The current boom in NFT art has led to new partnerships between bricks-and-mortar art galleries and brokers and blockchain-based platforms, such as Cryptovoxels, Decentraland, and Somnium Space, where such art can easily be displayed and admired.
Venerable art auction house Sotheby’s has just announced via Twitter that they have set up a digital replica of its London galleries in the blockchain-based virtual world of Decentraland, as part of Natively Digital, an inaugural curated sale of Non-Fungible Token (NFT) artworks (along with a discussion room on Clubhouse today):
Artnet News reports (this site is paywalled so use the incognito mode of your web browser to see this article):
Sotheby’s virtual gallery is a twin of its New Bond Street outpost, complete with five ground-level galleries—but instead of London’s tony Mayfair enclave, it is located in Decentraland’s prime art hub, known as the Voltaire Art District (map coordinates: 52,83).
A virtual version of Sotheby’s avuncular London commissionaire Hans Lomulder…welcomes visitors at the gallery entrance, top hat and all.
The NFTs that will be for sale include both the work of early, pioneering crypto artists in the field and more recent blockbuster stars; some of the names represented in the sale are Rhea Myers, Lethabo Huma, and Larva Labs. Recently, Christie’s scored a huge win with the $16.9 million sale of 9 Cryptopunks NFTs manufactured by Larva Labs, so that listing in particular is likely to score comparable dividends for Sotheby’s.
If you want to visit the virtual Sotheby’s in Decentraland, read my step-by-step guide on how to get started, then type /goto 52,83 into chat (note that you should also be able to visit Decentraland as a guest, without setting up an account). Enjoy the art!
This morning, I paid a long-overdue return visit to Sansar, to check out both of the two-day music festivals that are taking place on the platform this weekend (July 3rd and 4th, 2020):
The Lost World event, held by an organization called Global Music Festivals, is being held in a specially-created world called Lost World, based the Incan architecture of Machu Picchu in Peru (here’s the entry in the Sansar Atlas):
The Lost Horizon Festival, which is associated with the real-world Shangri-La event at the Glastonbury Festival, a five-day festival of contemporary performing arts that takes place in Pilton, Somerset, in England every year (which, like many other events, was cancelled due to the coronavirus pandemic):
Two days. Four stages. Fifty-plus performances from a star-studded global lineup, including Fatboy Slim, Carl Cox, Jamie Jones and more. Welcome to Lost Horizon, from the team behind Glastonbury’s Shangri-La – the world’s biggest music and arts festival in virtual reality! Join us from wherever you live, across desktop PC and VR here at Sansar.
These are extraordinary times, and we know fans everywhere are hurting. Which is why we’re thrilled to offer a FREE TICKET to any and all affected by this current crisis.
If you can contribute, we’re also offering a PREMIUM TICKET that helps benefit two important causes – Amnesty International and the Big Issue – and includes some amazing goodies: an exclusive piece of art from Lost Horizon creatives, Instruct Studio; a virtual shirt from Instruct Studio; and more.
While you have to buy a ticket (a free one, or the US$10.00 Premium ticket) to get into the Lost Horizon events, anybody can pop in to visit the Lost World event, which is smaller and feels more intimate.
Lost World (by Global Music Festivals)
The Lost World event features more than 20 live DJs performing sets over two days. The two 12-hour streams will be live broadcast on Twitch and into the Lost World in Sansar especially built for this event. Deejays will play EDM, Trance, Goa, Techno, Psy, House, and Nu Jazz.
When I dropped by this morning there was an appreciative crowd of about 20 avatars gathered, dancing in lockstep to the light show. I found that if I stopped playing my own dance animations and stood still, eventually I, too, would start dancing with the rest of the crowd! I’m not sure how comfortable I feel about a world imposing its dance moves on me, though. (I would have preferred a choice!)
Lost Horizon Festival (by Glastonbury’s Shangri-La)
It’s clear that most people in Sansar this weekend are here for this festival, as this snapshot of the attendance figures (taken from the in-world Codex) indicates:
When I visited, the Gas Tower had over 100 avatars present, while the Freedom Stage and the Landing Zone had about 60 each, and the Nomad Stage about 40.
This being Sansar, I expected the visuals would be top-notch, and they certainly are! You can use your Codex to hop from stage to stage, or start off at the Landing Zone, which features teleporters to take you to the various stages and exhibits:
In addition to the stages, there is an art exhibit called ShangrilART, and a television studio called SHITV, broadcasting films and videos relating to the event. Both spaces were less crowded, giving you the opportunity to take a breather from the much busier music stages.
It was only when you got right up to the stage that the illusion was shattered, as you can see from this shot I took of the deejays behind the booth at the Nomad Stage:
The only problem I encountered was the audio quality, which was consistently choppy and extremely poor while using a VR headset, and better but still a bit choppy while in desktop. I left and revisited several Lost Horizon stages where musical performances were taking place, listening while wearing my Oculus Rift and just on desktop, and there were definitely problems with the sound quality, especially in the Rift. If you are planning to participate in this festival, you might be better off setting your VR headset aside and just using desktop.
One very odd thing that I noticed was the dozens of animated bots that were placed in various spots near the periphery of all three music stages, or under the raised platforms provided for better viewing. You could tell they weren’t other “real” avatars because when you clicked the trigger on your hand controller and looked at them, an avatar name did not appear over them. Most were uniformly dressed in drab, grey colours, and they all cycled through the same dances. It was strange, to say the least.
In an event that was already packed full of avatars, why did the organizers feel that they needed to add dancing bots to pad the audience? Were these bots included in the user concurrency figures in the Codex listings? I found myself wondering if the poor audio quality would be improved a bit if they were shut down and removed (I mean, having to render all the real avatars in a crowded world is adding enough to the load on my computer’s graphics card as it is; why on earth would you deliberately choose to increase that load by doing something like this?).
So, if you attend either or both virtual music festivals this weekend, be advised that you might have some sound problems (which will be more likely if you are using a VR headset). These are likely not events that users on lower-end hardware, or more restricted internet bandwidth, will enjoy.
Aside from the sometimes-poor audio quality and the creepy dancing bots, I’d encourage you to pay a visit to Sansar this weekend (perhaps your first ever?) to check out the dueling music festivals and experience the platform yourself. Sansar is, still, the most beautiful social VR platform in my opinion, and it lends itself well to events such as this. I’m quite sure that Wookey (the company now running Sansar) wants these festivals to bring many more new users to Sansar—and entice them to pay return visits.
Have fun! I will be popping in an out of these two music festivals in Sansar all weekend, so say hello if you see me!
UPDATE 1:52 p.m.: Well, I signed out of Sansar and signed back in again, and there is a crowd of 188 avatars at the Lost Horizon Festival’s Gas Tower Stage:
While it is so good to see such a large crowd in Sansar having fun (I assume they are spread among multiple instances of the stage), the audio quality is still very poor, especially in VR, but also on desktop at times. For a music festival, I consider this to be a pretty serious problem. Let’s hope that Wookey can find a way to fix this before the Lost Horizon Festival ends tomorrow!
UPDATE 2:08 p.m.: There are now a total of 287 avatars at the Gas Tower Stage, and the sound on desktop is still choppy (I have given up trying to listen in VR). And just now, my Sansar client crashed completely. It would appear that the Sansar platform is experiencing some serious scaling-up problems as more and more people join (it’s evening now in the U.K., where I would expect the bulk of the audience is from). Signing in again, crossing my fingers…
UPDATE 2:21 p.m. Back in again, and I do have one piece of advice for people experiencing audio and/or visual glitches in Sansar: make sure that the Sansar client is the only thing that is running on your computer! I just checked and it is using well over 90% of my CPU just to render the Gas Tower stage and process the sound. Normally I have WordPress open in a browser window, but even something as simple as that brings the whole experience to a crawl, and garbles the music stream.
Now at 315 avatars at the Gas Tower Stage for Fatboy Slim‘s set, and rising…
UPDATE 6:41 p.m.: Well, I decided to pay one last visit today to all three music stages at the Lost Horizon Festival, and I am very happy to report that the music stream quality is much better in my VR headset! I’m not sure what Wookey did (or even if they did anything), but for the first time, I could stand in the middle of a virtual mosh pit in the front of the stage, feel fully immersed in the colorfully and creatively-dressed crowd in my Oculus Rift, and actually enjoy the music.
However, it’s clear that other people are encountering audio problems too. One person in the crowd near me posted to the chat at the Freedom stage:
Is there a www audio stream? I’m still clipping, even in desktop mode and low render; I’ve been trying for over 2 hours now.
Once again, the minute I opened up WordPress in a browser tab to report on this, everything went bad again. (So even if that person were to open up a livestream of the concert to get better audio, his performance in Sansar would take a hit.) It would appear your sound quality is a factor of three variables: how fast your internet connection is, how powerful your computer is, and what other programs you may have running simultaneously.
Your best bet might be to catch the Lost Horizon Festival via Twitch: the Beatport Twitch channel (which gives an overview of several stages at once), or the Lost Horizon Festival channel (which was offline when I checked this evening). There are also, new mobile apps for Sansar, which I will be writing about in another blogpost.
And, as I said before, it just felt right to see so many people in Sansar. Here’s hoping that the attendance at the music festivals this weekend met Wookey’s expectations, and that there are more such events in future.
We’re excited to partner with Marché du Film, Tribeca, Kaleidoscope, and Veer VR for a groundbreaking online event, Cannes XR Virtual. With a curated program keen on covering the full ground of immersive technologies and artwork, in connection with the art of storytelling and the film industry, this virtual event is dedicated to immersive entertainment.
Virtual reality has been linked to new technology and evolving modes of stories telling, the Cannes XR Virtual is known to serve as a meeting point for a futuristic, collective imagination. Professionals from the filmmaking industry, XR artists, producers, tech companies, and (location-based and online) distributors are known, and likely, to attend this event.
The virtual event will pan over 3 days, between June 24th and June 26th, 2020. Cannes XR Virtual aims to be a genuine growth accelerator for the XR ecosystem, fostering ties between XR players internationally, helping them to promote and develop their activities in collaboration with the film industry.
In this reimagined edition of the festival, Cannes XR Virtual will be presented in different formats on several platforms:
• All VR content will be available through the Museum of Other Realities within a new architectural design conceived for the festival. Several XR works and Cannes XR events will also be experienced in 3D, with social events, showcases, and networking possibilities giving center stage to inspiring tech leaders and artists to share their insights on VR as a new technological frontier and its impact on the global film industry.
• Cannes XR Virtual 2D live video stream: Conferences and pitching sessions/projects presentation will be accessible on the Marché du Film Online platform, and the websites of our partners, Kaleidoscope and Tribeca Film Festival.
• Curated in association with Kaleidoscope, the Cannes XR Development Showcase will announce 23 of the leading latest virtual and augmented reality titles currently in-development to be pitched and showcased.
• VeeR 360 Cinema: This program dedicated to 360 VR films encourages creators to push the limits of immersive storytelling. The selected films will be showcased in the inaugural VeeR 360 Cinema during Cannes XR Virtual
• 12 selections from the 2020 Tribeca Virtual Arcade are scheduled to make an exclusive debut. The line-up is curated by Tribeca Immersive’s 2020 programming and includes World Premieres which were intended to debut earlier this year, before the postponement of the 19th Tribeca Festival.
• Selected international directors, artists, and creators will be considered for the inaugural Positron Visionary Award at the 2020 Cannes XR Virtual.
• A network of Location-Based Entertainment (LBE) partners in several major cities in the U.S., China, and France will offer access to Cannes XR Virtual to journalists and guests who do not have a VR headset.
While visitors will experience the events live from June 24 to 26, they can be accessed anytime in the MoR up until July 3. Free access for attendees!
I popped in this morning to take a few snapshots to share with you, before work. This is definitely a do-not-miss VR experience! Be sure to visit the tutorial room first to learn how to properly navigate:
To take these snapshots, all I had to do is hold up my hands as if I were making a frame, and press the trigger! Very intuitive.
There is a handy map at the entrance to the sprawling virtual exhibition, next to a booth where you can customize your avatar, which will allow to you teleport to any part of the festival:
You can even see where both you and other avatars are currently located on the map!
The art installations on display run the gamut from whimsical to menacing. Many incorporate motion and animation. Sculptures bend, twist, and morph; colours shift. Schools of virtual fish and strange sea creatures win through the air. This is the cutting edge of immersive art. In some cases, you can even shrink down to tiny size and walk around inside the artwork!
Other pieces of art, created by artists using tools such as Medium, are static.
If you have a higher-end VR headset tethered to a gaming computer with a good graphics card (i.e., PC VR, as opposed to standalone VR headsets like the Oculus Quest), then I would strongly encourage you to purchase the Museum of Other Realities app from Steam, the Oculus Store, or Viveport, and explore this wonderful virtual exhibition! MOR is not a free VR app, but in my opinion it is worth the cost.
Please note that to see some of the films and media, you will need to separately download DLCs, which will require a significant amount of hard drive space!
Two ways to download MuseumOR content (free for next 3 days). #1.) If you have 65GB of space, then I’d recommend downloading the beta: Right click on MOR > Properties > Betas > “cannesallfiles” > Close > Install. Takes 1-8 hours depending on download speed.
If you don’t have 65GB of free space, or want in faster, there’s Download buttons in world. Navigate to MuseumOR Auditorium > Go to Cannes Space > Find & click Download > Find the Add to Wishlist Button > Exit MOR > In Steam, go to Store > Wishlist > find 4 MOR Watch Now DLCs
Cannes XR is a mind-expanding experience with virtual art, film, and media, and it is simply one of the best VR experiences that I have had all year! Highly recommended.
*Although there is plenty of red carpet throughout this exhibition, I’m afraid there are no paparazzi included in this experience 😉 but don’t let that stop you! Get your friends to come with you, and you can take pictures of each other!
(“We now return you to our regularly scheduled programming…” 😉 If you are looking for my blogposts about the Wuhan coronavirus/2019-nCoV, please click here.)
Art Gate bills itself as “a virtual reality marketplace for collectors to acquire post-war and contemporary art”, and it is a social VR platform for museum and gallery exhibitions, where exhibitors can upload and display both two-dimensional and three-dimensional art. According to their FAQ:
Is it social?
Yes. You can see people from all over the world who are also exploring the collections via their VR headsets if you are in the public lobby.
How much does it cost?
Art Gate VR is free for the audience to download, explore, and use. For exhibitors, please refer to our pricing page.