UPDATED! Comparing Clubhouse with Twitter Spaces: A Chart Comparing the Features of the Two Leading Drop-In Audio Chat Social Apps for Mobile Devices

Clubhouse (photo by Erin Kwon on Unsplash)
Twitter Spaces (source)

I don’t know what lucky star I was born under, but as of very early this morning, Thursday, March 4th, 2021, I am now part of not one but two beta tests of competing drop-in audio chat apps: Clubhouse (which I have been on for a little over a week), and the newer Twitter Spaces, which I was invited to join today, after participating in my first-ever Twitter Spaces group chat that lasted into the wee hours of this morning!

This morning, I tried out my new abilities, setting up Twitter Spaces chatrooms to talk with various people one-on-one, like Michael Zhang, Kent Bye, Will Burns and Andy Fidel. With those chats, and last night’s group chat, under my belt, I now feel confident enough to compile a comparison chart between the two platforms.

Please note that the situation is evolving rapidly (for example, the press have reported that Twitter Spaces works for Android, but in trying to connect with an Android user, she reported that she received a message that it’s not available yet for Android). So this chart will age rapidly, and I will NOT be keeping it up to date; consider it just a current snapshot of the race between the two social audio companies! (And yes, you can bet your bottom dollar that Facebook is feverishly working on a competing drop-in audio chat app to dominate the nascent marketplace*.)

(I apologize for the somewhat messy dimensions of this table; I was unable to find an easy way to make the columns all the same size! I need to brush up on my HTML/CSS.)

Features/DetailsCLUBHOUSETWITTER SPACES
CompanyAlpha Exploration Company, founded in April 2020 by Rohan Seth and Paul Davison, funded by venture capitalist Andreessen HorowitzTwitter, founded by by Jack Dorsey, Noah Glass, Biz Stone, and Evan Williams in March 2006
Current Number of Users10 million users (and growing quickly!)Unknown number of users since its private beta launch in late December 2020, mostly iOS (Twitter itself has 330 million users)
Supported Mobile DevicesiOS onlyiOS only; the press has already reported that Android support has just launched, but I have had a least one report of an Android user who could not get in, and one report of someone who could, so…
Current Growth ModelInvite only (You have to have someone text you an invitation)Invite only (Twitter seems to be selecting the longest-standing accounts first)
Number of Rooms You Can CreateAs many as you like (three kinds: open, public/followers only, or closed/invite only)It appears to be just one, reusable room linked to your Twitter profile (you can retitle the room every time you spin it up, though)
Number of Clubs (Recurring Rooms) You Can CreateYou need to ask Clubhouse to set up a club for you, but soon they plan to launch the ability for you to create your own clubs There does not appear to be a regularly-scheduled room or club feature yet (but it’s early days!)
Number of People You Can Invite into a RoomSeems to have no upper limit (the Elon Musk interview room had over 6,000 people)UPDATE: It would appear you can invite as many Twitter users and lists of users as you like (thanks, Navah!). You can also send out a general invitation tweet to your Twitter feed, or generate a special link to post to places like Discord (I tested both and they do indeed work).
EmojisEncouraged in user profiles and searchable, but when you are in a room, and not speaking, you are limited to clicking your microphone button repeatedly (similar to clapping), or changing your user icon and PTR (Pull To Refresh) the screen.Yes (but the selection is limited to only 5 emojis). Of course, you can also use emojis in your Twitter profiles and tweets!
Direct MessagingNo (you must use Instagram or Twitter to send direct messages, although you could create a private room for just the two of you to chat)Yes, built-in from the start
CostThe platform is free to all users and doesn’t yet offer any kind of premium plan or method of charging users, nor is it ad-supported. They plan to monetize by adding ways for users to pay other users, which will provide an opportunity for Clubhouse to take a cut for its services.Free (Twitter makes its money through advertising and data licensing)

And if you want to ping me on either Clubhouse or Twitter, my handle on both is the same: @quiplash. Quiplash is short for “quipster whiplash”, because I am very well known for my snappy comebacks 😉 (and no, I am not named after the Quiplash game). Hit me up if you want to experience Twitter Spaces and perhaps we can schedule a group discussion, and I’d like to extend the same invitation for Clubhouse (if you can get an invite; I might be able to you out there, too, if you join my Patreon).

Feel free to give me a shout! (photo by Jason Rosewell on Unsplash)

UPDATE 4:13 p.m.: Well, I have been testing out Twitter Spaces with small groups of three to five people; thanks to Navah Berg and my European social VR blogger counterpart Niclas Johansson, and to Thomas for helping me test! (I’m sorry but given the problems I report below, I was unable to add Thomas as a friend, and I didn’t catch his last name.)

Unfortunately, this afternoon, the Twitter Spaces app performed horribly, muting my microphone at one point and forcing me to use the very limited set of 5 emojis to express myself (like some sad mime!), and at another point, slowing down to the point that it took me several painful minutes to search for a username, waiting 5-10 seconds for each and every key press to register, and then, not once but twice in a row, actually crashing me out of the app and causing my iPhone to lock up completely! I haven’t had that happen in a while… So, after four tries, I gave up.

So I would very strongly recommend that you wait a day or two before trying Twitter Spaces, even if you have been invited to participate as a host today. It seems to be buckling under the load, and in my opinion, it’s just not ready for prime time. Very buggy, very beta. (Sorry, Twitter!)

Navah, who says she had been on Spaces for a couple of weeks now and that she prefers Twitter Spaces to Clubhouse, told us that her pervious days’ performance was much better, and she suggested that all these serious problems are happening to us today because Twitter launched Spaces for Android users today, and they are getting hammered with Android device traffic (which makes sense to me).

UPDATE 8:31 p.m.: Well, things are looking up! Navah is hosting a Twitter Space this evening with approximately 55 people present, with only occasional audio issues. One of the features I do quite like about Twitter Spaces is the ability for someone either (host or speaker) to share a tweet with everybody in the room. Somebody posted a copy of my tweet of this blogpost to tonight’s meeting!

UPDATE 8:43 p.m.: Aaaand the room crashed again! Back to the drawing board, Twitter…

*UPDATE March 6th, 2021: Well, surprise, surprise… word has leaked out that Facebook is working on adding audio chat rooms to Instagram:

Here’s a link to the tweet and resulting comment thread if you’re interested.

New! Sansar Launches Mobile Apps for iPhone, iPad and Android Devices

While reading through all the ways that you could watch and listen to the Lost Horizon virtual music festival in Sansar, I learned that there are now mobile apps, for both iOS and Android devices!

Here’s a link to the iPhone and iPad apps on the Apple App Store, and here is the link to the app on the Google Play App Store.

Once again, the branding is squarely on attending live events in Sansar. The events listing includes this weekend’s Lost Horizon Festival, plus a number of other live music events taking place later on this month, such as Monstercat: Call of the Wild. Because it would appear that Wookey staff need to place cameras in place before the event, not every event from the Sansar Events Calendar is available to view using these new mobile apps (perhaps Wookey charges clients extra for this service?).

The only stage I could visit on the iPhone app was the Gas Tower stage, and the only views I could get were a direct view of the DJ on stage, or a birds-eye view of the event, seeing the avatars of the people who were there in person as tiny figures below me:

The sound quality was not great, and I was unable to visit any of the other music stages. The first set of reviewers on the App Store were not that impressed:

However, it is still a significant step for Wookey-run Sansar to have mobile apps, which dramatically opens the door to a much broader potential audience. I’m also quite sure that they are using these new apps as part of their product pitch to other music industry executives, to offer more live music performers in future! Let’s hope that this new feature will help to reel in a few new customers and events.

High Fidelity Releases Virtual You, a Mobile App to Create a 3D HiFi Avatar from a Selfie

Today, High Fidelity issued a press release:

High Fidelity, the open-source VR software platform, today released Virtual You: 3D Avatar Creator on the Apple App
 and Google Play stores. It enables people to produce a customizable avatar ready for High Fidelity in less than five minutes.

Powered by VR/AR developer Wolf3D, the free Virtual You app generates a 3D avatar from a selfie. Users can then choose from thousands of wardrobe combinations and customize every aspect of their appearance, such as hair, makeup and body shape. Virtual You avatars are sent directly to a user’s High Fidelity account and are compatible with any virtual environment that uses its open source software. 

Virtual You on the iOS App Store

“As VR begins to transform our daily lives, we will often want to easily appear in virtual worlds as we do in the physical world,” said Philip Rosedale, CEO and Co-founder of High Fidelity. “Avatars have always been a pillar of VR and virtual worlds, but unless you’re a dedicated enthusiast, creating them hasn’t been easy. By making 3D customizable avatars available through a mobile app, we’ve cleared an important step towards bringing VR to billions of people.”

Now, obviously, you’re not going to get the high quality results you would see with a multiple-camera, full-body scanning service such as that offered by Doob, but it’s still an attractive option for a somewhat personalized avatar. So I decided to give Virtual You a spin, using my trusty iPhone SE.

I downloaded and installed the app, following directions to take off my glasses and slick back my hair to get the clearest possible face shot. The app then walked me through choosing my hair colour, hair style, eye colour, and style of glasses. You are then presented with a first draft of your avatar, so you can make various adjustments to skin tone, body shape (height, weight, etc.), head shape, eyes, nose, lips, hairstyle, hair colour, makeup, eyebrows, glasses, and clothing:

Here is the final result:

I was then asked to sign into my High Fidelity account, and it sent my avatar off to High Fidelity!

I had to wait a while for the “Sending your avatar to High Fidelity” to clear. From start to finish, the process took me fifteen minutes!

Then I signed in to High Fidelity to see my avatar in-world. The avatar was immediately available in my inventory:

And here is what my customized avatar looks like! I am actually rather pleased with the results.

It’s hard to take good selfies in HiFi; there’s a mirror mode (which I used to take these pictures), but there doesn’t seem to be a freecam mode to allow me to zoom in on the bottom half of my body, or take a side view of my avatar.


There was once a service in Second Life that generated a classic system (i.e. non-mesh) avatar skin based on a single selfie, but the results were pretty abysmal, as you can see from this old photo I took, comparing the original photo of actor Jake Gyllenhaal with the resulting avatar:

I created this avatar to play Jack Twist for Brokeback Mountain roleplay in Second Life over a decade ago, and I thought the result was good enough at the time for that purpose:

The create-an-avatar service eventually shut down, and I never found a replacement for it. I only used it a couple of times. I also made a Heath Ledger-lookalike avatar to play Ennis Del Mar, but the results were even worse than they were for Jake:

I couldn’t find a really good, well-lit full-frontal facial photo of Heath Ledger, so the result doesn’t really resemble him at all, in my opinion!


So you might just want to download the Virtual You app to your iOS or Android mobile device and try it out for yourself! This is a service that I would like to see more social VR and virtual world companies provide. Perhaps Wolf3D could be convinced to export its app-generated avatars into other virtual worlds? I do think that there is a market for this.

The Pros and Cons of AMP

As I progress towards the second anniversary of this blog, I’m learning new things about blogging all the time, like AMP, which I had never really paid much attention to before. AMP stands for Accelerated Mobile Pages, and it is a project launched by Google in 2015. AMP uses simplified HTML (hypertext markup language, the “code” of your webpage) and streamlined CSS (cascading style sheet) rules to make Google search results display more quickly on mobile devices.

I discovered yesterday that, many times when I use Google on my iPhone to search for and pull up one of my blogposts, it is now formatted differently than before. It would appear that Google is now delivering the AMP version instead. And to be honest, I’m not quite sure whether or not I like this.

Here’s a side-by-side, before-and-after comparison. On the left is what my blogposts used to look like on my cellphone (it’s using exactly the same fonts and design as if you were reading them on a desktop machine). But now, most of my Google search results on mobile come up looking like the image on the right (the AMP format).

Notice that the web address of the image on the left (my regular blogpost style) says “ryanschultz.com”, while the web address of the image on the right (the AMP version) says “google.com”. Google is serving a cached version of my content.

Now, the good news is that these AMP blogposts are supposed to load faster for mobile users, but the bad news is that the AMP display strips out several user navigation details I had deliberately put in, such as the the “sandwich” menu in the upper right hand corner of the picture on the left, which led people to my blog’s search box and to other areas of my site. The AMP version also strips out the three related blogposts links that appear at the bottom of each of my blogpost pages. In other words, AMP is removing many of the ways that users could navigate within my blog, instead forcing them back out into Google. Google is basically using AMP to drive more traffic back to itself, rather than keeping people clicking around within my blog, and exploring. I hate that.

According to the Wikipedia article on AMP, many developers have criticized aspects of the service:

AMP has been widely criticized by many in the tech industry for being an attempt by Google to exert its dominance on the Web by dictating how websites are built and monetized, and that “AMP is Google’s attempt to lock publishers into its ecosystem”. AMP has also been linked to Google’s attempt to deprecate URLs so that users will not be able to immediately see whether they are viewing a webpage on the open Web or an AMP page that is hosted on Google’s servers.

Now, there’s nothing stopping the user of the AMP page to click on the chain link icon found in the upper right hand corner (it’s right next to “ryanschultz.com”, below “google.com” in the image to the rght) and use that link to see the page as I really want them to see it. But really, who is going to be bothered to take that extra step? Most people just take the info they need and run.

So now I have a difficult decision: turn off AMP completely on my blog and give everybody the same design experience, or leave AMP on and give up some more control to Google (which, I might add, drives a significant amount of traffic to my blog).

So, what do you think? Does it matter to you which version of the blogpost you see when you search Google? I’m willing to bet most people didn’t even know about AMP and could care less, as long as they find what they are looking for. So (for now), I am leaving AMP turned on.