UPDATED: Which Social VR Platforms and Virtual Worlds Will Benefit from the Upcoming Standalone VR Headset Oculus Quest?

Did you know that you can help support my blog (as well as the upcoming Metaverse Newscast show), and get great rewards in return? Here’s how.


Oculus Quest.jpeg

As many of you already know, Oculus is releasing a new, standalone VR headset, the Oculus Quest, sometime this coming spring, 2019. Priced at just US$399, it is sure to be a popular option for people who are interested in VR, but who don’t want to purchase a more expensive VR headset solution like the HTC Vive and Oculus Rift.

The Oculus Rift is meant to fill the space in the Oculus product line-up between their entry-level, lower-powered standalone VR headset, the Oculus Go, and the Oculus Rift, a VR headset with Touch controllers which requires a high-end Windows gaming-level PC with a good graphics card to run. (Unfortunately, there is, as yet, no satisfactory native virtual reality hardware solution for Apple Mac users, although there are native Mac desktop clients for virtual worlds such as High Fidelity and Sinespace.)

Oculus Line.jpg

If the Oculus Quest becomes very popular, those social VR platforms which can run on the Quest hardware may gain an advantage over those which require a full-blown VR headset and a higher-end computer.

I think it’s safe to assume that Facebook/Oculus properties such as Facebook Spaces and Oculus Rooms (or at least some version of them) will be available for the Oculus Quest on its launch date. Social VR platforms with simpler avatars and spaces, which already run on the Oculus Go (like AltspaceVR, Bigscreen, and vTime) will probably also be available for the Quest.

Surprisingly, Rec Room, TheWaveVR, and VRChat are not among the social VR programs that are currently available for the Oculus Go ( I searched for them on the Oculus Go apps store and could not find any mention of them.) It remains to be seen if the companies behind those three products will release versions which will run on the more powerful Oculus Quest.

In a discussion thread over on the official High Fidelity user forums, HiFi CEO Philip Rosedale stated back in October:

We are definitely going to get High Fidelity running on as many standalone devices as we can, and we love the Quest. VR will not find a large audience until the Quest and other devices (like the Mirage and Vive Focus) become widely available.

Talking to Oculus about the process now… stay tuned.

When asked for to provide a more recent update, Philip added:

Yes, we are working on the Quest, and hope to have High Fidelity ready to run on it for launch! Very high quality device.

I also don’t know what Sinespace’s exact plans are for the Oculus Quest, but Adan Frisby, their lead developer, said on a Facebook comment when I cross-posted this blogpost over there:

We’ll be fine with it too – anyone doing Android support will have an easier time of it.

So it looks like High Fidelity and Sinespace will indeed both be working with the Oculus Quest, if not right at launch date, then shortly thereafter. This gives them both an advantage over Linden Lab’s Sansar, which very likely will not be able to work with the Quest. There’s still a lot of data that has to get sent to and from a VR headset to properly render Sansar experiences (especially for any experience which has global illumination enabled), which would probably completely overload any standalone headset, regardless of what processor it contains and how much memory it has (the Oculus Quest is supposed to ship with 64GB of storage for programs).

As I often say: interesting times ahead! Let’s hope that the Oculus Quest makes a big splash and brings even more people into VR. A rising tide lifts all boats, and many social VR platforms would benefit from greater consumer awareness and uptake of virtual reality in general. And I promise to cover all of it as it happens on this blog!

rawpixel-651331-unsplash
Photo by rawpixel on Unsplash

UPDATE Dec. 14th: Adeon Writer posted the following to the VirtualVerse Discord server (VirtualVerse is the successor to the long-running SLUniverse forums):

VRChat was just announced for the Oculus Store. While it already worked with Oculus on Steam, [the] OculusSDK version of VRChat means it will almost certainly be ported to Oculus Quest when it comes out, making it the first metaverse-style game available for wireless/unteathered/portable VR.

Thanks, Adeon!

 

Advertisements

An Updated Comparison Chart of the Twelve Most Popular Social VR Platforms

Have you joined the RyanSchultz.com Discord yet? More details here


I decided to update my original comparison chart of the 12 most popular social VR platforms, according to my reader survey. Note that in this chart, I excluded platforms that did not have VR support (e.g. Second Life, OpenSim-based virtual worlds, etc.).

I also did not dwell on technical details, such as the underlying game engine, user creation tools, etc. Instead, I focused on the three things of most interest to consumers:

  • How you can access the platform;
  • What options do you have for your avatar;
  • And whether you can go shopping!

This print on this chart is a little small to show up on the constrained width of this blogpost, so I saved it as a picture to FlickrJust click on the chart below (or the link above) to see it in Flickr in a larger size.

Comparison Chart of 12 Social VR Platforms 25 Nov 2018

You can also download this chart from Flickr in any size up to its original size (1488 x 920 pixels).

If you feel I’ve made any mistakes, or left anything important out, please leave me a comment below, thanks! I do hope that people who are trying to figure out which social VR spaces to explore will find this comparison chart to be a useful and handy tool.

UPDATE 2:03 p.m.: I’ve just been informed that there is an Android app for vTime. Thanks for the tip, Stephanie Woessner!

Intellectual Property and Copyright Issues in Social VR/Virtual Worlds: A Follow-Up Editorial

Apparently, Ghoster (whom I interviewed previously) is quite peeved at me for, and I quote, “bashing [his] server and VRChat”.

I didn’t even realize he was upset with me until I started chatting with him today on his new Discord server, Hi-Fi Traders, which is set up much the same as his previous server, VRChat Traders: a forum where people seeking a custom avatar can connect with avatar designers, creators, and riggers. The services are quite popular, and some people likely make a good side or full-time income from custom avatar creation for paying customers.

Ghoster probably has a right to be angry with me, after what I wrote about intellectual property and copyright issues in virtual worlds. He might feel, and not without some reason, that it was a personal attack. (It certainly wasn’t, but I can understand where he’s coming from.)

And it would appear that I have now been banned from Hi-Fi Traders, and probably VRChat Traders, too. I was still on the Hi-Fi Traders Discord channel when I found myself suddenly kicked out.

Before I was unceremoniously booted off his server, I told Ghoster (twice) that I would gladly give him a guest blogger spot to post a detailed rebuttal of my original blogpost, but it would seem that throwing me out was the preferred approach. I still stand by my original blogpost, and the argument I am making today. Also, I am not singling out VRChat, either; I have also blogged about IP infringement on OpenSim-based virtual worlds, and what I have to say here applies to all metaverse platforms, not just VRChat.

All I have done is point out that people charging money for the creation of custom avatars, where they do not own the intellectual property, are operating on sketchy legal grounds. Ghoster told me today that the high number of concurrent users on VRChat makes it difficult to police this sort of thing. That’s true. But frankly, that’s not an excuse for clear-cut cases of copyright infringement.

Custom avatar creation is a sort of cottage industry, much like those peasants who did piecework on their weaving looms before the Industrial Revolution came along. That’s fine, and I fully and completely support that work. (Many people still make a living creating and selling content on Second Life after 15 years of operation, for example.)

And creating a custom avatar inspired by someone else’s intellectual property is okay. For example, Roger Rabbit in the film Who Framed Roger Rabbit is based on a mash-up of Bugs Bunny, Mickey Mouse, and Goofy:

Roger is a slender, white rabbit with large blue eyes, pink nose, a tuft of red hair who wears red overalls, yellow gloves, and a blue yellow polka dot bow tie. He is an amalgamation of various classic cartoon characters; taking Bugs Bunny’s cartoon rabbit form, Mickey’s gloves, and Goofy’s baggy pants. Animator Richard Williams described the process of creating him like an “American flag” with the red overalls, white fur and blue bow tie and American audiences would enjoy him subliminally.

But, if you make an exact copy of Mickey Mouse as a custom avatar for somebody and charge them money for it, don’t be surprised to find the Disney lawyers breathing down your neck (or, more likely, going after VRChat, High Fidelity, or whatever virtual world is hosting that avatar). Even worse, if you create a Mickey Mouse avatar modified in some X-rated way, you’re really skating on thin ice if someone reports you to Disney Inc. They don’t look kindly on that sort of thing.

And I do know that Linden Lab (for example) is monitoring items placed in the Sansar Store, to ensure that no copyright-infringing items are placed up for sale. (They do have Star Trek items up, but it is with the explicit permission of the Roddenberry estate.) In fact, very recently, a lovingly-detailed, fan-made recreation of the Enterprise from Star Trek: The Next Generation was pulled offline following a cease and desist from CBS.

As far as I am aware, VRChat is still not doing that sort of checking. (And giving it away for free isn’t an excuse.) They are opening themselves up to a possible lawsuit. So is any other social VR platform or virtual world that is allowing people to recklessly copy somebody else’s intellectual property without permission. And if the company owning the IP comes after a virtual world platform, they have no choice but to comply.

And kicking me off your Discord server, because you don’t want to hear that, isn’t going to change that reality one bit.

DisneyCopyright
You might not agree with it, you can protest it, but it’s the law.

Sorry, Ghoster. I hope you can forgive me over time. But it doesn’t change the facts. Your beef isn’t with me; it’s with the system. If you disagree, then put your efforts into copyright reform, not into a personal feud with me. Don’t shoot the messenger.

UPDATED! High Fidelity Pick of the Day: Beyond is a Monumental, Epic VR Masterpiece

Nozaj
Noz’aj’s User Icon on YouTube

Ever since I first got my Oculus Rift VR headset in January 2017, I have spent almost two years visiting just about every virtual reality experience imaginable—everything from games such as Obduction, to meditation apps such as Nature Treks VR, to social VR platforms such as Sansar. I have had some truly awe-inspiring (even spine-tingling!) moments in virtual reality, which have absolutely demonstrated the powerful creative potential of the technology. Many of them I have written about in my blog.

At yesterday’s well-attended FUTVRE LANDS Festival in High Fidelity, they had a Favorite Domain Contest. Seven HiFi domains (regions) were entered into the contest, and voters had to use the new Vote app on the user interface tablet to visit all seven domains before casting a vote for their favourite. All seven were interesting and fun to visit, but one stood out for me.

In fact, I will go so far as to make this statment: Beyond, which was the winning entry in the contest, is one of the most amazing experiences I have ever had in a VR headset. I was completely and utterly blown away by what Beyond’s creator, Noz’aj, had done within High Fidelity.

Yes, this is a rave review. It’s the best thing I have seen in VR all year (and I have seen a lot).

The only thing that even comes close to Noz’aj’s achievement in its epic and mysterious content, its monumental scale, and its use of atmosphere-enhancing soundscapes is Cyan’s puzzle game Obduction, which I absolutely adored playing. If you are a fan of Cyan and its games (Myst, Riven, etc.), you simply must drop what you’re doing, and come and experience Beyond. Seriously, it’s just that good.

I am so impressed, and I so much want you to experience this masterpiece for yourself, that I am not even going to post any pictures of Beyond! All I am going to do is point you to the very brief teaser trailer that Noz’aj has posted to YouTube, which gives a hint of the flavour of the experience:

The domains entered into the Favorite Domain Contest will only be available until November 25th, 2018, so I very strongly urge you to pay a visit to Beyond and fully explore this epic, monumental experience before it’s gone. You will not regret it!

Here’s a link to Beyond.

UPDATE Nov. 19th: I have encountered a few problems trying to get back into Beyond in the past 24 hours (perhaps it’s just taking a very long time for the domain to load), but Noz’aj tells me:

Hi Ryan. Thank you for the kind words on your blog. As far as I can tell, my domain is still up. I host it on Digital Ocean. There is also an instance being hosted by High Fidelity which you can get to through the FUTVRE LANDS domain.

So it would appear that the link I have posted above is to a permanent version of Beyond, while the copy hosted directly by High Fidelity is the one which will be taken down on November 25th.

Noz’aj adds:

My original instance will be staying up and over time it will be expanded.

I have lots of ideas, I’m just not sure if there are enough hours in the day to get it done :wink:

I can’t wait to see what Noz’aj does next!

Also, a hint: if you follow the path all the way through to the very end, you will eventually land up back in the spaceship where you started. Set aside at least an hour to explore every nook and cranny of Beyond.