Another One Bites the Dust: AltspaceVR to Permanently Close on March 10th, 2023

Screen capture of the official announcement that AltspaceVR is shutting down

Well, it’s official: Microsoft has decided to shutter (or “sunset”, to use their corporate-speak) the social VR platform AltspaceVR. (I have actually known since mid-December that this was coming, but I had promised the person who informed me that I would keep that information to myself.)

Here’s the complete text of the official annpouncement:

When AltspaceVR first launched, our vision was to create a place where people from around the world could connect and socialize in real time. We knew virtual reality (VR) could be a fun place for immersive games, and much more importantly, we believed in the power of social VR to bring people together, build connections, and create share experiences. It was a bold vision, and with the help of our passionate community, the platform became a place where users made lifelong memories, formed cherished friendships, found love — and even married in IRL (in real life).

As we look to the future, we see the opportunity for VR expanding beyond consumer into business and now have an even greater goal: a more open, accessible, and secure version of immersive experiences in the metaverse. To achieve that we have made the difficult decision to sunset the AltpaceVR platform on March 10, 2023, and shift our focus to support immersive experiences powered by Microsoft Mesh.

The decision has not been an easy one as this is a platform many have come to love, providing a place for people to explore their identities, express themselves, and find community. It has been a privilege to help unlock passions among users, from educational opportunities for personal growth to the development of unique and wonderful events, groundbreaking art, and immersive experiences — enabling this community to achieve more. With Mesh, we aspire to build a platform that offers the widest opportunity to all involved, including creators, partners and customers.

Over the coming weeks, we encourage the many creators and developers who are part of the AltspaceVR community to host final events and download their content*. Information on how to download content is available here.

We want to thank all who have used AltspaceVR over the years to bring a delightful and enriching dimension to the world.

We look forward to what is to come, including our launch of Microsoft Mesh, a new platform for connection and collaboration, starting by enabling workplaces around the world. In the near-term, we are focusing our VR efforts on workplace experiences, learning from and alongside our early customers and partners, and ensuring we deliver a foundation that enables security, trust and compliance. Over time, we hope to extend to consumer experience a well.

To learn more about what is next for Microsoft Mesh, visit Mesh.com and sign up for updates here.

If you are an existing Microsoft enterprise customer, you can also reach out to your Microsoft account manager to hear more about Microsoft Mesh.

*Note: Customers will be able to download .csv files from AltspaceVR My Data. Downloadable content is limited.

AltspaceVR is a California-based company which was founded in 2013, and which launched its social VR platform in May 2015. They announced during the summer of 2017 that they had run out of money, and most people were expecting the company to fold. Then, in a surprise move, AltspaceVR was acquired by Microsoft at the last moment, literally saving the platform from closing down.

The closing of Altspace will be a huge blow to its user community; one only has to look at the upcoming events calendar to see how many different groups will be impacted by this decision. I suspect there will be many farewell parties and events before Microsoft finally pulls the plug. I do find it interesting that, although Microsoft is killing AltspaceVR (sorry, “sunsetting” it), the company still has plans for a new social VR platform targeted at corporate and business users, called Microsoft Mesh.

It’s clear from this announcement that a consumer-oriented social VR platform, a next-generation AltspaceVR, is not high on the priority list, although it is mentioned in passing as something that will happen “over time”. I’m not holding my breath. Microsoft has no doubt been watching Meta struggling mightily this past year, trying and largely failing to gain any sort of traction for its Horizon Worlds product, and taking copious notes.

You can find all of my blogposts about AltspaceVR (including this one) here.


Thanks to Carlos Austin for alerting me to the official announcement today!

MANITOBA MEETUP! The Alternate Reality Club, Winnipeg’s XR Meetup, Hosts a Virtual Discussion Panel on the Metaverse in AltspaceVR, on April 28th, 2022

Winnipeg, Manitoba (and no, it’s not this green in April; photo by Mahesh Gupta on Unsplash)

This is a first for me! Usually, when I write about the metaverse on this blog, I write for a global audience. After all, virtual worlds and social VR platforms bring people together regardless of their physical location on the planet Earth!

But this is a local, made-in-Manitoba event, even though it will be held on the social VR platform AltspaceVR due to the ongoing coronavirus pandemic, and therefore open to a broader audience.

Winnipeg’s Alternate Reality Club is a Meetup group with over 630 members, which has been around since 2015, and they describe themselves as follows:

Virtual Reality and Augmented Reality are entirely new mediums that are transforming many of the ways we currently interact with technology, which will have a massive impact on the world over the next 10-20 years. Let’s get together to discuss ideas, share knowledge and development techniques, foster new collaborations, and increase awareness of what local developers are creating in these amazing new mediums.

On Thursday, April 28th, 2022, from 6:00-8:00 p.m. Central Standard Time, I will be one of six invited panelists, who will be talking about the metaverse:

Meetup #15 Alternate Reality Club: Winnipeg XR Meetup

METAVERSE?

Curious about the metaverse? We’ve gathered a panel of people to share their thoughts on what the metaverse is, could be, should be, and what that means for all of us. In case it gets complicated, we’ll also do a Q&A! All are welcome.

Moderated by Jonathan Phú Son Lê, Training Manager at New Media Manitoba, the full line-up of panelists consists of:

  • Sheila Harris – Capstone Ridge Group / Transformation Consultant
  • John Luxford – CTO, Flipside XR
  • Daniel Blair – CEO, Bit Space Development Ltd. 
  • Dee King – Co-Founder, ZenFri Inc.
  • Ryan Schultz – Blogger and Librarian, University of Manitoba
  • Mike Himbeault –  Director of Business Solutions, Powerland Computers

As we’re still being a bit cautious about in-person events here in Manitoba, this meetup is being held virtually on AltspaceVR, and is open to all who want to join in virtual reality (Vive, Oculus or Windows Mixed Reality), or through their computers using AltspaceVR’s Desktop Mode. Please visit the AltspaceVR website to download the app and set up your account.  There are separate downloads for Vive, Rift/Quest, and Windows Mixed Reality headsets, as well as a 2D/flatscreen desktop version for Mac and Windows.

The Manitoba Legislative Building in Winnipeg, Manitoba—again, NOT in April! We’re still in the tail end of winter up here in the frozen Canadian prairies. (Photo by Mahesh Gupta on Unsplash)

I’m looking forward to making some local connections at this virtual event. See you there!

UPDATE April 29th, 2022: Here’s a picture of the panel from the AltspaceVR event! (I’m second from the left, wearing a blue-and-white sweater).

NEXT: Beyond the Metaverse Virtual Conference—A Free, Daylong Event Hosted by Lethbridge College, February 17th, 2022

Lethbridge College, a Lethbridge, Alberta-based college which was among the first post-secondary institutions in Canada to offer a Virtual and Augmented Reality program, is hosting a free, daylong virtual conference on February 17th, 2022, titled NEXT: Beyond the Metaverse. The event runs from 9:00 a.m. to 5:00 p.m. (in what I assume is Lethbridge time, Mountain Time Zone).

According to a press release issued by Lethbridge College today:

As the reality of an evolving Internet becomes more mainstream, so does interest in the metaverse – a network of spaces where you can create a virtual world parallel to your physical one.

Just as the Internet revolutionized how we communicate, learn, play and do business, spatial computing, by way of the metaverse, is transforming those everyday interactions yet again.

Lethbridge College is bringing together some of the world’s leading voices on this computing revolution for NEXT: Beyond the Metaverse, a free, virtual conference presented by Lethbridge College’s Spatial Technologies Applied Research & Training (START) centre on Feb. 17. Hosted on the AltspaceVR and Classy Live platforms, the conference connects the best virtual and augmented reality experts with industry and individuals alike.

Emceed by Kent Bye, producer of the Voices of VR Podcast, the full-day event features presentations by April Speight, Spatial Computing Technology team leader, Microsoft Cloud Advocacy; Matt Todd, historian for game design, Ubisoft Quebec City; Antonia Forster, senior technical specialist, Unity Technologies; and George Bloom, executive producer Visual Effects, Metaverse and Innovation Lab, CBS Television Studios. Join them as they explore the complex topic of the metaverse, where it’s at, where it’s headed and why it’s important.

You can read more detailed speaker bios and register for this event on this page. It looks to be an interesting virtual conference. See you there!

Ignite 2021: Microsoft Is Adding Avatars to Microsoft Teams

Have you joined the RyanSchultz.com Discord yet? You’re invited to be a part of the first ever cross-worlds discussion group, with over 600 people participating from every social VR platform and virtual world! We discuss, debate and argue about the ever-evolving metaverse, its avatars, and all the companies building it. Come join us! More details here.


Hard on the heels of Facebook (now Meta) and their Connect 2021 event comes today’s Microsoft Ignite 2021, where Microsoft shows off some of the technology they’re working on. And, of course, give their own spin on the metaverse!

Microsoft CEO Satya Nadella presents the company’s metaverse solutions

Here’s a seven-minute clip from Ignite of Microsoft CEO Satya Nadella talking about his vision for the metaverse:

Tom Warren of tech news website The Verge reports:

Microsoft is entering the race to build a metaverse inside Teams, just days after Facebook rebranded to Meta in a push to build virtual spaces for both consumers and businesses. Microsoft is bringing Mesh, a collaborative platform for virtual experiences, directly into Microsoft Teams next year. It’s part of a big effort to combine the company’s mixed reality and HoloLens work with meetings and video calls that anyone can participate in thanks to animated avatars.

With today’s announcement, Microsoft and Meta seem to be on a collision course to compete heavily in the metaverse, particularly for the future of work.

An example of a 3D avatar within Microsoft Teams (image source: Microsoft, from TheVerge)

And—if you’re having a bad hair day—hey, no worries!

Microsoft Teams will get new 3D avatars in a push toward a metaverse environment, and you won’t need to put a VR headset on to use them. These avatars can literally represent you both in 2D and 3D meetings, so you can choose to have an animated version of yourself if you’re not feeling like turning your webcam on.

Bloomberg reports that this new feature will be released next year:

If you’re worried the metaverse will be all fun and games, fear not: Microsoft Corp. is taking its own stab at the idea, and it will have PowerPoint and Excel.

The company is adapting its signature software products to create a more corporate version of the metaverse — a concept promoted by Facebook co-founder Mark Zuckerberg that promises to let users live, work and play within interconnected virtual worlds.

The first offering, a version of Microsoft’s Teams chat and conferencing program that features digital avatars, is in testing now and will be available in the first half of 2022. Customers will be able to share Office files and features, like PowerPoint decks, in the virtual world.

It would appear Microsoft’s avatars (like those in Meta’s Horizon Worlds and Horizon Workrooms) will lack legs (image source: Microsoft, via Bloomberg)

Of course, most people already know that Microsoft acquired the social VR platform AltspaceVR in 2017 (which, by the way, is still absolutely killing it with live events programming!). Altspace is being used for a variety of purposes, including higher education (for example, teaching a psychology course at Mount Royal University).

AltspaceVR (image source: VRFocus)

It looks like we will see more integration between established business software such as Microsoft Teams with concepts from the metaverse, including avatars, over the next twelve months. The era of avatarism appears to be in full swing!


Thanks to Rainwolf for the heads up!