HOUSEKEEPING NOTES: Going Off-Topic on My Blog, and Being Clear About How I Use AI in My Blogposts

One of the advantages about having a blog with your name in the title is that you can write a blogpost about literally anything, and it’s technically not off-topic! 😜 I have been sharing a lot of personal details about my life recently, and I wanted to talk about how I do have a tendency to go off-topic on this blog.

A classic example of this is when I correctly forecast, on January 25th, 2020, that we were going to face a global pandemic, which led to many of my blogposts after that point being about COVID-19. (The financial planner I had at my bank at that time, whom I shared my prediction with when discussing the financial impact of a pandemic, was convinced that I was psychic, but all I was doing was paying close attention to the news that was coming out of China about a mysterious new virus.) Many of my readers at that time were no doubt puzzled as to why I had so suddenly shifted focus, but obviously, everybody started paying attention by March 2020, as the world shut down. (I still cannot wrap my mind about the fact that over a million Americans died from COVID-19, some of them due to the misinformation, disinformation, and crazy conspiracy theories spread widely via social media.)

This is always be, first and foremost, a blog about the metaverse.

So, what I learned from that experience is that, while you can go off-topic from time to time, you probably shouldn’t go completely overboard, like I did during the pandemic. This will, at heart, remain a blog about my passionate hobby and my research interest: virtual worlds, social VR, and the metaverse. The only recent change I have made is to explicitly include, in my blog’s tagline, a mention of artificial intelligence and generative AI (GenAI):

News and Views on Social VR, Virtual Worlds, and the Metaverse, plus Artificial Intelligence and Generative AI’s Impact on the Metaverse

And, as my tagline states, I will try to keep my writing about AI focused on how this rapidly-evolving technology is now, and will in future, impact the metaverse. There are so many other people writing about AI during this new hype cycle, sparked in 2022 by the startling results being produced by a new crop of generative AI tools. And frankly, those other writers are doing such a good job, that the best I can do is refer you to them, and urge you to follow them! But I will share, as I did recently, my own experience in learning how to use GenAI tools effectively and efficiently.

Whether we like it or not, all of us are going to be interacting with AI in the future.

What I will start to do, is be transparent about how and when I do use GenAI tools in writing a particular blogpost. We are already awash in ChatGPT-generated slop passing for content on the internet, and frankly, I think I owe it to my blog readers to tell them when I use such tools in my writing. Therefore, from now on, you will see a purple box at the top of all my blogposts, which will be:

  • Either a statement, “EDITORIAL NOTE: No generative AI tools were used in the creation of this blogpost,” or
  • A statement “EDITORIAL NOTE: I used the following generative AI tools in creating this blogpost,” followed by a list of all such tools used, where I used them, and how I used them.

You can see an example at the very top of this post. Below is a screenshot of another example of what I’m talking about, from a recent post on my blog:

The last thing I wanted to say, is that this is (as I said up top) a personal blog, and I will, from time to time, talk about off-topic things, such as the TV show Heated Rivalry and how it made me feel. I realize in that blogpost I did try to add a bit about how the concept of “coming out” is different in the metaverse, in order to try and make the post fit the tagline of my blog. However, in reading it afterwards, I felt that I kind of shoehorned that part in, and not terribly successfully at that. So from now on, when I do go off-topic, I won’t twist myself into a pretzel to try to make it about the metaverse!! Like I said up top, it’s a blog with name in the title, so whatever pops into my mind when I sit down in front of the WordPress editor window, could become an off-topic blogpost. Fair warning!

For example, I just finished binge watching all three seasons of TV series Heartstopper, so you can definitely expect an off-topic blogpost about that sometime soon!! 🏳️‍🌈
I get nowhere near the kind of traffic I got circa 2019-2022, but I still get enough traffic (and feedback) for me to keep writing my blog.

While I get nowhere near the traffic I did during the heady heydays of the 2019-2022 metaverse hype cycle, I still do get enough traffic to indicate that it’s worthwhile to keep blogging. I find I enjoy writing!

Thank you to those of you who post comments on my blogposts, and leave messages on my Contact Me page. However, I am very bad at getting back to people who leave messages via the Contact Me page, so I have a huge, huuuge backlog to dig through!!

That’s it for now. Take care!

IMPORTANT HOUSEKEEPING ANNOUNCEMENT AND APOLOGY: Why I Am Putting The RyanSchultz.com Blog on the Back Burner for the Foreseeable Future

When you’re up to your ass in alligators, it’s hard to remember that your initial objective was to drain the swamp.

Modern proverb, possibly Cajun

A picture of the equipment setup in the temporary virtual reality demonstration room in Elizabeth Dafoe Library, with a Meta Quest 3 headset (left, the white headset), and the Vive Pro 2 headset with the “wand” controllers (centre front, the black headset). You can see on the wall-mounted computer monitor behind them a view of the Sansar world No Spectators: The Art of Burning Man – 2nd Floor, a gallery experience by the Smithsonian.

So, as you might have noticed, I haven’t been blogging very much lately (again).

There are a few reasons why, chief among them that I have been through a library move. The building which houses the university science library where I work full-time has been closed, and both the staff and collections have been moved to other locations. The building is going to be completely gutted and renovated over the next 2-1/2-to-3 years. Moving a large library is a MAJOR undertaking, folks! And just days after the move in June, as luck would have it, we hosted a science librarians conference, which had attendees coming from all over North America. The last month has been hectic! I haven’t even had an opportunity to unpack most of my moving boxes in my new office!

But another reason why I haven’t been writing much lately is that the virtual reality lab project I am working on is starting to ramp up. While plans for the necessary room renovations for the future home of the XR (Extended Reality) Lab are proceeding (with a projected ready date of January 2025), I have been given a smaller room in the main arts and humanities library to set up a temporary virtual reality demonstration room, equipped with a wireless Meta Quest 3 VR/AR headset, plus a Vive Pro 2 PCVR setup, attached to a Windows PC with a good graphics card (see image above).

I have been spending most of last week and this week previewing and reviewing a curated selection of apps and experiences, and drafting a “menu” for both the Meta Quest 3 and the Vive Pro 2, which I will be giving to Libraries staff so they can decide what VR/AR experiences they would like to have. Most of them are brand new to virtual reality and augmented reality, so I still need to work out the best procedures for giving these demos, and cleaning the hardware between users, helping them avoid VR sickness, etc.

In fact, I have spent so much time hopping in and out of various VR apps to draw up the menus, that I have often given myself VR sickness, something which surprised me, as a virtual reality veteran! I have been using a wide variety of headsets since January 2017, and I am usually able to be in VR for two hours at a time!

I discussed this at the first meeting of the University of Manitoba VR/AR/MR/XR Group (a new group I helped organize, for U of M faculty, staff, and students working in virtual reality, augmented reality, mixed reality, extended reality, spatial computing—and whatever other umbrella term they come up with next!), and the head of the computer science department told me that, in his opinion, part of the problem is that many newer app developers don’t put the same amount of care and attention into designing affordances that the earliest VR apps had. He has a good point.

In other words, some VR/AR developers are just throwing stuff together using the new and improved content creation tools, without really doing proper testing. I do think that there is some merit in this idea, based on my own experience over the past two weeks. So I am finding that I am having to take breaks from all my VR/AR activity until the nausea passes. And it has reminded me that I definitely need to keep VR sickness top of mind when giving demos!

Along with off-the-shelf apps (educational and non-gaming, although some apps might have a gamification component) from both the Quest store (for the Meta Quest 3) and the Steam store (for the Vive Pro 2), I am also including in my menus some examples of educational worlds which people have created in various social VR platforms. Some examples are the NASA Apollo moon-landing exhibit in Sansar, The Universe microscopic-to-macroscopic experience in Resonite, and the Ancient Athens Acropolis and Agora worlds, which have been moved from AltspaceVR to VRChat. There’s a lot of content out there! I want Libraries staff to be able to experience as much of it as possible, to get a sense of the possibilities of this technology. (Right now, I am focused on free apps and experiences, but eventually I will have a budget to purchase software.)

So, I have been extremely busy, and sometimes I do feel a bit overwhelmed. Quite often, when I come home from work, the last thing I want to do is sit in front of a computer, and especially put on another virtual reality headset! So my trusty Valve Index, with the Knuckles controllers, is quietly collecting dust on my computer desk at home.

So I apologize for the lack of blog posts lately, but as you can see, I’m trying to keep a lot of plates spinning at the moment! I am going to have to put this blog on the back burner for the foreseeable future. Thank you for your patience and understanding.

Kandyan Plate Spinners (CC BY-SA 2.0 Antony Stanley, from Flickr)

Housekeeping Notice: Some Changes to the RyanSchultz.com Discord Server

In keeping with my recent editorial decision to no longer write about any metaverse platforms which incorporate blockchain, cryptocurrencies, or Non-Fungible Tokens (NFTs) on this blog, I have decided to delete all channels on the associated 723-member RyanSchultz.com Discord server pertaining to such projects. (Almost all of these channels had not seen much activity lately anyway, so it’s not really a loss.)

I have kept only one such channel, #nft-dumpster-fire, and renamed it to #crypt-nft-dumpster-fire, since many people seem to like sharing and bemoaning the latest outrages, rug pulls, and other shenanigans happening regularly in the crypto space. Enjoy the snark and schadenfreude 🙂

Oh, and I finally renamed the #2023-dumpster-fire channel to #2024-dumpster-fire. Have at it 😉

UPDATED: Playing Barbie in Second Life

HOUSEKEEPING NOTICE: I am off sick from work today, treating a pinched nerve in my neck with rest, heat, some strong painkillers, and muscle relaxants, which is another reason why I have gone missing from this blog. My body is a bit of a mess right now, folks! Working at a keyboard (both at home and at work) makes it worse, to the point where I have numbness and tingling along my right arm and hand.

So I have been visiting my local physiotherapist once or twice a week over the past month, and I have received some daily exercises to stretch my tight neck, shoulders, and back muscles. I’ve also bought a new mattress, new pillows, and a new backpack, and I also had a professional fitting for a new, ergonomic desk chair for work, which I hope will arrive soon.

Thank you for your patience. I currently have about 20 draft blogposts in various stages of editing, on a variety of topics, and I hope to be back sooner rather than later.

The White Pearl Salon (which I wrote about here) has thoughtfully provided this splendid Barbie box photo prop for Vanity Fair!

Unless you have been living under a very large rock (or perhaps somewhere in a dark cave), you are probably aware that there is a Barbie movie being released today. And—let’s face it—a lot of what I, and hundreds of thousands of other people, do in Second Life is play with digital Barbies of various kinds. (Hey, no judging; we all have our weird, obsessive little hobbies that help keep us sane! I still get a lot of personal satisfaction from completely styling a wide variety of Second Life avatars from head to toe, as I have written about before on this blog.)

One of the keys to the success and longevity of Second Life, as its blow-out 20th anniversary celebration wraps up, is the lucrative fashion ecosystem which has sprung up around the platform, with tens of thousands of creators selling mesh bodies, heads, eyes, hairstyles, apparel, footwear, tattoos, etc. There are even stores which specialize in fingernails and toenails for your avatar! All this contributes to a vibrant economy with an annual GDP of US$650 million, which is more than some real-world countries (e.g. American Samoa, Dominica, Tonga, and Micronesia).

One thing that I have been paying attention to is that nothing ever stays the same in Second Life fashion. Much like the real world, fashions, fads, and trends come and go. At one time Catwa ruled the mesh head market, but now it seems that everybody you run into is rocking a LeLutka Evo X mesh head. I myself have purchased an Inithium Khara mesh body for my main avatar, Vanity Fair, who normally wears Maitreya Lara (there was a one-hour flash sale at the Inithium Event, where I was able to snap it up for L$1,000, and you know I love a good bargain!).

Vanity is wearing the Khara mesh body in the picture above, along with the Catwa Kimberly head she has been wearing for many years now (some things never change). All I had to do was buy a new, matching Bakes on Mesh skin at Vanity’s skin store, The Skinnery, and she was all set to go!

Anyway, my neck is still bothering me, so I will end this blogpost here. I’ll be back soon, I promise!

UPDATE July 22nd, 2023: I neglected to mention that many stores on the grid are giving away new group gifts or throwing special sales to mark the release of the Barbie movie. For example, the womenswear store Glitzz has a new Barbie-themed group gift out, and they are marking all pink items in the store to only L$50 each, from July 20th to 30th, 2023. If it’s pink, hot pink, bubblegum pink, or blush, it’s on sale! The Glitzz store group costs L$300 to join, but you can pick up many previous group gifts on their generous gift wall:

The group gift wall at Glitzz

The Barbie-themed Baby Set outfit includes the top, the matching skirt, and the (rigged) pink neck ribbon, and comes in sizes to fit the following mesh bodies: Maitreya Lara, Petite & Smash Boobs; Meshbody Legacy, Perky & Push-Up; Inithium Kupra; eBody Reborn, Juicy & Waifu; and Belleza GenX Classic & Curvy.

At the entrance to Glitzz is a large sign announcing their Pink Week sale; all pink items are only L$50 each!
I even found a Barbie Dream House for this picture and the next, to show off this Glitzz group gift!
Of course, you’ve gotta make sure that your feet are always ready for high heels! 😉

UPDATE July 23, 2023: Another store with a Barbie-themed group gift is Ewa Boutique, which you can pick up if you join their store group for L$300. There’s also numerous other group gifts on their gift wall, plus a Daily Prize Board with a L$400 gift card!

Ewa’s Barbie outfit includes everything you see here: top, skirt, belt, shoes, purse, even the funky hot pink rectangular fur earrings! The purse includes the Bento arm pose shown in the picture. Sizes: Maitreya Lara, Meshbody Legacy, Belleza Freya & Isis, and Slink Hourglass.