Recent Statistics Show a Slow But Steady Increase in Sansar Users (Also: The Most Popular Worlds in Sansar)

Image by Mediamodifier from Pixabay

I do find it somewhat ironic that the two Sansar users who have posted user concurrency statistics for the platform in the past—Galen and Gindipple—have both largely moved on from Sansar to other projects.

However, I did receive a recent statistics chart generated by Gindipple, courtesy of Medhue (thanks!), which I wanted to share with you:

Gindipple’s stats show slow but steady growth in the number of concurrent users on Sansar. The monthly average concurrent Sansarians figure (bottom chart) has roughly doubled between March 2018 and October 2019.

Galen’s statistics page shows a similar growth in users, including peaks of up to 150 concurrent users at one time:

Even Wagner James Au, of the long-running blog New World Notes, who has often criticized Sansar for its low user concurrency figures in the past, posted the following “infographic” based on Steam usage figures (drawn by the talented artist Danielle Feigenbaum, creator of the regular feature Nylon Pinkney is Online comic on his blog):

Now, I do have a couple of criticisms of this image.

First, it is not an infographic; it is a cartoon. The zig-zag graph in the background is purely decorative, not informative.

Second, the small print along the bottom is almost impossible to read. It says:

Total concurrent users across all platforms potentially 2-3 times larger than Steam CCUs (concurrent users). Numbers based on Steam stats in September 2019 – Source: Steam Database Info

Even Wagner cannot deny that Sansar has had a recent jump in usage:

As of last month, in terms of peak concurrent users, VRChat remains the 800 pound Knuckle [a reference to the Ugandan Knuckles meme], with Rec Room maintaining its distant second place.  There was also a small surprise bump for Linden Lab’s Sansar… After concurrency rates that averaged in the mid two figures (yes, that low) for most of the year, Sansar peak concurrency for September jumped to 220 last Friday. Thanks, at least in part, to a VR dating show hosted by online celebrity Jesse Cox and probably more key, the launch of an official Hello Kitty experience…

The problem with relying solely on Steam statistics in the case of Sansar is that there are two different ways that people can download the Sansar client software:

  1. Via Steam (which does publish public statistics on usage);
  2. Via the Sansar website (Linden Lab does not publish user stats).

We have no way of knowing what percentage of Sansar users downloaded their client software via Steam. Therefore, we still have to guess at the total overall level of usage of Sansar, using imperfect tools such as Steam stats and Galen’s and Gindipple’s statistics.

However, all three sources do show a slow but steady increase in the number of concurrent users in Sansar, which I’m sure Linden Lab is pleased to see. Of course, they also have their own internal statistics, which they do not release to the public, which I am sure confirm this trend.


Gindipple also released a pie chart showing the most popular Sansar worlds. Unsurprisingly (since all incoming users spawn there by default now), the Nexus is the most visited world, with 70% of the total number of recent visitors (I believe that these stats cover the past seven days):

Following the Nexus, the most popular Sansar worlds (formerly called experiences) are:

  • Skyway Avenue (3.69% of total recent visitors)
  • The Point of No Return – Chapter I (2.65%)
  • Susan’s Diary (2.39%)
  • Orphanage of Angels (2.35%)
  • Fire Goat’s Free Avatar Store (1.96%)
  • Ultimate Disc (1.93%)
  • The Slewhouse (1.85%)
  • Once Upon a Midnight Dream (1.77%)
  • Scurry Waters (1.57%)
  • Monstercat Call of the Wild (1.52%)
  • Sanrio World (1.44%)
  • Camp Goonies (1.24%)
  • 114 Harvest (1.07%)

I do have rather mixed feelings about Linden Lab’s recent design decision to have users automatically spawn in the Nexus when they log into Sansar. On one hand, it does make it much easier for avatars to encounter other avatars in-world, and I often see groups of people gathered having conversations with each other, which is good.

But on the other hand, it is an absolute pain in the ass to have to keep going back to the Nexus when you simply want to explore the various Sansar worlds. If you are in desktop mode, you can still use the Atlas on the Sansar website, but if you are in VR mode, you pretty much have to keep cycling through the Nexus to find and select new experiences to visit, which quickly gets tiring.

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Metaverse Newscast Episode 3: My Interview with Galen in Sansar

I am happy (can you say, ecstatic!) to announce that episode 3 of the Metaverse Newscast is finally available on YouTube! (Bronze and higher-level patrons on my Patreon page have been able to watch an earlier version of this video for several days already, as a special “thank you” for financially supporting this blog and the fledgling pre-taped show. I will continue to offer Patreon patrons exclusive sneak previews of our work every month, as well as other nice perks and benefits in future. Thank you for your support!)

Actually, this was the very first episode my producer and main cameraman Andrew William recorded last August (along with Carlos Perez as second cameraman), but the way things worked out, the first two episodes about events in High Fidelity were released first.  Andrew and I have learned a lot since August about how to conduct interviews and record and edit the videos, which means that future endeavours will be even better! We are challenging ourselves to raise the bar for each new video in the series.

(By the way, we are looking for an assistant video editor for the Metaverse Newscast. It will be a volunteer position to start, but we do hope to work it up to a paid position at some point in the future. If you’re interested, please use the Contact page on my blog to send me a message. Thanks!)

But this is the very first video we recorded, and you can tell how stiff I am in my avatar! You will notice that Galen looks much more comfortable and natural during our interview than I do. (You can even tell from this photo! And I look like an insurance salesman or a Jehovah’s Witness or something…I never wear a suit in real life!)

In particular, I seem to have a great deal of trouble figuring out what to do with my avatar’s arms as I am holding the Oculus Touch hand controllers in VR! So I do apologize in advance (and I also believe that Linden Lab has also improved their inverse kinematics a fair bit since this interview was taped last summer). I swear, I will hire a personal trainer and get in some arm exercises! 😜 I’ve also discovered with experience that my avatar looks much more natural when I conduct interviews standing, instead of seated.

So, without further ado, here is my interview with the talented Sansar scripter Galen, shot in the studio created for us by Tyler Scarborough:

The next Metaverse Newscast video will be released in March 2019, and will be an interview in Sansar with the wonderfully creative avatar fashion designer Solas NaGealai, who is perhaps best known for her work in Second Life for the brands Silvan Moon Designs and Lune Bleue (the latter being a label she has expanded to Sansar).

If you missed episodes 1 and 2, you can watch them on the Metaverse Newscast channel on YouTube.

P.S. If you enjoyed this interview, Andrew and I shot a ton of extra footage in a couple of Galen’s experiences in Sansar, which we hope to issue as a follow-up show sometime later on in 2019. So stay tuned!

Sansar User Concurrency Statistics: Has Launching on Steam Made Any Difference?

Did you know that you can help support my blog (as well as the newly-launched Metaverse Newscast show), and get great rewards in return? Here’s how.


The short answer is “yes, but barely”. Gindipple was kind enough to share his statistics with the official Sansar Discord channel.

The first diagram is one year’s worth of statistics, showing the daily and monthly average of concurrent Sansar users. There is a noticable spike in users around the time of the Steam launch on both graphs:

Gindipple also shared the following graph, saying:

Of particular interest is this graph that shows the last 2 weeks. The spikes are the comedy event and a product meetup.

Let’s compare with the stats collected by Galen on his Metaverse Machines Live Sansar Statistics page, which displays both average and peak figures:

The news from both sets of graphs is about the same. Both show a noticeable spike in Sansar usage due to the Steam launch, but unfortunately, many of those users did not seem to stick around. However, there does seem to be a small uptick in the total number of simultaneous Sansar users overall, comparing the periods before and after the Steam launch.

Also, both Galen’s and Gindipple’s statistics show that Sansar is now hitting up to 80 concurrent users at a time, mostly due to events such as the stand-up comedy series. This is a definite improvement, although I’m quite sure that Linden Lab wants much higher numbers than that.

So, the struggle continues. And Linden Lab is far from alone in trying to figure out the magic formula that will bring users in—and make them come back. The only social VR platform which is still consistently packing the users in is VRChat (with Rec Room a distant second).

Let’s Talk Stats: The Various Sansar User Statistics Now Available, and Why They Differ From Each Other

graph-3033203_1280.jpg
Image by Mediamodifier on Pixabay

Now that Linden Lab has launched on Steam, we have quite a few different statistics available, some of which may which may contradict each other. Gindipple recently shared some rather encouraging statistics on the official Sansar Discord, which show an overall increasing trend in the average number of daily and monthly Sansar users:

Gindipple's Sansar Stats 6 Dec 2018.png

Galen’s live statistics page also shows an encouraging increase in peak and average Sansar visitors over time:

Galen's Sansar Statistics 6 Dec 2018.png

Gindipple’s and Galen’s statistics will differ because they take samples of the user data at different times, using a publicly available API. One may sample the data more often than another; I don’t know how often Gindipple samples the data, but Galen says he takes a sample approximately every 10 minutes.

And Linden Lab CEO Ebbe Altberg said on the official Sansar Discord channel this morning:

Steam tracks [people] logged in via Steam. Gindipple]/Galen log people in [Sansar] experiences that are public. We [Linden Lab] count them all – regardless how they logged in, where they are or what they do. 3 different numbers where ours will always be the bigger, sum of all, number.

As far as I am aware, Linden Lab does not publish their statistics, which are internal to the company. (If this is incorrect, then could somebody from Linden Lab let me know, and then I will update this blogpost accordingly, thank you!)

Now that Sansar is on Steam, we can also get statistics which Steam collects. Steam Charts offers what it calls “an ongoing analysis of Steam’s concurrent players” (here’s the link for all the data it currently has on Sansar):

Steam Charts Sanar 6 Dec 2018.png

Obviously, there’s not a lot of data yet to see yet! 😉

There’s also a more detailed statistical graph available on this page on Steam:

Sansar Steam Stats 2.png

Interestingly, please notice that the latter Steam graph gives a different 24-hour peak usage than the former (the top one says the peak usage in the past 24 hours is 65 users, while the bottom one says it is 75).

So now we have a wealth of different data showing us just how much Sansar is being used! This is a vast improvement over the early days in Sansar, where most of the time we had to guess how many people were using the platform.