Come to the VRCon Film Festival in VRChat Today, December 17th, 2022!

This evening in VRChat, the VRCon 2022 Film Festival will be celebrating 30 VRChat films made by filmmakers from across the world! The event takes place today, Saturday, Dec 17th, 2022, from 6:00-8:00 p.m. Eastern Time, with an after-party.

You can check out the details on all of the films on the VRCon website. Here’s the trailer for the VRCon Film Festival:

If you wish to attend this evening’s film festival, please fill out this Google form. The organizers have made it easy to attend, even if you are a newbie! If you’re new to VRChat, you can follow this helping getting-started guide from the VRCon website (there’s also this detailed Google document, titled VRCon 2022 Film Festival Instructions). They’ve also posted a three-minute How To Guide video to YouTube:

See you there!

A New Feature-Length Investigative Documentary by BrandonFM Looks at a Very Dark and Disturbing Side of VRChat

Every so often, something hits you like a sucker punch to the gut. This is one of those times.

Somebody alerted me to this brand new, investigative-documentary-style video on YouTube, and I started watching it this evening. Even before I had reached the halfway point of the video, I knew I had to stop watching it, and write this blogpost.

While it is titled The Dark Side of Virtual Reality, this one-hour-48-minute video is entirely about a single popular social VR platform, VRChat. The creator is a man by the name of BrandonFM (his channel only has 3 videos so far; after I finish watching this, I will certainly be watching his two earlier videos, which appear to be on similar topics to this new one).

WARNING: This YouTube video covers some very disturbing topics! Consider yourself forewarned!

TRIGGER WARNING: This video discusses sexual content involving minors, and will likely be upsetting to some viewers.

Brandon’s video talks about the hidden adult content in VRChat, which I have written about before here (ironically, this safe-for-work post by far the most popular blogpost on the RyanSchultz.com blog). And I’ve even written fairly recently about the Nevermet app, which is briefly mentioned in this video.*

This is a not-safe-for-work side of VRChat which I had suspected to exist, based on that previous blogpost I wrote about adult content in VRChat, but I had never actually set (virtual) foot in. But I never knew about some of the darkest depths uncovered here by Brandon—particularly where it involves minors. (He uses the word “degenerate” a lot in this video, and frankly, it’s the appropriate word.)

In 2007, Linden Lab (the makers of Second Life) underwent a public relations disaster when this sort of behaviour was discovered happening on its platform (item #4 on my list of scandals and controversies in SL):

The virtual pedophilia uncovered by two different news reporters in Second Life was a public relations disaster of the highest order for Linden Lab…Linden Lab responded to the crisis by creating an official Ageplay Policy, where people involved in ageplay and virtual pedophilia activities were banned from the platform.

Well, it would appear that a similar scandal may soon befall VRChat, once the major news media latch onto this story (and believe me, they will!). And, once again, a metaverse platform is going to be in the white-hot glare of the media spotlight, and have to scramble to address a public relations disaster. It’s happened before, and it will happen again.

So, I’m just going to post this, then finish watching this video, then I will add some more of my thoughts (I’m sure I will have some!).

UPDATE 9:06 p.m.: O.K., I have not yet finished watching the entire video, but holy shit. I’m really impressed with the work that BrandonFM and his team did in researching and reporting on these stories, as well as the overall editing of the documentary.

What I now want to know is: What has VRChat done in response to this video? Do they even know about it? Brandon posted it on May 6th, 2022, but it only has a relatively paltry 88,500 views so far (possibly because it does not have “VRChat” in the title?).

Also, this video talks about things such as slave auctions, something which (unfortunately) still can be found among the adult (18+) community in Second Life, despite calls from some people to forbid any slavery completely on the platform (pertinent thread from the SL Community Forums). In fact, there are numerous SL sims devoted to Gorean roleplay (based on the “of Gor” series of science fiction novels written by philosophy professor John Lange, writing as John Norman), in which slavery is commonplace.

What really struck me, in fact, is that VRChat is struggling with many of the same sorts of problems that Second Life has been struggling with throughout its own 18-year history.

O.K., back to the video…

UPDATE 9:48 p.m.: I finally finished the video, and I immediately became one of BrandonFM’s patrons on Patreon (here’s his Patreon page if you are similarly inclined). Seriously, this documentary was a trip, and this 58-year-old blogger learned a lot of things about VRChat that I did not know before (like the gangs of crashers, and the zoophiliac “hypnotherapist”, and the drug dealing, and the doxxing). The documentary is like a fever dream. My head is kind of spinning with it all.

Brandon did a masterful job of video editing (although the voice distortion used for some avatars interviewed made it a bit difficult to understand what they were saying).

My initial response after watching Brandon’s video is that, once this information becomes more widely known, VRChat is going to receive some serious pushback from parents and officials for its current Teen (age 13+) rating. It’s going to be interesting to see how much traction Brandon’s documentary will achieve, and what kind of impact it will have on the platform overall (hopefully, positive).

I also need to let everything percolate for a little while, so I am not going to delete any blogposts I have written in the past about adult content in VRChat, or Nevermet. I need to think things through, and not act simply as a knee-jerk reaction, despite how appalled I am at some of things that Brandon has uncovered. And I definitely need to watch his earlier videos!


* I did explicitly warn the people behind the Nevermet app that they needed to pay attention to the serious problem of potentially underage users setting up profiles. Now that I am watching Brandon’s documentary, which mentions Nevermet in passing, I have a sick feeling in the pit of my stomach. I’m going to finish watching this video, then I might have to make some decisions about what to do about my review of Nevermet, in light of the information Brandon has reported.

Electronic Musician Jean-Michel Jarre Performs in VRChat January 21st, 22nd, and 23rd, 2022: Get Your FREE Tickets NOW!

Image source: the biography page on Jean-Michel jarre’s website

Just a quick heads up: French electronic music superstar Jean-Michel Jarre will be performing once again in VRChat! Here are teh details:

Jean-Michel JarreVRrOOm, and VRChat are happy to invite you to the live preview of Jean-Michel Jarre’s latest opus “Oxymore”, an immersive concert which will be simultaneously played at the Hyper Weekend Festival’s first edition @Maison de la Radio in Paris in multicanal format, and on VRChat in 6DoF binaural format, in an effort to bridge the gap between the real and virtual worlds.

Jean-Michel Jarre’s Oxymore will be broadcast live on VRChat in Oxyville, XR capital of music and sound, designed by Russian artist Pavel Pavlyukov and produced by VRrOOm.

In both the virtual and physical worlds, the 50 minutes exclusive concert will be played on Jan 21 at 9:30pm and 11:30pm, Jan 22 at 9:30pm CET and 11:30pm CET, and Jan 23 at 9:30pm CET. In order to exactly match the real-world concert restricted conditions, each concert session will be limited to 200 people max.

The Quest-compatible VR concert experience is free to access on VRChat! Book your tickets now, on a first come firsrt serve basis; make sure you will be able to attend when you book your ticket, as the places are limited! Thanks a lot and we are happy to welcome you to this new, groundbreaking music experience in social VR.

Tickets are available for free, but they are limited, so if you are interested, get them now!

My Predictions for Social VR, Virtual Worlds and the Metaverse for 2022

Have you joined the RyanSchultz.com Discord yet? You’re invited to be a part of the first ever cross-worlds discussion group, with over 600 people participating from every social VR platform and virtual world! We discuss, debate and argue about the ever-evolving metaverse and all the companies building it. You’re welcome to come join us! More details here.


I was going to write up another entry in my ongoing Pandemic Diary series today, but then I read Wagner James Au’s predictions for 2022, and I suddenly realized I had neglected to write up my own blogpost, with my predictions for the next twelve months! So let me polish my crystal ball and see what comes up… 😉

Among Wagner’s predictions is this one, which I agree with 100%—make that 1,000%!

There will be a major scandal or controversy around one of the blockchain/NFT-oriented Metaverse platforms.

With NFTs beset by scams and NFT/blockchain-oriented metaverse platforms seeing low user numbers but extremely high investment and speculation, this is only a matter of time.  

It’s only January 12th, 2022, but I have already written about a number of questionable NFT projects which at best are crazy schemes, and at worst are outright scams! MetaWorld springs to mind as the perfect example of the latter (ALLEGEDLY, I hasten to add, although IN MY OPINION, I don’t believe there is any actual MetaWorld platform, aside from a prototype which was created years ago by someone who has since left the company to work for Somnium Space).

By the way, I have been reliably informed that, after an absence caused by the publication of this damning recent piece of investigative journalism by Engadget, Dedric Reid is once again active on Clubhouse, shilling MetaWorld in his own rooms and in other rooms about the metaverse on the still-popular social audio platform. He’s also relisted his (ALLEGEDLY, IN MY OPINION) worthless virtual land NFTs on OpenSea, after NiftyKit took the original listings on his website down when the original artist he stole the images from to illustrate his NFTs lodged a copyright complaint.

Despite all the negative press from the Engadget exposé and my series of blogposts about MetaWorld, Dedric continues undeterred. Someone joked to me via Discord DMs that Dedric Reid is the Elizabeth Holmes of the metaverse, and I laughed out loud because it’s such an apt, concise description! Harsh, savage, but accurate.

But on to other topics; I am tired of talking about Dedric Reid and MetaWorld (and frankly, whoever falls for his ALLEGED scam at this point is simply not doing their proper due diligence, IN MY OPINION). There’s a lot of actual progress being made by many legitimate metaverse companies building social VR/AR platforms and virtual worlds!

First, Facebook—sorry, Meta! I predict that Meta is going to have a very bumpy year ahead. The company was roundly criticized by the virtual reality community when they announced that. starting in October 2020, all Oculus VR hardware users had to set up accounts on the toxic Facebook social network. While Mark Zuckerberg, in his now-infamous Connect 2021 keynote, said that the company was looking at removing this requirement, I’ll believe it when I actually see it happen. Words are hollow, Mark; what matters are actions.

I predict that Facebook (sorry, Meta) is going to have a rough year

Meta is facing such a never-ending litany of complaints, scandals, and even legal actions that this is, once again, a very easy prediction to make for 2022.

Next prediction: there’s going to be a lot of activity this year in the fuzzy overlap area between games and virtual worlds, what I like to call the “metaverse-adjacent” space. Both games (e.g. Fortnite, Minecraft) and game platforms (e.g. Roblox, Core) will continue to add new features in an effort to become more like social VR/AR apps and virtual worlds. And, given their immense popularity, especially among children, tweens, and teens, many people will get their first taste of the metaverse via these games and game platforms, in much the same way as an entire generation got their start in the metaverse via Second Life.

Speaking of Second Life, in my predictions for 2021, I wrote the following:

And, indeed, 2021 was the first year in which VRChat began to consistently surpass Second Life in user concurrency figures (Rec Room did too, I believe). VRChat has been breaking new user concurrency records, leading up to and including New Year’s Eve 2021, as Johnny Rodriguez tweeted:

Last night, 88,700 people put on a VR headset and decided to join the VRChat New Years event to countdown [to] the new year. For reference, this is Husker’s Memorial Stadium [at the University of Nebraska], which fits around 86,000 people when completely full. VR is here to stay.

Turning back to Second Life, the coronavirus pandemic caused a temporary surge in usage (and the current Omicron wave might well prompt people to dust off their avatars and give it another try, too). I still estimate that SL has somewhere between 500,000 and 900,000 active users per month (that is, people who sign in at least once in the past thirty days). I really wish that Linden Lab would regularly release statistics like this, but if they are declining (slowly or quickly), I can also understand why the company would be reluctant to do so.

It doesn’t help matters that Second Life’s userbase skews significantly older than most other social VR platforms, virtual worlds, and metaverse-adjacent apps like Minecraft, Fortnite, and Roblox. SL users are (literally) dying off! However, Second Life still remains popular enough (and a reliable cash cow) to keep merrily coasting along for many years. And with the deep pockets and good connections of the Waterfield investment group (of which Second Life is now a part), the future looks bright.

I wish I could say the same about Sansar, which from my (admittedly limited) perspective, seems to be circling the drain. I wrote the following post in the official Second Life community forums late last year:

I was part of Sansar since I was invited into the closed beta in 2016/2017, and I was there for the whole crazy ride. Sansar is now on life support (the company that bought it from Linden Lab, called Wookey, furloughed all of its staff recently, and I believe that they could shut down at any moment without warning). Being there from beginning to end, I still marvel at how Linden Lab thought they could build a new virtual world/social VR platform and just put it out there, and expect it to sell itself in this competitive marketplace for metaverse platforms. “Build it and they will come” might have worked for SL in 2003 but it sure ain’t gonna work nowadays. You have to PROMOTE yourself to get noticed.

Also, Linden Lab could have done a lot of things to try and entice SL users to a) visit Sansar and b) make them want to stay, build worlds, create content, and form a new community. Instead, what happened is that Second Life folks (rightly or wrongly) saw Sansar as something which distracted LL from its work on SL, and as a result most SL folks hated Sansar and refused to have anything to do with it, hastening its downfall in my opinion. It also didn’t help that Linden Lab made a bet that many people would be owning high-end VR headsets tethered to high-end PCs with good graphics cards, and instead the Oculus Quest wireless headset took off.

I still shake my head and wonder “what if?”. Say a prayer for Sansar, it needs it. 

Right now, Sansar’s best hope for survival in 2022 is for another company who wants to enter the metaverse marketplace to buy the platform from Wookey, much the same as Microsoft stepped in at the eleventh hour to snap up AltspaceVR.

Another prediction: we are going to see an increase in the number of companies providing services to metaverse platforms. Wagner James Au mentions the Linden Lab subsidiary Tilia, which provides financial services, in his blogpost which I linked to up top; I predict that they will land a few more clients this year. Another example of a company doing well in this niche is Ready Player Me, the avatar system currently in use in VRChat and over 1,000 other apps and games on VR, mobile, desktop, and web. Expect this nascent business-to-business sector to explode this year!

Well, that’s it for me, for now. I might update this blogpost with other predictions for 2022 as they come to me.

And I ask you, my faithful readers: what predictions are you making for the next twelve months? Feel free to leave a comment, or use the feedback form on my blog if you’d prefer to contact me directly. You’re also welcome to join the RyanSchultz.com Discord server, a cross-worlds community where over 600 people, with experience in various metaverse platforms, welcome you! Just click the button on the left-side panel of my blog as shown (image right). If you are connecting via a smartphone or tablet instead of your computer desktop, just click the three-bars menu button in the upper-right hand corner, then scroll down until you see the Discord widget displayed.