UPDATED! Editorial: The Importance of Discoverability in the Metaverse

The Second Life Destination Guide has had an overhaul!

People whose introduction to the concept of the metaverse started with VRChat, Horizon Worlds, and other social VR platforms may question why I choose to write so often and so fondly about Second Life, a virtual world which was launched in 2003, well before the advent of consumer-grade virtual reality headsets. My answer is always the same: Second Life is the perfect model of a mature, fully-evolved virtual world, with a vibrant ecosystem and a still-thriving community, which many newer metaverse companies would be wise to study, learn lessons from, and (in some cases) emulate.

Recently, Linden Lab (the company which makes Second Life) announced a long-overdue overhaul to the Second Life Destination Guide:

The latest version of the Destination Guide offers a modern design refresh (the first since 2010!), while also adding some useful new features that enable easier discovery of Second Life events and experiences. Web visitors may welcome the addition of a much-requested Search bar so that you can better seek and find the places that interest you, while category and search result pages now also have a “Sort by” option in the upper-right corner that allows users to filter the directory by “Newest” entries and alphabetically (A-Z or Z-A). Mobile users will notice that the Destination Guide is now much easier to browse and explore while on the go – which may come in handy to accompany our forthcoming Mobile Viewer.

The new Second Life Destination Guide features keyword searching and results sorting

Of course, there’s not just an external directory on the Second Life website; there’s also in-world search tools as well. (They need a bit of improvement too, but that’s the subject for another blogpost!)

Which brings me to the topic of today’s editorial: the vital importance of discoverability in the metaverse. I believe that this is something which many metaverse-building companies tend to neglect, or treat as an afterthought, to the detriment of their platforms’ communities—and to their corporate bottom line.

Let’s take VRChat as an example. In February 2021, I blogged:

Since I have upgraded my Oculus Rift to a Valve Index, I have been spending more and more time in VRChat lately. VRChat in 2021 reminds me of nothing so much as Second Life circa 2007, when I first joined: the wonderful sense of exploration and adventure, never quite knowing where you were going to land up and who you would encounter!

However, there is still one problem that I encounter in VRChat, and that is the topic for today’s blogpost: the need to set up a better in-world directory of worlds to explore. I have written about this topic before, but the need has now become acute. Finding cool worlds in VRChat has become something of a crapshoot, a time-consuming, trial-and-error process.

And since then, the problem has only gotten worse! It is an exercise in frustration to try and find worlds by topic, or by searching for keywords which might (or more often, might not!) appear in the world’s name. VRChat badly needs an official, external directory website of created worlds which is better curated and has more than just the broadest of categories.

VRChat’s Discover Worlds features basically mimics the in-headset directory, with its unhelpful, overly broad categorization

There is a keyword search feature, but it lumps in user profiles, meaning you have to scroll down to the worlds whose titles and/or tags match what you typed in:

There is a desperate need for some sort of directory of VRChat worlds which offers the ability for people to describe their worlds in much more detail, and allows them to browse with more nuance (for example, sleep worlds). The closest thing to the utility of the Second Life Destination Guide is the volunteer-run Worlds on VRChat website, which seems to be mainly focused on Japanese-language worlds.

Why is this important? It’s vital, because social VR is, by its very nature, all about the community. A metaverse platform fails or succeeds by its ability to attract an audience, and making it easier for like-minded people to find each other, form communities, and build things together. It is a factor in whether a user visits your metaverse once, wanders around lost, gives up and logs out—or finds a friendly space catering to her interests, and comes back again and again!

For example, I just love visiting 1029Chris’ delightful bird sanctuary in VRChat. Now, let’s assume that I am a user is a newbie, who has heard through the grapevine that there’s this cool place in VRChat where you can feel bread to geese, but doesn’t know how to find it. She doesn’t know the name of the place. Even worse, she doesn’t know the username of the person who created it.

She puts on her headset and goes to the in-headset Worlds directory, or perhaps instead she goes to the VRChat Discover Worlds page on the VRChat website, and starts hunting. She enters “geese”, and finds three worlds, none of which are what she is looking for (while Chris has helpfully added the word “ducks” as a tag to her bird sanctuary, “geese” or “goose” are neither in the world’s title, nor its tags).

The poor newbie doesn’t know Chris’ username (1029chris), so she can’t search by the name of the world’s creator, to find it via Chris’ profile. After a frustrating couple of minutes, she gives up. She loses out on an experience that would have engaged her, and perhaps brought her back time and again, and perhaps would have led to further good word-of-mouth among other people, including other people new to social VR and virtual reality—leading to potentially more business for VRChat!

And that’s a simple example. How about this one: you want to find this cool place that you heard about in VRChat, where all you know is that you can change the backgrounds to all kinds of cool animated patterns—but you don’t know that it was created by 1001, or that the name of the world is Treehouse in the Shade, or any of the keywords used to describe it? It’s like finding a needle in a haystack!

You could argue that it’s too expensive for a company like VRChat to devote resources to build and maintain such a detailed and helpful directory of worlds for its user base. I would argue that it is a cost of doing business, a cost of investing in your community. At the very least, VRChat should be working with its community to enhance the discoverability of the insanely creative spaces its users are creating!

OK, end of rant. I am now getting down off my soapbox!

Executive summary: discoverability is a key factor in the success of any metaverse. Build it into your product. Make it easy for people to find cool worlds that match their interests, find each other, and build communities.

UPDATE 12:42 p.m.: I just had an experience that underscores the importance of discoverability! My Second Life avatar was exploring the cafés listed under the Cafés and Hangouts subsection of the new Destination Guide:

She teleported into Little Whiskeria, and while she was looking around the café/bar, the owner Lizzy showed up, and we got to talking. Lizzy invited me to an event that is taking place at 11:00 a.m. SLT/Pacific Time, so I am now making plans to catch a live performance (singing/guitar/piano) at Little Whiskeria!

That’s exactly why discoverability is so important: it took me from my interest (coffee houses) and immediately met that need in a very satisfying way, which will probably lead me to tell my friends about this place and come back for return visits!

UPDATE 1:13 p.m.: Here’s a snapshot of the live show at Little Whiskeria, a really good German/English band is on stage and the summer folk music café ambiance is wonderful, just what I needed on a wintry Winnipeg day!

Live show at the Little Whiskeria café/bar

UPDATE April 8th, 2023: My friend Rainwolf told me about another website directory of VRChat worlds, called VRC List, which has a variety of search and sort options:

Thanks, Rainwolf!

Come to the VRCon Film Festival in VRChat Today, December 17th, 2022!

This evening in VRChat, the VRCon 2022 Film Festival will be celebrating 30 VRChat films made by filmmakers from across the world! The event takes place today, Saturday, Dec 17th, 2022, from 6:00-8:00 p.m. Eastern Time, with an after-party.

You can check out the details on all of the films on the VRCon website. Here’s the trailer for the VRCon Film Festival:

If you wish to attend this evening’s film festival, please fill out this Google form. The organizers have made it easy to attend, even if you are a newbie! If you’re new to VRChat, you can follow this helping getting-started guide from the VRCon website (there’s also this detailed Google document, titled VRCon 2022 Film Festival Instructions). They’ve also posted a three-minute How To Guide video to YouTube:

See you there!

A New Feature-Length Investigative Documentary by BrandonFM Looks at a Very Dark and Disturbing Side of VRChat

Every so often, something hits you like a sucker punch to the gut. This is one of those times.

Somebody alerted me to this brand new, investigative-documentary-style video on YouTube, and I started watching it this evening. Even before I had reached the halfway point of the video, I knew I had to stop watching it, and write this blogpost.

While it is titled The Dark Side of Virtual Reality, this one-hour-48-minute video is entirely about a single popular social VR platform, VRChat. The creator is a man by the name of BrandonFM (his channel only has 3 videos so far; after I finish watching this, I will certainly be watching his two earlier videos, which appear to be on similar topics to this new one).

WARNING: This YouTube video covers some very disturbing topics! Consider yourself forewarned!

TRIGGER WARNING: This video discusses sexual content involving minors, and will likely be upsetting to some viewers.

Brandon’s video talks about the hidden adult content in VRChat, which I have written about before here (ironically, this safe-for-work post by far the most popular blogpost on the RyanSchultz.com blog). And I’ve even written fairly recently about the Nevermet app, which is briefly mentioned in this video.*

This is a not-safe-for-work side of VRChat which I had suspected to exist, based on that previous blogpost I wrote about adult content in VRChat, but I had never actually set (virtual) foot in. But I never knew about some of the darkest depths uncovered here by Brandon—particularly where it involves minors. (He uses the word “degenerate” a lot in this video, and frankly, it’s the appropriate word.)

In 2007, Linden Lab (the makers of Second Life) underwent a public relations disaster when this sort of behaviour was discovered happening on its platform (item #4 on my list of scandals and controversies in SL):

The virtual pedophilia uncovered by two different news reporters in Second Life was a public relations disaster of the highest order for Linden Lab…Linden Lab responded to the crisis by creating an official Ageplay Policy, where people involved in ageplay and virtual pedophilia activities were banned from the platform.

Well, it would appear that a similar scandal may soon befall VRChat, once the major news media latch onto this story (and believe me, they will!). And, once again, a metaverse platform is going to be in the white-hot glare of the media spotlight, and have to scramble to address a public relations disaster. It’s happened before, and it will happen again.

So, I’m just going to post this, then finish watching this video, then I will add some more of my thoughts (I’m sure I will have some!).

UPDATE 9:06 p.m.: O.K., I have not yet finished watching the entire video, but holy shit. I’m really impressed with the work that BrandonFM and his team did in researching and reporting on these stories, as well as the overall editing of the documentary.

What I now want to know is: What has VRChat done in response to this video? Do they even know about it? Brandon posted it on May 6th, 2022, but it only has a relatively paltry 88,500 views so far (possibly because it does not have “VRChat” in the title?).

Also, this video talks about things such as slave auctions, something which (unfortunately) still can be found among the adult (18+) community in Second Life, despite calls from some people to forbid any slavery completely on the platform (pertinent thread from the SL Community Forums). In fact, there are numerous SL sims devoted to Gorean roleplay (based on the “of Gor” series of science fiction novels written by philosophy professor John Lange, writing as John Norman), in which slavery is commonplace.

What really struck me, in fact, is that VRChat is struggling with many of the same sorts of problems that Second Life has been struggling with throughout its own 18-year history.

O.K., back to the video…

UPDATE 9:48 p.m.: I finally finished the video, and I immediately became one of BrandonFM’s patrons on Patreon (here’s his Patreon page if you are similarly inclined). Seriously, this documentary was a trip, and this 58-year-old blogger learned a lot of things about VRChat that I did not know before (like the gangs of crashers, and the zoophiliac “hypnotherapist”, and the drug dealing, and the doxxing). The documentary is like a fever dream. My head is kind of spinning with it all.

Brandon did a masterful job of video editing (although the voice distortion used for some avatars interviewed made it a bit difficult to understand what they were saying).

My initial response after watching Brandon’s video is that, once this information becomes more widely known, VRChat is going to receive some serious pushback from parents and officials for its current Teen (age 13+) rating. It’s going to be interesting to see how much traction Brandon’s documentary will achieve, and what kind of impact it will have on the platform overall (hopefully, positive).

I also need to let everything percolate for a little while, so I am not going to delete any blogposts I have written in the past about adult content in VRChat, or Nevermet. I need to think things through, and not act simply as a knee-jerk reaction, despite how appalled I am at some of things that Brandon has uncovered. And I definitely need to watch his earlier videos!


* I did explicitly warn the people behind the Nevermet app that they needed to pay attention to the serious problem of potentially underage users setting up profiles. Now that I am watching Brandon’s documentary, which mentions Nevermet in passing, I have a sick feeling in the pit of my stomach. I’m going to finish watching this video, then I might have to make some decisions about what to do about my review of Nevermet, in light of the information Brandon has reported.

Electronic Musician Jean-Michel Jarre Performs in VRChat January 21st, 22nd, and 23rd, 2022: Get Your FREE Tickets NOW!

Image source: the biography page on Jean-Michel jarre’s website

Just a quick heads up: French electronic music superstar Jean-Michel Jarre will be performing once again in VRChat! Here are teh details:

Jean-Michel JarreVRrOOm, and VRChat are happy to invite you to the live preview of Jean-Michel Jarre’s latest opus “Oxymore”, an immersive concert which will be simultaneously played at the Hyper Weekend Festival’s first edition @Maison de la Radio in Paris in multicanal format, and on VRChat in 6DoF binaural format, in an effort to bridge the gap between the real and virtual worlds.

Jean-Michel Jarre’s Oxymore will be broadcast live on VRChat in Oxyville, XR capital of music and sound, designed by Russian artist Pavel Pavlyukov and produced by VRrOOm.

In both the virtual and physical worlds, the 50 minutes exclusive concert will be played on Jan 21 at 9:30pm and 11:30pm, Jan 22 at 9:30pm CET and 11:30pm CET, and Jan 23 at 9:30pm CET. In order to exactly match the real-world concert restricted conditions, each concert session will be limited to 200 people max.

The Quest-compatible VR concert experience is free to access on VRChat! Book your tickets now, on a first come firsrt serve basis; make sure you will be able to attend when you book your ticket, as the places are limited! Thanks a lot and we are happy to welcome you to this new, groundbreaking music experience in social VR.

Tickets are available for free, but they are limited, so if you are interested, get them now!