UPDATE 9:05 p.m.: New version! Version 2.1 (summary of changes made is here).
Over the past two days, I have received feedback on the first version of my infographic, and I have also been doing some thinking on my own, so I have made some adjustments to it, and I now present version 2.0 to you now (I have also updated my original blogpost here). The following diagram is available to view and download in various sizes from Flickr, up to 1024 by 768 pixels, just click on it:
If you are looking for an up-to-date list of YARTVRA platforms, you can find it here.
Here is an explanation of some of the changes. First, you will notice that NeosVR now occupies the centre spot on this Venn diagram. Yes, the people at NeosVR have actually convinced me that their platform can actually be used for all five of the major purposes! I had forgotten that NeosVR was originally an educational platform, and it is being used by several universities, including the University of Oxford and the University of Sydney (a topic I hope to cover in more detail in a later blogpost).
NeosVR is also used for art (in particular, I remember a wonderful three-dimensional recreation of one of Vincent Van Gogh’s paintings). And, of course, the MetaMovie project is the perfect example of a live event in VRChat (another project I need to write an update on). So, for me, NeosVR comes the closest to checking all the boxes.
I also moved Ceek from Live Music to Media Consumption, since I do not believe they actually offer any live performances, just video recorded previously (somebody correct me if I am wrong, since I am not bothering to purchase their branded VR headset, and I am not really interested in cellphone-based VR, anyway). Meh.
I have also decided that Engage can host live events as well as business conferences, so I have moved it. While I really don’t consider Engage a general purpose platform, they do fit into the other four categories.
Likewise, I have moved VRChat, since I forgot that they do have business and conferences. The recently concluded Virtual Market 4 was a prime example of that!
I think those were the only changes I made from version 1.0. As always, please feel free to let me know if you think I have grievously miscategorized any particular platform. Thanks!
One thought on “UPDATED! Version 2.0 of the Infographic: Social VR Platforms Organized by Purpose”
Hubs should be at the center as well
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