Dr. Marie Vans: 14 Reasons Why Virtual Worlds Are Still Better than Social VR Worlds for Educational Purposes

PLEASE NOTE: My blog is still on indefinite hiatus; I have made a single exception for this blogpost. After this, I will be going back on my self-imposed break from blogging.


Dr, Marie Vans (known as Amvans Lapis in Second Life) is a Senior Research Scientist at HP Labs in Colorado, who gave the following provocatively-titled presentation on March 19th, 2021 at the Virtual Worlds Best Practices in Education (VWBPE) 2021 Conference, held in SL:

Title Slide from Dr. Vans’ VWBPE Presentaion

14 Reasons Why Virtual Worlds are still better than Social VR Worlds

A year ago, VCARA started the VR Exploder’s Club wherein educators meet up once a month to determine whether and/or which Social VR Worlds we should establish a presence thereon after exploring different platforms together. Whether we used VR headsets or desktop versions of these platforms, we looked at criteria such as learning curve, real-time communication, interaction capabilities, and more. I will describe specific issues that have been resolved in VWs that still need attention in VR.

Drawing upon a number of representative social VR platforms chosen from my November 2019 spreadsheet (which I need to update!), she gave a great presentation on why she thinks that social VR platforms need to pull up their socks when it comes to supporting education, and why these newer platforms should not be so quick to dismiss older virtual world platforms such as Second Life!

Because the following YouTube video of Dr. Marie Vans’ presentation has a absolutely criminally low 56 views thus far, I have decided to write up a blogpost about it! And here it is! (I am going back on hiatus again after this.)

Here is the video of Dr. Vans’ hour-long VWBPE presentation, followed by a question and answer session with the audience. It’s well worth watching the entire thing!

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