Classical guitarist Joaquin Gustav performs on The Rooftop at NO DUMPIRE on Saturday morning.
Ladies and gentlemen and fabulous people of all genders on the internet, I have been having a VERY bad couple of weeks. I was in a car accident two weeks ago, which aggravated the neck and shoulder pain I am experiencing, due to the deterioration of a couple of joints in the cervical part of my spine. On top of the stress of dealing with the worsening of my pain, and the additional stress of dealing with insurance agents and arranging to get my car repaired, this week I accidentally deleted several directories in my Microsoft OneDrive cloud storage while transferring files from my old Windows notebook to my new one. On Friday I had a meltdown while I was on the phone with my university’s tech support, while I was struggling with my neck and shoulder pain, made worse—of course!—by stress. Frustrated, overwhelmed, embarrassed, and in pain, I finally threw in the towel, took the rest of the day off sick, and went home and to bed. I am ashamed at how poorly I am coping with everything happening in my life these past two weeks.
All of which is a very roundabout way of saying that I am grateful for Second Life, which is still, to this day, one of my preferred escapes when reality becomes a bit too much. I know that some of my readers are probably wondering why I choose to spend much of my free time in a 22-year-old virtual world, which the mainstream media likes to portray as quaint, outdated, and populated by weirdos. (Hey, as I say, embrace your weirdness. Be a professional weirdo. This world is not served by billions of cookie-cutter humans who think alike, look alike, and act alike.) But I digress.
Second Life is the perfect model of a fully-mature, ever-evolving metaverse, which many newer entrants would be wise to study, learn from, and emulate. One thing that the mainstream media gets wrong is the reason for Second Life’s appeal. That appeal—what keeps its userbase coming back—is not its weirdness (although that is certainly part of it). Second Life’s main appeal is that it is an unparalleled blank canvas for people to be whoever or whatever they want, and create whatever they want. And nowhere is that more evident than in SL’s vibrant music scene.
For example, first thing this morning, my main avatar, Vanity Fair, ascended the ladder to get to The Rooftop, one of several venues located in a region called NO DUMPIRE, created and maintained by a dinkie raccoon avatar named Zed. This morning, I enjoyed a one-hour live music set from classical guitarist Joaquin Gustav, chatting with friends in SL while sipping my morning coffee.
Second Life is packed with musical venues, where I can park Vanity (or another avatar from my small army of alts) down in a club, to hear a deejay or a live musical performer or a singer/songwriter. Everything from fancy ballrooms like LOVE, to the decidedly anti-consumerist dumpster chic of NO DUMPIRE’s many venues.
As I write this, Joaquin has packed up his guitar and now DJ Zed is spinning an eclectic set of chill music. His usual avatar is a dinkie (i.e. tiny avatar) raccoon:
DJ ZedThe Rooftop at NO DUMPIRE during Zed’s deejay set
It beats the hell out of just turning on the radio, and listening to whatever limited set of music that radio station serves. Why do that, when you can support a live deejay or musical artist in Second Life, AND serve a fabulous look? Here is Vanity Fair dancing to the tail end of a song during Zed’s DJ set:
Second Life and its many clubs, venues, festivals, and other events exposes me to musical artists and deejays from all around the world (for example, Joaquin Gustav hails from from Buenos Aires, Argentina, a far cry from wintry Winnipeg, Canada where I live). I can join SL groups (like Joaquin’s group) for my favourite artists, so I’m alerted as to when and where they are performing next. And I can tip those performers whose music sparks joy and gives pleasure, using Linden dollars which artists like Joaquin can cash out into their local currency. AND NO ADVERTISING.
And it’s not just on a Windows, MacOS or Linux desktop that you can log in and listen to a virtual world venue’s music stream. Second Life’s new Mobile client (available for both Android and iOS phones and tablets) allows you to bring your music with you wherever you happen to be! Even on Mobile, the sound quality is excellent.
So, that is why Second Life is my radio station. Ladies and gentlemen (and fabulous people of all genders), I hereby rest my case. 😉 Thank you for coming to my TED Talk.
No, I will no longer be writing about Second Life, although yes, I still will be playing it.
Well, as long-time readers of my blog know by now, I am absolutely terrible at sticking to any promises I make about my blog content. Right? Right??!?
My four-week Heated Rivalry-inspired endorphin high ended when I got into a car accident last weekend (ironically, on my birthday). Both vehicles involved were damaged. I was badly shaken up, and the accident triggered some body aches, and, of course, aggravated my already-existing neck and shoulder pain. It was my first car accident in almost twenty years, and I feel like such an idiot. Now I have to fit in visits to my insurance agent, my car dealership, and a bodyshop in between visits to the physiotherapist, massage therapist, and doctors. I have been exhausted, and I have been taking some sick days to rest, relax, and recuperate. Frankly, I’ve been a bit of a mess these past few days.
To get my mind off my current troubles, and to avoid a depressive spiral, I have been doing a deep dive into the Heated Rivalry fan fiction community over at Archive Of Our Own, as well as popping in to check the latest fan art, memes, and fan fiction recommendations on both Reddit and Tumblr. And so it was, that I decided to take two of my minor male alts (i.e. alternative, non-main avatars) and transform them, as best I could, into the gay hockey players Shane Hollander and Ilya Rozanov of the hit Crave television series Heated Rivalry, based on the Game Changers series of novels by Nova Scotia author Rachel Reid. (Some people who are artists can draw fan art; I instead choose to use my 18+ years of Second Life avatar creation and styling know-how to create models for my own form of fan art.)
I posted the results in several successive Primfeed posts (which most people probably don’t have access to, since you need a Second Life account to access the posts, as I have my account set to private), as well as to Tumblr, where they have been favourably received (you have to agree to view potentially mature content to see my pictures, even though there’s no nudity or sex, and you might have to actually sign up to Tumblr to see this, I don’t know; all the pictures are reposted below, anyway).
So, I decided this evening to finally share some pictures of my works-in-progress, as well as include detailed styling notes for both my Shane and Ilya avatars. First some pictures (please click on each one to see it in a larger size):
Ilya Rozanov Styling Credits:
Head, Eyes, and Hairbase: LeLutka Kris head (a freebie from a previous LeLutka December event)
Head Skin: Varka by Gloom (Velour Ivory skin tone; this was a previous weekend sale item Dreamer Pixelmaid told me about)
Eyebrows: Nuve Charlie eyebrows (EvoX, light brown tintable; free group gift; the Nuve group costs L$350 to join, but you get dozens of EvoX eyebrow fatpacks!)
Facial Moles: Ellie beauty marks and moles for EvoX from Guapa (not a perfect match, but close enough for now)
Neck Moles: Izzie’s neck moles (medium)
Hair: WingsDG ER0714 brown pack (this was probably the hardest thing to find; I tested out a lot of hair at a LOT of different places before deciding this one came closest to Ilya’s shaggy, curly hair!)
Body: Meshbody Legacy Special Edition Basic (free, from the Avatar Welcome Pack)
Body Skin: Velour Picasso Homme fit figure in Ivory skin tone (along with chest, leg, and happy trail body hair and body moles included in the package).
Toenails: Purec Nature Nails Male (free group gift; group is free to join)
Shape: My own, starting from the included body and eyebrow shapes included in the Varka skin package, and playing with the face, head, and body sliders to match up with internet pictures of Ilya Rozanov/Connor Storrie (still a work-in-progress, although I am very happy with this result).
Animation Overide: Tuty’s sLIFE Free Male AO (free)
Plaid Jacket: Rowers Beck Jacket #1 Legacy/Athletic (got this for free with a Rowers store credit from a previous Shop and Hop event)
Shorts: Hardcore (HD003ST) Men’s Slim Fit Shorts black (I bought this for free using free Hardcore store credit from a previous Shop and Hop event)
Head: LeLutka Eon Lite head (free, from the Avatar Welcome Pack)
Head Skin: Nick skin from Alexandrite (Velour Moon skin tone; this was also a weekend special deal that Dreamer Pixelmaid told me about)
Eyebrows: Nuve Dylan eyebrows (EvoX, black; free group gift; the Nuve group costs L$350 to join, as I said above, but you get dozens of EvoX eyebrow fatpacks!)
Eyes: Florest eyes from Alexandrite
Freckles: Voglia Freckless at 25% (a gift from a previous shopping event, which will do for now until I find the perfect Shane freckles!)
Hairbase: Dura black hairbase BoM EvoX (F1-01; free group gift)
Hair: Jack hairstyle by ADE (free group gift; group is free to join)
Body: Meshbody Legacy Special Edition Basic (free, from the Avatar Welcome Pack)
Body Skin: Velour Eros Lite for Legacy (Moon skin tone; this was a freebie from Velour from the very first LeLutka December event, six years ago)
Shape: My own, starting from the included Nick body and eyebrow shapes, and playing around with the face, head, and body sliders to match up with internet pictures of Shane Hollander/Hudson Williams (still a work-in-progress).
Animation Overide: Tuty’s sLIFE Free Male AO (free)
Plaid Jacket: Hardcore (HD008JK) Men’s Jacket with Hoodie R/B (I bought this for free using free Hardcore store credit froma previous Shop and Hop event)
Shorts: Arcback Shorts Blue – Legacy Basic (free; I believe I picked these up at the new Avatar Shopping Island here).
Bed with built-in cuddle poses and animations: Dutchie’s gay sex bed (I had Shane and Ilya test out the in-store model to take the cuddle poses, but I’m pretty sure I am going to go back and actually buy this, because the animations are marvelous! UPDATE Feb. 1st, 2026: Yep, I bought it!)
All other pictures taken on my super-secret desert island where I can rezz objects like pose stands for a short period of time before they are automatically returned. And, no, I am not telling you where it is! One new place I can recommend is The Fitting Room (I wrote about it on Primfeed here, but my Primfeed is set to private, so you’ll need to set up a Primfeed account to be able to read that post).
The Fitting Room offers private change rooms and photo studios.
UPDATE Jan. 30th, 2026: Okay, I finally found a good, large, front-facing picture of Shane Hollander from the internet (thanks again to Dreamer Pixelmaid!), and I spent some more time fiddling with the head and face sliders to make my Shane Hollander avatar look a little bit more like Shane Hollander/Hudson Williams. Here’s what he looks like today:
I’ve still gotta work a bit on the head shape (or perhaps, use a different head than the LeLutka Eon one). UPDATE Feb. 17th, 2026: I have now decided to switch out the Eon LeLutka Lite head for the Gen LeLutka Lite head from the Avatar Welcome Pack, and I’m much happier with that one:
This is (as a drugged-up Shane Hollander in the famous hospital scene from episode 5 of the TV show would say), BET-TER. 👍😉
Also, based on a helpful suggestion from Graeme Strange on Primfeed, I found a modify/copy/no-transfer gay cuddles/sex mat, which can be made invisible, and therefore can be incorporated with any Second Life bed! While I still like the Dutchie’s bed I mentioned above, and I am probably gonna go back and buy it, the Devinz mat cost only L$1,499 and was therefore an instant buy for me. Thank you, Graeme!
I couldn’t find it on their SL Marketplace store, but here’s the vendor at the Devinz Designz PG & Adult Furniture Store (exact SLURL), plus a few poses of Shane and Ilya cuddling that I took yesterday evening using their gay sex mat (click on each picture to see it in a bigger size):
UPDATE Feb. 1st, 2026: Okay, I bought some more hockey equipment for Shane and Ilya. First, some more pictures (please click on each one to see it in a bigger size):
I already talked about the hockey T-shirts above in my avatar styling credits, but here’s what I added:
The hockey pants from Meva (which only come in a Gianni size) fit my avatar’s Legacy Basic body fairly well, with a few alphas required in the hips. upper leg and knee area. These come in a very complete fatpack to change the texture of multiple parts of the pants and knee guards, and are L$495 here: exact SLURL (the Meva store has a central spawn point, so use the Show on Map feature and follow the red arrow/beam to the menswear section).
The only decent black hockey ice skates I could find were part of a hockey gacha from Sese PA, which I bought for L$120 from a reseller here on the SL Marketplace: https://marketplace.secondlife.com/p/11-Sese-PA-Winter-Hockey-Skates-black/26694430 (again, I needed a foot/ankle alpha and a toenail alpha for the Legacy Basic body used here).
To cover the bare skin between the skates and the kneepads, I just created a new underwear layer, using a wool fabric texture, adjusting the waist and length, and tinting it dark grey.
Top picture: Heath Ledger as Ennis Del Mar and Jake Gyllenhaal as Jack Twist in the movie Brokeback Mountain. Bottom picture: Hudson Williams as Shane Hollander and Connor Storrie as Ilya Rozanov in the TV series Heated Rivalry (based on the novel of the same name, from the Game Changer series of novels written by Rachel Reid)
According to Google, the movie Brokeback Mountain was released in Canadian theatres on December 23rd, 2005, almost exactly 20 years ago from today, as I write this blogpost:
I did not go into the movie theatre to see Brokeback Mountain until 2006, accompanied by a couple of gay friends. At the time, I was aged 42, and still somewhat new to being an out, gay man—at least, compared to those who came out in their teens and twenties. I went in cracking jokes, but by the end of that movie, I was sobbing in my theatre seat. Brokeback Mountain touched me, moved me, and spoke to me in a way few other movies ever have. (I later bought it in DVD, but I still cannot bear to rewatch it, even twenty years later. At times, I felt as though I was suffocating while watching Jack Twist and Ennis Del Mar navigate a clandestine gay relationship in rural Wyoming over the decades from the 1960s to the 1980s.)
You see, I grew up following the dictates and expectations of my family and my church, and I married a woman I knew from my Lutheran church youth group when I was 24 and still a virgin. We lived through a disastrous two-year marriage in Toronto, until we separated. I came home to Winnipeg, landed a job with the University of Manitoba, and continued to suppress my sexuality by throwing myself into my work, until I experienced my first serious job burnout, and landed up in psych ward for treatment of clinical depression.
Afterward, with the help of regular talk therapy with a psychiatrist, I finally faced the truth that I was gay, coming out to myself first, and then coming out to my friends and family in my early thirties. I had had what so many people in my age group experienced—a truly wrenching coming out experience, where I felt that something was wrong with me, that I had something shameful to hide. Watching Brokeback Mountain brought all that back to me, to work through again, perhaps on a deeper level the second time. Great art has that ability to awaken feelings inside of you that you never knew you had. (Brokeback Mountain should have won best picture at the 2006 Oscars, instead of Crash, and you absolutely cannot convince me otherwise.)
Fan Fiction: stories involving popular fictional characters that are written by fans and often posted on the Internet (called also fanfic).
Slash Fiction: is a genre of fan fiction that focuses on romantic or sexual relationships between fictional characters of the same sex (also known as slashfic).
Brokeback Mountain ignited an absolute firestorm of fan fiction and, of course, the characters of Jack Twist and Ennis Del Mar were tailor-made for slash fiction writers and readers (ironically, many of whom were straight white women). The slashfic varied in quality from transcendent to abysmal, but the most popular stories (often posted to Livejournal, and running to dozens of chapters, even full-length novels at times) had thousands of passionate readers leaving comments, sparking long discussions.
During 2006 and 2007, before I had ever heard of a virtual world called Second Life, I dove deeply into the Brokeback Mountain fanfic community. While I was tempted to write my own slashfic, I knew that I could not compete against so many amazing, beautiful stories I had read on Livejournal—stories that brought me to both chills and tears at times. Instead, armed with plentiful screen captures of movie stills, and a rudimentary knowledge of PhotoShop, I turned my hand to creating tribute images (sometimes serious, sometimes funny). Below is one example; you can read this 2019 blogpost to see the rest.
Yes, I was obsessed. So, shortly after I first discovered Second Life (in a story I recount here), I found a service in SL that generated a classic system (i.e. non-mesh) avatar skin based on a single selfie, a full front-facing head shot. You can probably guess what happened next, right?…
Yep. I fed the best photos of actors Jake Gyllenhaal and Heath Ledger that I could find on the internet into this SL service to create Jack Twist and Ennis Del Mar avatars for role-play purposes! The results were pretty poor compared to modern, fully-mesh Second Life avatars, but more than sufficient for my purposes. Eventually, I decided to delete my Jack and Ennis avatars, once the fanfic fever had passed, and I had taken sufficient amusing pictures, and engaged in some Brokeback Mountain role play with other Second Life users (one memorable highlight was encountering a French-speaking group of Brokeback fans who threw Jack and Ennis the wedding they never could have in the movie!). I am sure that I still have the pictures from that crazy event tucked away somewhere, but I can’t be bothered to dig through all my hard drives to find them and post them here. Just use your imagination; I sure did. 😉
I have often written before on this blog about how Second Life (and other metaverse platforms) tend to be havens for LGBTQIA+ people, particularly for those who have not completely come out of the closet as queer people, for personal safety or for other reasons. This is especially true in an era where trans people’s rights are being attacked in particular. Here are links to a few blog posts I have written in the past:
and a whole series of posts on doing virtual drag in Second Life: here, here, here, here, and here.
One of the interesting aspects of Second Life (and indeed, most virtual worlds, even games like Fortnite) is that your world (or game) persona can be completely divorced from who you are in real life. You play under a name that is different from your own, and often you choose a look for your avatar that is utterly different from how you look in real life. In Second Life, most players maintain a strict separation between SL (Second Life) and RL (real life), where the people you play with online never get to know aspects of who you are in reality: where you live, what you look like, what you do for a living, etc.
So “coming out” has multiple meanings in the metaverse. It’s not just about embracing your sexuality and whom you’re attracted to, and whom you fall in love with; it can also be about sharing aspects of your real life with people who only know you virtually, as avatars. Many lasting friendships and relationships have had their unlikely but powerful start in Second Life (or some other virtual world or game), as players slowly get to know each other, first only via words between avatars, then perhaps actually meeting up in person. In fact, there is a whole 12-video YouTube series by Draxtor Despres titled Love Made in Second Life, where Drax profiles couples who first met each other in Second Life, and went on to have real-life relationships!
In fact, I first “met” Drax (Bernhard Drax in real life, who lives in Germany) when he and I were both part of the social VR platform Sansar, and participated in his regular Sunday morning explorations of various worlds built there, along with many other people. But although we have had many conversations, and each know who we are in real life, we’ve never met in person, face-to-face. Sansar was just one of those places where it was not unusual for players to “come out” to each other, and reveal the real person behind the avatar, unlike Second Life, where it is still relatively uncommon.
In fact, I very carefully kept SL and RL separate for most of the first, early years when I played, only gradually beginning to associate certain avatars (like my main one, Vanity Fair), with the real-life Ryan Schultz after starting to write about Second Life on this blog. Is it a risk? Well, yes, of course; coming out always involves some element of risk. But by a certain point, I decided that it didn’t make sense for me, as a metaverse blogger writing under my own name, to disassociate myself from many of the avatars I used to explore (and report on) those same virtual worlds and social VR platforms. In some cases, on some platforms (e.g. Sansar), I even took the same avatar name, Ryan Schultz, if it was available.
And so it was, that my Second Life freebie fashionista friend and partner in crime, whom I only know by their avatar name, Dreamer Pixelmaid, messaged me via Discord and asked me if I had watched Heated Rivalry yet. I had not. (Tonight I am finishing my second rewatch. I am hooked.) Dreamer is one of those people where I actually know little about their real life—and I am okay with that! Dreamer and I keep running into each other at Pride events in Second Life (so I assume they are a aprt of the LGBTQIA+ community as well), so I was not too surprised when they reached out to me about Heated Rivalry.
It turns out that Dreamer and I not only have a shared interest in ferreting out fabulous Second Life freebies and bargains (something we both happen to be very good at!); we also shared an interest in same-sex romance fan fiction! Soon we were exchanging links to YouTube videos, Tumblr posts, and podcast links, all to do with the outsized reaction which a small Canadian TV show about a gay romance in the professional hockey world (actually, not one but two such romances) was causing, both among the gays and the straights. Dreamer shared the following powerful fan-created music video with me, with a new-to-me song that I have been listening to on repeat:
By the way, the song used in this fan-edited video is a remix/cover song made with the assistance of AI, and it is so good that it actually gives me brain/body chills! This is a first for me: an AI-assisted song that I actually like to listen to, over and over again! Because this cover will be hard to find, here’s the link to the original posted to YouTube by the remixer, YZRmusic: https://www.youtube.com/watch?v=I43A6HHF8Vw). Even if you don’t watch the video, go and listen to this cover version, it is AMAZING!!
I cannot help but compare and contrast what is happening now with Heated Rivalry with what happened with Brokeback Mountain 20 years ago. Both were stories about a secret same-sex relationship developing over time in an unlikely and unfriendly place: 1960s Wyoming for BM and contemporary professional hockey for HR.
But what is different is this: the ripples from Brokeback Mountain were isolated to the queer and slash/fanfic communities, and the movie became the punchline to a joke in the rest of the world, and in much of the mainstream media at the time. But I don’t see that happening with Heated Rivalry; if anything, it seems to be getting some attention from the straight community, as well as the LGBTQIA+ folk and the fanfic/slashfic writers. Even straight hockey podcasters are watching the series and commenting on it.* The ripples seem to be stronger, and they are going out further.
Another difference is that Brokeback Mountain ultimately ended in heartbreak, whereas Heated Rivalry ends on a much more hopeful note (SPOILER ALERT: even though the two hockey players are still in the closet, at least they are no longer lying to themselves and each other, they have a plan for the future where they can be together, and they have the full support of one player’s parents).
The show, in fact, has been so successful that a second season has already been greenlit by Crave/CTV, based on a second, already-written follow-up novel about the further relationship between these two hockey players. So yay, we are getting more Canadian-funded ice hockey yaoi! 🎉🏳️🌈🏒
As usual, it’s taken me a long time to get to the point, so here it is.
When you come down to it, virtual worlds, social VR, and other forms of the metaverse are all about identity and relationships: who you are on the inside, how you present yourself on the outside, and how you reconcile any tension between the two; whom you choose to be friends with and why, whom you choose to love, and why you love them; and how you navigate the network of relationships around you, both virtual and real. Revealing any of these things to another person (either virtual avatar or flesh-and-blood human being powering that avatar), is a form of coming out, where you might risk rejection—but also, risk gaining a deeper connection, possibly lifelong. Life’s too short. Take that chance.
Twenty years ago, Brokeback Mountain reinforced in me the pain and despair of a closeted life and its soul-killing compromises. Tonight, New Year’s Eve, Heated Rivalry teaches me that it is never too late to find deep, meaningful friendships and yes, perhaps even romantic love! It was a message which I needed to hear. I am no longer willing to cut down my life to fit other people’s comfort levels. In fact, it wasn’t until I finished watching the series that I realized that I had even been doing so, and to what extent. (Again, great art makes you realize things about yourself.)
I am going to ask all of you reading these words, my final words to you in 2025, to sit down and watch all six episodes of Heated Rivalry, on whatever television station in your country carries it (Crave here in Canada; HBO Max in the USA, etc.). It’s even more important that you do it if you’re heterosexual, and don’t consider yourself part of the LGBTQIA+ community to which I proudly belong. In particular, episodes 5 and 6 might just be some of the best television ever made, in my opinion (and yes, I am heavily biased!)
If you’re straight, just think of it as a homework assignment. I want it to spark conversations with your friends and family about how the need for love and belonging is universal, regardless of the gender and sexual orientation of the lovers; what it means to be LGBTQIA+ in a still sometimes-unfriendly society; and what it means to navigate that coming-out process, both internal and external.
Have a happy new year! See you in 2026.
Sorry, but you’ll only get the joke if you’ve watched season one of the hit Crave/HBO Max television series Heated Rivalry (if you know, you know).
With many thanks to Dreamer Pixelmaid for introducing me to my new favourite TV show! One more fan-edited music video featuring scenes from Heated Rivalry:
UPDATE Jan. 9th, 2026: Here’s another beautiful fan-edited music video, featuring clips from Heated Rilvary‘s two same-sex romances set to a song from the musical Hamilton:
*UPDATE January 26th, 2026: Well, recent events have have had me reconsider the motivations of at least one of the straight hockey podcasters who had so thoroughly loved the show—at least, publicly. The podcast in question, Empty Netters (and no, I am no longer going to link to it; you can find it easily enough on YouTube if you search), had seen its viewership soar with its much-talked-about reviews of Heated Rivalry, and the hosts were held up as examples of hockey-bro allyship.
Former hockey players and brothers Dan and Chris Powers have drawn widespread media and fan attention for their slavish praise of the show “Heated Rivalry” on their podcast “Empty Netters.”
Yet in a series of text messages — sent to multiple recipients and seen by Outsports — one of the podcast hosts, Dan Powers, was highly critical of the show while at the same time the podcast, and Dan personally, were publicly effusive in their praise.
“I think these losers who made this show are cowards,” Dan wrote of “Heated Rivalry” in one text message Outsports has seen, bemoaning the fact that the producers are “Canadian for crying out loud.”
Then: “This is the trash they make because it panders, it’s provocative, and it checks inclusivity boxes.”
In his first public comments since an Outsports story revealed he sent highly critical private texts about the gay hockey TV show “Heated Rivalry” while lavishly praising it publicly, “Empty Netters” podcast co-host Dan Powers contended that he had not seen the show when he sent negative text messages calling the show “trash” and the creators “losers” and “cowards.”
His response came in a video published by the “Empty Netters” late Thursday, Jan. 22.
“The timeline implied in this article is completely false and inaccurate, and it suggests that we were watching this show, sending messages like this while at the same time reviewing it,” Powers — a former hockey player who hosts the show with his brother Chris — said in the video…
…Outsports would not have published its original story if our reporting had been based on a single source. The language in the text messages shared by Outsports reflects only some of the messages Powers sent to others, and texts received by Outsports from other sources go beyond the Dec. 2 date Powers revealed, aligning with the timeline of their published videos.
Outsports has also communicated with other sources privy to comments Powers has made in conversations about the show, who claim they were made after the publication of some of their “Heated Rivalry” review videos, which reveal a very different view.
The seeming discrepancy in Powers’ public versus private views of the show is what spurred Outsports to pursue the story, especially given the context: Hockey has a long history of homophobia and heterosexist culture. These are among the reasons there has never been an out gay player in the NHL, active or retired, making it a lone outlier among the major North American men’s pro team sports…
…Outsports stands by its story.
The top-trending comments on the Empty Netters Jan. 22nd video speak for themselves (yes, I know, it’s too small to read in the image, so I also copied them in the quote below):
This just speaks to the core conflict of Heated Rivalry ironically enough that there is so much unconscious homophobia in daily conversations that make it seem like such an impossible task to come out. (1,700 upvotes)
Hey so, the problem was entirely the language you used and not at all the context or timeframe in which you said it. Hope this helps! (173 upvotes)
Who gives a shit about the timeline? You still said those things. (94 upvotes)
Sadly, we still have a long, long way to go to eradicate homophobia from hockey. I am saddened, but not surprised. At this point, we will never know whether these men actually did truly enjoy the show, or just cynically jumped on the bandwagon, taking advantage of the immense popularity of Heated Rivalry to increase their podcast viewership—and earn some more money from that jump in traffic.
I leave you with another new fan-edited music video, ironically using the original version of the rock cover song above, but it’s so well done that I wanted to share it anyways.
UPDATE Feb. 8th, 2026: One more wonderful fan-made Heated Rivalry music video, this one set to Ben Platt’s song Come Back (the creator writes “Come Back by Ben Platt is for the cottage in ways I could only attempt to convey.”):
UPDATE Feb. 13th, 2026: And another one! This is one I found on Tumblr, set to part of the song When He Sees Me from the musical Waitress:
UPDATE Feb. 14th, 2026: Aaaand another one! This fan edit video used the P!nk song True Love. and frankly, the lyrics to this song fit the Heated Rivalry storyline just so perfectly!
NOTICE: Except where explicitly stated in this blogpost, I have not used AI to write this editorial. This is me, Ryan, writing (and yes, I have been using em-dashes long, long before ChatGPT was a thing—and I will continue to do so!). See what I just did there? 😉
While my continuing neck and shoulder pain unfortunately limits the amount of time that I can spend sitting in front of a desktop computer (both at work and at home), I wanted to set aside some of my precious “good neck” time to talk a little bit about this past twelve months, and where I am planning on taking this blog in the future. Because, yes, I do have plans moving forward. (Update: as it turns out, because of my neck and shoulder pain, I had to split up the writing of this post over a couple of days, rather than one hours-long marathon sesssion.)
As many of you know, I took a lengthy hiatus from blogging, starting late last year, up until very recently. Part of the reason was that I was juggling a lot of responsibilities at work, notably being part of a virtual reality lab which was being set up in one of the libraries of the university library system in which I have been working for the past 30-odd years (yes, it’s really been that long; I started in 1992!).
I am happy to report that, although I am no longer involved with that particular project, the virtual reality lab at my university library system has already had a successful soft opening, with a dedicated staff person hired to manage it (not me; as I said, I already have my hands full being a liaison librarian for both the faculty of agricultural and food sciences and the computer science department at my university!). In fact, I have been so busy at work that I haven’t even had time to sit down and use any of the equipment in the new lab, although I have chatted a few times with the new manager. Everything is moving along fine without me.
As part of my responsibilities as agriculture librarian, I had volunteered to give a presentation to an upcoming faculty council meeting about artificial intelligence in general, and generative AI in particular. I have only myself to blame for getting myself into this situation! You see, the Faculty of Agricultural and Food Sciences at the University of Manitoba still has an active library committee, and at a recent in-person meeting, I was talking about how I have had to add a few slides to the PowerPoint presentation which I give to students about how to use the U of M Libraries, talking about AI. One thing led to another, and lo and behold, yesterday afternoon, I gave a half-hour presentation on artificial intelligence in general, and generative AI in particular, to a room full of agriculture and food science professors!
I spent a significant chunk of my summer reading through books and websites, working through online courses, and essentially getting myself up to speed (it helps that this librarian has an undergraduate degree in computer science!). And I had the good fortune to be able to give a version of my presentation to a class of graduate student advisors, and to a class of graduate students, as part of a series of special courses targeted to U of M grad students, before yesterday afternoon’s talk. Both times it was well received, as it was yesterday. (I have already shared my slides and notes with my fellow librarians and agriculture professors, and I might decide to also share a version of them with you, my faithful blog readers, as I have done in the past with presentations about virtual reality in higher education, and the virtual world of Second Life. But I think I will make that a separate blogpost, perhaps my next one.)
At this point, I will draw your attention to the tagline of my blog in the upper left-hand corner of the screen if you are looking at this page on a desktop computer. You might notice that it has changed.
It used to read, pretty much since I began this blog in 2017:
News and Views on Social VR, Virtual Worlds, and the Metaverse
As of yesterday, it now says:
News and Views on Social VR, Virtual Worlds, and the Metaverse, plus Artificial Intelligence and Generative AI’s Impact on the Metaverse
Now, that’s rather a mouthful (and yes, I might need to edit it a bit), but essentially, it’s all a part of the “embracing change” which I mentioned in the title of this blogpost.
As a matter of fact, I was having a bit of a brain fart coming up with a suitable title, so to assist me with the wording of the title of this blog post (and only that), I pulled up Anthropic’s generative AI tool, Claude, for a little chat, asking it:
I need a way of saying “to add something new” to contrast with the opposite idea of “letting go of something.” What are some ways that I could say that?
And here are screen captures of the resulting conversation:
Now, could I have done this without generative AI? Absolutely; thesaurus websites have been around since the earliest days of the World Wide Web (trust me, I was around then!). But I doubt I could have actually had a back-and-forth conversation with a tool that presented the information in such a helpful, tabular way, prior to November 2022, when the first public version of ChapGPT was unleashed upon an unsuspecting public. I could pose my question in dozens of different ways, asking for countless ways of expressing the concept of “letting go of something,” and the Claude GenAI (generative AI) tool never gets bored or impatient or irritated with me.
Simply put, I will now be writing about artificial intelligence in general, and the new wave of generative AI tools like ChatGPT and Claude in particular, as part of the RyanSchultz.com blog. In particular, I will talk about how these fast-developing and evolving tools will inevitably impact the metaverse.
Second, were you aware that there is already a website called MeshZEUS, which will create a three-dimensional object for you from a text description, in a format ready to be uploaded to Second Life and sold on the SL Marketplace or an in-world store?
The MeshZEUS website
Yes, that’s right! You may choose, if you wish, to no longer work your way up the rather steep learning curve of Blender or Maya or 3Ds Max to painstakingly create an object from scratch; instead, all you have to do is describe your desired 3D object in enough detail, and hey presto, it gets delivered to you! (Provided you buy enough credits, and have enough patience to go through multiple iterations of text prompting, that is. But we’ll also leave that discussion, plus the whole enchilada of issues that using a GenAI tool like this raises, for another day, shall we? Trust, there’s lots to talk about.)
It’s now pretty obvious to me that the current hype cycle of artificial intelligence, which was ignited by startling new leaps forward in the capabilities of AI tools since 2022, is going to have an impact on the metaverse. And, unlike the previous short-lived hype cycle of the metaverse itself (which, hello, I was around for—beginning, middle, and end!— documented on this very blog), thisnew, AI-powered hype cycle might actually have a more direct impact on society than the still-somewhat-nebulous concept of the metaverse, sooner than any of us might have expected. Buckle up, folks, I predict that things are about to get deeply, deeply weird.
So, I have talked about changing gears for the RyanSchultz.com blog, returning to blogging, and also about embracing change, i.e., adding the topic of AI and GenAI to the subjects I will write about. Now I come to the part where I talk about letting something go.
Unfortunately, because of my neck and shoulder pain, I regret that I must conserve the time that I can spend productively sitting in front of a desktop PC. Obviously, first priority goes to the paying job, which keeps the lights on, the internet bill paid, and puts food in my belly and gas in my car. Second priority will likely be writing this blog, now that I have decided to keep blogging. Between these two, that probably is the limit of what I can reasonably accomplish.
What I am choosing to let go of is writing aboutt the virtual world of Second Life on this blog (in particular, reporting on fashionista freebies and bargains). I have made a similar announcement on Primfeed, which over the past year is where I have usually posted my freebie fashionista finds rather than on my blog. Because my Primfeed account is deliberately set to private (i.e., you need to have a Second Life account to join Primfeed, follow me, and read what I post there), I have done a screen capture of that particular post, plus a transcription:
Every December, I try to juggle four tasks (not very successfully, mind you):
1, Drag my small army of alts through a curated selection of Advent and 12 Days of Christmas calendars to vacuum up some fabulous gifts, every day from December 1st to December 25th;
2. Do the same thing at the annual Holiday Shop and Hop event;
3. Pick up free heads and skins during the LeLutka December event; and
4. Navigate real-life Christmas events, shopping, and other obligations. (My family, God bless them, finds #1-3 above to be very amusing, and last Christmas, they all chipped in to give me a cash-filled envelope marked “L$”, since they couldn’t actually buy me a gift card to buy Linden dollars. (Second Life, you need to look into this! There’s an untapped market here.)
I’m sure some of you here on Primfeed can relate to this! Often I ask myself: why am I doing this? But I still do get a great deal of personal satisfaction and fulfillment from designing a complete avatar look from head to toe, looking great while doing it as inexpensively as possible. And in order to do that, you need to acquire the knowledge and expertise to sniff out freebies and bargains (which I have often shared with you, either here on Primfeed or via my blog). I’ve loved doing it for years!
But, as I said, something has to give. I can no longer spend extended hours sitting in front of a desktop PC without significant, and sometimes severe, neck and shoulder pain. Therefore, in addition to NOT doing as much of numbers 1 through 3 as in previous years, I have made the difficult decision to cut back on telling all of you about the great deals I find. It’s not a decision I take lightly, but I do need to listen to my body, and my body is telling me to rest. And I need to pay attention.
So if you don’t see me post as often here, that’s why. ❤️ I’m just trying to rebalance my life a little better, that’s all. I’ll still be around, reading, scrolling, liking posts, following people and stores, but not posting so much. Thanks for understanding.
Don’t get me wrong; I am not leaving Second Life! In fact, I need SL as a sort of counter-balance to deal with all the batshit-craziness happening in my real life. Second Life is my temporary escape from the hamster-wheel of worry, anxiety, and despair inside my head, where I can reliably get into a pleasant flow state for an hour or two, and escape from the real world (where I have little to no control over what is happening).
In fact, one of the reasons I love SL so much is that it is such a vast, three-dimensional creative canvas over which I have so much control over what happens, where I choose to go, who I choose to interact with, and even what I look like to others! I still derive an inordinate amount of personal satisfaction from styling a complete avatar look from head to toe, as inexpensively as possible while still looking fabulous, darling! I call it “digital drag” 💅 (and yes, I do have a drag queen alt, whom I have written about numerous times on my blog, and who is about to embark on various antics, drama, and misadventures in a roleplaying region based on the U.S. Deep South). To my friends and acquiantances in Second Life: I am not going anywhere. I’m just not going to write about it here any more, that’s all. (I’m also cutting back on my Primfeed posting, but I’ll still be there, too.)
So, to sum up:
Yes, I am back.
Yes I will be blogging about the metaverse in all its forms and manifestations again, but with the added wrinkle of AI/GenAI and its potential impact.
No, I will no longer be writing about Second Life, although yes, I still will be playing it.
Stick around, folks, this should be both entertaining and educational! As RuPaul herself said: