Herding Cats, Part III: Taking a Third Step Towards Developing a Taxonomy of Metaverse Products by Categorizing Social VR Platforms by Architecture, Game Engine, and Scripting Language

H’yaaah, little kitties! H’yaaahh!!

OK, I have shared a first draft of the following infographic to as many social VR Discords as I could find, and I got a fair bit of feedback, so I’m reasonably certain that this will stay Version 1.0 for a little while longer than my thrice-updated Venn diagram of social VR platforms by purpose (here, and the original blopost is here).

As with the previous infographic, I have set this one to CC BY 2.0 CA. Feel free to reuse and remix this, just give me credit, please.

The following diagram is available to view and download in various sizes from Flickr, up to a whopping 800 by 2000 pixels.

Please note that this is an updated and expanded version of the information from the last three columns of this table (my original blogpost). I really need to update that table too, especially since things are evolving so quickly in the social virtual reality marketplace.

As always, comments and corrections are welcomed. Thanks!

I created this infographic using Canva.com, which happens to be a great tool for this sort of thing.

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