Valve warned us that supplies for its Index VR headset would be limited when it went back up on sale this week. And it wasn’t kidding.
Within less than an hour of going back online, the full Index kit is backed up to shipping after eight weeks. In fact, people on Twitter report that that was the case around 30 minutes in to them going back on sale. Some users also had trouble completing their orders, which may have lost them an early unit. The headset on its own ships between eight to ten weeks and Index controllers are scheduled between three to five weeks. Base stations by themselves are totally sold out, too.
Meanwhile, Facebook’s Oculus Quest and Oculus Rift S also remain heavily backordered. In quite an unprecedented situation for VR, it’s now practically impossible to buy an Oculus or Valve VR headset through an official online retailer…
Basically, if you are waiting to purchase an Oculus Quest, Oculus Rift S, or Valve Index, you’re going to be waiting for several more months. The only VR headset that has not been impacted by the coronavirus pandemic is the HTC Vive, which is manufactured in Taiwan. In fact, this global public health crisis might actually lead to more business for HTC.
Facebook has confirmed that it has canceled its annual F8 developers conference over growing concerns about the COVID-19 coronavirus pandemic.
More specifically, the company says it’s canceling the “in-person component,” which would have been held in San Jose, Calif. There may still be video presentations, along with live-streamed and local events, under the F8 umbrella.
“Celebrating our global developer community at F8 each year is incredibly important to us at Facebook, but we won’t sacrifice the health and safety of our community to do so,” said Konstantinos Papamiltiadis, Facebook’s director of developer platforms and programs, in a statement. “Out of concerns around COVID-19, we’re cancelling the in-person component of F8, but we look forward to connecting with our developer partners through local events, video and live streamed content.”
And more recently, it was announced that the Game Developers Conference, which was supposed to take place this month, would be postponed until later this summer. UploadVR reports:
The organizers of the Game Developers Conference postponed the event after sponsors, attendees, journalists, and developers decided not to come due to concerns surrounding the coronavirus.
In recent days some of the event’s biggest supporters including Epic, Unity, Facebook, Sony, Amazon, and many more, along with a large number of journalists and developers, pulled out of attendance at the event. Many companies encouraged their employees not to travel to the March event in San Francisco.
Here’s the statement from organizers:
After close consultation with our partners in the game development industry and community around the world, we’ve made the difficult decision to postpone the Game Developers Conference this March.
Having spent the past year preparing for the show with our advisory boards, speakers, exhibitors, and event partners, we’re genuinely upset and disappointed not to be able to host you at this time .
We want to thank all our customers and partners for their support, open discussions and encouragement. As everyone has been reminding us, great things happen when the community comes together and connects at GDC. For this reason, we fully intend to host a GDC event later in the summer. We will be working with our partners to finalize the details and will share more information about our plans in the coming weeks.
The SARS-CoV-2 outbreak and resulting travel restrictions has led to dozens of conferences around the world being cancelled or postponed. Many major corporations such as Amazon, Facebook and Google are also restricting or outright cancelling employee travel.
I think all this means that Facebook will likely postpone the launch of Facebook Horizon, since they won’t have any suitable venue at which to make a splashy announcement. And let’s face it, with the world being so preoccupied with this expanding global public health emergency, any platform launch would likely be muted, sidelined, and overlooked. People have other, much more pressing, priorities at the moment, like trying to find supplies of Purell hand sanitizer and 3M face masks.
Of course, Facebook may just decide to launch Facebook Horizon in closed beta anyway, using livestreamed video and other not-in-person means, but I think they will choose to hold back. A company that makes billions of dollars in profit from advertising knows full well the benefit of a well-timed product launch, with an all-out advertising push. The timing is just plain wrong.
P.S. I am curious though; has anybody been invited yet to take part in the closed beta test for Facebook Horizon? I haven’t (but then, given how critical I have been of Facebook on this blog, I wasn’t expecting to be invited). Any anonymous tipsters want to whisper in my ear? 😉
For the past two weeks—since January 25th, 2020, when there were only 1,438 cases—I have been trying to balance my coverage of “social VR, virtual worlds, and metaverse” (as the tagline of my blog states) with coverage of the rapidly-evolving global health crisis that is the Wuhan coronavirus (more formally known as 2019-nCoV, at least until the authorities give it a proper name or acronym).
There have been many reports in the mainstream news media that the Wuhan coronavirus outbreak in China will negatively impact the manufacture and delivery of everything from pharmaceutical ingredients to automotive parts. Yesterday, the Road to VR website published a news report that illustrates the growing impact that the 2019-nCoV situation is having on the manufacture of VR technology. (Yes, this story is about both virtual reality and the coronavirus. It was bound to happen eventually!)
After being back-ordered by weeks in many regions, Oculus Quest is now “unavailable” from Oculus in 17 out of 23 regions where the unit is sold, including the United States, Canada, and much of Europe. Facebook says the Coronavirus outbreak is to blame.
Responding to a Road to VR inquiry about Oculus Quest becoming “unavailable” in many regions, a Facebook spokesperson shared the following statement:
“Oculus Quest has been selling out in some regions due to high demand. That said, like other companies we’re expecting some additional impact to our hardware production due to the Coronavirus. We’re taking precautions to ensure the safety of our employees, manufacturing partners and customers, and are monitoring the situation closely.”
At the time of writing, the Oculus Quest is now unavailable in the following 17 regions: Austria, Belgium, Canada, Denmark, Finland, France, Germany, Iceland, Italy, the Netherlands, Norway, Poland, South Korea, Spain, Sweden, Switzerland, and the United States.
Facebook gave no indication of when it expects the Oculus Quest to be once again available. Given the severe impact that the coronavirus is having on China’s economy, it seems unlikely that we will see any new stock of Oculus Quest VR headsets available anytime soon. How this might impact other Facebook plans for 2020—including the impending beta launch of their social VR platform, Horizon—remains to be seen. (But you can expect resellers on eBay and other places to take advantage of the situation and start selling Oculus Quests at a premium to those people still eager to get their hands on one.)
And I only rejoined the Facebook social network in October because the company has made it abundantly clear that you will need both an Oculus account and a Facebook account in order to take part in Facebook Horizon, Facebook’s social VR platform which is to launch in closed beta sometime in early 2020. And, as a blogger who specializes in covering all aspects of social VR, I have no choice but to play by Facebook’s rules if I want to set foot on their platform and report on it to you, my readers.
At the present moment, the only time you really need to use your Facebook account when using your Oculus VR hardware is if you want to attend an event hosted in Oculus Venues. But, in an announcement today, Facebook says:
Today, we’re excited to announce the brand-new social experience we debuted at OC6 across the Oculus Platform, powered by Facebook. We already use Facebook to bring people together in Venues, offer features like livestreaming, and provide safety tools like reporting and blocking. Now we’re using Facebook’s technology to roll out new social features in the coming days that will help people build their VR communities, while keeping them safer at scale by backing social interactions with their Facebook identity.
Facebook will be rolling out several new features to more tightly integrate the Facebook social network into the Oculus ecosystem:
Starting today, when you choose to log into Facebook from the Oculus Platform, you’ll be able to access new social features that make it easier for you to connect with other people, including:
■ Chats, so you can message your Oculus friends in or out of the headset with quick responses to hop into games together
■ Join your friends in VR directly from any device with links that open to where your friends are within an app, and see the most popular destinations where people are playing in VR
■ User-created Events, so you can organize meetups or multiplayer games with friends
■ Share photos, videos, and livestreaming to Facebook, allowing you to share your favorite moments to Facebook Groups from VR
■ Parties that any of your Oculus friends can join (previously parties were only invite-only)
■ Messenger friends can easily join you in VR when you send them links to join you where you’re playing
And your Oculus usage data will be fed into Facebook for advertising purposes:
As part of these changes, Facebook will now use information about your Oculus activity, like which apps you use, to help provide these new social features and more relevant content, including ads. Those recommendations could include Oculus Events you might like to attend or ads for VR apps available on the Oculus Store. These changes won’t affect third-party apps and games, and they won’t affect your on-device data.
If you choose not to log into Facebook on Oculus, we won’t share data with Facebook to allow third parties to target advertisements to you based on your use of the Oculus Platform.
So, Facebook is going to tighten the integration between the Oculus ecosystem and the Facebook social network, including sharing user data between Oculus and Facebook if you are signed into Facebook via Oculus. And going forward, it looks as though it is going to become more and more difficult to avoid signing into your Facebook account while using your Oculus hardware.
You can certainly forget any ideas you might have about creating an anonymous account to use with Facebook Horizon. Facebook clearly wants you to be signed in using your personally identifying account on the Facebook social network, linked to all the real-life information the company has on you. They also want to be able to send data between Oculus and Facebook. All the better to serve you targeted advertising, of course, which is where Facebook still makes most of its money.
You can still choose to keep your Oculus and Facebook accounts separate, of course, but you can bet that there will be further announcements in the new year intertwining the two services ever more tightly, and making it even more difficult to maintain that separation.
Cynics can say that I knew what I was getting into when I decided to purchase Oculus VR hardware in the first place; I currently own (and am quite happy with) my Oculus Rift and Oculus Quest VR headsets. But I am less than happy with today’s announcements, despite Facebook’s best attempts to make them sound like a rollout of wonderful new features.
In short, Facebook wants to gather together all its information about you into one neat, tidy little package to serve to its advertisers—including how much time you spend in what apps and games on your Oculus VR headset. If you don’t want any part of that, then you’d best look to non-Facebook sources for your VR hardware and software, like HTC and Valve.