I know, I know, this is completely off-topic for this blog, but I could not resist sharing this absolutely GENIUS picture which I saw being shared on Google+:
“Pay no attention to that man behind the curtain!”
And, since we’re already off on a tangent here, let’s appreciate this wonderful protester’s sign from Donald Trump’s recent U.K. visit:
One of the new features in yesterday’s update to the Sansar client software was the ability to adjust the gravity level in your experience. Here’s the quote from the release notes:
- Gravity scaling – Adjust the force of gravity as you create or edit your scene. Let avatars and objects fly in zero gravity or crank it up to make the scene heavier.
So, of course, somebody had to try it out and see how it works! Space Sailor made the following hilarious video of his experience in the Turkey Bounce, a zero-gravity funhouse filled with 80 turkeys. Because why not!
And you can visit it yourself here! Gobble, gobble… thank you, Space Sailor!
Just another day on the official Sansar Discord channel:
(By the way, I did ask Ecne and Lillani permission to post what they said. I will *never* post an image like this from Discord without checking with all people quoted first.)
UPDATE: Medhue, who runs an animations business in Second Life, and who is well known for his tutorial videos for Sansar, weighs in:
You are SPOT ON about rigging. Technically, if given all the right resources to properly rig, there should be little to no poke thru. Animation is how you would test your weights in the rigging. Marvelous Designer clothing, though, is AUTO rigged, by the Sansar client. Generally speaking, if the clothing is not very loose fitting, then the auto rigger does OK, not great or perfect. The further you move the clothing from the body, the hard time the auto rigger will have. ALL of this is no excuse for banning animation.
All that said, rigging and weighting are one of those things that you never actually perfect, but more or less give up and call good enough.
At yesterday’s product meetup at Witchy’s Upside Down, Tyler Scarborough announced that he has discovered a new form of locomotion in Sansar: the baby walk. He had us all laughing as he demonstrated how, by just barely touching the arrow keys on his XBOX controller, he could make his avatar slowly move forward in tiny, baby steps!
Well, Ravioli said “hold my beer”, whipped up a walker as an avatar attachment, et voilà!
In the 114 Harvest user group on Facebook, Second Life artist FreeWee Ling has posted a very funny picture: the secret version of Sansar for MS-DOS! (This is a tongue-in-cheek response to a recent post by an irate Mac user who demanded to know why there was as yet no Sansar client for the Mac. As I have already explained, asking Linden Lab to provide native Mac support for virtual reality gear that currently only exists in a Windows hardware configuration is absurd.)
For an extra thrill you can use an amber monitor instead of the green phosphor. Print your screens to a dot-matrix printer on fan-fold paper and mail them to your friends. Or if you’re really connected, send ASCII text by batch email over your 512 baud modem (assuming you’ve programmed your Procomm connection strings correctly) to your neighbor’s BBS and have it delivered overnight when the long distance phone rates are lower. Or talk about it on usenet forum rec.games.computer.sansar…. The future was now!
This is bringing back memories of my very first personal computer, a Radio Shack TRS-80 Model III with a whopping 16 kilobytes of RAM (that’s kilobytes, not megabytes), a 300-baud acoustic coupler modem, and a Radio Shack cassette player for data storage!