Yet Another One Bites the Dust: Meta’s Shutdown of Horizon Workrooms

In a recent blogpost about the shutdown of MeetinVR, I wrote:

Facebook (which had gone to all the trouble and expense of rebranding as Meta during this ridiculous hype cycle) has dropped literally hundreds of millions of dollars into acquiring Oculus and trying to build a business metaverse platform, and failed to even to entice its own employees into using it (let alone anybody else)…

I predict that we are going to see a “metaverse winter,” much like the previous “AI winters,” when the initial promise and hype of the technology hits what the Gartner Group politely calls “the trough of disillusionment.” And I predict we are going to see a lot more shutdown announcements like this throughout 2026.

Well, guess what? Once again, I am late in reporting this, but Meta has finally shut down its Horizons Workrooms product, a social VR platform intended for business use. According to a Road to VR news report by Scott Hayden, Horizon Workroom’s final day was Feb. 16th, 2026.

Scott Hayden’s article on the shuttering of Horizon Workrooms, Road to VR, Jan. 16th, 2026

This is hardly a surprise. As I said up top, I don’t think anybody was using Workrooms. I wrote about the launch of the open beta of Workrooms in August 2021, at a time when Facebook Horizon (as it was then called) was still in closed, invitation-only beta. One neat feature is that it allowed you to bring your physical keyboard into the virtual space via keyboard tracking (this only worked for certain models of keyboard, though). One month later, they announced a collaboration with Zoom, but I don’t know if that went anywhere.

By October 2022, rumours were rumbling, with leaks from internal memos stating that even Meta’s own employees were avoiding the use of Workrooms. Shortly thereafter, The Verge issued a savagely critical evaluation of Workrooms. The product was buggy, the avatars were cartoony, and compared to simpler solutions like Zoom and Microsoft Teams, there just seemed to be too high a cost to entry for its designated use case. Meta finally decided this year to take the ailing dog out back and shoot it. I’m surprised it lasted as long as it did. Scott Hayden reported:

For existing users, Meta has not announced a direct replacement for Workrooms; the company suggests users look into third-party apps such as Arthur, Microsoft Teams Immersive and Zoom Workplace.

Oh, and Meta has also been shelving projects, and laying off staff in its Reality Labs division, according to Scott’s article and CNBC. So it would appear that our metaverse winter is now in full swing.

Photo by Bob Canning on Unsplash

But keep in mind that winter is only one season out of four. And winter has its own special beauty, even if it doesn’t seem like there’s very much going on under all that ice and snow.

Yes, we are probably going to see more platforms shut down, like Workrooms, and more companies go out of business (not Meta of course, smaller ones). But those of us who have already been active in the metaverse for many years aren’t going anywhere during these lean, cold times. We’ve found our people, our communities, wherever we happen to meet up, whether it’s a flatscreen virtual world like Second Life or a meetup in social VR like VRChat. We hop from world to world as needed.

Yes, the current marketplace struggles will still impact us all in some way. We can expect moments of panic and chaos (e.g. when Ready Player Me was bought out by Netflix, and thousands of developers had to scramble to replace their avatar systems). But we will hunker down, use the downtime productively, and wait for the next season to arrive.

Social VR Platform Glue Announces Bankruptcy: Sign of the Times?

The Glue website

Glue, a corporate collaboration social VR platform I first wrote about in November 2019, has declared bankruptcy. In a post dated April 10th, 2024 on the Glue website, Glue’s CEO, Jussi Havu, writes:

We regret to inform you that the company responsible for Glue has been declared bankrupt on 8 April 2024 by decision of the District Court of Helsinki. Despite our best efforts to prevent this outcome, we were unable to find a timely solution.

During the next two weeks, we are dedicated to exploring all options to secure a successor for the Glue service. As we cannot promise a definitive solution, users should prepare for the possibility that the Glue service may soon be discontinued.

The process to sell the assets of the company is undergoing and, at this stage, the bankruptcy estate cannot provide any further information on whether the company’s business operations can be sold to someone who would be willing to continue the business. Unless a successor can be found, the company’s business operations will be discontinued within the course of two weeks or even earlier if the service providers for the company’s servers decide to shut the servers down or deny access due to unpaid invoices.

We sincerely apologize for this disappointing outcome.

While updating my comparative spreadsheet of social VR platforms, I had already noticed a distressing number of platforms I had written about in 2019 were no longer around as of 2024, among them popular services such as AltspaceVR, which shut down almost exactly one year ago today, on March 10th, 2023. The category of platforms which I jocularly refer to as YARTVRA (an acronym standing for Yet Another Remote Teamwork Virtual Reality Application) has seen a number of companies come and go during the recent boom-and-bust metaverse hype cycle. Now that the hype over the metaverse has moved on to artificial intelligence, it would appear that the venture capitalists have followed, so it is no suprise to me that firms such as Glue have struggled to find a viable business model.

One thing which any person or company which uses a social VR app for remote teamwork, meetings, and conferences needs to keep in mind: don’t put all your eggs into one basket! Investigate multiple platforms, and be flexible. That way, you won’t be caught off-guard when a company whose product you have been relying on goes under.

Sadly, I just noticed today that the XR Collaboration website, which used to offer a very useful searchable directory of workplace social VR platforms, has folded (the website address appears to have been sold to another user, who is primarily posting articles about how to find out if your boyfriend or husband is cheating on you!). This is yet another sign that the entire YARTVRA space is in difficulty.

(And no, despite my best efforts, YARTVRA has not taken off as an acronym…)

Thank you to Carlos Austin for the heads-up!

MeetinVR 2.0: An Update

I first wrote about MeetinVR back in July of 2018, then promptly forgot about it. The platform falls into the category I jocularly refer to using the acronym YARTVRA, which is short for Yet Another Remote Teamwork Virtual Reality App, that is, any social VR platform primarily intended for business use, to bring together people who may be working remotely into a shared virtual office space.

(Let’s make YARTVRA a thing, people….work with me on this!!!)

My spies (and yes, Auntie Ryan has spies everywhere! 😜) tell me that it is now available for the Meta Quest 2 VR headset and for desktop users. According to this document from the MeetinVR Help Center:

MeetinVR supports:

• Standalone headsets: Meta Quest, Meta Quest 2, Quest Pro, Pico Neo 2 & Pico Neo 2 Eye, Pico Neo 3 Pro & Pico Neo 3 Pro Eye, Pico Neo 3 Link, Pico 4

• Tethered headsets: Oculus Rift, Oculus Rift S, HTC Vive, HTC Vive Pro, Windows MR

• PC Desktop Windows and MacOS

I checked out their YouTube channel, and found a three-minute product overview:

Here’s their pricing:

If you want to learn more about MeetinVR, you can visit their website, or you can follow them on social media: LinkedIn, Facebook, Twitter, and Instagram.

Facebook’s Horizon Workrooms Announces a Collaboration with Zoom

Facebook’s social VR platform for business, Horizon Workrooms (which I wrote about previously here) has announced that they will release a new feature next year: integration with Zoom.

In the official announcement, Facebook stated:

We recently launched Horizon Workrooms on Oculus Quest 2. It’s a new way to collaborate remotely across the world, through the power of virtual reality. And today, we’re excited to announce we’re teaming up with Zoom to integrate Workrooms even more deeply into your everyday workflows, starting next year.

Regardless of physical distance, people can meet up inside Workrooms and feel like they’re in the same room together. With immersive features like avatars and 3D spatial audio, and the ability to access your desktop computer and keyboard seamlessly from VR, Workrooms is designed to improve your team’s ability to collaborate, communicate, and connect. And starting next year, we’ll be taking Workrooms to the next level, letting you easily join Zoom Meetings and use Zoom Whiteboard all from within VR—we’re showing a sneak peek of what it could look like today at Zoomtopia, which you can check out here.

Facebook has bottomless pockets of money (mostly raised by strip-mining your personal data and selling it to advertisers), and it only makes sense that the company will use that income to forge alliances with other well-positioned companies such as Zoom (which I have no doubt profited greatly from the coronavirus pandemic).