If you are in desktop, just press 1 to bring up a building HUD. If you are in a Oculus Rift headset, just press the X or A button on your Touch controllers to bring up the same menu. You can easily choose a cube type, then click on the ground to start placing cubes.
If you need to remove a misplaced cube, just select the shovel icon from the HUD and click on the cube you want to remove. Here are just a few examples of what people have built using Sancraft, posted to the official Sansar Discord:
Why not jump into Sancraft and flex your creative muscles? It’s great fun!
The first diagram is one year’s worth of statistics, showing the daily and monthly average of concurrent Sansar users. There is a noticable spike in users around the time of the Steam launch on both graphs:
Gindipple also shared the following graph, saying:
Of particular interest is this graph that shows the last 2 weeks. The spikes are the comedy event and a product meetup.
The news from both sets of graphs is about the same. Both show a noticeable spike in Sansar usage due to the Steam launch, but unfortunately, many of those users did not seem to stick around. However, there does seem to be a small uptick in the total number of simultaneous Sansar users overall, comparing the periods before and after the Steam launch.
Also, both Galen’s and Gindipple’s statistics show that Sansar is now hitting up to 80 concurrent users at a time, mostly due to events such as the stand-up comedy series. This is a definite improvement, although I’m quite sure that Linden Lab wants much higher numbers than that.
So, the struggle continues. And Linden Lab is far from alone in trying to figure out the magic formula that will bring users in—and make them come back. The only social VR platform which is still consistently packing the users in is VRChat (with Rec Room a distant second).
Gindipple posted the following pie chart to the official Sansar Discord channel (click on the picture to go to Flickr and see it in a larger size):
Gindipple explains that the high figures for one experience, Fnatic (the green slice in the pie chart), were due to people coming into that experience to get a prize key for another game. Which might be the very first occurrence of somebody gaming the traffic figures in Sansar (a long-standing practice in Second Life).
Top five most popular Sansar experiences in the past 7 days were:
So, go explore! There has been a definite increase in the number of new people visiting Sansar since it was launched on Steam this past Wednesday. And Friday night at the TurnupVR-sponsored pub crawl was amazing! Over 32 people showed up at Solas’ bar and danced, laughed and broke bottles. It was absolute chaos at times, with everybody excitedly talking over each other, and it reminded me of the early days of VRChat. I think we can say that Sansar has definitely arrived!
Now that Linden Lab has launched on Steam, we have quite a few different statistics available, some of which may which may contradict each other. Gindipple recently shared some rather encouraging statistics on the official Sansar Discord, which show an overall increasing trend in the average number of daily and monthly Sansar users:
Gindipple’s and Galen’s statistics will differ because they take samples of the user data at different times, using a publicly available API. One may sample the data more often than another; I don’t know how often Gindipple samples the data, but Galen says he takes a sample approximately every 10 minutes.
Steam tracks [people] logged in via Steam. Gindipple]/Galen log people in [Sansar] experiences that are public. We [Linden Lab] count them all – regardless how they logged in, where they are or what they do. 3 different numbers where ours will always be the bigger, sum of all, number.
As far as I am aware, Linden Lab does not publish their statistics, which are internal to the company. (If this is incorrect, then could somebody from Linden Lab let me know, and then I will update this blogpost accordingly, thank you!)
Interestingly, please notice that the latter Steam graph gives a different 24-hour peak usage than the former (the top one says the peak usage in the past 24 hours is 65 users, while the bottom one says it is 75).
So now we have a wealth of different data showing us just how much Sansar is being used! This is a vast improvement over the early days in Sansar, where most of the time we had to guess how many people were using the platform.