In a recent announcement on Steam, NeosVR has announced that their open beta software is now available and free for everyone to use to build their own VR experiences:
Beta marks a big milestone for us. While we spent three years in the alpha stage, working on the fundamentals and building a solid foundation for a new kind of metaverse from the ground up in relative silence, in the beta you, the community, will be crucial to us.
With your help we’ll push this into a well-rounded solution for many different scenarios and build a lot of cool content. Currently Neos is probably mostly interesting to artists, creators, tinkerers and developers, but as we go on and expand on the content and user-friendly functionality, it’ll be more relevant to everyone.
We hope that you’ll join us on this journey and find Neos to be a useful and fun tool, no matter what you do.
Here are also some useful links:
Patreon [www.patreon.com] – support the development and get builds and content early!
Official website [neosvr.com]
Video Tutorials – Learn how to do all kinds of things in NeosVR!
Wiki [wiki.neosvr.com] – Work in progress, but may answer some questions
GitHub [github.com] – Report bugs and request new features
How can you help?
There are a few ways in which you can help!
- Feedback – simply start using Neos and tell us what you think! What you like? What you don’t like?
- Word of mouth – like Neos? Tell your friends! Make YouTube videos or Tweet. help us reach more people. Don’t like Neos? Share that too, maybe we can improve 🙂
- Financial support – we need to eat! Also run some servers and our computers. We have launched a Patreon page [www.patreon.com] where you can support us and get some nice perks
Here’s one of the tutorial videos, where an interesting way to texture objects using a “material gun” is demonstrated:
It’s a very different approach to VR content creation! I’ll be looking forward to trying NeosVR now that the software is available via the Early Access Program on Steam.
A little while ago I first posted about NeosVR, a new platform for social VR applications. Today a new promotional video was dropped into the Vive subReddit, it looks very interesting!
The poster, one of the developers, says:
Neos is an innovative metaverse engine designed to accelerate the development of social VR applications. It is built on top of a novel scripting engine that integrates engine logic, synchronization and asynchronous job and asset processing into a seamless whole.
This gives creators, engineers, developers or scientists the ability to focus on the behavior of their creations and what makes them unique, with automatic support for a wide variety of VR devices, online collaboration/multiplayer and cloud functionality, both for the development and the project.
As an end user you can explore a rich virtual universe full of diverse creations with your friends, colleagues or classmates and use the virtual tools and devices you find for fun, art, education or content production.
It is built on a novel powerful architecture that offers engine-like flexibility while making multiplayer and cloud features the standard. We took a great effort to make a very solid foundations to build everything else on (which is why it took so long, but we believe it was worth it).
For non-exhausive list of features, see the Steam Store page!
If you can’t wait until May 4th, then support them on Patreon and you can get immediate access to the current closed beta.
The Road to VR website just published an article about the upcoming beta of a new social VR space I had not heard of before, called NeosVR, titled ‘NeosVR’ to Head Into Beta Soon – A “Metaverse Engine” to Create Multi-user VR Worlds.
NeosVR bills itself on its website as a “Virtual and Mixed Reality Multiverse Engine”. According to the Road to VR article:
In its latest update, named the ‘User Friendly Update’, the alpha version saw a new mechanic that allows you to interlink individual worlds, represented as tiny orbs. The “world orb” also has a 360 thumbnail and number beside it to indicate how many users are within it. This essentially allows you to build several interlinked, multiuser spaces filled with objects of all types, so you could make your own art gallery, photogrammetry-based tour through a physical place; almost anything you can imagine using NeosVR’s toolset.
There’s not a lot of pictures or video of NeosVR content yet, aside from a 10-second video clip of an experience within NeosVR:
There’s also an 8-minute time-lapse video showing the building of several experiences:
They do have a mailing list that you can sign up for on their website, to become a beta tester for the software. NeosVR is currently in alpha, and they warn that “forward content compatibility isn’t guaranteed in an Alpha build and there are various features missing.” (That’s a quote from the confirmation email I got back when I registered.)
As I have said before, the social VR marketplace is getting crowded!