UPDATED! The Biggest Problem with the New Senra Blake and Jamie Mesh Bodies in Second Life (and TWO WAYS to Fix It)

I have spent my weekend testing out the new Senra line of mesh starter bodies, Blake and Jamie, which were launched in beta last week. While I think that there is a lot to like about these bodies, my investigation has led me to the following conclusion: that these mesh bodies, while nice in many ways, have a big problem.

But first, I want to talk about what I do like. I really like fact that Linden Lab has, finally, created a mesh starter avatar system that gives new users an out-of-the-box, modern mesh body, with a generous, mix-and-match unisex capsule wardrobe to get them started.

For example, here is my oldest male avatar, Morden Winkler, hanging out at the bar, listening to the music at FogBound Blues. I used an old Belleza male skin called Ewan from my inventory, and if I may say so, he looks damn good for a completely free avatar (an important consideration because, unlike the many options for women, men have relatively few free/inexpensive mesh body choices in Second Life):

The Senra bodies and wardrobes I like; it’s the heads that are giving me conniption fits. Let me explain.

I am rapidly coming to the conclusion, after trying on innumerable older skins on both the Blake and Jamie bodies, that they all have this weirdness to the eyebrow and upper eyelid area, such that any SLUV skin (i.e., any skin based on the standard system avatar mapping) is simply not going to work with these heads. 🙁

Morden may look great in still pictures, but watch this 8-second video and see what happens to the eyebrows on this old Belleza skin when he blinks:

You see how his eyebrows get deeper when he blinks? This problem, as near as I can tell, happens with all SLUV skins. It means that the older skins that many of us have in our inventories will be absolutely useless on the Blake and Jamie heads, no matter how much fiddling we do with the eye and eyebrow sliders (and trust and believe, I tried everything!). It’s a problem with the underlying mesh of the Blake and Jamie heads. It’s incompatible with SLUV skins.

I shared this problem on the Second Life Community forums, and someone suggested I try a Bakes on Mesh eyebrow concealer from Izzie’s (exact SLURL; it’s also available on the SL Marketplace), for L$149. It comes in a variety of skin tones to match just about any skin, and they are tintable to match any skin.*

Picture showing the Izzie’s Eyebrow Concealer on an old Izzie’s skin, Bonita

Here’s two pictures showing another old female skin I had in my oldest female avatar’s inventory, the “photorealistic” Bella Snow skin from IC Skins (a store long since vanished from the grid and the Marketplace). The picture on the left is the skin as it looks on the Senra Jamie mesh head (where the eyebrows do move when the avatar blinks). The picture on the right is the same head and skin, using the Izzie’s eyebrow concealer and the Jamie brows, taken from the hair folder in the Senra Jamie package.

You can very clearly see just how much higher up the Jamie brows sit. There is a lot of real estate between the eye and eyebrow, which is fine if that is what you want. But I set the eyebrow height slider to its LOWEST level, and they are still sky-high compared to the regular brows! I’m sorry, but this is a deal-breaker for me.

At this point, it is very clear to me that entire eyebrow/upper eyelid area on the Blake AND the Jamie mesh heads is VERY different from the SLUV used on most older skins, and it is therefore unlikely that any will work with the Blake and Jamie heads!

I do consider this a MAJOR problem with the Blake and Jamie heads, and frankly, I’d rather just use one of the free LeLutka heads I picked up at previous Christmases than try to find an old SLUV skin in my inventory that will work with it. It’s extremely disappointing; I was so looking forward to being able to use all the old skins in my avatars’ inventories with these heads.

However, the Senra line of starter mesh avatars will provide an opportunity for creators to make new skins which will work with the Blake and Jamie bodies. But part of me is also hoping that Linden lab is taking the word “beta” seriously, and listening to the feedback from users like me, and are willing to make some changes to these starter mesh avatar heads so that they do work better with older SLUV skins.

Also, please keep in mind that this is an experienced SL user talking here (almost 17 years), and most SL newbies will not be aware of this issue, not have any older skins in their inventories, and be happy enough with the Jamie and Blake bodies as they are, until they decide to upgrade the head and/or body to another brand.

I guess we’ll see, won’t we?

*I did test out the Izzie’s Eyebrow Concealer on the older Belleza Ewan skin that Morden Winkler is wearing in the top photo, and unfortunately, it does not completely cover the bottom part of that bushy male eyebrow, so I cannot use it with that skin. It’s a shame, because I really liked it a lot, and wore it a lot, back in the old pre-mesh days.


UPDATE Aug. 15th, 2023: I was discussing my frustration with using SLUV skins with other SL users on the Second Life Community forums (in this thread), when Theresa Tennyson suggested:

Strip the blink script out of the head. Think of it—when was the last time you actually noticed someone blinking in real life? The blink animation in the head is unrealistically slow, and I’m not sure, it’s even possible to have a realistic instant blink by animating bones anyway.

And I went and tested this on both the Senra Blake and Jamie mesh heads, and it works! Both Senra mesh heads are modify/no transfer, so here is how you do it, step by step:

  1. Make a copy of the Jamie (or Blake) head first, by right -clicking on the head in your inventory, then selecting Copy from the drop-down menu.
  2. Then, click on or in the folder you want to place the modified head in, right-click again, and select Paste to save it.
  3. Find a place with rez rights, like a sandbox, and drag the head you wish to modify from your inventory onto the ground.
  4. Right-click on it, and select Edit.
  5. IMPORTANT! In the first tab, change the name of the head to indicate that it is non-blink, e.g. “Senra – Jamie Head NOBLINK”. Otherwise, you’ll never know which is which! 😉
  6. Then, click on the Contents tab in the Edit window, and delete the blinking script (there is only one, you can’t miss it).
  7. Close the Edit window and take your modified, no-blink head back into your inventory.

I have tested this, and it works well! The head no longer has that slow blinking motion which seems to deform the skin around the upper eyelid and brow, but the eyes still have natural, looking around movements (you can see all the eye movement animations in the same Contents tab as the script you just deleted).

Please note that this is a solution for older, SLUV-based skins to get them to work with the Senra Blake and Jamie mesh heads and bodies, and it should not be necessary for any skins created specifically for the Senra line. In fact, one quick-working creator, Alaskametro, has already released a line of female skins for Jamie, and an associated shape (SL Marketplace link) . The skins cost L$50 per skin tone, and the (modifiable) shape is only L$10 (I used it as my starting point in the pictures below, fiddling with the head and body sliders a bit until I got my desired look).

I found it very interesting that, even with a skin designed for Senra, and using the default body shape from Alaskametro, that the inner parts of the eyebrows still deformed, ever so slightly, when my avatar blinked. So I stripped the blinking animation out of a copy of the Senra Jamie mesh head, and used the non-blink version instead.

I’m quite happy with this avatar look, and after spending only L$60 grand total, I think she would blend in seamlessly in a bar or club, mingling with other avatars wearing much pricier, brand-name mesh bodies and heads!

So now you have two different solutions to the problem with the upper eyelid and eyebrow area on the Senra Jamie and Blake avatars! Personally, I am just going to go with deleting the blink script from these heads, since I do want to be able to use older SLUV skins from my avatars’ inventories with them, and that solution is cheaper (in fact, free!) than purchasing Izzie’s Eyebrow Concealer I mentioned up top, and using the brows that come with this body, supplied by Linden Lab.

Second Life Steals, Deals, and Freebies: Free and Inexpensive Male Skins for the Senra Blake Mesh Body

As I stated in my original review of the new, free Senra Blake male mesh body, while the six included head and body skins Linden Lab provided for it are prefectly serviceable, I still find them a little too unblemished, flat, and “pretty” for my tastes.

I’m not happy with the skins Linden Lab included with the Senra Blake avatar

So I loaded my oldest male avatar, with the actual legacy name of Morden Winkler (shoutout to all the Manitobans!), created on March 14th, 2007, whose inventory has never been cleaned out in almost 6,000 days (16¼ years!) and therefore has lots of older skins intended for classic, system bodies.

And man, I gotta tellya, I hit paydirt with one old Belleza male skin, which was a particular favourite of mine back in the old days! I can’t remember where I picked it up (I think it was a hunt gift), but it’s called Belleza Ewan 0 tan (0 stands for clean-shaven, I seem to remember; it also came in various versions with facial hair). Here’s what Morden Winkler looks like with the Belleza Ewan skin paired with the Senra Blake body (click on each image to see it in full size):

There are only two problems: one, the fingertips will be a different colour (see image one below), so you will definitely need to use something like Sweet’s free tintable Quick Nail Cover Fix on the SL Marketplace (see image two below).

And the second problem? When he blinks, the eyebrows get slightly deeper! Something you can’t tell, obviously, from my still pictures. So, while I loved the final result, I decided to spend my Saturday afternoon looking around the grid for free and inexpensive skins that would work well with the Senra Blake body, with a minimum of fiddling and fuss.


My first stop was, of course, the Belleza store, where (if you join the Belleza group for free), you can still pick up two packages of older men’s skins, which date from 2013/2014:

Here’s what some of their gift skins look like on the Blake mesh body (see image captions for skin names; all these skins are tan, but they also come in other skin tones):

Again, you will have the problems I outlined above with the Ewan skin: white patches on the fingertips, and some eyebrow movement when you blink.

My next stop was a store, Brox, which features L$1 skins for male avatars. I had picked up a free package of eight of their skins as a past L’Homme Magazine gift, so I tried them out on Morden, and I was pretty pleased. Here’s what they look like (again, please click on the images to see them bigger):

At first glance, I thought that these Brox skins did a good job of covering the fingers, but then I noticed a small white spot on the thumbs, so you will probably still have to use something like Sweet’s Quick Nail Cover Fix on them anyways:

Also, I noticed that the toenail textures for these skins didn’t apply correctly to the feet! Again, you can try the Sweet’s nail fix (they also have one for toes in the package), and if your avatar is wearing shoes, nobody will notice it. But it is rather odd.

Next, I tried out some skins from the SL Marketplace. Sweet’s has three L$1 sets of Basic Male Skins, Tones 0 and 1, Tones 2 and 3, and Tones 4 and 5. They come in Classic Style (for calssic, system avatars), and Mesh Style (intended for mesh avatars). Here’s what Tone 3 (Mesh Style) looks like on the Senra Blake body:

There is a separate package of matching head skins with four different styles of beard, which you can unpack and try on for size:

But again, when your avatar blinks, the eyebrows distort; here’s a quick video, so you can see the problem for yourself:

This video shows you the problem with the eyebrows on the Sweet’s skin when the avatar blinks

I’m starting to think that any of the older male skins are going to have this problem, for which I have not yet been able to find any sort of workaround (I tried adjusting the sliders on the eyes and the eyebrow shape, to no avail).

Anyway, I will stop here and keep investigating, and if I find out anything, I will update this blogpost.

UPDATED: Second Life Releases Senra, a Line of Mesh Starter Avatars for New Users

Have you read? Editorial: Why Second Life Is the Perfect Model of a Mature, Fully Evolved Virtual World for Newer Social VR Platforms to Emulate (in case you were wondering why I still write about Second Life when there are so many other, newer metaverse platforms out there I could cover).

I plan to return to regular blogging, on a wide variety of topics, soon, so please stay tuned! Thanks. ❤️

One of the biggest problems Second Life has had to face in its now 20-year history is a high level of user turnover. Literally millions of people have signed up for an SL account over the years, and then most of them bailed soon afterwards because of the relatively steep learning curve (or for other reasons, like the fact that the platform is open-ended, as opposed to a game with a pre-set play structure).

As avatar technology has evolved over time, most veteran Second Life users opted to upgrade their default classic, system avatars with mesh heads and bodies, sold by any number of vendors seeking to capitalize on the universal desire to look as good as possible in the virtual world!

However, making the move from one of the default, classic starter avatars to a mesh head and body can often be a daunting undertaking. Two years ago, I helped a friend, who had much experience in many social VR platforms, get set up from scratch in Second Life, writing:

I thought for sure that it would take no time at all to upgrade his avatar from the classic, system options to a fully-mesh version. How wrong I was. And the experience was a real eye-opener to me, and illustrates what is still one of the biggest problems in Second Life: setting up a mesh avatar is an exercise fraught with confusion and frustration, and it’s just too steep a learning curve for people (even metaverse experts!).

In fact, Wagner James Au of the New World Notes blog compares this process to “leveling up” in an MMO game, which I think is a rather apt analogy. You can take a look at another user’s Second Life avatar in-world, and tell at a glance if they had “leveled up” or not (the hands and feet were a big giveaway), even leading in some cases to a sort of snobby “meshist” attitude towards those still rocking more dated-looking bodies.


So, in an ongoing effort to make things easier for new users, Linden Lab has provided what we call starter avatars: you can make a quick selection from a menu (either while creating your account on the Second Life website, or later on when in-world), which gave newcomers a choice of a variety of curated looks and outfits, to help them get started in their first few days of wandering and teleporting around the grid and meeting new people.

And yesterday, on August 1st, 2023, Linden Lab announced a new line of fully-customizable mesh starter avatars, called Senra. (Note that this is not he first time Linden Lab has released mesh avatars; there was a failed attempt back in 2014.* It would appear that the company has learned a few lessons from that failure in this new launch, such as including a decent-sized capsule wardrobe for these new mesh avatars, and expressing a desire to work with fashion designers to create apparel.)

First, before you do anything, please watch this well-crafted, ten-minute YouTube video by Boston Blaisdale, part of the Second Life University series, explaining how the new Senra line of starter avatars works, and how to easily get started. Please note that the instructions are different for people setting up a brand new account from scratch, as opposed to those who have already set up an account!

The Senra line consists of two completely mesh bodies: the masculine Blake, and the feminine Jamie. Both bodies, from head to toe, use Bakes on Mesh (BoM), which gets rid of the need to use Omega or another kind of applier system. Both Blake and Jamie come with six different skin tones (with matching short fingernails and toenails), 11 different colours of eyebrows (including a tintable version; these are found in the hair folder), plus your choice of 10 different eye colours.

Each body comes with a complete capsule wardrobe, consisting of a variety of tops, bottoms, dresses, footwear, and hairstyles to choose from. All apparel comes in multiple colours and/or textures, and each item comes with an alpha for your avatar to wear, to hide any part of your mesh body which might poke through the clothing.

I started with the Senra Jamie female mesh body, and I picked a somewhat curvier shape from the six included female shapes as my starting point, picking out some canvas shoes, skinny jeans, and a Senra-branded white T-shirt:

Here’s a closeup of the face. This is a definitely an improvement over the old classic, system avatar head! (I would probably fiddle a bit with the eyebrows, but for something straight out of the box, it’s beautiful.)

Here’s a dressier look with a different hairstyle (there are nine of them in total, with hairbases and/or mesh hair in nine styles, 10 colours each):

There’s a (tintable) bikini/underwear top and bottom in the skins folder, as shown below (I gave up on the included female animation override, which had too many poses with arms raised, replacing it with a less model-like AO from my inventory):

The hands, feet, and head are particularly lovely, and the six starter shapes give you a number of starting points in customizing the body to your liking; I find this body adjusts well to the body sliders, although I must confess I wish I could get a bit more arm fat/muscle on Jamie! I could take this starter avatar to any beach in Second Life, and she would fit in very well amongst all the other store-brand mesh bodies catching some virtual rays and waves!

Now on to the Blake body. Here’s what he looks like:

The male skins are serviceable. but still a little too unblemished and “pretty” for my tastes (there are no facial hair options, a surprising omission). I was also unhappy with the rather soft look to the default male head and face shape, so I spent a lot of time fiddling with the sliders to make it look less rounded and more angular, with some success:

Again, this starter avatar would fit in well in a crowd of brand-name mesh bodies at any SL event.

Now for the fun part: all of these outfits, plus many more options not shown here, plus all the footwear and all the hairstyles, are unisex! Yes, even the dresses. So, for fun, I had my test avatars switch outfits:

These starter mesh bodies let you express your gender in any way you want—especially since you can play around with the body sliders on both the male and female bodies to get just about any look you can imagine! Here’s the same two Jamie and Blake bodies as pictured above, but with completely different shapes and animation overrides (it is possible to set the sliders on Jamie’s breasts down to zero):

Now, keep in mind that the target audience for the Senra line of mesh starter avatars is Second Life newbies who are just getting started, not those of us who are more experienced users. Jamie and Blake are bodies intended to make new user set-up as painless as possible, while still giving them a modern, fully customizable mesh body with a capsule wardrobe. It is expected that most new users will eventually want to move on from Senra mesh bodies to other brands of mesh bodies on the marketplace, with much better feature sets and even more options. As an example, there are no HUDs that come with these bodies, like most name-brand ones have.

Also, all the footwear options for both Jamie and Blake are for flat feet. NO HIGH HEELS! If you want that right out of the gate, then Senra is not for you. Likewise, there are no facial hair options or tattoo options in the starter package. The starter AOs, particularly the feminine one for Jamie, are just okay, but nothing special. Again, please remember, these are intended for new users.

According to the official announcement from Linden Lab:

We’re excited to announce the launch of our new Starter Avatars! These avatars, called Senra, are a fresh mesh take on the classic Second Life avatar, with a customizable modern and stylish look. These avatars will give new residents the opportunity to get started with a mesh body and personalize their own unique look the very first time they log in to Second Life and get a taste for the endless possibilities of avatar customization available to SL Residents.

The Senra avatars come with a variety of body shapes, skins, and hair styles. We’ve also created a whole new wardrobe of clothes that are specifically designed for these avatars. There are more than a billion possible combinations, so you’re sure to find the perfect look.  The Senra avatars and clothing have been designed so that any avatar looks great with any clothing. Mix and match to your heart’s content!

We’re also pleased to announce that we’ll be providing dev kits for creators to make their own clothes for the Senra avatars. That way new and established residents alike will have plenty of ways to express themselves and create amazing new looks for the Senra avatars. 

If you’re new to Second Life, or if you’re just ready for a new look, we encourage you to check out the new Senra Avatars. We think you’ll love them!

As I said up top, I think that Linden Lab has learned from their previous mistakes in releasing a set of failed mesh starter avatars several years ago, and it looks as though they have put a lot more thought and effort into launching these new starter avatars, and creating an ecosystem so that content creators can make skins, clothing, shoes, etc. for them.

Best of all, they’re free! So try them out, and let me know what you think about them.

P.S. I forgot to mention that I have not yet had an opportunity to test out mixing and matching Senra heads and bodies with other brands of mesh heads, mesh bodies, skins, makeup, etc. My friend Dreamer Pixelmaid did report that she was able to pair a Lelutka head successfully with the Senra Jamie body, however, so it sounds promising! Here’s a picture she shared with me (see image, right):


*A little bit of SL history: the 2014 mesh starter avatars which Linden Lab launched were so bad, that many new resident welcome areas warned newbies not to use them! One glaring flaw was that you were pretty much stuck with the clothing they came with, as nobody else made anything that would fit these bodies! They died a slow, lingering death, and were eventually quietly dropped completely by Second Life, to live on in horror stories told by oldbies to newbies while roasting prim marshmallows around the pixel campfire 😉

The ill-fated mesh starter avatars Linden Lab launched in 2014 (Be afraid…BE. VERY. AFRAID! I still have nightmares about the blonde woman in the blue dress!) Hopefully, Linden Lab has learned a few lessons this time around, to avoid having the new Senra mesh avatars meet the same fate as their doomed predecessors.

UPDATE 3:15 p.m.: In their official announcement, Linden Lab refers to the Senra mesh bodies as “beta,” which I assume means that there will probably still be some tweaks and adjustments made in response to user feedback. There has been much discussion about Senra on the Second Life community forums already, including a growing thread of images.

Speaking of images, Dreamer Pixelmaid has started a brand-new Flickr gallery for people to post pictures of avatars wearing the Senra Blake and Jamie bodies. You can visit it here.

UPDATE Aug. 4th, 2023: I have spent the evening playing around with some of the older skins in the inventory of my oldest male alt, and I gotta tellya, some of those old male Belleza skins look really good on the Senra Blake body! Here’ s one avatar look I was quite happy with, using the Belleza Ewan 0 tan skin with a black hairbase and some free hair I picked up years ago (click to see these images in full size):

There are only two problems: one, the fingertips will be a different colour (see image one below), so you will definitely need to use something like Sweet’s free tintable Quick Nail Cover Fix on the SL Marketplace (see image two below).

And the second problem? When he blinks, the eyebrows get slightly deeper, LOL! Something you can’t tell from my still photos… 😉 but overall, I am very happy with this final result!

UPDATED! Second Life Steals, Deals, and Freebies: the Kalhene Analexa 4.1 and Erika 1.0 Female Mesh Bodies

I admit I have a soft spot for Kalhene, a Maitreya Lara-compatible mesh body at a lower price. Well, Kalhene has replaced their Anya female full-body (i.e. head and body) package and their Alexa transgender full-body package with a new, all-in-one Analexa body, version 4.1!

If you had purchased earlier versions of either the Anya or Alexa bodies, you can upgrade to Analexa 4.1 for free; just slap the Redelivery sign in the Kalhene store, located directly across from the N-Core footwear store.

For only L$2,495, you get a Bento, Bakes on Mesh body that is compatible with most apparel and footwear designed for Maitreya Lara, plus a lot of extra options which would normally cost you extra!

In addition to a transgender option (i.e. an optional penis with a HUD), the body comes with four different chest options (flat-chested, petite, normal, and large/implant breasts), a choice of two Bento heads, even hair and a nice starter wardrobe! In a previous blogpost, I did a detailed cost comparison between version 4.0 of the Anya body and a Maitreya Lara body/Catwa head combo, and now you get even more for your money with the Analexa 4.1 package.

Here’s what the head and body look like, wearing an outfit I picked up using a free QE Designs gift card at the SL18B Shop and Hop event, which ended yesterday. The Bakes on Mesh skin and eyes are included in the Analexa package.

In addition, Kalhene has released a brand new full-body package called Erika. This is a fuller-figured body that reminds me of the Belleza Freya, INTHIUM Kupra, and Katena bodies, where you can get a much curvier, juicier figure!

Here’s what Erika looks like, right out of the box, with the included skin and long hairstyle, and wearing one of the 10 included outfits (the sneakers are a freebie from VERSOV):

The Erika body comes with not one, not two, but three different Bento heads! Here’s a look at the “soft” head, with rounder features, which I quite like!

And here’s a look at the second, “hard” head, with sharper, more angular features:

There is also an Asian head with two shapes, which unfortunately I cannot show you because I was unable to find a suitable Bakes on Mesh skin for it. (By the way, skins designed for other brands of mesh heads might look a little weird on this head. Always demo before you buy!)

Once again, for L$2,495 you get a LOT for your money. The package includes many options which usually cost you extra in other bodies (e.g. pregnant belly). Let’s take a look at what comes in the Erika 1.0 package, comparing it with the INTHIUM Kupra body, the one I think it resembles the most:

Kalhene Erika 1.0INTHIUM Kupra
Base Cost of Mesh BodyL$2,495L$3,999
Included Body Shapes5: skinny, natural, curvy, chubby, and pregnant3: skinny, curvy, and “bimbo” (ugh!)
Breast Options5 shape options; optional HD nipples3 shape options; 5 types of 3D nipples
Bento Hands and Nails5 fingernail options; 16 colours nail polish5 fingernail and 4 toenail options; 32 colours nail polish
Mesh Feet3 heel heights controlled bu HUD: flat, mid, and high; the feet are Maitreya Lara compatible4 heel heights controlled by HUD: flat, mid, high, and tiptoe; the Kupra body comes with three options for feet, supporting footwear made for Kupra, Maitreya, or Slink feet
Bento Mesh Head3 heads included: soft, “hard”/more angular features, and AsianNot included (Catwa heads cost L$5,000 each)
Starter Skin and Eyes5 skin tones, 8 eye colours2 skin tones
Starter HairIncluded (works with all breast types)Not included
Starter Wardrobe10 complete outfits with footwear (see images below for examples)Sport shorts, top, bikini top, panties, and thong
Transgender Option (Penis)IncludedNot included
TOTAL COSTL$2,495 (including hair and a very generous starter wardrobe)L$8,999 for the Kupra/Catwa combo (not including the cost of hair and wardrobe)

Here’s a look at some of the ten complete outfits, with footwear, which are included in the wardrobe package (please click on each picture to see it in a larger size):

In other words, you can hit the ground running with the Kalhene Erika body at one-third the price of a Kupra/Catwa setup; all you have to do is add an animation override and you’re all set to hit the grid as a big, bold, beautiful woman!

Remember, you can mix and match, and use the Erika head and body separately with other heads and bodies you might already own (the body comes with Catwa and LeLutka options on the HUD to avoid neck seam issues for those heads). The body responds well to the head and body sliders, so you should be able to adjust the shape to suit your preferences.

In fact, the only drawback that I can find with the Kalhene Erika body is that (unlike the Analexa 4.1 body), it is not compatible with apparel designed for other mesh bodies (which is probably why the designer included a generous starter wardrobe with ten different outfits). Given that most avatar clothing designers are loath to rig for yet another body (most already do 6 or 7), it will be an uphill battle to coax creators to make clothing for this body! However, the feet on the Erika body are Maitreya Lara-compatible (although you will have problems with things like straps high on the ankle or calf).

Given the creator’s track record, you can expect frequent updates to both the Analexa 4.1 and Erika 1.0 bodies. Join the Kalhene store group for only L$25 and pick up some free group gifts, such as outfits and shapes, at the store (here’s the SLURL).

Happy bargain shopping!


UPDATE July 8th, 2021: I forgot to mention that a couple of well-known SL vloggers, Isabelle Cheren and Naria Panthar, have already put the new Kalhene Erika body through its paces. Watch one or both videos to get a better feel for the body, before you buy:

Isabelle Cheren’s review of the Erika body
Naria Panthar’s review of the Erika body

UPDATE July 10th, 2021: A commenter gave me more information about the Kupra bodies: three options for feet (Kupra, Maitreya, and Slink), plus details on the clothing that comes with the Kupra body, so I have updated my comparison chart accordingly. Thank you, Olé Olé!