Tivoli Cloud VR Shuts Down

Yesterday, Caitlyn Meeks posted the following message to the Tivoli VR Discord server, which has now shuttered most of its channels:

Hey Folks!! It’s been a while! Obviously the two of us have been pretty distant from the platform of late, as we have been living our lives and evaluating our priorities. Anyway, no point dilly-dallying around it: we’re taking good old Tivoli Cloud VR offline.

We’ve had a great time, we’ve met terrific people in the community, written some great code. It’s quite an experience operating a multiuser VR platform, complete with backend services, and sustaining it in operable condition over a couple of years, especially for a two person team. We’ve decided we’d rather make new things, fun things, and see where creativity, serendipity and fortune take our little hearts.

We will be publishing the entirety of the Tivoli code base on Github where it will be freely available, including our backend and metaverse services, Blender tools, awesome assimp importer, and much more, to folks who continue to further the Excellent High Fidelity code base.

To those who participated and contributed, thank you so much. You’re all so unique and creative in your own ways, and it’s been delightful to get to know each and every one of you who we’ve met on the platform. A huge thank you to the original High Fidelity team who made Tivoli possible by open sourcing the original.

We’ll be moving the Squirrel Nut Cafe over to VRChat and probably hang around there once in a while for old time’s sake. For fans of the platform, we suggest you check out the new Overte fork. They’ve got some smart people, and the right vision. And perhaps they’ll pick up some of the code we are making available from our codebase.

If you’ve got files on Tivoli Files or content we are hosting on our servers, let us know and we’ll do our best to recover them for you. Just DM me directly. Once that’s done, all personal data will be deleted and destroyed.

Big love from both of us!

Caitlyn, Maki, Eentje and the rest

Tivoli Cloud VR was one of two successor platforms to the old, now-shuttered social VR platform built by Philip Rosedale’s company, High Fidelity (the other was Vircadia, which is still running).

I’m feeling pretty gutted that Tivoli Could VR has ceased operations, but I also understand just how hard it can be to get a social VR platform up and running, even if you are starting with the open-source software code from the old High Fidelity platform. I wish Caitlyn, Maki, and everybody on the Tivoli Cloud VR team every success in their future endeavours!

One of my many fond memories of Tivoli Cloud VR was talking to an AI-powered toaster around this tropical beach campfire, which every so often would shower down a rain of waffles! Good times.

What was the website URL now points directly to their GitHub. I hope that somebody makes good use of that open-source code to build something even more remarkable.

Note: I have been aware of the Overte fork of the Vircadia social VR platform for some time, but I wanted to wait until they had a website set up before blogging about them. There’s actually a bunch of developments with respect to both Vircadia and Overte that I have been wanting to write about, so expect a blogpost soon!

Teaching Using Tivoli Cloud VR at Simon Fraser University

Steve DiPaola and Jeremy Turner at Simon Fraser University in Vancouver, British Columbis, Canada, are using the social VR platform Tivoli Cloud VR to teach courses. SFU News reported on their work:

Virtual teaching has become the new norm at post-secondary institutions during the current pandemic. As instructors adapt, SFU researchers Steve DiPaola and Jeremy Turner see opportunities to push virtual worlds further—as they are doing this semester by enabling their students to become avatars.

Students and instructors are using Tivoli Cloud VR in classes led by DiPaola, a professor in the School of Interactive Arts and Technology, and Turner, a Cognitive Sciences instructor, to set up their own personal avatars and join the virtual classroom. The researchers are using the new, open source virtual reality platform to experiment with advanced and cutting-edge VR techniques.

In the virtual classroom, users can navigate about the room and talk to other users. The platform is built to have fully functional media surfaces, allowing users to display slides, media files, and show videos within the virtual classroom.

CTV News also covered their work (there’s also a video you can watch at that link):

DiPaola, who specializes in virtual reality at SFU’s School of Interactive Arts and Technology, said students “attend” class by logging in to the open source virtual reality platform, or they can stream the class on Twitch.

The technology is also being used to train nursing students in Australia, allowing them to complete their practicums virtually, because they’re not currently allowed in hospitals.

“We’re starting it in Australia where we’ve got approval to do it,” DiPaola explained, “and we’re doing it in simulated ways with simulated avatars.”

What’s next? The professors said it is not out of the realm of possibility for an instructor to recreate environments such as dig sites for an archaeology class, for example.

“We think there’s advantages for all kinds of training,” DiPaola said.

For now, Turner teaches two cognitive sciences classes, each of which has between 80 to 100 students.

Inside Jeremy Turner’s virtual classroom in Tivoli Cloud VR (image source: SFU)

I’m looking forward to see what Steve and Jeremy do next!

UPDATED: Tivoli Cloud VR Has Integrated Wolf3D’s Ready Player Me Avatar Creator: Now You Can Create a Tivoli Cloud Avatar from a Selfie!

Today, on a bitterly cold, -20°C winter day up here in the frosty Canadian prairie hinterlands (which felt more like -30°C when you factored in the wind chill from a strong wind), I was able to spend a convivial hour sitting around a campfire on a warm, tropical desert island, chatting with Caitlyn Meeks of Tivoli Cloud VR and a few other avatars (including a personable, OpenAI-controlled toaster named Toastgenie Craftsby, who every so often would spit out some toast, or even a delicious rain of hot waffles, during our delightful, wide-ranging conversation!).

Tivoli Cloud VR’s Desert Island (picture by Caitlyn Meeks)

Tivoli Cloud VR, a successor platform to the now-shuttered original High Fidelity social VR platform created by Philip Rosedale’s company of the same name (and based on HiFi’s open-source software code), has had a few new developments since the last time I visited, back in September! Among them is the full integration of Wolf3D’s Ready Player Me avatar creation system, as demonstrated in this two-minute YouTube video by Tivoli Cloud ambassador and well-known social VR personality XaosPrincess:

This is the same Wolf3D system which I first reported on back in September 2019, when High Fidelity issued an app called Virtual You, where you could take a selfie on your mobile device and then use that picture to create a HiFi avatar. As a matter of fact, I still have the avatar I created using Virtual You saved to my hard drive, and I hope to upload and resurrect him as one of my avatars on Tivoli Cloud VR! In the case of Tivoli Cloud, the app is fully integrated into the client software; there’s no need for a separate app!

Note that Wolf3D’s Ready Player Me avatar creation system is also used by Mozilla Hubs, although the Mozilla Hubs avatars are only head-and-torso, as opposed to the full-body, rigged avatars used in Tivoli Cloud. In fact, one of the people sitting around that campfire today was animating his avatar’s hands and fingers using a Leap Motion Controller! It was amazing to sit across the campfire from Max and watch him wiggle his avatar’s fingers in real time.

Max Huet, Caitlyn Meeks, and Roxie sitting around the campfire (all three avatars were created using Wolf3D’s Ready Player Me software)
Here’s a closer look at some Ready Player Me-created avatars, provided by Caitlyn Meeks of Tivoli Cloud VR

Using Ready Player Me, it is possible to create endlessly customizable human avatars—and Caitlyn tells me that you don’t even need to start from a selfie! You can just jump right into the program (as shown in the video above) and start creating your perfect virtual representation!

Here’s a thirty-minute interview with Timmu Tõke, the co-founder and CEO of Wolf3D (the creators of Ready Player Me), where he talks with Cristian-Emanuel Anton, the co-founder and CEO of MeetinVR, about VR avatars, meetings in virtual reality, and the metaverse. (MeetinVR is yet another social VR platform using Wolf3D’s avatar system to create their own head-and-torso-with-hands avatars!)

I suspect that we will see other platforms join Mozilla Hubs, MeetinVR, and Tivoli Cloud VR in using Ready Player Me avatars! Such corporate partnerships bode well for the future of the metaverse we will all live, work, and play in.

If you are interested in Tivoli Cloud VR, you can visit their website, join their Discord server, or follow them on Twitter to learn more. As I expect I will be writing more often about Tivoli Cloud VR, I have created a new blog category called (surprise!) Tivoli Cloud VR on the RyanSchultz.com blog (and I will go back and add all my previous blogposts about the platform to that new category).

UPDATE Feb. 10th, 2021: Daniel Marcinkowski of Ready Player Me has just published an interview with Caitlyn Meeks, the CEO of Tivoli Cloud VR, about the recent integration of Ready Player Me avatars, which you can read here.


Thank you to Caitlyn Meeks and XaosPrincess of Tivoli Cloud VR, and thanks to Rainwolf for the heads up on the interesting Timmu Tõke interview!

Tivoli Cloud VR: A Quick Update

Yesterday, Andrew William and I paid a visit to Tivoli Cloud VR, the new, open source social VR platform based on the code from the old High Fidelity platform. Caitlyn Meeks and Maki Deprez, the friendly, geeky team who are the heart and soul of Tivoli, kindly gave us a bit of a guided tour, and showed off a few new worlds and a few new features.

We met up at the Squirrel Nut Café, where they hold a Tea Time meetup every Saturday.

Chatting with Caitlyn and Maki in the Squirrel Nut Café

Among the worlds Caitlyn took us to were Nostalgia, a wintertime Bavarian market with gently falling snow, created by Skimi, who brought over many of his models from Second Life:

Our next stop was Madder’s meeting place and art gallery, set in a futuristic cityscape environment (all of which actually runs quite well on a Raspberry Pi processor, with no less than six avatars wandering around!). Caitlyn informed me that all the art I saw on the walls was automatically framed and positioned, instead of each piece being placed by hand, using the scripting abilities of Tivoli.

We wrapped up our brief tour with a visit to a new project that Tivoli is working on with Simon Fraser University (SFU) in Vancouver, British Columbia, Canada: a working lecture hall that boasts a fully-fledged, shareable virtual computer that can be used by the presenter to present slideshows and videos, but also to run other programs such as games!

This virtual computer runs on Linux and is called a Tivoli Shared Desktop, and Caitlyn informs me that they are working on a custom desktop environment, to make it even easier to use from VR as a more general-purpose virtual computer. The Tivoli Shared Desktop and this virtual lecture hall were created for a cognitive science course that is part of the School of Interactive Arts and Technology at SFU, that will be delivered both in-world and via Twitch, which some students will be using to view the lectures and interact with the instructor.

The lecture hall and virtual computer created for Simon Fraser University

Caitlyn and I spoke about the importance of having an open source virtual world which is not controlled by Facebook/Oculus, especially in light of the announcement last week that a Facebook account will now be required for all Oculus VR devices. We discussed the ramifications of such a move, plus the fact that Facebook Horizon avatars would be linked to people’s real-life profiles (and the impact that could have on role play communities, for example).

Caitlyn told me that she saw it as Tivoli’s mission “to protect the future of VR from Facebook”, a sentiment which I support wholeheartedly. (Then she apologized to me if her statement sounded arrogant, which it wasn’t at all! If anything, I think it’s a confident, positive, and bold vision for the future. We need all the non-Facebook VR hardware and software we can get!)

One of their goals is to provide a really high-quality virtual reality experience, and her and Maki have been hard at work revising the original HiFi codebase to that end.

She told me that the Tivoli Cloud VR platform is growing slowly but steadily through word of mouth, and they have had an recent influx of Japanese users. In fact, one day recently they came across one Japanese user in VR who had actually fallen asleep in his headset! (Shades of VRChat! Or, as Caitlyn said, “Achievement unlocked!”)

Oh, and I forgot to mention that all TIvoli automatically users get one free gigabyte of file storage space for their own projects. I plan to move the avatar that I had created using the Virtually You app for the old High Fidelity—the files for which someone kindly saved for me—into my personal storage space. I’m looking forward to replacing the standard-issue, photorealistic Matthew avatar you see in these pictures with one that looks a lot more like me in real life!

I find it extremely cheering that Tivoli Cloud is rising like a phoenix from the ashes of the old High Fidelity platform, and I very much look forward to seeing it grow and develop over time. Caitlyn and Maki and their team are already off to a great start!


All pictures in this blogpost courtesy of Andrew William—thanks, Andrew!