gift cards will not work with the new vendors. To get a new gift card for the new vendors, I need you SEND ME A NOTECARD (only notecards) with this:

YOUR USERNAME (no display name)
NAME OF THE GIFT CARD YOU HAVE AND ITS CREDIT

I will be replacing, but it’s a lot of gift cards to do, so please be patient. I will be doing it ONLY until MARCH 31st.

I will now be checking the group notices of various SL store groups I belong to, to see if any other stores are taking similar action. This has the potential to become a serious mess (as if it weren’t already). It was at this point that I realized that I was not going to be able to ignore the issue, and I would have to write about it today, since the controversy does have the potential to significantly impact Second Life users, communities, and businesses.

And, like Wagner, that’s really all that I can report on for now. It would appear that Linden Lab is already investigating the allegations, and we will simply have to wait and see what happens, and what they have to say about all this. I hope and pray that this will not become a witch hunt, and I do not want to have to update my historical list of Second Life controversies and scandals. And I am feeling just absolutely sick at heart today.

UPDATE March 5th, 2024: Well, I just checked this evening before bed (almost exactly 48 hours after I first read it), and the anonymous article has been taken down from Medium, now giving the following error message:

Error 410: This post is under investigation or was found to be in violation of the Medium rules.

Please note that I had briefly linked to (and quoted from) another well-known Second Life blogger who had posted two lengthy blogposts about this whole kerfuffle, but then I realized that they had actually linked to the article on Medium, so I quickly removed the link to (and quote from) their blog from this post! In their opinion (and they had a LOT to say), this was a smear campaign against the people and businesses named, but I also removed the link to their blog posts because they actually named the people and companies who were being discussed in the article, and I did not feel comfortable doing that. (You’ll also note that I very carefully did not identify, or link to, the person who created YouTube video I previously mentioned, that led me down this dark and twisted rabbit hole in the first place.)

In fact, I am now second-guessing myself, wondering if I made the right call to write about this at all. There’s also been a lot of back-and-forth on the subject on the Second Life subreddit post I linked to up top, where the moderators have done an excellent job to not allow any discussion of the dark, indelicate details of this particular incident, while still talking about the issues in a more general, non-specific way (much as I have tried to do, although I’m not 100% certain that I was successful).

This is not the first time when the lines between a hobbyist blogger and a journalist get awfully blurred. I have learned in the past that things I write here on my blog have consequences, and sometimes those consequences are painful, both for me and for the people, places, and companies I write about. At the same time, this is a blog about (as the tagline states) “news and views” in social VR, virtual worlds, and the metaverse, and it could be argued that this is news (albeit very depressing news, regarding a subject that is clearly illegal and punishable by law, if it is found to be true).

And that’s the whole point of this: IF this is true. At this point, all we have are allegations, which (because of people like the YouTube creator who I won’t name, Wagner James Au, myself, and the other blogger who I won’t name), have played a part in disseminating information about this situation (if not the specific details themselves). Where do you draw the line?

Where do you draw the line when reporting on potentially immoral and/or illegal behaviour? (photo by Martin Sanchez on Unsplash)

UPDATE March 20th, 2024: This afternoon, Linden Lab’s Executive Chairman, Bad Oberwager, released the following official statement, which I am reproducing in full below:

I want to take this opportunity to speak directly to the Second Life community. Thank you for being part of this wonderful world and giving us the time to carefully assess our situation after we became the subject of a blog post that has the potential to cause harm to our dedicated community members and the virtual world platform that so many people call “home.” 

The post contains a complex mix of accusations regarding Second Life, and it questions our strong dedication to maintaining a safe, respectful, and inclusive environment for all members of the Second Life community.

Our Response to the Allegations

At the heart of the blog post were unsettling accusations about sexualized, virtual avatar ageplay, including alleged violations of our community guidelines. I want to be clear: we have a zero-tolerance policy against sexualized ageplay. The safety and integrity of the Second Life platform are paramount to us, especially concerning the protection of minors. 

We will continue to enforce our existing governance policies and community standards and we are proud of our collaboration with law enforcement and organizations like the National Center for Missing and Exploited Children (NCMEC) to combat child exploitation. These efforts underscore our commitment to a safe online environment. 

With that said, I want to acknowledge that we can do better; this has been a harsh wake-up call for us that we need to take tangible actions to improve Second Life’s governance policies and protective features that benefit the entire community.

Our Actions Moving Forward

I promise you that we are taking this very seriously. Very. Full stop. 

I promise we hear you. We know you’re angry and you’re confused. We are working to do our best to resolve your concerns and restore your trust in us. These are complicated issues and we want to do things right. We will make mistakes along the way. I wish I could say we will not, but we will. 

As owner of Linden Lab, I have initiated a thorough investigation, both internally and with external partners, to review whether or not there have been any violations of our company and community policies by employees, contractors, or community members. While early preliminary internal investigations suggest that some of the accusations are unfounded, I want to make sure that we get additional investigative support externally to ensure that the process is fair and thorough.

One of our top priorities has been to ensure the safety of our residents, moles, employees, and families. There are real people behind the avatars, and it has been important to confirm that nobody was in actual physical danger. 

Additionally, I am taking proactive steps to review and revamp many of our policies, including a comprehensive review of our Community Standards, Content Guidelines, and Ageplay Policy. Any violation detected will be met with swift enforcement actions to protect our community. We’ll be sharing these revised policies in the coming weeks and, critically, we are turning to the community to help us shape the future of how governance operates within Second Life. 

Our Commitment to You

Second Life remains a vibrant platform for expression, creativity, and connection. I and the Second Life team are deeply committed to protecting our community and ensuring that Second Life continues to be a safe, inclusive, and welcoming space for everyone. Your trust is our priority, and we pledge to work tirelessly to maintain and enhance the integrity of our virtual world.

I appreciate the patience and support of our community as we navigate this challenge. Together, we will emerge stronger and more united in our mission to build the best possible virtual world experience.

Brad Oberwager
Linden Lab Executive Chairman

Please note: I haven’t had time to fully read and absorb everything in this official statement, but I did want to share it as an update to my original blogpost.