Both Daniel Voyager and Wagner James Au have posted an infographic that Linden Lab shared with them, giving some statistics on the occasion of Second Life’s upcoming 15th anniversary. (Somehow, I seem to have been left off the list of bloggers to receive this graphic…. hello, Ebbe? Remember me? I’m over here! *waves frantically* I know you read this blog! Could you pull some strings and get me on the secret blogger mailing list?)
Anyway, I thought I would share it, and a similar graphic from SL’s 10th anniversary for comparison purposes (both of which I took from Daniel Voyager’s blog, which I do recommend you follow):
Keep in mind that of those 57 million accounts created since 2003, Wagner James Au estimates that only about half a million accounts are active users. He says:
LivCloser is now in alpha version 0.33, and for a one-person company, the product is actually surprisingly fully featured (it’s currently based on the Unity game engine, although the developer is planning to move the virtual world to the Unreal engine).
I decided to take a three-minute video (no sound) of the female avatar customization features in LivCloser, so you can get a better feel for how it looks and how it works:
The avatar actually looks pretty good. However, there are still lots of bugs (for example, you can see that the focus doesn’t shift to the foot area when choosing shoes). But it is an intriguing platform. It will be interesting to see how it develops over time!
Unfortunately, I had to miss yesterday’s Atlas Hopping with Draxtor Despres and Strawberry Singh. (I am now watching Drax’s livestream, and I am enjoying it immensely! Silas Merlin made Drax a wonderful blue dragon avatar.)
The avid atlas hoppers visited the following Sansar experiences, all except the last created by Sansar Studios, the in-house design team at Linden Lab:
I wanted to show off all the beautiful gowns I recently bought from Silvan Moon Designs (SL Store, SL Marketplace, Flickr), both the special designs available at their booth on the Aetherea sim of the current Fantasy Faire, and at their regular store on the Emerald sim! Bee Dumpling and Solas NaGealai, the owners of Silvan Moon Designs, do such outstanding work that I wanted everybody to see them!
Here’s a couple of pictures of Vanity Fair in the wonderful Le Carnivale Baroque gown in blush I bought at Aetherea (please click on each picture to see a larger version):
And here’s Vanity Fair in the Relay for Life special I also bought at Aetherea, called the Lady of Shalot in sapphire blue:
Here my medieval roleplay avatar, Scarborough Fair, is wearing the lovely Lady Ariana gown in white (click each picture for a larger size):
And here is the beautiful Daphne of Mistborn gown in green, which comes with a matching vest:
And in this picture, Scarborough is wearing the Light of Sarin gown set with matching hat, in slate blue:
A little while ago I first posted about NeosVR, a new platform for social VR applications. Today a new promotional video was dropped into the Vive subReddit, it looks very interesting!
The poster, one of the developers, says:
Neos is an innovative metaverse engine designed to accelerate the development of social VR applications. It is built on top of a novel scripting engine that integrates engine logic, synchronization and asynchronous job and asset processing into a seamless whole.
This gives creators, engineers, developers or scientists the ability to focus on the behavior of their creations and what makes them unique, with automatic support for a wide variety of VR devices, online collaboration/multiplayer and cloud functionality, both for the development and the project.
As an end user you can explore a rich virtual universe full of diverse creations with your friends, colleagues or classmates and use the virtual tools and devices you find for fun, art, education or content production.
It is built on a novel powerful architecture that offers engine-like flexibility while making multiplayer and cloud features the standard. We took a great effort to make a very solid foundations to build everything else on (which is why it took so long, but we believe it was worth it).
For non-exhausive list of features, see the Steam Store page!
If you can’t wait until May 4th, then support them on Patreon and you can get immediate access to the current closed beta.
The Sansar Store has reached an important milestone today: the 10,000th item has just been listed for sale!
What is the 10,000th item? Snow has figured out a neat trick to make your avatar body invisible, and so he decided to put it up in the store as a free item. Snow explains:
It’s just a rigging bug that creates really big attachments. Similar to the bug that caused the bunny ears, but it works differently. I made a cube attachment that’s too big to see. Because it encloses the avatar, the body gets culled when saving in lookbook.
Here’s a short video by Snow showing an application of this technique: